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Comprehensive Warrior PvP Guide
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Old 04-24-2008, 03:56 PM
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Comprehensive Warrior PvP Guide

US Forums:
World of Warcraft - English (NA) Forums -> Warrior Arena Cookie Cutters [V.11/11/08]
News:

Wrath of the Lich King in stores November 13th.

-
Arena season 5 is currently scheduled to begin on December 16th, and once that happens players who have reached level 80 will be able to compete in rated arena matches where they can gain arena points which can be used to purchase level 80 arena gear, as well as compete for end-of-season rewards. Players who remain at level 70 after Season 5 begins will only have access to play skirmish arena matches against other level 70 players. However, two new skirmish brackets will be made available (71-75, 76-80) for players who wish to hone their arena skills while leveling in Northrend.

Updated for:
Date: 11/11/08
Patch: 3.0.3
Season: None
Contents Of This Guide:
  • General Advice
  • Specs
  • Weapon Specs
  • Most Common Teams
  • Less Common Teams
  • Gear to aim for
  • Stats
  • Enchants
  • Gems
  • Glyphs
  • Choosing your Race
  • Choosing your Professions
  • Macros
  • Interface
  • Keybinds
  • Useful Links

If you see any missing info, let me know and I'll look into it. If you have anything that you think will improve the guide ( links etc.) please let me know.
General Advice

In this section I'm going to quote a few TBC Guide Authors. While their guides have gone out of date, their philosophies have not.

Kazaganthi wrote this. You can find his guide here: Steel and Fire- Kazaganthi's Guide to Arena

The single most important aspect of arena play is your teammates. You must always be aware of what is happening to them while you are dpsing. You must constantly watch everything that is happening; your head must be on a swivel so to speak. Protecting your teammates is your job in arena. This can mean hamstringing the rogue on your teammate, intercepting at a key time to allow a teammate to escape, or a well timed fear to save your allies. You also must make sure that you do not go out of line of sight of your healer.
Dreasus wrote this. You can find his guide here: Dreasus' Guide for PvP Warriors

Many say that Warriors are not balanced in PvP as it currently stands, while others are trying to prove them wrong with statistics ; the top-ranked Arena Teams with Warriors, and things like that. Personally I find it hard to comment such a thing, because every single thing is limited to you, to the way you think about things - just as in the real life, you might find a piece of paper useless, but there are some people who could use that to kill someone. As a fact, there are some features in World of Warcraft that I call "game mechanics" what create limits to things, involving classes and their relationship to each other, but I pretend that there isn't any of these mechanics that ruins the PvP for any class. Everything depends on you, there for if you are not satisfied with any kind of performance you provide ingame, search the reasons in yourself.

Practice, Think, Learn. It's true of anything; if you pay attention to something, if you try to use your mind, if you try to understand it you'll have far better results than if you would do it brainless, without considering the circumstances. If you are about to maximize the performance-possibilities of your Warrior, it's not even close to enough if you play twenty-four hours a day, seven days a week, because it will only pay itself if you think about the thing you do. Simple as that, you must know the reasons of every thing happens to you while you do PvP, if you invest the time and energy in summarizing, you have the chance to learn from it, and be better, find a way you can solve the problems you meet.

Some people are not capable of it, they are playing the game since beta, they are managed to get PvP Rank14 and they still lose to most opponents, and without the right attitude and self-criticism, they start to look for the excuses and problems in the other classes and the game. What I'm pointing out: you must force yourself (if it doesn't go by itself) to think over everything. Pay attention to all the fights you play in, to what your enemies do, when, why.

That's the key, and If you get that, the next step is the time. The more you invest, the better results you get. Be objective.

People use this word (balance) many times on forums, most of these times they claim that something is not matching that word. Also, a lot of players like to talk around about the World of Warcraft's "Rock-Paper-Scissor" mechanism, like "Mage beats Warrior, Warrior beats Rogue, Rogue beats Mage". I hardly pretend that both of these are false.

It's not even possible to ask for some kind of a perfect harmony between the classes, hopefully I don't have to point the reasons. It been a very long time since something crossed the line so much that it made some aspects of the game unenjoyable. Today we have more matterful factors that classify the balance (like we have more abilities, new stat system, the Resilience, and so on) of the game, and in my view there's nothing that would need a radical change, otherwise it will continue ruining the game. Naturally there are some things that would require little changes. I've seen many good ideas that would bring some new colors to the gameplay (or into the Warrior class), some that would fix the current issues, and probably a few of them will have a place in the game in the future.

