Why not register and interact with one of the most knowledgeable and helpful communities in Warcraft?


CombatMonitor2 Feedback and Suggestions
TankSpot // TankSpot News & Discussion // User Interface, Addons, and Macros
Closed Thread
 
LinkBack Thread Tools
  #21  
Old 11-12-2007, 05:47 PM
New Registrant
 
Join Date: Nov 2007
Posts: 1
Things I wouldn't mind seeing:
-Number of healers targeting you, and the duration you were targeted.
-The Healing Per Second over the 5 second period, and for the entire fight.
-Number of applications/duration of periodic friendly buffs like Inspiration, Ancestral Healing, Healing Way, totems, etc.

Possibly much harder to do, but some boss mobs have reflectable spells, and a counter for spells reflected and missed reflections would be nice.
  #22  
Old 11-13-2007, 02:54 AM
Satrina's Avatar
village idiot
 
Join Date: Jul 2007
Location: Canadia
Posts: 976
Blog Entries: 7
Source: Penguin
Things I wouldn't mind seeing:
-Number of healers targeting you, and the duration you were targeted.
-The Healing Per Second over the 5 second period, and for the entire fight.
-Number of applications/duration of periodic friendly buffs like Inspiration, Ancestral Healing, Healing Way, totems, etc.
My first reaction is that this sounds like a lovely healing monitor addon that someone really should write. Some of it could end up in CombatMonitor at some point, as part of a combat analysis.

Possibly much harder to do, but some boss mobs have reflectable spells, and a counter for spells reflected and missed reflections would be nice.
Not trivial, but possibly doable.
  #23  
Old 11-13-2007, 02:55 AM
Satrina's Avatar
village idiot
 
Join Date: Jul 2007
Location: Canadia
Posts: 976
Blog Entries: 7
CM2 chastising lazy Satrina:
  #24  
Old 11-13-2007, 03:03 AM
Wolf in Sheep's Clothing
 
Join Date: Oct 2007
Location: Somerst, England
Posts: 119
Blog Entries: 6
I do like the gatherer thing that slides out, heck I know its not as glitzy but /cm2 would do it for me, keeps my interface free-er and I can bind it to a macro key on my keyboard.
  #25  
Old 11-13-2007, 01:07 PM
Registrant
 
Join Date: Sep 2007
Posts: 34
Talking

*Adopts 'Butter wouldn't melt in my mouth innocent expression'*

Is it ready yet?

But seriously, while I'm looking forward to this, take the time you need to get it right.
  #26  
Old 11-14-2007, 07:12 AM
Orcish by nature.
 
Join Date: Aug 2007
Posts: 89
Looks very interesting.

Two ideas: would it be possible to dump data into a html file (or something similar)? At the moment my fps take a dive once recount gets filled with data. I imagine this will even get worse once I run another data collecting addon.

Secondly: include mob avoid/mitigation. I know, its not a threatmeter or the like. But at least for measuring the benefits of different weapon enchants (execution vs mungoose) as well as evaluating weapon expertise this would be a great bonus.

Fubar Plugins would be fine (or compatibility with deuce commander) but if the UI works as your buffframes do, I trust it will be fine (love your bufframes btw).
__________________
Meshmashyou
http://meleecraft.blogspot.com/ - German WoW Blog
  #27  
Old 11-14-2007, 12:11 PM
Satrina's Avatar
village idiot
 
Join Date: Jul 2007
Location: Canadia
Posts: 976
Blog Entries: 7
HTML file:
You can't write to an arbitrary file from within WoW; you need to do it outside of the game (and when not logged into the game). I'll probably write for my own purposes something quick and dirty that will extract data outside of WoW. When I do, I'll make that available I'd imagine. If CM2 gets as popular as the original, someone will probably write a program to manage the data again.

That said, I know that Recount doesn't do any sort of compresson of the saved data. CM2 already does.

Mob stats:
The basic mantra for CM is this: "If it hit me, I'll measure it". Outside of the scope of CombatMonitor for sure. That sounds like an excellent addon that someone should write, though!

