guild co-op 25 man runs
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  #1  
Old 05-25-2008, 07:42 PM
skanky tank
 
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guild co-op 25 man runs

Well recently our guild co-op ran with another guild to do gruuls (2/2 now) and have moved onto (ssc/tk).

We never had enough geared people for 25man hence this co-op runs.

Can anyone point out some cons against this kind of union between 2 guilds?

Neither GM's are willing to merge guilds btw and form a new entity. Which i guess is fair enough.
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Old 05-25-2008, 08:56 PM
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If your Co-op runs are succesful, it's pretty much guaranteed that there will me some sort of merge. Usually the larger guild takes in the raiders from smaller one because this kind of raiding is really difficult to do in a long run. To be efficient you would have to syncronise your recruiting so you both are not looking for same classes which ends up in having too many of them for 25mans. Also some kind of loot drama is unavoidable unless you have both guilds in same DKP list, but would it then make more sense to have just one guild for your raid core.
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Old 05-25-2008, 11:58 PM
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On my server the normal case is to join a raid force, not a raiding guild. I am in a friend's guild, but I raid with a raid force (that originated in another guild). We use a custom chat channel instead of the guild channel. But otherwise it's just like any raid force, with dkp/skg, forum, recruitement and progress.
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Old 05-26-2008, 05:46 AM
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If it's successful now why would it turn bad later or force a merge? If everyone's cool I say keep it up.
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Old 05-26-2008, 06:10 AM
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Well, loot could become an issue, if people from one guild get more even if the recipients are more often than not the logical choices for gear decisions. Also, there's always going to be a handful of ego's in every guild who could bring some instability to this kind of thing.
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Old 05-26-2008, 08:01 AM
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But if loot isn't an issue in T4 why would it be an issue in T5?
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  #7  
Old 05-27-2008, 01:45 PM
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The biggest issue we had when we were running a guild raiding alliance was discipline. When it's just your guild in the raid, correcting players' mistakes is much more tolerated because you're their raid leader or guild officer. When you're in an alliance, and a member of the other guild keeps screwing up (think Lurker's spout), you're not really in a position to tell them off on teamspeak. So unless the leader from each guild is going to enforce discipline equally, you'll likely have problems.
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Old 05-27-2008, 05:16 PM
skanky tank
 
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we had that isue with disclipine already with one of the healers just forgetting where she stood 5min earlier after a wipe on a new boss to get ito position again.

But we couldnt say anything due to her being from another guild
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  #9  
Old 06-04-2008, 11:09 AM
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We failed to generate the bodies in house, so ultimately allied with another guild to do T4. It worked for a while in GL, but ultimately failed at Mag and the tension on both sides grew. Once the finger pointing started, I informed them that we were going to try some different content for a while. We ultimately created a raiding force in which the leadership and core is provided by our guild, but picked up interested folks from a few other guilds. Our first run was in late February and now we're 5/6 and 3/4 (2/5 and 1/9 =)).

We raid 5 times every two weeks, so we're not hard core, but we do try. It's not at all fast progression, but we do make progress, and the casual schedule is much easier for a lot of us.

I often wonder if we'll pick up any of them with the expansion as that's a time that seems to generate a fair amount of guild churn, but I don't know that we'll require it.
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  #10  
Old 06-04-2008, 12:03 PM
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I think you will see less of this in the Xpac as you can 10 man your way through the entire endgame.
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