With this I meant that Warriors are balanced currently. The following thing I write doesn't shade my opinion of the "Rock-Paper-Scissor" theory either. The whole thing is truly subjective, because even if I say that I do have a chance against any kind of enemies, you might say that I haven't faced opponents that were good enough - and to continue the line, I could ask something similar from you when you say you can't win against anyone. But just because there's someone who is satisfied with something, but the other 99.99% of the people not, it's not wise to make the decisions according to the first one. And that's what makes World Of Warcraft a great game in my eye, like all the time, with minor problematics, Blizzard could manage to keep things at the right side of the edge, everyone has their own chance to find the levels they enjoy the game on. What causing the problems then?

Many countless people don't have any idea about what level they play on. You can name these levels by any details of the game and the players; how well they can play ; how good their gear is ; talent specializations; dedication ; and the list goes on. Now, if you are playing PvP casually, you have only average gear for it, why would you want to win against someone that has the full gear, and far more experience than you in PvP? There are numberless opponents that would match your criteria better, therefor if you don't put the maximal effort in the thing you do, don't expect sucess without problems.

Why all of these things are important? Because apart from subjectivity, Warriors do stand a chance against any kind of opponents. Other opinions are based on skill-difference, gear-difference, and other things that builds PvP on the surface. Also, don't forget there are many differences between an average and average player, between good and good, also between the insane and insane. And that's the reason why the "Rock-Paper-Scissor" fails in my mind, there are some classes that have minor (or not only minor) advantages against another, but the way these two players play the game is far more important in most cases. Basically we can stand proudly in every Arena team-bracket, though we have some limitations to what our partner has to be.

So what do we have to do to be viable in solo situations? What do we have to do to be useful in team fights? It's very simple, and insanely complicated at the same time - just as with other classes.

First of all, every class has their own feat to play defensively, to survive, to outlast the enemy, to delay time. A noticable difference with Warriors is that their survivality possibilities against spell casters aren't that strong. Defensive Stance's reduction to the incoming damage is an important bonus here, also wielding a shield to be able to use Spell Reflection as the Cooldown lets you, and interrupt the opponent's spell with Shield Bash instead of Pummel just to win minimal time. That's about it against casters. Against other melees, more advantages come from using a shield, like the higher armor, the chance to block (and Shield Block ability) and using the damage-decreasing debuffs upon them repeatedly. These are very shortly our feats to play in a defensive style.

So we are flexible to change playstyles quickly on the battlefield. Apart from the defensiveness, our main role in PvP is to deal damage. We are there because our damage output is constant, we aren't depending on long Cooldowns. Truly in group situations our power shows off far better if we have someone to assist us (with dispells, heals, and so on). Our job is to keep the pressure upon the opponents, keep up the important debuffs, sometimes on more targets. For sure, Mortal Strike is the most important of them, it's not only one of our best damaging abilities, but it reduces the heal effects upon the enemy by 50%, and it's possible to have this debuff up all the time - true, you need to manage your Rage wisely to be able to do that while also taking care of your other roles.

The way a Warrior controls his Rage shows how good he is (at some points), we are the only class that has to act depending on that all the time interactively - it's also makes our job harder and easier at the same time. It's harder, because when we need to make decisions quickly, a committed mistake with Rage control can mean an important debuff's wearing off, the missing and required damage what we could put on with the right Rage management. Other classes with Mana / Energy at situations they need to decide fast have the advantage if they want to do something, they can. Possibly in an overall look it wasn't Mana-efficient, but in the moment they needed to do something, they had the possibility - while we, Warriors have to always be prepared and control our power according to that, to be able to act when needed. Very simply, it's easier for us is the fact we never run out of Rage (just as Rogues' Energy), so we have to be thoughtful for the current and the close following actions, while Mana users have to watch and work with their Mana counting with long fights.

You can often hear that we, Warriors are the most gear-depending class in the game. Therefor, achieving and managing your gear is the part of being competetive in PvP.

