ArmstrongGosh! |
Last Activity: 09-20-2009 10:01 AM
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Posted in Death Knights
| Originally, this ability was something you would use only situationally to heal yourself at a cost of damage. Since then we have redesigned the death knight class sufficiently to where Death Strike was a major rotational ability for Blood. Given how much the attack is hitting for, we think the amount of healing it provided was too much. |
Some numbers:
Prior to 3.1, Death Strike...
Posted in Death Knights
The Beta is over
and I've only had time to test about 5% of what I would have liked to test. Well it was fun while it lasted, and the expansion is only a week away.
Here are the top three things on my mind at the moment:
and I've only had time to test about 5% of what I would have liked to test. Well it was fun while it lasted, and the expansion is only a week away.
Here are the top three things on my mind at the moment:
- Resource system
With a full set of level 80 abilities the Rune + Runic Power system becomes a mini-game all by itself. The system allows for a wide variety of fairly convoluted rotations but at the same time creates
Posted in Death Knights
http://www.tankspot.com/forums/f200/...fficients.html
Attack Power coefficients
Death Knight abilities that are not based on weapon damage generate a base amount of damage plus a percentage of the Death Knight's attack power. These abilities are generally considered "spells". They generate magic damage and are affected by spell resistance mechanics and spell hit / miss chance.
The Attack Power coefficient allows...
Attack Power coefficients
Death Knight abilities that are not based on weapon damage generate a base amount of damage plus a percentage of the Death Knight's attack power. These abilities are generally considered "spells". They generate magic damage and are affected by spell resistance mechanics and spell hit / miss chance.
The Attack Power coefficient allows...
Posted in Death Knights
This entry has been reposted on the forums. Please see THIS THREAD for updates and to leave further comments.
This an extensive list of DK mechanics and their associated threat. Because we are dealing with a completly new class, I decided to look for threat in every possible buff, proc etc. As expected the vast majority DK threat will come directly from damage, with innate threat values being the exception rather...
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This an extensive list of DK mechanics and their associated threat. Because we are dealing with a completly new class, I decided to look for threat in every possible buff, proc etc. As expected the vast majority DK threat will come directly from damage, with innate threat values being the exception rather...
Posted in Death Knights
I finally got my hands on a beta key a couple of days ago. I've been working pretty long days so after the long download & install process I've only had the chance to spend about an hour in game last night.
I've decided to save the fun of the starting area for when Wrath goes live. For now I intend to focus on finding answers to the many "technical" questions I have about the class first, so I copied a premade level DK (aptly named ArmstrongDK) to the Murmur server....
I've decided to save the fun of the starting area for when Wrath goes live. For now I intend to focus on finding answers to the many "technical" questions I have about the class first, so I copied a premade level DK (aptly named ArmstrongDK) to the Murmur server....
Recent Comments
Actually thats entierly...
Well, leveling DK's...
Oh, I totally agree....
One of the things that...
I remember people complaining...


