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====================== INSTANCE: STEAM VAULTS ======================
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This guide will help new tanks cut down on the steep learning curve of tanking a new instance. It covers:
- entry requirements
- group makeup
- trash types and packs
- marking and kill order
- pulling and killing
- boss strats
- changes in heroic mode
- links to more info
- glossary
It will be as quick and dirty as possible, so as to act as a desk reference for quick reading while getting ready for the instance this guide covers.
A star by a word or term means it is covered in the glossary.
===================== ENTRY REQUIREMENTS =====================
None.
======================== GROUP MAKEUP ========================
= Avg mob pack size =
4 or 5 (no elite 6 packs afaik)
= Trash Types =
--- Naga (Humanoid) - Majority
--- Moss and Water Elementals (Elemental) - Minority
--- Slavemasters (Humanoid) - Minority
--- Gnomes (Humanoid) - Minority
= Applicable CC =
--- Rogue - Sap: Humanoid only
--- Hunter - Trap: All mobs
--- Mage - Sheep: Humanoid only
--- Priest - MC*: Humanoid only
--- Warlock - Seduce: Humanoid only - Banish: Elementals
= Group makeup =
Tank
Healer
DPS
CC
CC
=========================== TRASH ============================ === Mob Types and Deadly Abilities ===
= Naga Packs =
-- Siren (Humanoid): AoE Fear
-- Oracle (Humanoid): AoE Silence | Heal
-- Engineer (Humanoid): Net (roots tank & ignores tank)
-- Sorcerer (Humanoid): No deadly abilities
-- Warrior/Myrmidion: No deadly abilities
= Water Elemental Packs =
-- Tidal Surger (Elemental): No deadly abilities
-- Steam Surger (Elemental): No deadly abilities
= Moss Elemental Mob =
-- Bog Overlord: Trample on engage (knockdown) | Poison (stacking) | Very hard hitting
= Slavemaster Packs =
-- Slavemaster: No deadly abilities
-- Dreghood Slave: No deadly abilities
= Leper Gnome Packs =
-- Leper Gnome (Humanoid): No deadly abilities
=== Marking / Kill Order ===
Mobs are listed in order of kill priority. Obviously if mob is CCed, leave it alone.
= Naga Packs =
CC Sirens and Oracles - Kill them last (most deadly)
If CC breaks on these and can't re-CC, focus fire them ASAP.
Moon/Star on Oracle - Sheep or Sap - Watch for mage to be silenced
Blue Square/Purple Diamond on Siren - Trap or MC
Skull on Engineer - Burn it down - Will net tank, and then ignore tank
Red X on Sorceress - Kill at leisure - Spike DPS / Frost nova
Orange Sun on Warrior/Myrmidon - Kill at leisure - Sustained DPS
= Water Elemental Packs =
Skull on Tidal Surger - If you have a lock, banish this guy - Else tank him
Elemental adds - DPS focus fire on each small elemental add until only Tidal Surger is left
= Slavemaster Packs =
Skull on Slavemaster - Focus fire him down
Dregwood Slaves - Ignore these guys
= Leper Gnome Packs =
No order
=== Pulling and Killing ===
= Naga Packs =
If you have a Siren, pull it way, way back, so that nobody gets feared into other mob packs. If you have an Oracle, make sure you burn it down quick, so your healer doesn't get silenced. Also, the Oracle will try to heal. Kick or Shield Bash/Concussion Blow it immediately! If you have an engineer(s), they should be marked skull (killed first), because they have a net ability that will root the tank, and then they proceed to ignore the tank and beat on the party regardless of threat. After net breaks, they will come back to the tank, as he or she should still be at the top of the threat meter. Fight these packs in closed in areas like hallways if possible to cut down on the problem of being feared into adds.
- W/Priest
One way to start the fight if you have a priest is to MC the Oracle/Siren, and allow the pack to kill her off first. To do this you will mark the pack first, and then have the priest MC the Oracle/Siren. When it dies, the tank will have to immediately jump in to grab aggro from the priest. A second way is for the priest to MC after the pull has begun, effectively CCing the MCed target, while also adding that DPS to the pack. The MCed mob can also be used as an offtank to both kill the MCed mob, and indirectly CC the second mob while it's there fighting the MCed mob. You get an extra CC with this tactic.
= Water Elemental Packs =
The Tidal Surger has a knockback effect, so should be tanked up against a wall, if you can. The rest of the group should be focus firing the 'babies', while the tank keeps the Surger busy. After the 'babies' are dead, kill Surger.
= Bog Overlord =
This guy hits like a truck. Burn him down. Be ready to cleanse the tank and others with poison. Tank go max threat, while DPS go max DPS.
