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Multitanking is HARD!! any tips?
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  #1  
Old 06-21-2008, 11:42 PM
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Multitanking is HARD!! any tips?

Hello to all you pro tankers, can you please help a green orc here

ok so im kinda new to multitanking, i simply find it really hard to tank more than 4 mobs...i don't know if its my fault, but here is just an example of how the situations goes.....

there is 4 mobs, i range pull, the mobs come attack me...i pop up "blood rage" and shield slam the main target and immediately devestate, Tab devestate the next target and so on....but here's my question...when i pull, my party "IMMEDIATELY DPS straight away" should my party wait for me to build threat on all the mobs first before start DPSing?
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  #2  
Old 06-22-2008, 12:11 AM
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Put skillpoints into improved thunderclap. It is you best tool for multi target tanking as a warrior.
Tab devestate simply needs to many time to build aggro on 3+ mobs.

I usually do a quick devestate or SS on the focus mob and immidiatly use TC right after. Then hold TC on CD. This should create sufficent aggro to hold the mobs from the healer, unless you don't take to much dmg. It should also build up enough aggro, that dps might even start bombing, after they downed the second focus target.

If the DPS on the first focus target is to fast for you, tell them to start out easy, so you
can establish a solid threat do secure the other mobs against the healer.
Or you could stun/taunt the focus target right after you build some threat on the other mobs.
Depending on how much rage you have, you might also want to use cleave.

If dps is pulling aggro of any mob beside the focus target, tell them to stop bombing, because your not a pala.

EDIT: If you have casters in the group, you might want to use spellreflect to bind them. The reflected dmg counts as dmg you did and will create threat on the mob. Works really well in MgT.

Kazuma
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  #3  
Old 06-22-2008, 12:42 AM
Cow
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Thunderclap. Devastate the first target, thunderclap and go about dev/revenge the rest of the targets and thunderclapping frequently. Whenever you see the skull mob start attacking somebody else, target it and taunt it. Then continue building aggro on the rest of the mobs. 99/100 times the first mob will be dead by the time taunt wears off.
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  #4  
Old 06-22-2008, 09:20 AM
The Astral Order
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How to Multi-Tank.

1) Mark out the pack and establish a kill order.
2) Make it clear if they don't follow the kill order or if they attack before you have aggro and call for the attack they will be eating the floor.
3) Use Thunderclap as a opener, get Imp TC if you dont have it.
4) Use Concusion blow on the first kill target.
5) Tab to the second kill target and apply Devestate
6) Use TC again.
7) Switch back to first kill target, taunt if needed.
8) Continue spaming Cleave, TC, DEV and Taunt when needed through the rest of the kill order.

Don't use DEMO shout, you want these mobs to be hitting you so you can generate rage to generate aggro. This is especially true in 5 mans/heroics, even more so as you get better gear.
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  #5  
Old 06-22-2008, 10:30 AM
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It's kind of cheating, but if you TC, then stun the first kill target, shield slam the second kill target, and start tab devastating as much as you can and then Taunt skull as soon as stun wears off and drop a shield slam as soon as you taunt, you'll get all of that balls to the wall initial burst damage threat for yourself. Maintain your sunder stacks via dev and just do your best. You might even consider making a macro for "/cast [target=mouseover] Devastate" and just dropping it on each Vbar so that you're still getting white threat on your main target.
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  #6  
Old 06-22-2008, 08:35 PM
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I mark a skull and an X. I tell the DPS to focus on skull, then X. I usually have the rest of the mobs undivided attention by the time the X falls. DPS can then go all out on AoE. If every thing goes right, they will all die in a pretty semi-circle around me.
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  #7  
Old 06-24-2008, 04:05 AM
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Hey guys thanks for all your post...i did try all the tips you told me and it works great. What im doing now is I thunderclap as a opener, concussion blow the first target, taunt the "X" target and build threat on him. By the time i finish building threat...the first target would have died already. But yeah thats how im multi tanking now...ITS BEEN GOING WELL. Thanks again
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  #8  
Old 06-24-2008, 04:54 AM
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Personally (it must be wrong because Ive never seen it suggested by others) is to:

1. Mark all targets, establish the kill order you want.
2. Mark Skull as a caster if possible, otherwise choose the most dangerous target in the grp.
3. Tell the group to give you a few seconds before DPSing, this generally means nothing to them, but a few dps will probably take it easy at the start.
4. When pulling, Shoot X, pop bloodrage, SS X, TC, DEV Skull, REV Skull, SS Skull, TC, start Dev other targets.
5. Save Taunt / Con Blow for anything that runs away from you.


TC should be enough to keep mobs off of the healer. The reason why I focus on an off target first is because doing so remove the possibility of him running away from you, unless of course a dps starts AOEing. I find it helps me dev the other off targets easier/quicker
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  #9  
Old 06-25-2008, 07:46 AM
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What I found works for me, on my 68 warrior, is pretty much what acdakuwon said. I personally use SS sparingly b/c of the rage cost...I'll work it in after a few times throwing devs/revs on all the mobs.

Just use taunt when you need it and don't forget about conc-blow. I think conc blow is an underappreciated talent that helps out in so many damn situations. Try and keep conc blow and taunt on opposite cooldowns so one is always up or always coming up. In multi-tanking I find it is one of the best tools we have...just stun them and let dps nuke them.
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  #10  
Old 06-25-2008, 02:05 PM
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A lot of people suggest Devestate or Shield Slam on the primary target. I'm a big proponent of ignoring threat on the primary target.

There are many techniques you can use so that you don't have to worry about the primary target's threat:
a) Choose a target that doesn't necessarily need a tank - usually a cloth caster with few high damage abilities.

b) Taunt, Mocking Blow.

c) Stun.



My method for a 4-pull is usually this:

a) Shoot the fourth target to start the fight. This puts me on his threat list long enough to deal with the pull before I get back to him.

b) Auto-Blocker boosted Shield Slam on the third target. For all intents and purposes this servers as a permanent taunt unless someone is accidentally DPSing this guy.

c) Taunt the first target because by now he's going to be pissed at your DPS or Healer.

d) Devestate/Revenge/SS the second target as much as possible while Taunt is still active.

e) If the first target is still alive (usually it's not), Stun it.

f) Shield Slam the fourth target. It's usually about now that Healing aggro outpaces that initial gun blast + Thunderclap threat, and a good smack in the face keeps him stuck to you.

etc.


All the while liberally applying Thunderclap and Cleave to spread general threat around.
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