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Uncrushable replaced with...?
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Old 08-30-2008, 11:15 AM
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Uncrushable replaced with...?

This question may have already been answered elsewhere, in which case, just point me there, and tyvm. If not, tho, I'd be curious if anyone has any answers/theories.

We all know that the magical 102.1% mitigation isn't going to be an issue anymore, since Blizz is removing crushing blows. What I'm curious about, tho, is what other sort of arbitrary thing they'll put in to replace it, and then, what arbitrary stat we'll need to stack in order to nullify it. I'm wondering if it'll be like when Blizz put in Resiliance, and everyone took a step back and was like, wtf.

Of course, the higher def and mitigation we have, teh better, but I'm wondering about more specifics, so if anyone knows the answer to that, I'd be most appreciative

Edit: Oh, and something else I forgot to mention is I don't really like the fact that Anticipation has been switched from +20 Defense to +5% Dodge. If the cap for being uncrittable is going to be even higher, and uncrushable's are being entirely taken out, it seems like it would've made more sense to change it to, say, +30 Defense, rather than switching it out entirely. Oh, sure, the Dodge will be nice, but 20 Def isn't anything to sneeze at.
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Last edited by salihe; 08-30-2008 at 12:01 PM. Reason: To add the bottom part, cause I'm actually really curious to hear people's opinions...
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Old 08-30-2008, 11:20 AM
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102.4%*


We'll just have the uncrittabilty left. No other "cap".

Tecnically, uncrushable in WotLK will still mean you will block every non-avoided hit. However, for warriors, that's something you'll not see anymore.
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Old 08-30-2008, 11:32 AM
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Going into raiding in Lich King raiding I'm still going to go for 102.4% mark with holy shield up -- why? superior mitigation. Getting this % in BC didn't just make you uncrushable, it made you into a wall that was hard to break because you maximized your mitigation against all possible opponents.
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Old 08-30-2008, 11:39 AM
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I have the nagging feeling we will be seeing Unbalancing Strike again, and again, and again.
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Old 08-30-2008, 11:46 AM
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I have the nagging feeling we will be seeing Unbalancing Strike again, and again, and again.
Ew, me no likey that. What class has that, btw? I wasn't able to locate that info on the wowhead page.
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Last edited by salihe; 08-30-2008 at 12:00 PM. Reason: i'm mentally deficient...
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Old 08-30-2008, 11:48 AM
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Ew, me no likey that. What class has that, btw? I wasn't able to locate that info on the wowhead page.
It's a mob skill, the only two mobs that use it currently are Instructor Rasomething in Naxx and one of the Twin Emps.
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Old 08-30-2008, 12:07 PM
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I'd not dislike seeing that one back to be honest.
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Old 08-30-2008, 12:15 PM
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102.4%*


We'll just have the uncrittabilty left. No other "cap".

Tecnically, uncrushable in WotLK will still mean you will block every non-avoided hit. However, for warriors, that's something you'll not see anymore.
So, to reword what you're saying in order to make sure I'm understanding it correctly, every single time I get hit that isn't completely avoided will at least be blocked, correct? That is, if I were to become passively uncrushable before LK comes out. As it is now, my overall mitigation with Shield Block up is some ridiculous number, like 167.35276%, and when I pop [item]Dabiri's Enigma[/item] it goes up another 10% or so, and I'm not even going to try and guess what it goes up to when [item]Shattered Sun Pendant of Resolve[/item] and Mongoose both proc at the same time, which, much to my extreme pleasure, happens all the time. Exalted with Aldor gives me +100 dodge, and Mongoose +120 agi....all that combined is just unreal.

BTW, a random technical question: is there a way to link buffs and enchants like we can with items? I tried doing the actual buff that the SSO pendant gives, Light's Ward, and then the one for Mongoose, Lightning Speed, but [item] wouldn't work, [buff] wouldn't work, tho I didn't try [enchant]. Fill my brain with the answer, and I'll be grateful :P
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Old 08-30-2008, 12:27 PM
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You can link them if you know their name
Just paste the wowhead link.

Lightning Speed - Spell - World of Warcraft
Mongoose

Phalanx - Spell - World of Warcraft
Dabiri's Enigma use

The meaning of Uncrushabilty is that any hit on the hit table is either Miss, Dodge, Parry or Block. It already means that every hit you don't avoid is blocked. A blocked or avoided hit can't crush, hence the "uncrushabilty".

