Time Management for Raiding Guilds
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  #11  
Old 05-17-2008, 09:10 AM
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Join Date: May 2008
Posts: 2
very well written and comprehensive. the only thing it does not address that it could is the need to deny people the ability to bring alts to raids. this greatly slows down progress and just adds another dimension to loot systems that is nothing but cumbersome. it may be nice to have that dps with the pocket healer, but at the same time healers will want to reroll on dps classes.
if i were a gm you would join as one character, if you wanted to make another your main it would basically be a re-app.

other than that this article covers everything i have thought about my guild in a solid and organized manner. if you are in a new guild or are just starting up, read this now and learn early.
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  #12  
Old 06-04-2008, 05:20 AM
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Join Date: Feb 2008
Posts: 23
More pretty please

Hi,

I'd like more on this topic. How do you decide which content is progression content?

For example, your guild is 5/5 Hyjal, 5/9 BT. You have just killed Archimonde & Bloodboil, for the first time this last week.

Assume you can clear first four in Hyjal or first 4 in BT on Tuesday, in 3 hours. What's your schedule for the upcoming week starting Tuesday? Is Archimonde still a "progression boss" or is Reliquary of Souls now your progression boss? Do you feel the need to get Archi and/or Bloodboil 1 or 2-shot before moving on to RoS?

Are they all progression bosses until you 1-shot them? Or is the boss you've never killed yet, your progression boss?

Would you allow gear to influence your decision in this case? Archi has the good stuff. Do you allow popular sentiment to influence your choice? For example, I think that getting better at speed-pulling BT will have a better long-term benefit for the guild, since there are so many bosses in there we haven't killed yet. But everyone seems to want loot from Archimonde, the more popular choice. I've never been good at placing much value on drops; I forget to roll myself... Could I be placing too little value on it?

Mostly though, a definition of what exactly you consider progression bosses would help.

Thanks
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  #13  
Old 06-04-2008, 10:04 AM
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Join Date: Nov 2007
Posts: 101
I always found this article a bit strange, not because it was wrong but it applies to a "different beast" when talking about raiding guilds; also noting it doesn't talk about the challenge you need to put on the raid as a whole to be fast and efficient as possible in clearing/chain pulling and absolutely not wiping to anything in the instance. For a less hardcore (or average guild), it certainly takes a bit of time to put bosses on farm.
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  #14  
Old 06-04-2008, 11:54 AM
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Join Date: Aug 2007
Location: louisville, ky
Posts: 298
bludwork brings up a good point. as a more casual guild i use the concepts in the time management as my goal, and accept that we wont necessarily move to the next boss every time we raid and that because we have people who are new that things will go wrong. however because i have it and everyone in guild has (hopefully) read it they know why i am pushing things the way i do.
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