Source: Ciderhelm
I will not be editing the talent recommendation until evidence is presented on the impact of Crusader. |
Good call Cider. We've all read Mordok's post. As it turns out, even without crusader enchants, a DW fury build might put out more dps than an equivalent 2h fury build.
As a new leveling warrior I wholeheartedly accepted Mordok's recommendation to dual wield fury while leveling. As I learned what was up and particularly how expensive a crusader enchant is, I began to doubt the accuracy of his data. In fact, for a leveling warrior running without enchants, Mordok recommends a 2h Fury (or arms) build based on weapon availability mostly for horde weapons.
I took this recommendation, respecced 2h fury and was disappointed by the result. My dps wasn't as explosive as I expected. So I decided to run a very limited test. I killed the same mob over and over and recorded my DPS as a 2h Fury warrior. Then, without even respeccing, I did the same thing while dual wielding. My results might suprise you. My DPS was actually
higher without even respeccing! Then, another suprise, I respecced back to DW fury and my DPS didn't increase all that much!
If you'd like to quarrell with my data I request that you run the same test (leveling warriors only obviously). Just post complete stat data so we can evaluate how your gear is affecting your DPS.
Here's my data:
For all data sets I was a Lvl 42 Warrior vs. Lvl 43 and 44 Naga warrior mobs (in STV).
2h spec
build:
Talent Calculator - World of Warcraft
Weapon: Sword of the Magistrate
The World of Warcraft Armory
STR: 204
Attack Power (w/ my shout on) 676
Crit%: 14.56 (yes I was in berzerker stance)
DPS 83.5 over 31 mobs changing weapons altered the stats as follows
Weapon:
MH: Greater Scythe of the Boar (22.1 dps +4 Str 2.8 speed)
OH: Crescent of Forlorn Spirits (22.8 dps increase critical strike rating +8 1.6 speed)
STR: 200
Attack Power (w/ shout): 668
Crit% = 15.56
DPS 95.5 over 23 mobs Then, after respeccing DW my stats were:
Build:
Talent Calculator - World of Warcraft (there may be some mistakes, but these mistakes only support my conclusion

).
STR: 200
Attack Power (w/ shout): 668
Crit %: 15.52
DPS 98.1 over 46 mobs
Now for the disclaimers. I'm not perfect at the improved slam attack rotation, but I do get the basic premise. Use quartz (swing timer), slam right after a melee attack (before if you time it for lag), use other abilities as rage permits but prioritize slam. My inexperience may count for *some* of the dps discrepancy, but not all of it. Also, there are times when my shout expires and I don't notice, so I'm not perfect there either, but that was throughout all the testing (usually at the first of a series. I'm good at remembering after I start), so I think it balanced out.
I think that my level (42) was a bit high to fully confirm Mordok's conclusion sans the ($$) enchants, but it is firming up.
(p.s. Mordok, I'm interested in your thoughts if you read this)