I may write plugins, sure. It won't be very hard for someone to do so, either.

Wait till you see SBF 2.8
  #28  
Old 11-14-2007, 01:51 PM
Nubtastic!
WoW Characters
 
Join Date: Sep 2007
Location: Nebrasker
Posts: 2
Source: Satrina
Wait till you see SBF 2.8
Simulated Body Fluid??
  #29  
Old 11-15-2007, 06:58 AM
New Registrant
 
Join Date: Oct 2007
Posts: 8
Hi Satrina,

first, thanks for your work and researsh that i 've read and used for a long time.

I am french and i've tried to use combatlog V1 for a while. I say 'tried' be cause i spent quite a bit of time trying to figure out the french localization, and i never finished.

Nowadays i make a daily use of stats provided by the offline log analyser WWS ( http://wowwebstats.com/ ). This off line analysis is quite precise and, i must say, diminish the attractiveness of combatlog.

What is (or would?) be a great added value of CL2 over WWS ?
- first, it is an in game addon, so it allows ingame analysis between pulls
- it is more 'tank oriented' so maybe some stats could be computed, such as the 'spikiness' of the damage, or maybe the quality of the tank agro sequence ? ( how far aways is the tank from the reférence agro séquence)
- Perhaps some kind of simulation ? such as what would be more efficient on one kind of boss : Resist Magic items or regular physical damage equipment ?
The Tankpoints addon allows this kind of optimisation but has no idea of the damage performed by bosses, which CL do.

Higher in this thread, i read some comments about using wowace. I don't know much about addon dev, but i must say that as a user, integration in wowace updater is a BIG advantage.
Furthermore, I've read some code of the omen addon and i see it uses some wowace libs for threat calculation, for localization, for mob's action parsing... Perhaps something usefull for you, or make the french localization less painfull ?

Anyway, keep going ! The analysis and tools you provide keep me unable to play anything else than my tank
  #30  
Old 11-15-2007, 10:09 AM
Orcish by nature.
 
Join Date: Aug 2007
Posts: 89
Source: Satrina
HTML file:
You can't write to an arbitrary file from within WoW; you need to do it outside of the game (and when not logged into the game). I'll probably write for my own purposes something quick and dirty that will extract data outside of WoW. When I do, I'll make that available I'd imagine. If CM2 gets as popular as the original, someone will probably write a program to manage the data again.

That said, I know that Recount doesn't do any sort of compresson of the saved data. CM2 already does.
Fair enough. My only goal would be to gather the stuff and perhaps write a little bit about it in my blog. How this is accomplished doesn't matter :P (if everything fails, screenshots might have to suffice).

Mob stats:
The basic mantra for CM is this: "If it hit me, I'll measure it". Outside of the scope of CombatMonitor for sure. That sounds like an excellent addon that someone should write, though!

I may write plugins, sure. It won't be very hard for someone to do so, either.

Wait till you see SBF 2.8
Looking forward to the new SBF then

Regarding the scope of CM2, there are a some addons which measure armor mitigation (and WWS shows will enable you to see the mob avoid) but I was always a fan of addons that are all in one wonders :P Well perhaps somebody more capable than me will pick it up (I wouldn't recognise a lua code if it bite my in my ass )
__________________
Meshmashyou
http://meleecraft.blogspot.com/ - German WoW Blog
  #31  
Old 11-15-2007, 11:03 AM
Satrina's Avatar
village idiot
 
Join Date: Jul 2007
Location: Canadia
Posts: 976
Blog Entries: 7
Source: Blackbull
Higher in this thread, i read some comments about using wowace. I don't know much about addon dev, but i must say that as a user, integration in wowace updater is a BIG advantage.
Furthermore, I've read some code of the omen addon and i see it uses some wowace libs for threat calculation, for localization, for mob's action parsing... Perhaps something usefull for you, or make the french localization less painfull ?
A little known fact is that your addon doesn't actually have to be Ace to be in the Ace repository (and so be in the wowace updater). But yes, I know users are lazy

If the Ace3 project gets to a release stage sooner than later, there would be good reasons to use it for CM2. Ace2, not so much. I looked at the parser lib version 3, and it is missing certain things that I need. I know there's a new version out, and it will get a look as I start coding again. A lot of those libraries don't actually require the addon to use Ace.