You just need the sum of all above stats to be > 102.4% and you are uncrushable against a boss. > 100% against a same level mob.
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Old 08-30-2008, 01:07 PM
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102.4%*


We'll just have the uncrittabilty left. No other "cap".

Tecnically, uncrushable in WotLK will still mean you will block every non-avoided hit. However, for warriors, that's something you'll not see anymore.

Well, in a good raiding set I'd agree. I imagine itemization will probably allow us to throw together a passive "uncrushable" set again though.

Then again, with ilevel being allotted to strength on all our gear now, the item budget may never exist to allow for it.
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Old 08-30-2008, 02:05 PM
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With no block rating on gear, and avoidance severely nerfed, i don't see passive uncrushabilty anywhere close to doable.
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Old 08-30-2008, 02:09 PM
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With no block rating on gear, and avoidance severely nerfed, i don't see passive uncrushabilty anywhere close to doable.
Where is it stated that there won't be any block rating on gear? If that's true then it will indeed be quite impossible, as it was only through the virtue of its very favorable conversion rate that it could be achieved in the first place.
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Old 08-30-2008, 02:10 PM
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Gear sharing. DK don't use block rating, and with crushing removal, prot paladins don't need it anymore either.
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Old 08-30-2008, 04:39 PM
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Gear sharing. DK don't use block rating, and with crushing removal, prot paladins don't need it anymore either.
Good point. I hadn't really thought about how DKs will be screwing over that stat (not that it was ever a good stat for warriors to find on their raid gear). It is funny though that at the same time that warriors can no longer force blocks on every attack guaranteed Blizzard removes the stat from armor. It also destroys a lot of fun gear sets like the one I use to solo Garr / lower instances...

All of a sudden gear homoginization seems less attractive...
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Old 08-31-2008, 07:41 AM
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They could add talents in prot trees for Pallies/Warriors that converts some Strength into block rating. They already said they want all the plate tanks to share the same gear, that would do the trick.
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Old 08-31-2008, 09:14 AM
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I don't think that's doable.
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Old 08-31-2008, 09:55 AM
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They could add talents in prot trees for Pallies/Warriors that converts some Strength into block rating. They already said they want all the plate tanks to share the same gear, that would do the trick.
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I don't think that's doable.
DKs get Forceful Deflection. Blizz can do it if they decide it makes sense.
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Old 08-31-2008, 10:58 AM
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Yes but what exactly would be the benefit of a block rating talent? Giving warriors another reason to be the best mitigation tank making all the others pale in comparison?

No thanks.
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Old 08-31-2008, 11:29 AM
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Yes but what exactly would be the benefit of a block rating talent? Giving warriors another reason to be the best mitigation tank making all the others pale in comparison?

No thanks.
Nah, that's going to be DKs this time around.

Seriously I was just pointing out that it was technically possible, but I don't know that there's going to be a need for it.
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Old 08-31-2008, 01:11 PM
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All of a sudden gear homoginization seems less attractive...
Ya know, after some contemplation, I really am not liking the entire one-gear-fits-all direction it seems they're going in. I mean, what about the added int for pallys, added str for ferals, added whatever for DK's. One thing I've loved about warrior tanking is our unique abilities, and it seems as tho Blizz is doing its best to take those things away, to appease hte fucking whiners who're constantly dissatisfied with their own classes limitations. I'm a warrior, and as such, I don't have that nifty Concerate AOE threat generator, but you don't see me on the Blizz forums begging them to make my shit easier. On the contrary, I get quite a sense of pride when I'm successfully tanking 4-5 mobs at once, without any sort of decent aoe (tc doesn't count), and replacing it with a fury of tab-devastate-tab-shield slam-tab-revenge-tab, etc, etc. IMO, aoe tanking is the lazy way out. Of course, however, I freely admit that I'm biased. Hell, I'd be happy as a pig in shit if they returned it to when warriors were generally the only viable tanks available.

But thats' just my opinion. I like to be valued and not so easily replaceable, and what they're doing feels like it's cheapening the warrior class, as a whole. While, on one hand, it can get rather annoying getting random tells from people I don't even know asking me to tank this or that, it's also flattering that I'm one of the few they can come to for that reason.

But anyway, the main point of all tha was to agree with the above quote. Homoginization is good for milk, and that's about it, imho.
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