
11-19-2007, 05:52 AM
|  | Sitting on a Theorycloud | | Join Date: Aug 2007 Location: Rhode Island, U.S.A
Posts: 660
| | might be relevant to note that [Bulwark of the Amani Empire] is the highest block value shield in the game.
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"In raids, the reality is that most of a player's contribution comes from how well that player plays that character, regardless of the class." ~Kalgan, Blizzard Lead Developer | 
11-19-2007, 09:26 AM
| | Established Registrant | | Join Date: Aug 2007
Posts: 110
| | | For Hex Lord, we found the fight significantly easier if you kill all four adds before fighting the boss. We found the hardest part of the fight to be reapplying CC during the spirit bolts, so we just decided to kill all four and haven't lost yet with that plan.
We have a solid selection of T5 level gear (working on Kael atm), but no T6 and no shadow resist gear....just the priest buff.
Once we're ready to move onto Hex Lord, we have an interrupter sit on heals during whenever a healing class is siphoned and with the heals interrupted he dies pretty quickly. Haven't seen him grow more than three or four times with this strategy and one shotted him last night with half the group having never seen the fight before.
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11-19-2007, 10:20 AM
|  | Registrant | | Join Date: Aug 2007
Posts: 89
| | | Had something strange happen on Halazzi last night. I kept eating unsplit Saberlashes right after the spirit went down, but the paladin OT was standing right on top of me. My best guess is that there's something about the saberlash targeting that requires the OT get some threat into him immediately after the spirit phase to register as a valid target, but I'm by no means sure. Any other ideas?
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11-19-2007, 01:07 PM
| | Roll that Katamari! | | Join Date: Aug 2007
Posts: 66
| | *EDIT*
Nevermind, dumb question 
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The last Metroid is in captivity...
The Galaxy is at peace...
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11-19-2007, 01:12 PM
| | Sponsor | | Join Date: Aug 2007 Location: New Zealand
Posts: 385
| | | Urhan, there's currently a problem with saberlash and Tauren [and I assume Draenei] hitbox being too large and 'blocking' the OT from splitting it. The recommended thing to do on the forums is to eat a Savory Deviate Delight.
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11-19-2007, 01:27 PM
|  | New Registrant | | Join Date: Nov 2007
Posts: 3
| | | The group i went in with last week (full Kara gear, nothing else really) had some trouble with the zone but nothing major, we went Bear->Eagle->Lynx
Lynx i believe bugged out on us. First attempt we had no idea what he did, but did alright on him, wiped though. the next 5 attempts had us getting owned within 5 seconds. His attack speed was like he was in Frenzy 100% of the time. Eventually i trinketed out and we burned cooldowns to push him into Phase 2, once he made that transition, we ended up wiped again though - next shot at him his phase 1 attack speed was back to normal and we got through the boss without a real problem.
Next we hit the Dragonhawk and the raid went to hell. The trash was terrible (though knowing about the guardians will help a lot) the respawn on the scouts were a huge pain. The dragonhawk himself was such a huge step up in difficulty for us. We couldnt really get a good pattern down for killing Hatchlings and avoiding death. Him teleporting us in for firebombs while hatchlings and sometimes hatchers were alive were terrible.
Question: What is the rate at which hatchers break eggs? I heard 1 -> 2 -> 4 -> 8 but the peopel assigned to hatchers in my group thought 1->2->3->4
If it is 1->2->4->8 is hatching only 1+2+4 enough to even out the eggs and reduce time spent in enrage? I believe i counted 20 eggs on each side, so thats 40 eggs, doing 1->2->4 would be 7 per spawn. after 3 spawns thats 21, and still half the eggs are left up. Adding in that 8th trigger at least once would be a giant help for time, if its controllable (controllable being the key word). I also thought of having the opposite hatcher do the 1->2 cycle just to get a few small manageable eggs popped per hatcher cycle.
Our group layout for this should have made this boss easy, but it really was not.
Prot warrior
Fury/prot warrior
prot paladin (heals most of the raid, tanks when needed)
resto druid
holy paladin
rogue
hunter/shaman (shaman first night with Lynx - hunter next night with hawk)
mage
warlock
shadow priest
Knowing about the bridge not landing conc ticks is nice too, this week however we'll be rolling without that prot paladin.
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11-19-2007, 02:14 PM
|  | Registrant | | Join Date: Aug 2007
Posts: 89
| | Source: Klimpen
Urhan, there's currently a problem with saberlash and Tauren [and I assume Draenei] hitbox being too large and 'blocking' the OT from splitting it. The recommended thing to do on the forums is to eat a Savory Deviate Delight. | Aha, that explains it. Thanks, I'll head down to the Barrens and do some fishing before raidtime tonight.
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11-19-2007, 02:33 PM
| | Established Registrant | | Join Date: Aug 2007
Posts: 110
| | Source: Zoal
Question: What is the rate at which hatchers break eggs? I heard 1 -> 2 -> 4 -> 8 but the peopel assigned to hatchers in my group thought 1->2->3->4
If it is 1->2->4->8 is hatching only 1+2+4 enough to even out the eggs and reduce time spent in enrage? I believe i counted 20 eggs on each side, so thats 40 eggs, doing 1->2->4 would be 7 per spawn. after 3 spawns thats 21, and still half the eggs are left up. Adding in that 8th trigger at least once would be a giant help for time, if its controllable (controllable being the key word). I also thought of having the opposite hatcher do the 1->2 cycle just to get a few small manageable eggs popped per hatcher cycle. | The fight is meant to make you choose between healing your tank through extra damage after the 5 minute enrage or being highly aggressive in letting hawks spawn.
How we balanced the fight was to let side one hatch twice for three birds and the other side hatch three times for seven birds. Split dps and took them out quickly. Three sets of hatchers should lead to 30 eggs popped and ten remaining for the 35% mark. The enrage will hit before he is dropped to 35%, so healing will be intense for the last wave of birds but then it was very sustainable.
I used consumables fairly aggressively while tanking this fight and I think any plan that has to deal with an enraged boss + dragon hawk adds will need to do so....if nothing else it couldn't hurt until you learn the fight.
I'm tempted to try letting the eight pop get off next time as it would greatly speed up the fight.
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11-19-2007, 07:28 PM
|  | Autist's Master | | Join Date: Nov 2007
Posts: 78
| | | I have a question about the Scout Amani'shi ( before Akil'zon or the way before Jan'alai ) .
This mob ring the alert and after the wave of mob come.
If u kill this Scout Amani'shi the wave don't coming ?
(sorry not fluent in english and tired )
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1-2-3... Go Pull
Cäîrn Died
<Cäîrn> Note : maybe equip my gear BEFORE the pull .
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11-19-2007, 07:42 PM
|  | Established Registrant | | Join Date: Aug 2007 Location: NSW, Australia
Posts: 346
| | | If you kill the scouts before they reach the drums, they will not call reinforcements. That's what I've read at least, I've only been to the bear =/ |
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