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New Paladin Tank Guide
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  #61  
Old 06-04-2008, 04:49 PM
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chest enchant

is +150 health better then +6 all stats?

what shoudl i enchant my chest piece with?

Plobo
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  #62  
Old 06-04-2008, 08:58 PM
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Just like to say, great post, just respecced my pally last lvl and i am learning a lot with this thread, i was holy but found healing boring, look forward to more posts.

Thanks



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  #63  
Old 06-04-2008, 09:05 PM
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[quote=Caoin;45744]Paladin Tanking – A Perspective (aka Caoin's Highly Opinionated Guide to Not Sucking as a Paladin Tank)


"Chest- Enchant Chest - Exceptional Health **
Enchant Chest - Defense "

This should help mate,

Of course this is just his reccomendation

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  #64  
Old 06-05-2008, 06:11 AM
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Question Mana Issues?

I played a MT warrior and have MT'd all of Kara, most 5-mans, and some of ZA. Then real life things came up and I didn't have much time to play and the guild I was in continued their progression. Now I have time to play and during my hiatus the guild fell apart. My real life friends were in that guild too and we have decided to roll horde this time.

I, again, am going to pick up the MT roll because it's what I like to do. I've done the warrior thing and am now choosing between Druid and Paladin. I have more experience tanking with a druid during 60-70 when leveling the one I have up (never took him beyond that because of real life stuff).

I've been doing a lot of research on paladin tanks and good to see that they can truly tank anything and some fights are better suited for warrior or druid MT (would be the case if I was considering something else as well). But my concern is mana. Warriors & Druids use a finite supply of rage were a paladin uses a mana pool.

My friend has a paladin tank on our previous server and he told me that in 5 mans he would have to rest every 2-3 fights because his mana was low but the casters in the group were nearly full. I know that SA gives 10% hp from a heal. I know for tanking bosses that the majority if not all the time the paladin won't run out of mana due to SA.

Was he over doing his casting or does resting ever 2-3 fights in 5 mans sound about right?

What about doing dailies, is it mind numbingly slow and should bring a friend to help or will pally DPS gear help with that? I know for my protection warrior that got faster once I had dps gear. If I got dps gear for the pally would it still be slower doing dailies than a protection warrior in his equivalent gear?

It sounds like MT'ing as a paladin would be interesting but from what I've read here and on the WoW forums that if a paladin is spec'd for tanking that's all he's good at. I don't want to spend 4 hours doing SSO dailies where it would take a protection warrior 2 hours to do his in his equivalent dps gear.

Any feedback/answers would be appreciated,

Kaeldin
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  #65  
Old 06-05-2008, 08:33 AM
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Yes, in a 5 man instance that's about it. Because the amount of heal you receive is far lower than the amount you receive in raid. Thus less mana regeneration.

About daily, well you should have less problems that prot warriors.

You're an aoe grinder. Just gather 5-6 mobs on you and watch them die on you shield spike. You didn't forget to put one on your farming/PvP shield, did you ?

EDIT
By the way, thanks to this forum which did teach me how to tank with a paladin. Lots of very useful information here.
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  #66  
Old 06-05-2008, 01:56 PM
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Aoe love.

Yes when you quest you don't sit there and take on one mob at a time like those other classes. You take your shield sling it out there and grab about 3 mobs then drop conc and hit holy shield along with your blessing of sanc and watch thier health plummit and stack em like cordwood. If you get low mana and want to save your drinks take one mob and judge wisdom along with with seal of wisdom and blessing of wisdom and watch your mana sky rocket back to full by the time they dead, just be sure to stun them with hammer and sling a flash every now and then to keep your health up as they take awhile to down em that way and you may get a pat during it so then just switch up and burn em down.
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  #67  
Old 06-06-2008, 01:39 AM
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When I initially started tanking for raids I had a major mana issue. What I started watching was how much threat I'd generated vs. the amount of health left on the mob(s). When I had NO chance of losing agro to any of the dps/healers, I would cast and judge Seal of Wisdom then stop all casting, switch to my healing spec/mp5 weapon and then proceed to top my mana back to full for the next pull using auto-attacks. You just have to be really careful about when you do this as a loose mob is never a good thing.
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  #68  
Old 06-24-2008, 01:19 PM
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How much +melee hit should you stop at? Since AS is based off of that.
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  #69  
Old 06-25-2008, 07:52 AM
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How much +melee hit should you stop at? Since AS is based off of that.
We are paladins we tank with spell dmg. White dmg is worthless to us. I would say maybe abit of spell hit but only after getting your uncrit and uncrush, and hp to about 12k in that order. But you're looking at with base spell hit we maybe get a resist from one judge of rightousness like every 1 outta 10 times. So get spell hit as equip bonuses if they have it or after all other stats are good.
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  #70  
Old 06-27-2008, 09:41 PM
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Hi, really nice guide

Just want to ask about the stuff Gear to Start (Pre-Karazhan) and Karazhan/HKM/Gruul/ World Bosses.

Isn't it the chest/leg/boots obtained with the badge of justice, better then the stuff linked here obtained in Kz/hkm/gruul?
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  #71  
Old 06-28-2008, 08:48 AM
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Hi, really nice guide

Just want to ask about the stuff Gear to Start (Pre-Karazhan) and Karazhan/HKM/Gruul/ World Bosses.