The fact is, you can learn to play with a Warrior quite fast, but that's only enough to have some fun for the same level you play on. But if you provide some dedication, and start to work on getting better, you'll see that Warriors do have abilities that can be used in wrong and good ways, even if the difference is hardly noticable, it's there, and it's important.
Specs
53/8/0- There are plenty of variations on this spec that I'm sure some people would take over others. I left points out of Improved Rend, Taste for Blood, Anger Management, Improved Slam, and Unrelenting Assault. If you do decide to pick up some of those I suggest you get Improved Rend, Taste for Blood, and Unrelenting Assault in the same build. I personally don't like the amount of stance dancing that kind of build would require, especially with sudden death procs going off. You'll want all the rage you can get for those to pump out some nice burst. I find Anger Management underwhelming and Improved Slam situational at best.
Weapon Specs
Axes- With the change to axe spec it seems to be the best now. 5% to crit and 5% crit damage is very nice.

Maces- Mace stun has been removed and replaced with 15% armor reduction proc. This seems like a close second to axe spec in terms of it scaling. This combined with 5 sunders and executioner could allow a lot of potential damage.

Swords-The proc chance now has a 6 second cool down. This is worse than axes and won't scale like maces does. I wouldn't suggest speccing into this.

This isn't a DPS spreadsheet but it can give you a general idea:

Warrior PvP Thread - Page 72 - Elitist Jerks
Sources:
World of Warcraft Arena Ranking | SK Gaming
Arena Junkies - World of Warcraft PvP Strategy and Discussion
Common 2k Viable Arena Set-Ups
2v2-

3v3-

5v5-
Less Common 2k Viable Arena Set-Ups
2v2-

3v3-

5v5-
Gear To Aim For
This is the set that you should be going for, obviously try to get the best you can:

Helm: Rep/S2/S3/S4
Neck: Vindicator's/Guardian's
Shoudlers: Rep/S2/S3/S4
Cloak: The Gladiator's Resolution
Chest: Rep/S2/S3/S4
Wrist: Vindicator's/Guardian's
Hands: Rep/S2/S3/S4
Waist: Vindicator's/Guardian's
Legs: Rep/S2/S3/S4
Feet: Vindicator's/Guardian's
Ring1: Vindicator's/Guardian's
Ring2: Vindicator's/Guardian's
Trinket1: Blue or Epic PvP Medallion
Trinket2: Battlemaster's Aggression or Battlemaster's Resolve
Thrown: S2/S3/S4
2 Hander: S2/S3/S4
1 Hander: S2/S3/S4
Shield: S2/S3/S4

Some warriors add in other items from PvE (At higher gear levels), but this is generally what you should be aiming for.
Stats
This is what your stats will be like with full PvP gear fully enchanted/socketed.
  • Health-You will have somewhere in between 12 and 13k health depending on your current gear and if you took strength of arms.
  • Attack Power- With 3/3 in Armored to the Teeth you will have around 1850-2k.
  • Hit Rating- It depends on what your gear is. As long as it's over 79 (PvP two handed hit cap) you should be fine.
  • Armor Penetration- You will have somewhere around 50 Armor Penetration Rating. You may have more if you have a S3/S4 weapon.
  • Critical Strike- You will have around 45 to 50% to crit if you are axe spec and have 5/5 in cruelty.
  • Expertise- You will either have 0 or 4 expertise rating depending on if you have 2/2 in strength of arms.
  • Resilience-You will have somewhere around 400 depending on your PvP trinket and your chest enchant.
Enchants
Helm: Glyph of Ferocity
Shoudlers: Greater Inscription of Vengeance or Greater Inscription of the Blade
Cloak: Greater Agility
Chest: Exceptional Stats or Major Resilience
Wrist: Brawn
Hands: Major Strength
Legs: Nethercobra Leg Armor
Feet: Surefooted or Cat's Swiftness depending on your meta choice.
Ring1: Stats
Ring2: Stats
2 Hander: Executioner
1 Hander: Executioner
Shield: Resilience
Gems
Meta

I think there are a few different meta you could choose from:

Chaotic Skyfire Diamond - Item - World of Warcraft

Enigmatic Skyfire Diamond - Item - World of Warcraft

Powerful Earthstorm Diamond - Item - World of Warcraft

Swift Skyfire Diamond - Item - World of Warcraft - If you get this meta, you don't need to get cat's swiftness.