I'm not a fan of the Ace localisation method and wouldn't use it in any case. I'm not sure why localisation would be difficult, to be honest. It's a bunch of strings in a Localisation.xx.lua file. The basics of French localisation are in Localisation.fr.lua already.

I was always a fan of addons that are all in one wonders
A lot of people are, a lot of people aren't. If I write the part that measures outgoing, it will be as an addon that integrates with CM2.
  #32  
Old 11-15-2007, 11:35 AM
New Registrant
 
Join Date: Nov 2007
Posts: 8
CM was one of my alltime favorite mods, im pumped its making a return.

One of the biggest gaps in all of wow's raid analysis tools is a mod that can output damage vs a raid as a function of time. Blizzard replaced tank spike damage with raid spike damage and having some kind of graphical representation of this would be incredibly useful for sorting out healing assignments when you're doing content before there are videos and walkthroughs available.

This doesnt fit perfectly into cm2, but i thought i'd throw that out there.
  #33  
Old 11-20-2007, 03:10 AM
Registrant
 
Join Date: Jul 2007
Posts: 73
When will this get off the ground? And what addon site should I look for updates?
  #34  
Old 11-20-2007, 08:43 AM
Professional Punching Bag
WoW Characters
 
Join Date: Jul 2007
Posts: 130
Hopefully this will make things better for you in the future, but in the mean time, looks like this will probably have a big impact on your work, Satrina:

Significant Changes
* The combat logging mechanism is completely overhauled with explicit data instead of text strings delivered to the UI. See slouken's post below for a sneak-peak at some of the current details. Highlights include detailed flags indicating relationship of involved units to player, unique identifiers for units with the same name within the combat log -- great for log analysis.


SOURCE
  #35  
Old 11-20-2007, 12:07 PM
Satrina's Avatar
village idiot
 
Join Date: Jul 2007
Location: Canadia
Posts: 976
Blog Entries: 7
Yeah, I knew this change was coming. The entire combat parsing bit is designed to be replaced with minimum fuss when that goes live.
  #36  
Old 11-23-2007, 08:04 AM
New Registrant
 
Join Date: Nov 2007
Posts: 2
How about getting your armor/stance/talent reduction per hit, and calculating raw hit dmg ranges per boss?

I say per hit because of possible sunders and other debuffs that may be applied.

ie if you get hit for 3k and then 4k, it shows the range: 6k - 8k dmg range.

You would only need to record the minimum and maximum hit.

Also you would need to account for block value in some cases.

This would help alot of theory crafters I believe.
  #37  
Old 11-25-2007, 08:21 PM
Registrant
 
Join Date: Jul 2007
Posts: 73
Is this dead in the water until the changes?
  #38  
Old 11-25-2007, 10:34 PM
Satrina's Avatar
village idiot
 
Join Date: Jul 2007
Location: Canadia
Posts: 976
Blog Entries: 7
Oh, not at all. The bit that parses the combat log is actually quite small and simple - I'm not worried about rewriting it when the time comes. There is a goodly amount of code to be written for everything else, that's all.
  #39  
Old 11-25-2007, 11:03 PM
emo tank
 
Join Date: Aug 2007
Posts: 116
Hmm.. Are the mods available for download yet?
  #40  
Old 11-27-2007, 11:26 AM
Registrant
 
Join Date: Jul 2007
Posts: 73
There is a beta from 5 months ago out there but it doesn't seem to want to work right for me.
Closed Thread

Bookmarks


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On

World of Warcraft™ and Blizzard Entertainment® are all trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, logos, and images are copyright © Blizzard Entertainment. This site is in no way associated with or endorsed by Blizzard Entertainment®.