Isn't it the chest/leg/boots obtained with the badge of justice, better then the stuff linked here obtained in Kz/hkm/gruul?
If you're talking of the new badge gear on the Isle I believe its slightly better than the later gear but it takes badges that you get from running heroics and those instances.
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  #72  
Old 07-01-2008, 02:45 PM
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We are paladins we tank with spell dmg. White dmg is worthless to us. I would say maybe abit of spell hit but only after getting your uncrit and uncrush, and hp to about 12k in that order. But you're looking at with base spell hit we maybe get a resist from one judge of rightousness like every 1 outta 10 times. So get spell hit as equip bonuses if they have it or after all other stats are good.
White DMG might be useless but imho many of the fights you should have Judgement of Wisdom up and you can wave goodbye to alot of mana if you don't cap the hit, Paladins do not need alot of hit rating to cap it tho, and if you are so lucky that you got a draenai you have 1% less to think about
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  #73  
Old 07-02-2008, 06:53 AM
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If you're talking of the new badge gear on the Isle I believe its slightly better than the later gear but it takes badges that you get from running heroics and those instances.
Leggings are significantly better, in fact, I like them more than my t6 leggings.
Chest is meh, the 75 badge chest is a better investment (Dodge > Spell Hit) and offers more base HP.
Boots.... Eh, I use the 60 badge ones, the 75 badge ones seem a little... out of whack to me with no defense rating, I'm sticking with my old 60 badge ones cause of the Stam, +def, and SBV on them.

Also, any pally worth their salt needs to bust butt to get the t4 shoulders from HKM, they are itemized awesomely.
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  #74  
Old 07-03-2008, 11:19 PM
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White DMG might be useless but imho many of the fights you should have Judgement of Wisdom up and you can wave goodbye to alot of mana if you don't cap the hit, Paladins do not need alot of hit rating to cap it tho, and if you are so lucky that you got a draenai you have 1% less to think about

You don't pick up +hit for white damage, you pick it up because if your weapon swing misses, you don't hit with SoR either.
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  #75  
Old 07-08-2008, 09:38 AM
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Like to cap the hit for 1h/shield you need 142 hit rating NOT that hard to get and will be on some of the tanking gear anyway, I'm not saying that it is the most important but imo it would be stupid not to cap it if you have the chance
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  #76  
Old 07-24-2008, 12:26 AM
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Time for an update ?

This thread is getting beat by a stick -- a big stick at that. There are some good questions being asked that are leading to some silly responses. I know its an open forum and things like this happen but it would be nice if something was done to clear up the questions.

I've only been protection for roughly two months now due to our normal Prot Pally gquitting. I research everything I do to the utmost and did the same since respeccing Prot. I was very suprised to see only a few decent threads and guides about Protection Paladins around. Why is it that Warrior's can get pages upon pages of gear lists, threat rotations, rage management, etc. and we get outdated lists of gear and some, at least somewhat, opinionated ways to do things. I'm not bashing this guide at all. Just saying it needs improvement and I'm going to do my utmost to get a complete gear guide (to rival Berg's for Warriors) and clear up some misconceptions in the world of Pally tanking.
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  #77  
Old 07-24-2008, 01:24 PM
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Yes Osmond this thread was made before the Isle was released but you must also understand that all items listed still stand true as they are pre kara and heroic gear. The badge gear requires badges that you get in those raids and heroics. The enchants have been updated but only a couple because none of the others work for us. The only reason the warriors one is so huge is because they have been tanking since the start of WOW and we we're just getting going in BC. We're still quite new to the tanking thing so ofcourse there's few threads and all out there. The real thing about us tanking it isn't us, but everyone around you. There's many many vets out there that are used to War tanks and here comes MR Pally tank to take the lead and they are abit iffy. They still love sticking us as OT to the druid and war and are like "You're not getting enough threat!" and were like "Well no duh I'm not getting hit I can't get threat if they don't hit my shield!" I for one had give my kara group pally tanking 101 as they tried giving me a warrior's sword for tanking and we tank with castor blades not warrior blades. If that blade doesn't have spell dmg you don't want it. I did notice the Bloodmaw Magus Blade that drops from Gruul is a good tanking blade for us but keep in mind that the spell hit from the Cudgel will help your Avg. Shield find its target. Oh and just looked but seems Caoin updated the items to take the ones from Magister's Terrace and non badge gear from the isle into account now. Tnx Caoin keep up the good work.
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  #78  
Old 07-29-2008, 09:48 AM
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I wasn't trying to say that the original guide had anything wrong with it for the time it was written. After switching to Protection I loved looking at this guide as it helped me understand more about my class. I respect Caoin a great deal for taking the effort to build the guide to begin with as I can seee first hand now that writing all this stuff out and doing research isn't too much fun. I'm still working on a complete gear guide and should hopefully be finished by the end of the week.
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  #79  
Old 07-29-2008, 03:06 PM
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I am lookinf forward for that one and hopefully you make a complete gear guide for every aspect as a pally tank ^^ MT, OT, AoE tank etc
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  #80  
Old 07-30-2008, 04:56 PM
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Aye Osmond sounds like a good idea can't wait see it, but I actually have a question that came to my attension my shield block rating and value are abit low, about 19-20% rating and with 283 value, is there anyway to help raise those up? I see no gems and barely any enchants that raise those two stats, and str is the only stat that helps with block value and pally gear doesn't have str to it.

Last edited by Analasolar; 07-30-2008 at 04:56 PM. Reason: wrong color ^.^
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