Hi there,

I am trying to get a little bit behind how WoW works. The specific part I am currently looking at is the atack table from the point of view: me atacking a lvl 73 Mob/Boss. As far as I know this table should look like this:

Miss

Dodge

Parry

Block

Glancing Blow

Critical Hit

Normal Hit

I also know that if we get to 100% before we reach the bottom of the table, the chances will be reduced or cut off completly starting from the bottom.

I would like to know how the chances for every different event get calculated. I havent really found clear informations and sometimes totaly different opinions. I will point out what I have discovered from different sources:

Mob Defence = 73*5 =365

Miss:

to hit rating decreases my miss chance until everything is negated. After this point more is worthless.

5% Standard Miss + 19% if dualwhielding + (Mob defence - My Weaponskill)*0,1 if Defence - Weaponskill isnt bigger than 10

5% Standard Miss + 19% if dualwhielding + 2% "Penalty" + (Mob defence - My Weaponskill)*0,4 if Defence - Weaponskill is bigger than 10

Yellows dont have a dualwhielding penalty

Glancing Blow:

20% if Mob Level is 71

30% if Mob Level is 72

40% if Mob Level is 73 (Boss)

Glancing Blows are 70% of normal damage. Weaponskill can increase the damagereduction. +5 lets you make 85% damage and +10 negates the reduction effect. I have a few questions about this formula:

1. +5/+10 is this to be meant to my normal Weaponskill (350+5/350+10) or is it meant to be over the defence of the mob (365+5=+20/365+10=25)

2. If I negate the whole effect, does glancing then fall of the table?

Critical Hit:

Is the sum from Talents + Agility + critical hit rating. If the 100% is reached before you added the whole sum of Crit the rest gets capped.

Doesnt Weaponskill against a Mob increase the critrating to?

Normal hit:

If there are some % left after subtracting all the other values from 100, then this value is the % of my normal hits.

Dodge Parry Block

These Values give me a headache. I know Parry an Block can be put of the table if I attack the mob from the behind. I remember havin read that a Mob hasnt got a side. It only has front and back. Is that true? Even if I can ignore Parry and Block I would still like to know how I have to calculate these numbers. I have a few ideas but dont know if they are correct.

A Tank receives Miss, Dodge, Parry, Block bonus from his Defencepoints. 25 Points should be 1% for each. Does a lvl 73 Mob receive this bonus to?

Is it just 5% for all of these events each?

Do I add the same (defence - weaponskill) formula as shown in the Miss Calculation to each of the other numbers?

I would be happy if someone can help me get a litte light in this dark place ;)

ps: sorry for the bad language its not my mothertongue and i am a bit rusted.