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Armstrong

Gosh!

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  1. Armstrong
    12-27-2007 04:46 PM
    Armstrong
    Thanks!

    Just curious, how did you find out?

    Happy holidays to you as well!
  2. Ciderhelm
    12-22-2007 09:55 AM
    Ciderhelm
    Congratulations on Lady Vashj, Armstrong. You deserved it.

    Merry Christmas & Happy Holidays!

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  • Last Activity: 09-20-2009 10:01 AM
  • Join Date: 04-19-2007
  • Referrals: 5

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View Armstrong's BlogRecent Entries
Latest Blog Entry

Posted 04-18-2009 at 01:04 PM by Armstrong Comments 6
Posted in Death Knights
Originally, this ability was something you would use only situationally to heal yourself at a cost of damage. Since then we have redesigned the death knight class sufficiently to where Death Strike was a major rotational ability for Blood. Given how much the attack is hitting for, we think the amount of healing it provided was too much.
Source: http://forums.worldofwarcraft.com/th...73608683&sid=1


Some numbers:

Prior to 3.1, Death Strike...

Posted 11-06-2008 at 03:46 PM by Armstrong Comments 4
Posted in Death Knights
The Beta is over

and I've only had time to test about 5% of what I would have liked to test. Well it was fun while it lasted, and the expansion is only a week away.

Here are the top three things on my mind at the moment:

  • Resource system

    With a full set of level 80 abilities the Rune + Runic Power system becomes a mini-game all by itself. The system allows for a wide variety of fairly convoluted rotations but at the same time creates
...

Posted 10-27-2008 at 06:12 AM by Armstrong Comments 0
Posted in Death Knights
http://www.tankspot.com/forums/f200/...fficients.html

Attack Power coefficients


Death Knight abilities that are not based on weapon damage generate a base amount of damage plus a percentage of the Death Knight's attack power. These abilities are generally considered "spells". They generate magic damage and are affected by spell resistance mechanics and spell hit / miss chance.

The Attack Power coefficient allows...

Posted 10-10-2008 at 09:03 AM by Armstrong Comments 5
Posted in Death Knights
This entry has been reposted on the forums. Please see THIS THREAD for updates and to leave further comments.


==========================



This an extensive list of DK mechanics and their associated threat. Because we are dealing with a completly new class, I decided to look for threat in every possible buff, proc etc. As expected the vast majority DK threat will come directly from damage, with innate threat values being the exception rather...

Posted 10-09-2008 at 07:10 AM by Armstrong Comments 0
Posted in Death Knights
I finally got my hands on a beta key a couple of days ago. I've been working pretty long days so after the long download & install process I've only had the chance to spend about an hour in game last night.

I've decided to save the fun of the starting area for when Wrath goes live. For now I intend to focus on finding answers to the many "technical" questions I have about the class first, so I copied a premade level DK (aptly named ArmstrongDK) to the Murmur server....
Recent Comments
Actually thats entierly...
Posted 04-19-2009 at 10:22 PM by Blueduck3285 Blueduck3285 is offline
Well, leveling DK's...
Posted 04-19-2009 at 06:39 PM by orcstar orcstar is online now
Oh, I totally agree....
Posted 04-19-2009 at 01:12 PM by Durandro Durandro is offline
One of the things that...
Posted 04-18-2009 at 10:33 PM by Blueduck3285 Blueduck3285 is offline
I remember people complaining...
Posted 04-18-2009 at 08:13 PM by Durandro Durandro is offline
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