Lots and lots of warrior changes, I'm only going to cover the protection ones.
This post wont have the best formatting or look pretty because these changes *just* went public and I want to consolidate them here for now.
New Onslaught and Sunwell tank pieces, warrior only, but yes, paladins had changes to their gear also.
First off: Some massively nice new talents.
Shield Mastery and
Improved Shield Block combined into Shield Mastery, Tier 3, 2 talent points, same overall effect. (30% block value, -20 sec cd)
Puncture is on Tier 4, 3 talent points again, so sunder/devastate again cost -3 rage.
Improved Shield Wall changed to
Improved Disciplines, 2/2, -60 sec cd on wall, reck, and retal. No more damage reduction improvement on wall, shield wall is Reduces all damage taken by 60% for 12 sec baseline now.
Gag Order, 2/2, new tier 5 talent, it's Improved Shield Bash + new stuff. Shield Bash + Heroic Throw (our new pull ability) now silence the target for 3 seconds, and we get the +10% shield slam bonus that the old shield bash talent used to grant.
Concussion Blow changed to 75% AP - I do believe it was 50% before this.
Vigilance's "threat-siphon" feature they mentioned isn't implemented yet, or at least on the talent screen it isn't.
Vitality, 3/3, you gain 6% stamina, 6% strength, and 6 expertise. So, it's overall a buff, and we save talent points.
Warbringer talent tooltip confirmed, they changed their mind (again), it reads: "Your charge ability is now usable in combat and in any stance."
Sword and Board: 3/3 Increases the critical strike chance of your Devastate ability by 15% and when your Devastate ability deals damage, it has a 30% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec.
Pretty much overhauled, very nice buff. The Devastate crit bonus is ridiculously huge - this helps both prot tanking and prot DPS significantly. Not to mention the increased proc chance will cause us to very reliably fit in repeated shield slams, and slopping up our rotation because of it wont matter because of how much more threat Dev and Shield Slam are causing now.
Damage Shield 2/2, new talent next to S&B: Whenever you take damage from or block a melee attack you cause damage equal to 20% of your Block Value.
If I'm reading that right, it's a deep-prot warrior thorns. Permanently, as long as we have block value. (Might only work while a shield is on, though). So as long as something hits us and we take damage (or if we block it), we're going to be reflecting back hundreds of damage. However, the damage shield apparently wont be proccing off hits that miss you, or you dodge, or you parry, which is how normal damage shields work anyway.
Shockwave unchanged, same long cooldown, stun, and annoying cone effect - except now it's 75% AP as well.
Likely very common spec now:
http://talent.mmo-champion.com/?warr...00000000000000 Protection-oriented glyphs
Glyph of Heroic Strike -
You gain 10 rage when you critically strike with your Heroic Strike ability.
Glyph of Devastate -
Your Devastate ability now applies two stacks of Sunder Armor.
Glyph of Sunder Armor -
Your Sunder Armor ability affects a second nearby target.
Glyph of Resonating Power -
Increases the maximum targets affected by your Thunder Clap ability by 4.
Glyph of Thunder Clap -
Increases the radius of your Thunder Clap ability by 2 yards.
Glyph of Shield Slam/Blocking -
Increases your block value by 10% for 10 sec after using your Shield Slam ability.
Glyph of Revenge -
After using Revenge, your next Heroic Strike costs no rage.
Overall: Happy. They're giving us AoE tanking via Damage Shield and Thunder Clap buffs, and Shockwave will be a periodic nice AoE threat tool, but only if they fix the way you use it. Frontal cone will never work due to mob follow mechanics. It has to be a PBAE or it will only be a very situational tool and unreliable.
We're going to have a lot more rage, and a sickening amount of threat output. I absolutely cannot wait for these changes to go live.