Attacktable calculations of the different events
Hi there,
I am trying to get a little bit behind how WoW works. The specific part I am currently looking at is the atack table from the point of view: me atacking a lvl 73 Mob/Boss. As far as I know this table should look like this:
Miss
Dodge
Parry
Block
Glancing Blow
Critical Hit
Normal Hit
I also know that if we get to 100% before we reach the bottom of the table, the chances will be reduced or cut off completly starting from the bottom.
I would like to know how the chances for every different event get calculated. I havent really found clear informations and sometimes totaly different opinions. I will point out what I have discovered from different sources:
Mob Defence = 73*5 =365
Miss:
to hit rating decreases my miss chance until everything is negated. After this point more is worthless.
5% Standard Miss + 19% if dualwhielding + (Mob defence - My Weaponskill)*0,1 if Defence - Weaponskill isnt bigger than 10
5% Standard Miss + 19% if dualwhielding + 2% "Penalty" + (Mob defence - My Weaponskill)*0,4 if Defence - Weaponskill is bigger than 10
Yellows dont have a dualwhielding penalty
Glancing Blow:
20% if Mob Level is 71
30% if Mob Level is 72
40% if Mob Level is 73 (Boss)
Glancing Blows are 70% of normal damage. Weaponskill can increase the damagereduction. +5 lets you make 85% damage and +10 negates the reduction effect. I have a few questions about this formula:
1. +5/+10 is this to be meant to my normal Weaponskill (350+5/350+10) or is it meant to be over the defence of the mob (365+5=+20/365+10=25)
2. If I negate the whole effect, does glancing then fall of the table?
Critical Hit:
Is the sum from Talents + Agility + critical hit rating. If the 100% is reached before you added the whole sum of Crit the rest gets capped.
Doesnt Weaponskill against a Mob increase the critrating to?
Normal hit:
If there are some % left after subtracting all the other values from 100, then this value is the % of my normal hits.
Dodge Parry Block
These Values give me a headache. I know Parry an Block can be put of the table if I attack the mob from the behind. I remember havin read that a Mob hasnt got a side. It only has front and back. Is that true? Even if I can ignore Parry and Block I would still like to know how I have to calculate these numbers. I have a few ideas but dont know if they are correct.
A Tank receives Miss, Dodge, Parry, Block bonus from his Defencepoints. 25 Points should be 1% for each. Does a lvl 73 Mob receive this bonus to?
Is it just 5% for all of these events each?
Do I add the same (defence - weaponskill) formula as shown in the Miss Calculation to each of the other numbers?
I would be happy if someone can help me get a litte light in this dark place ;)
ps: sorry for the bad language its not my mothertongue and i am a bit rusted.