Normal

Red

Bold Crimson Spinel - Item - World of Warcraft

Yellow

Gleaming Lionseye - Item - World of Warcraft
Smooth Lionseye - Item - World of Warcraft
Gleaming Ornate Dawnstone - Item - World of Warcraft
Smooth Ornate Dawnstone - Item - World of Warcraft

Orange

Inscribed Pyrestone - Item - World of Warcraft

Purple

Sovereign Shadowsong Amethyst - Item - World of Warcraft

Green

Jagged Seaspray Emerald - Item - World of Warcraft
Glyphs
Major

Most Common:

Glyph of Execution - Item - World of Warcraft

Glyph of Hamstring - Item - World of Warcraft

Glyph of Overpower - Item - World of Warcraft

Less Common:

Glyph of Sweeping Strikes - Item - World of Warcraft

Minor

Glyph of Charge - Item - World of Warcraft

Glyph of Bloodrage - Item - World of Warcraft

Glyph of Battle - Item - World of Warcraft
Choosing Your Race
I'll try to list the warrior benefits for each race.

Alliance

Dwarf- Stoneform, Frost Resistance, and Mace Specialization.

Gnome- Escape Artist and Arcane Resistance.

Human- Sword Specialization, Mace Specialization, Perception, and Every Man For Himself.

Night Elf- Shadow Meld, Nature Resistance, and Quickness.

Draenei- Heroic Presence, Shadow Resistance, and Gift of the Naruu.

Horde

Orc- Hardiness, Blood Fury, and Axe Specialization.

Tauren- War Stomp, Nature Resistance, and Endurance.

Troll- Regeneration, Da Voodoo Shuffle, and Berserking.

Undead- Will of the Forsaken, Shadow Resistance, and Cannibalize.
Choosing Your Professions
I'm going to list the direct benefits from using each profession.

Blacksmithing- Allows you to add sockets to your bracers and gloves. This can only be used by blacksmiths and cannot be done to other player's armor. You can also make a belt buckle that adds a socket to your belt. This is purchasable by other players, much like leatherwork leg enchants. You can also craft the entry level PvP gear(BoE non-set blues).

Enchanting- As in TBC, enchanting allows you to enchant your own rings with special enchants. You can add 32 attack power or 24 stamina to each of your rings.

Engineering- You can craft the epic craftable helm if you didn't get a better PvP or PvE helm. You can make a BoP trinket and put a nice enchant on your gloves.

Jewelcrafting- You can craft epic quality BOP gems for use in your gear sets. These gems are slightly better than their BOE counterparts. You can also craft BOP trinkets with unique uses.

Leatherworking- Allows you to use fur lining on your bracers, enchanting them with very power bonuses.

Tailoring- Ability to enchant your own cloak with a powerful enchant.

Herbalism- Gives you a heal over time effect.

Inscription- Ability to craft BoP shoulder enchants that are better than the normal ones.

Mining- Increases your maximum health.

Skinning- Increases your critical strike rating.
Macros
Spell Reflect:

#showtooltip Spell Reflection
/cast [stance:1/2,equipped:Shields] Spell Reflection; [stance:3] Defensive Stance
/equip [modifier:ctrl] Vengeful Gladiator's Decapitator
/equip Merciless Gladiator's Shield Wall
/equipslot 16 Merciless Gladiator's Cleaver
Just replace the weapon/shield names with the ones you use and it should be good to go.

Pummel/Shield Bash:

#showtooltip Pummel
/cast [equipped:Shields, stance:1/2] Shield Bash; [noequipped:Shields, stance:1/2] Berserker Stance; [stance: 3] Pummel
This pummels if you have a 2 hander, and switches to zerker stance if you're not already in it. But if you have a shield on it will shield bash.

Intercept Focus:

#showtooltip intercept
/cast berserker stance
/cast [target=focus] intercept
You should be using focus target. This intercepts your focus target when you need to interrupt a cast.

Rend:

#showtooltip Rend
/cast [stance:1/2] Rend; [stance:3] Battle Stance
This will perform rend if you are in battle or defensive stance and will switch you to battle stance if you are in berserker stance.

Shield Wall:

#showtooltip Shield Wall
/cast [stance:2,equipped:Shields] Shield Wall; [stance:1/3] Defensive Stance
/equip [modifier:ctrl] Vengeful Gladiator's Decapitator
/equip Merciless Gladiator's Shield Wall
/equipslot 16 Merciless Gladiator's Cleaver
This will equip your shield and cast shield wall. Replace the weapon/shield names with your own.

Shield Slam:

#showtooltip Shield Slam
/cast [equipped:Shields] Shield Slam
/equip [modifier:ctrl] Vengeful Gladiator's Decapitator
/equip Merciless Gladiator's Shield Wall
/equipslot 16 Merciless Gladiator's Cleaver
This will equip your 1 hander and shield and cast shield slam. Replace the weapon/shield names with your own.