= Slavemaster Packs =
Tank the Slavemaster, while grabbing aggro on all slaves. He has a geyser knockback*, so you may want to tank him with your back to a wall. Once you kill the Slavemaster, the slaves will disengage and leave. Try and pull Slavemasters when they are not close to slaves to avoid extra slaves.
= Leper Gnome Packs =
Group of non-elite mobs. Tank grab AoE aggro. Group burn them down. Should be about two packs of around 6-8 of these where you find Mekgineer Steamrigger. Make sure you don't fear any of these into Mekgineer. He will aggro, and wipe your party.
=========================== BOSSES =========================== === Hydromancer Thespia - Boss 1 ===
Level 72 Elite Humanoid
= Abilities =
- Lightning Cloud -
She casts this at random group members. Group members should angle their camera to be looking at themselves from almost strait up, so they can see this cloud. Immediately get out from the cloud, as it will 2 or 3 shot most people. This is nature damage.
- Enveloping Winds -
She casts this on a random group member. It's a 5 second stun. If she hits the tank with this, she will continue to hit the tank. It does not work like the Engineer's net from above.
= Strat =
One thing to remember is all group members should rotate their camera angle, so they can see any clouds form over their head throughout this fight. If a cloud forms, get out of that area IMMEDIATELY, else you'll die fast.
Secondly, Thespia will cast her stun on a random group member during the fight. Dispell this, so this group member doesn't get stuck in a Thunder Cloud.
- W/Warlock -
The tank will tank Thespia, while the lock banishes one elemental and keeps the second constantly feared. Tank and spank Thespia, watching out for any Thunder Clouds. With a lock this boss is cake.
- WO/Warlock -
The tank will tank Thespia. If you have an offtank, the offtank can tank one elemental while DPS burn down the other. If you don't have an offtank, the main tank can tank both Thespia and an elemental, but it will put a big strain on healing. DPS will burn down one elemental without the tank holding aggro on it.
Once you have the elementals dead, keep moving Thespia around to avoid her clouds while you DPS her down. This moving is mainly to keep your melee DPS moving too, avoiding her clouds.
=== Mekgineer Steamrigger - Boss 2 ===
Level 72 Elite Mechanical
= Abilities =
- Shrink Ray -
Cast at whoever currently has aggro. Reduces damage done by 35%. Has a chance to backfire. If it hits the tank it's not too big a deal, except for a small reduction to threat and rage gen.
- Sawblade -
AoE attack doing between 1500-200 damage.
- Net -
Immobilizes the target, and does 600-700 damage. He will drop this on the tank. Not sure if this is random target or whoever leads threat. It doesn't harm the tank, as he will continue to focus on him or her.
- Attack of the Gnomes -
At 75%, 50%, and 25% Mekgineer will call 3-4 gnomes out to heal him. These have about 5k hps each. The group needs to focus fire these guys down. As the tank, make sure to AoE these guys, as damage can or will inturrupt their healing of Mekgineer.
- Enrage -
Enrage after 5 minutes. Heroic mode only.
= Strat =
Mek will have 3-4 of those gnomes around him when the tank runs in. Grab all aggro. Group burns down the gnomes while tank builds threat on Mek.
Group should be far away from Mek to avoid his AoE.
When gnomes pop out to heal him at 75, 50, and 25, burn them down ASAP, then resume DPS on Mek.
Easy tank and spank, really.
=== Warlord Kalithresh - Boss 3 ===
Level 72 Elite Humanoid
= Abilities =
- Spell Reflection -
White shield aura that reflects spells back on spellcasters.
- Warlord's Rage -
75% Damage buff and 70% Attack Speed buff if he is allowed to complete the channeling of a container.
- Impale -
Randomly targeted DoT. 500dmg/tick.
= Strat =
Tank grab him, and move him to a water tank. Tank and spank him until he starts to channel a water tank. When he does this, keep tanking him while the group burns down the tank. Don't let him complete the channeling.
Casters will need to watch for the bubble look around him, which signifies spell reflect is up. Wait for it to drop.
Healers need to HoT anyone in the group who Kalithresh targets with his bleed ability.
Easy fight, unless he completes Warlord's Rage.
======================== HEROIC MODE =========================
- Naga Warriors and Myrmidons cannot be MCed
- Mekgineer Steamrigger will Enrage after 5 minutes of fighting
=========================== LINKS ============================
WoWWiki
http://www.wowwiki.com/The_Steamvault
More strat in these links.
http://www.wowwiki.com/Hydromancer_Thespia http://www.wowwiki.com/Mekgineer_Steamrigger http://www.wowwiki.com/Warlord_Kalithresh ========================== GLOSSARY ==========================
MC - Mind Control (Priest CC ability)
Geyser Knockback - A knockback that throws the character in the air, and also back a tad.