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  #291  
Old 08-05-2008, 05:56 AM
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Why would you ever want to use Rend? It's my least used ability, just taking up space on the bar. Someone please explain?
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  #292  
Old 08-05-2008, 06:07 AM
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Short Answer: You wouldn't really want to, you can safely remove it from your bar.

Long Answer: There are a few isntances where some people would argue for using rend....I never saw it as making enough of a difference to matter.

I have not had rend on my bars for over 2 years.
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  #293  
Old 08-05-2008, 08:46 AM
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Rend is fairly powerful at low levels (1-20). At higher levels, it's only useful as a DoT on rogues to keep them out of stealth.
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  #294  
Old 08-05-2008, 02:31 PM
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Question on spec for leveling

I just started Atank (Tauren Warrior) and he is up to level 44 now.

I have been putting all my points into Protection, but I seem to be going slower & slower while questing.

What spec would you all recommend for leveling that would still allow me to tank instances? Also, what 'type' of weapons would you recommend (dual wielding, 2 handed slow, etc..) for leveling since I will be using board & sword for tanking?

Thank you for the help,
Atank on Greymane

PS: Atank is the character name if you want to take a look at armory

The World of Warcraft Armory
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  #295  
Old 08-05-2008, 02:33 PM
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In the Guides section check out "Warrior Leveling Demystified".
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  #296  
Old 08-05-2008, 02:43 PM
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Regarding Rend: it's great against rogues in PvP. It's also decent when tanking Leo (but certainly not enough to warrant spending points in Imp. Rend). Assuming the rest of your DPS drops their dots soon enough and nobody heals/attacks on the transitions, that tick of rend can send him right to you.
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  #297  
Old 08-08-2008, 02:58 AM
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Tanking Non-Physical encounters.

Is there any merit in any 'normal' Tanking stats (Armor/Defense/Dodge/Block etc.) when tanking a Magical damage boss? Or is it just Stamina & Resistance gear that's needed?
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  #298  
Old 08-08-2008, 06:59 AM
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Stamina, resistance gear, and keep the defense cap. You still don't want to get critted. Everything else is still certainly helpful, but probably less important. Keep the maximum EH and avoidance you can while maintaining maximum effective resistance (360 I think) and minimum defense.
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  #299  
Old 08-12-2008, 04:45 PM
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I wonder if it will be worth moving 3 points (all of them) out of Imp. Thunderclap into Imp. Demo Shout? I raid tank only(10 and 25 man), no 5-mans at all. So I am thinking I don't need Imp. Thunderclap...??
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  #300  
Old 08-12-2008, 04:50 PM
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Imp Thunderclap increases the speed reduction from 10% to 20% as a raid tank, this is WAY better than the 3/5 demo shout. You want that 20% reduction in swing speed from the boss. It's part of what makes warriors so great.

If you have an OT who can do it for you then sure I guess you don't need it, but if you have an OT he should spec 2/5 imp demo (to reduce boss AP to 0) or 5/5 imp demo (reduce boss AP to nearly 0 if you have a warlock who puts up curse of recklessness).

In either case, if you have an OT you shouldn't spec into either of them, but if you don't then you definitely want imp tclap. It's not just the damage component it's used for, it's for the speed reduction.
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