Other macro's I use:

I use macro's to make stance switching easier. Basically I have a macro for every spell that is single stance specific.

#showtooltip Intercept
/cast berserker stance
/cast intercept

#showtooltip Charge
/cast battle stance
/cast charge

#showtooltip Disarm
/cast defensive stance
/cast disarm

#showtooltip Mocking Blow
/cast battle stance
/cast mocking blow

#showtooltip Overpower
/cast battle stance
/cast overpower

#showtooltip Taunt
/cast defensive stance
/cast taunt

#showtooltip Whirlwind
/cast Berserker Stance
/cast Whirlwind

#showtooltip Intervene
/cast defensive stance
/cast intervene

#showtooltip Recklessness
/cast Berserker Stance
/cast Recklessness

#showtooltip Retaliation
/cast Battle Stance
/cast Retaliation
This helps saving keybind space as well as time. If you're in the stance it works just like your spell, but if you're not in that stance it functions as your stance button. With "#showtooltip" macros make sure you select the "?" as your icon.
Interface
Everyone's is different. This is what my UI looks like:



This is running the test function of the addons so you can see where everything would be in an arena situation.

I've uploaded my UI to Wowinterface for anyone who is interested:

BW UI : WoWInterface Downloads : Generic Compilations

Mods I use(Click to open their download sites):

Afflicted2- Afflicted2 : WoWInterface Downloads : PvP/Arena/BattleGrounds
Bartender4- Bartender4 : WoWInterface Downloads : Action Bar Mods
OmniCC- OmniCC : WoWInterface Downloads : Casting Bars and Cooldowns
Pitbull- PitBull - Addons - Curse
Proximo- Proximo : WoWInterface Downloads : Ace: Combat
Quartz- Quartz - Modular Casting Bar : WoWInterface Downloads : Casting Bars and Cooldowns
PvP Trinket Tracker- Mods | D r a m a

Basic PvP UI Tutorial (video) - Arena Junkies Forums - This guide explains how to create a PvP UI through video tutorials.

When you download addons, make sure they are up to date(with the current patch), because if they aren't you will run into too many errors.
Keybinds
As Kazaganthi put it:

There are a few basic things that you can do to immediately improve your play. First key bind everything. You must be able to use all of your abilities while watching what is happening in the battle. A clicker cannot do this effectively. You may be a good players as a clicker, but key binding will transform you into a pvp monster. You should also get familiar with turning using your mouse. This allows you to spin, run out and jump intercept, and all around be far more effective then wasd.
Everyone does what is comfortable to them, but this is the general idea:

W is forward
A is strafe Left
S is backwards
D is strafe right

For things used in combat make them close the WASD
Instant and while moving, even closer to WASD
Not so critical spells can be farther away
common keys are 1-5 QER`F and then branch out from those
Use shift/control/Alt as modifiers for keybinds to keep them near your movement base
Leave nothing as a clicking ability

I personally wouldn't use mouse wheel although some people do.
Some players have gaming mouses/ speed pads with extra keys on them, they usually bind things to those too.

How you can become a Gladiator: Keybindings Part I - Elitist Jerks
Useful Links

Warrior PvP Thread - Elitist Jerks
Elitist Jerks - At least one blog every 2 days on PvP!

Last edited by Bloodwraith; 11-29-2008 at 10:15 AM.
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Old 04-30-2008, 12:24 AM
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lol bloodwraith, this looks fine in terms of what works for a warrior, I can't see flaws, but I recently went with a enhancement shaman, ms warr, resto druid, and we went 14-2 in 1 night, I think we can break 2k with this makeup, but I'll let you know if it happens.
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Old 04-30-2008, 11:23 AM
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Nice! Good luck with that. Sounds like an interesting make-up to run.

I recently ran MS warrior holy pally feral druid and went something like 12-0 and eventually hit 1730ish and then lost back down from full venge teams and then my pally friend quit the game ='(
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Old 04-30-2008, 11:49 AM
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ouch, that sucks man. ferals can put out a lot of damage and with a smart one who can toss a hot or a clutch cyclone they prove very useful.

