
05-12-2008, 03:12 AM
| | New Registrant | | Join Date: May 2008
Posts: 1
| | | #showtooltip
/cast [button:1,target=target] Devastate; [button:2,target=focus] Devastate
I use this when i tank 2 mobs, focus on second target.
Mouse button 1-Target, Mouse button 2-Focus | 
05-12-2008, 11:00 AM
| | New Registrant | | Join Date: Oct 2007
Posts: 14
| | | This might be worth adding...
When pulling multiple mobs I open with Blood Rage or Commanding Shout to instantly add some threat to every mob. This especially helps with CC; for example, without BR/CS:
4 Mobs - the tank pulls before the mage lands a Polymorph. Polymoprh generates global threat so the mage is now on all 4 mobs threat table. The mobs that have not been touched by anyone else (2 at this point) target the mage.
Instead:
4 mobs - the tank pulls and uses BR or CS before the the mage can Poly. The tank will have more threat than Poly generates so the remaining 2 mobs don't switch to the mage.
This can also be seen with totems and any other effect that generates global threat. I only mention Poly, specifically, because I play a mage and have noticed this behavior first hand. | 
05-12-2008, 12:50 PM
| | Registrant | | Join Date: Jan 2008
Posts: 42
| | | For a Druid:
Mangle, Lacerate x3 mixing in Mauls whenever you have plentiful rage.
Druids are basically on the same 6 second (4 gcd) cycle as Warriors with Mangle equating Shield Slam and Lacerate equating Devastate. Maul equates Heroic Strike. Druids do not have an equivalent for Revenge. | 
05-12-2008, 03:30 PM
| | New Registrant | | Join Date: May 2008
Posts: 1
| | | Hello all. This is my first post in these forums. I was just introduced to TankSpot and I have to say, I'm very impressed with what I see.
I have a quick question that is probably rather noobish, but I figure this might be the place to ask.
In regards to Thunderclapping to get the attention of a multi-mob pull, I have noticed that, somewhat commonly for me, I will see an ugly word "Resisted" show up on a mob. Is there anything that can be done with gear that helps prevent this or is it just a fact of life that I will have to work around. I apologize if this is answered somewhere else. As I wait for an answer, I will be browsing for more info on this on the site. Thanks for the help. | 
05-19-2008, 12:43 PM
| | New Registrant | | Join Date: Apr 2008
Posts: 4
| |
#show Devastate
/cast [target=mouseover, harm, nodead] [] Devastate | I worked on a similar macro that would allow me to combine mouseover Devasate with mouseover Sunder in case I needed to be able to put threat on some CC'd targets. Independently each macro works but before where my mouseover sunder wouldn't break CC, this one does. I basically gave up on it because I really only used that in Karazhan and haven't had the need for it in the larger raids. I saw you put in an extra [] what does that do. This is the macro I have:
/cast [modifier:shift, target=mouseover, exists, harm] Sunder Armor ; [nomodifier:shift, target=mouseover, exists, harm] devastate | | 
05-19-2008, 02:16 PM
| | New Registrant | | Join Date: Jan 2008
Posts: 12
| | | @Ariakas79: I don't know if Thunderclap uses your +hit to determine if it's resisted, but I believe it's just something you have to be ready for, and is one of the reasons you're not going to see people here saying 'just keep TCing'...you have to cycle through all the mobs and lay the moves on them at least once. Not that TC isn't awesome, but it's no Consecrate.
@OP: I'm a little confused when I read that it's better to use a less than optimal ability rather than miss a GCD waiting for rage. In a low rage situation, wouldn't threat-per-rage be most important? If I'm fighting a mob, and I will only get 50 rage from the fight, won't the mob actually die faster if I generate the most threat from that 50 rage, versus less threat spread out over the mobs life? Sure, sleepy DPS might be more likely to pull a mob off me at a certain point in the fight if I wait for rage to use my most threat-per-rage efficient abilities, but ultimately a mob has X health, and DPS has to do X damage to kill it, which means I have to have Y threat on it [Minus Z per Marmot] to hold it...the faster I get to Y, the faster the mob dies. If you'r going to lose a mob to a healer, then you do what you have to do...but I have to think losing a mob to a healer AND being in a low rage situation are usually mutually exclusive.
__________________ | 
06-05-2008, 10:21 PM
| | New Registrant | | Join Date: May 2008
Posts: 2
| | Warrior tanking AoE For example, warrior tanking 5 targets... It's secure to pull> thunder clap> Shield slam + revenge at DPS target > devastate at each mob + thunder clap and back to DPS target and do the same cycle. It's a safe way to tank aoe?
__________________
Newezo "Lower T4nk"
| 
06-23-2008, 06:31 AM
| | New Registrant | | Join Date: Jan 2008
Posts: 19
| | | Love this place, thanks for all the time you put in Ciderhelm.
One thing I like to use (which I haven't seen mentioned here) is concussion blow. Use that on one target and start tanking next.
Got a question. I realised (after endless pug runs with different people) that keeping aggro is not just up to the tank, it's also something the rest of the group needs to help the tank with. Obvious for many but it seems like a lot of dps:ers and healers dont know that they are part of this. Can anyone give me a good list off stuff to tell rest of group, like: A/ only hit the target that is being tanked, B/ wait for 3 sunders, C/ if you get aggro, dont run away from tank – run to him, D/ healer do this, E/ dps:ers do that ... and so on.
Like the Bloodrage/ Commandning shout before polymorph tip. Very nice intel indeed.
A tanking guide for healers and dps:ers basically. Don't know if you think it's the right forum for it, but it would help me and hopefully someone else would be helped.
*$ | 
06-23-2008, 07:03 AM
| | New Registrant | | Join Date: Nov 2007
Posts: 3
| | | "Can anyone give me a good list off stuff to tell rest of group"
As a warrior tank who will multitank (not aoe tank, mind you), you should advise your group to DPS the skull, and hold their breath during the pull. Also you could tell your healer to wait until you have bloodrage and TC in (TC hits 4 mobs mind you), so that they dont draw (healing) aggro. Then you can start the threat building rotation, focusing primarily on skull.
cheers
__________________
Last edited by infazci; 06-23-2008 at 10:54 PM.
| 
06-26-2008, 08:43 PM
|  | INTP | | Join Date: Feb 2008 Location: Central Florida
Posts: 37
| | Source: Sunderhorn
@OP: I'm a little confused when I read that it's better to use a less than optimal ability rather than miss a GCD waiting for rage | I wouldn't call shield bash less than optimal. It actually does a substantial amount of threat per rage. In fact, shield bash's base threat is 3rd behind only shield slam and sunder/devastate. The reason you don't see it used in rotations is because the base threat is just about all you'll get from it as the additional damage it does is minuscule. |
Posting Rules
| You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | | World of Warcraft™ and Blizzard Entertainment® are all trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, logos, and images are copyright © Blizzard Entertainment. This site is in no way associated with or endorsed by Blizzard Entertainment®. |
|