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Generating "The Threat"
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Old 03-18-2008, 02:05 PM
Un-Tankable
 
Join Date: Dec 2007
Location: Chicago, IL
Posts: 31
Ahh ok.. Sry I missed that part while reading and the WWS was gone so I couldn't check against it.
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  #42  
Old 03-22-2008, 10:39 PM
Xav Xav is offline
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Join Date: Dec 2007
Posts: 183
Since people seemed to get a kick out of the gimmick logs earlier in the thread, here's something you might like:

Xavastrasz - WWS

Battle time in seconds: 215

Heroic Strike:
Amount: 151011 Hits: 95 Crits: 56 Dmg Threat: 225761.445 Skill Threat: 49663.9
Shield slam:
Amount: 27190 Hits: 19 Crits: 9 Dmg Threat: 40649.05 Skill Threat: 12851.02
Melee:
Amount: 3137 Hits: 3 Crits: 2 Dmg Threat: 4689.815 Skill Threat: 0
Revenge:
Amount: 21706 Hits: 16 Crits: 15 Dmg Threat: 32450.47 Skill Threat: 9315.345
Devastate:
Amount: 46300 Hits: 33 Crits: 28 Dmg Threat: 69218.5 Skill Threat: 9210.695
Shield Bash:
Amount: Hits: Crits: Dmg Threat: 0 Skill Threat: 0
Cleave:
Amount: Hits: Crits: Dmg Threat: 0 Skill Threat: 0
Thunder Clap:
Amount: Hits: Crits: Dmg Threat: 0 Skill Threat: 0
Reflect:
Amount: 7938 Hits: 163 Crits: Dmg Threat: 11867.31 Skill Threat: 0
Vengeance:
Amount: Hits: Crits: Dmg Threat: 0 Skill Threat: 0
Thunderfury:
Amount: Hits: Crits: Dmg Threat: 0 Skill Threat: 0
Deep Wound:
Amount: Hits: Crits: Dmg Threat: 0 Skill Threat: 0
Lifebloom:
Amount: 7211 Overheal: 40% Threat: 4326.6
Earthshield:
Amount: 40971 Overheal: 21% Threat: 32367.09
Prayer of Mending:
Amount: Overheal: % Threat: 0

Total amount of dmg threat: 384636.59
Total amount of skill threat: 81040.96
Total amount of healing threat: 20510.145

TPS: 2261.3381162791





Much later edit: Top threat parses of Gorefiend: Coolyo[dot]org

Last edited by Xav; Yesterday at 12:11 AM.
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  #43  
Old 03-23-2008, 04:39 AM
wookie
 
Join Date: Sep 2007
Location: Bristol, UK
Posts: 86
I've got a question about rotation.

Say you've done SS, rev, dev, and have only just enough rage to do another dev.

Do you do the dev, or leave that time slot vacant in the hope that you'll have a bit more rage for SS when it is available in 1.5s time?

If in 1.5s time you still don't have the rage for SS, do you dev, or wait again?

Thanks.

-- gyre --
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  #44  
Old 03-23-2008, 12:51 PM
Xav Xav is offline
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The likelihood that you will not have enough rage to do what you said is very slim. (Auto attacking provides enough rage to sustain the basic rotation without heroic strike for a while, unless you get very unlucky). But if it does occur, I'd do a devastate. 1.5 seconds later when shield slam is up, you MAY have gotten hit and earned enough rage to continue as normal. If you didn't, oh well, simply bad luck and threat will dwindle. Attempt to save bloodrage for when your rage drops to a lower point so you wont have to wait.
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  #45  
Old 03-23-2008, 06:10 PM
wookie
 
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Thanks Xav.

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  #46  
Old 03-24-2008, 02:22 AM
wookie
 
Join Date: Sep 2007
Location: Bristol, UK
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OK, another very similar question.

Say you've done SS, rev, dev, dev. It is now time for a SS but you don't have enough rage for a SS, but you DO have enough rage for a dev.

Do you do the dev in the case that:

a) you don't have 5 sunders yet on the target.
b) you already have 5 sunders on the target.

I'm guessing (a) is true, and (b) is false. What do you think?

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  #47  
Old 03-24-2008, 02:21 PM
Xav Xav is offline
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Rev-5.0
Dev-3.5
Dev-2.0
.....-0.5
Revenge
Shield Slam

In a sentence form, your best choice would most likely be to wait a half second (this may be even less, due to latency) and do a revenge, then shield slam after.

In the event you don't have 5 sunders up, absolutely choose a devastate first.
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  #48  
Old 03-24-2008, 04:20 PM
wookie
 
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Thanks again Xav. Makes sense to me

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  #49  
Old 03-31-2008, 10:59 AM
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Curious how TC and Demo shout would factor in here? I am guessing only keep them up if threat is not an issue?

I specced into improved demo and TC after reading fortifications and have been trying to keep both up when possible. (not on trash for that I am trying to use TC to get SOME initial threat on as much as possible)

I tend to have a tough time keeping aggro on trash pulls although I think part of that is hunters using multi-shot and rogues bladefurry, the healers heal the offender thus pulling agro.
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  #50  
Old 03-31-2008, 11:00 AM
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Curious how TC and Demo shout would factor in here? I am guessing only keep them up if threat is not an issue?

I specced into improved demo and TC after reading fortifications and have been trying to keep both up when possible. (not on trash for that I am trying to use TC to get SOME initial threat on as much as possible)

I tend to have a tough time keeping aggro on trash pulls although I think part of that is hunters using multi-shot and rogues bladefurry, the healers heal the offender thus pulling agro.
Have your DPS Warrior keep them up. Make sure your DPS Warrior has them talented as well.
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