Yeh our team basically revolves around our ENH shaman. He's realy good, he purges a lot, and he knows just when to bloodlust. Our burst is incredible with windfury, sword spec, and him purging constantly. The druid called it quits on us too last night so we're down a man. I'm wondering if a good paladin will make this team better or if we should stick with druid.
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Old 04-30-2008, 05:53 PM
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imo a druid would be better to stick with, you already started that type of set-up and began to learn how to work it. A good resto druid is hard to come by these days though, atleast on my server. Pally would probably be easier to find though.
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Old 05-10-2008, 10:17 AM
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So I read the ultimate 3x3 combo now is apparently Mage Rogue Priest....any comments? is this really the case? how do you counter that group. I would think SL/SL Lock, Arms Warrior Resto Druid would eat them up
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Old 05-10-2008, 06:47 PM
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So I read the ultimate 3x3 combo now is apparently Mage Rogue Priest....any comments? is this really the case? how do you counter that group. I would think SL/SL Lock, Arms Warrior Resto Druid would eat them up
Yes that is the most popular combo in 3v3 right now. Guide for warlock/warrior/druid:

Druid/Warlock/Warrior Strategy - Arena Junkies

This is a very popular setup and can often be scary at times. The Warlock should use a Felhunter. There are two different ways to start against this setup. You can push for the game to start and be able to take position or you can wait and let them start. I play a Human Warlock and have the advantage of being able to play aggressively and force teams into play or bad positions at the start. You can do this by sending the Felhunter in to purge and then pull back or dotting targets.

Game Started: The Rogue will normally start and stick on the Warlock for the majority of the game. The Warlock should put the Mage as focus and stick his Felhunter on the Mage. The pet can provide push back and it will stay with the Mage. If the Mage is going to sheep something the Felhunter will be able to maintain line of sight of the target the Mage is sheeping. Your pet should be off autodevour and the Warlock needs to be very quick on devouring sheeps.

The whole objective of this game is to protect the Warlock and outlast. You protect your Warrior by keeping him mobile with devours and he will protect you with Imp Hamstrings and Intercept stuns. The Warrior will be on the Rogue for most of the game attempting to give the Warlock room to kite and stay mobile. The Warlock should DoT everything. The Warlock should be using Spell Locks on the Mage. The burst damage of this team is stupid and a Warlock can die in one stun lock. The Spell Lock on the Mage constantly should give relief to the Druid. You don't want to use the Spell Lock as a flat silence, but rather as a tree lockout. It doesn't matter if you hit a sheep or a frost bolt as long as you hit a spell. Water Elementals NEED to die. You should DoT and the Warrior should switch. The Water buddy is a huge asset to the Mage and will reduce his damage a lot if you kill it.

You can stay mobile by by receiving Abolish Poison and Warrior support. Keep in mind you are probably going to be purged a lot. It will help a ton to reapply Fel Armor when it gets purged. You should only attempt to Fear when you proc a half cast or the Rogue is CC'd, otherwise it is better if you keep moving and reapply DoTs. Deathcoil should normally be used on the Rogue and it is a good idea to use it early so it will become available again. I can't really teach you how to know when you trinket, but it will come with time. You will know when you need to move or are in danger of dying if you don't trinket. Most of the time it is when the Mage is chain casting and you can't interrupt while Rogue is on you and you're eating a full Kidney Shot, so essentially when you are stuck in the open and taking a lot of damage, use your trinket.

Now lets take a look at the Druid point of view. The Druid needs to keep a focus on the Priest as it will be his responsibility not to get Mana Burned. You can't afford to waste a Spell Lock on a Priest most of the time. You can't let a Priest Fear you. The Warrior can help with this by tossing a hamstring on the Priest when he finds time. You need to form kite patterns to maintain range and LoS of the Priest. The Druid and the Warlock need to develop a sort of synergy with kiting. They need to move as one and use the whole map. The objective is that Wounding Poison will drop and the Warlock will be much easier to heal if their isn't constant damage being pumped into him. Warrior damage and DoTs should be able to put on enough damage to the point where you will start to wear the other teams mana down. The Druid really doesn't CC that often. The Druid will Entangle the Rogue when he finds time or toss a Cyclone out to the Rogue when the Warrior can't be on the Rogue.

Eventually you will wear the other team down and any target will become viable to finish the game.
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Old 05-12-2008, 10:28 AM
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I like this list so I stickied it. That said. War/disc priest is another. War/war has broken 2k. War/frost mage. Arms war/fury war/priest or druid is another. You did nail the more commonly seen combos though.

