I made a wowwebstats parser to estimate tps which works for warriors, druids, and paladins. It works for english, spanish, french, and german reports.
WowWebStats Tps Calculator
I'm also building an index of tps reports by encounter/boss. I'm currently working on automatically filtering out bogus reports so it doesnt skew the aggregate statistics too much. The primary filters will depend on the wws calculated battle and dps time. Reports which dont have at least 30 seconds of dps time won't be indexed, as well as reports which have more than a ratio of 2:1 battle time:dps time. I also plan to have some minor class specific filtering to help identify reports where the player is blatantly doing dps or healing instead of tanking. I'm likely to tune these numbers and ratios.
Indexed Fights
If you have a bug to report, please include the url to the wws report which caused the bug.
Feel free to convince me of an added feature you have in mind.
I also need people to tell me which abilities shouldnt ever cause threat. For example, damage done from gruuls "Shatter", and healing from "Improved Leader of the Pack", I've completely filtered out from the results. Id like to do this for any other irrelevant entries as well. While you can filter these out of the calculation by using the checkboxes, if theres no reason they should ever be included, id like to just strip them out. List any you know of.
If someone wants to help with chinese/korean translation, let me know, I just need a some names of certain abilities as they appear in the combatlog.
*For those of you comparing this calc to the
Coolyo[dot]org calc, I will explain the difference in results:
-The coolyo calc does not track arbitrary sources of threat, while this one tracks anything that wws can pick up, so naturally tps will be a bit higher(but this is more accurate).
-The coolyo calc uses an incorrect innate threat value for devastate. Devastate innate threat is 176 when 5 sunders are stacked. The coolyo calc uses 101, which is the old value before the devastate buff.
-The coolyo calc uses an incorrect innate threat value for heroic strike. Heroic strike innate threat is currently 196, which corresponds to heroic strike rank 10. The coolyo calc uses 220, which is the estimated innate threat for heroic strike rank 11, which has never been available on live servers yet.