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General TPS from WWS for druids and pallys
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  #21  
Old 05-16-2008, 08:09 AM
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I've been using coolio's for quite some time, so out of curiosity, I'm starting to look at our paladin and druid tanks using this. Unfortunately, I'm not that familiar with what I should look for in threat generation from them, in terms of what abilities they're using and how often.

Anyone have a short guide on what I can look for on a WWS page to get a better idea of what they're doing right and wrong, with perhaps some examples of parses of good threat rotations?

Thanks.
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  #22  
Old 05-16-2008, 08:33 AM
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Should work with full reports, and trash now too.

Also fixed various bugs causing some valid reports to fail.
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  #23  
Old 05-16-2008, 04:07 PM
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Finally got a report queue message, it was in english though. Guess Lossendil didn't localize that part.
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  #24  
Old 05-16-2008, 04:49 PM
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I haven't really tested many reports as of yet.. but I did notice that it reported threat as being ridiculously low for Brutallus fights. Ex. when using the warrior-only tps calculator I would get 831. On the new pally/warrior/druid calculator, it shows 177.

Edit: this is for a warrior tank's threat. it showed the druid's threat at 178 (nothing else to compare it to, as there are no other druid tps calculators).
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  #25  
Old 05-16-2008, 09:53 PM
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I haven't really tested many reports as of yet.. but I did notice that it reported threat as being ridiculously low for Brutallus fights. Ex. when using the warrior-only tps calculator I would get 831. On the new pally/warrior/druid calculator, it shows 177.

Edit: this is for a warrior tank's threat. it showed the druid's threat at 178 (nothing else to compare it to, as there are no other druid tps calculators).
Link me this report.
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  #26  
Old 05-16-2008, 10:10 PM
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Finally got a report queue message, it was in english though. Guess Lossendil didn't localize that part.
Well, thats a good thing

It should work with queued reports then, although I havent had a chance to personally test it yet. You will obviously have to wait a while, or you can just try again later if you dont feel like waiting.

Narshe is helping with spanish localization so we should have that soon. Only other language I've seen looked like chinese...
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  #27  
Old 05-17-2008, 03:52 AM
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They would be, since afaik there are Chinese and Korean versions of the game. Also, I believe a Russian translation was announced some time ago, but that's still in the works, if at all.
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  #28  
Old 05-17-2008, 02:23 PM
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Link me this report.
Hmm.. I just did it again today, and its reporting what seems to be correct values now. I really don't know what I might have been doing wrong, as I am sure I tested it a few times yesterday. But disregard my last post. Sorry.
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  #29  
Old 05-17-2008, 09:54 PM
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Hmm.. I just did it again today, and its reporting what seems to be correct values now. I really don't know what I might have been doing wrong, as I am sure I tested it a few times yesterday. But disregard my last post. Sorry.
I think I know what it was.
I started allowing urls to wws reports for the entire raid(including different bosses, attempts, and trash), whereas previously I only allowed urls to single boss attempts. If you weren't actively tanking the entire raid, your tps will be low because the duration of the parse will include downtime, bringing down your average. You probably submitted a url which was a summary of the entire raid.

For example, this parse spans 4 boss fights + trash
Sifr - WWS
same player, but this parse spans only the supremus death
Sifr - WWS

So, I added the ability to choose between how the calc will determine the amount of time to use to calc your tps. The default remains as battle time, but if you have javascript enabled you can now choose dps time instead. Calcing it off wws' dps time will result in higher tps figures, as you wont be penalized for periods of inactivity. This should allow more consistent comparison of tps between bosses, primarily with bosses where you cannot tank the entire time due to the encounter. for reference, wws uses dps time to calc thier dps numbers, and so do certain mods. hmmm....maybe dps time should be my default...
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  #30  
Old 05-21-2008, 03:37 AM
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I would find it reaaaaaaaally convenient if there was a link on the results page to do another test.

Did I mention you did an awesome job to begin with?
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