Kaz
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Old 05-15-2008, 01:25 PM
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I like this list so I stickied it. That said. War/disc priest is another. War/war has broken 2k. War/frost mage. Arms war/fury war/priest or druid is another. You did nail the more commonly seen combos though.

Kaz
I plan on adding those along with adding links for guides on the Comps and maybe a description of them. Also plan on changing the format.

Thanks for sticky btw =D

________

EDIT: Format Updated. Descriptions and Links added. Those were all I could find for now.

Last edited by Bloodwraith; 05-16-2008 at 03:12 PM.
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Old 05-15-2008, 03:26 PM
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According to Arena Junkies ratings page, here

The vast, vast, vast, overwhelmingly vast number of high rated teams that involve a warrior are warrior + druid. Of the top 100 warrior involving teams in the world, 75 of them are that pair. The next most popular is shaman, then paladin. Anything else is exotic at the top end... none at all involved mages or warlocks.
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Old 05-15-2008, 04:54 PM
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According to Arena Junkies ratings page, here

The vast, vast, vast, overwhelmingly vast number of high rated teams that involve a warrior are warrior + druid. Of the top 100 warrior involving teams in the world, 75 of them are that pair. The next most popular is shaman, then paladin. Anything else is exotic at the top end... none at all involved mages or warlocks.
Yeah I would guess as much. I added those into uncommon set-ups because this is 2k viable not top 100. Double dps as a warrior could easily work Imo. I played a few arenas for kicks with my rogue friend who has 170 resil last week. We went 3-3 but we killed someone in every match and I think if he was as geared as I am we could have won the others.
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Old 06-11-2008, 10:40 AM
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nice updates bloodwraith. s4 i'm gonna run with resto druid/ ms warr / sub rogue, and we're gonna try to take it to 2k again in s4. It should be fun.
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Old 06-11-2008, 10:44 AM
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Good luck!

I can't find any partners to save my life right now =P

Gonna have to go searching the armory for Korgath Pvp guilds and hope some people with no teams would be willing to make on with me =\

And my resto druid went back to feral QQ

He's running feral druid/sub rogue right now and is around 1700-1750.
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Old 06-11-2008, 11:17 AM
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yeh, my druid is running 2s with the sub rogue, so unfortunately no 2v2s for me... unless i join with him too, and we just run back and forth =x
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Old 06-11-2008, 11:19 AM
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imo sharing a druid is better than no druid =D
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Old 08-02-2008, 01:03 PM
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For anyone who uses proximo or bartender:

the newest update of proximo goes through your combat log and enemies buffs and as the match goes on it develops specs for them. A work around answer for it's old blocked features.

Bartender4 has been released. It's nice, just like bartender3, except it has some new features. if you type /kb it allows to to hover your mouse over a button and change the keybind without having to go through the keybind menu like the old bartender had.
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Old 10-07-2008, 02:12 PM
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Making a list of all possible comps to make my arena searching a bit easier:

Key:

Druid: D
Hunter: H
Mage: M
Paladin: P
Priest: Pr
Rogue: R
Shaman: S
Warlock: L
Warrior: W

Warrior 2v2 Comps

W/D
W/H
W/M
W/P
W/Pr
W/R
W/S
W/L
W/W

Warrior 3v3 Comps

W/D/D
W/D/H
W/D/M
W/D/P
W/D/Pr
W/D/R
W/D/S
W/D/L
W/D/W
W/H/H
W/H/M
W/H/P
W/H/Pr
W/H/R
W/H/S
W/H/L
W/H/W
W/M/M
W/M/P
W/M/Pr
W/M/R
W/M/S
W/M/L
W/M/W
W/P/P
W/P/Pr
W/P/R
W/P/S
W/P/L
W/P/W
W/Pr/Pr
W/Pr/R
W/Pr/S
W/Pr/L
W/Pr/W
W/R/R
W/R/S
W/R/L
W/R/W
W/L/L
W/L/W
W/W/W

5v5 Warrior Comps

Too Many

Last edited by Bloodwraith; 10-07-2008 at 04:45 PM.
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  #18  
Old 10-09-2008, 09:27 PM
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nice updates bw, nothing I can see bad =D
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Old 10-10-2008, 05:22 PM
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Thanks Kazey
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Old 10-13-2008, 05:24 PM
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Afflicted2 : WoWInterface Downloads : PvP/Arena/BattleGrounds

Working... as... intended!
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