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Berg's Tank Gear Rankings (03/19/2008 - wow 2.4)
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Old 08-05-2007, 06:03 PM
Berginyon's Avatar
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Join Date: Jul 2007
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Berg's Tank Gear Rankings (03/19/2008 - wow 2.4)

Berg's Tank Gear Rankings (Updated 3/19/2008 - wow version 2.4)

The definite source for this guide will now be maintained on Tankspot Berg's Tank Gear Rankings (3/19/2008 - wow 2.4) - Tankspot

I will continue to crosspost to the official wow forums, but Tankspot allows item link popups, advanced formating and I've never read someone type "L2PLAY". The itemstat popups really make the guide much more useful.




Yes its another warrior gear guide. Warriors are the most gear dependant class in the game, and we seem to have the most guides. This one is a quantitative analysis of physical mitigation/avoidance gear (tanking gear) based off the popular mod Tankpoints 2.6.8 by Whitetooth TankPoints | World of Warcraft @ Curse.com Tankpoints turns the various tanking stats such as stamina, armor and defense rating into a number that represents how long you can last without heals given a boss mob beating on you physically. This number represents your hitpoints given no physical damage reduction, for example: 10k hitpoints and 50% reduction equals 20k tankpoints.


Why do we need another tank gear guide?

I like having a gear guide and found Evergreen's pre-MC gear guide a must have for the lvl 60 days. But I prefer an objective quantitative analysis such as Cronedog's guides, but I just wish it was kept up to date more often :-) (Respect to both Warriors) This guide will be very similar to Cronedog's, with just some slight variations.


Table of Contents:
Intro Berg's Tank Gear Rankings (03/19/2008 - wow 2.4)
GEMS Berg's Tank Gear Rankings (03/19/2008 - wow 2.4)
Weapons Berg's Tank Gear Rankings (03/19/2008 - wow 2.4)
Weapons pt 2 Berg's Tank Gear Rankings (03/19/2008 - wow 2.4)
Shields Berg's Tank Gear Rankings (03/19/2008 - wow 2.4)
Ranged Berg's Tank Gear Rankings (03/19/2008 - wow 2.4)
Bracers Berg's Tank Gear Rankings (03/19/2008 - wow 2.4)
Belt Berg's Tank Gear Rankings (03/19/2008 - wow 2.4)
Gauntlets Berg's Tank Gear Rankings (03/19/2008 - wow 2.4)
Shoulders Berg's Tank Gear Rankings (03/19/2008 - wow 2.4)
Boots Berg's Tank Gear Rankings (03/19/2008 - wow 2.4)
Chest Berg's Tank Gear Rankings (03/19/2008 - wow 2.4)
Helm Berg's Tank Gear Rankings (03/19/2008 - wow 2.4)
Legs Berg's Tank Gear Rankings (03/19/2008 - wow 2.4)
Back Berg's Tank Gear Rankings (03/19/2008 - wow 2.4)
Neck Berg's Tank Gear Rankings (03/19/2008 - wow 2.4)
Rings Berg's Tank Gear Rankings (03/19/2008 - wow 2.4)
Trinkets Berg's Tank Gear Rankings (03/19/2008 - wow 2.4)


Update log:

05/08/2007 - initial version created. This is a first draft, so if you see incorrect links or badly done values, let me know
05/10/2007 - added in gem set bonuses where an item has all blue, added Goblin Rocket Launcher to trinkets.
05/22/2007 - Updated all gear for patch 2.1 - massive updates, and I will make extra 2.1 commentary in the sections to highlight changes
05/31/2007 - New items: The Fel Barrier, Gauntlets of Dissension, Spaulders of Dementia, Yor's Revenge, A'dal's Signet of Defense, Darkmoon Card: Vengeance, Darkmoon Card: Madness, Violet Badge
06/19/2007 - The Boomstick, Merciless Gladiator set, new Honor veteran items
07/05/2007 - Added SSC and the Eye
07/13/2007 - Added forgotten item: Seventh Ring of the Tirisfalen
08/23/2007 - Added item links (Tankspot version)
08/28/2007 - Added Black Temple and Hyjal (All items as of 2.1 now complete!), switched to Armory links where available
10/02/2007 - Patch 2.2 - Pepe's Shroud of Pacification, new Jewelcrafter only gems, updated the DPS of the 2 SSC weapons
10/17/2007 - Patch 2.3 - Zul'Aman and new badge reward preview
11/16/2007 - Finalized 2.3 items added S3 Arena gear, Spinesever, and Glove Reinforcements
01/09/2008 - Patch 2.3.2 Spinesever nerf, forgotten items: Gladiator ranged, Heartrazor. Fixed Praetorian legs.
02/10/2008 - Patch 2.4 Preview (ongoing updates until live patch last update 3/19)
09/29/2008 - In progress of fixing entire thread ~Kazeyonoma



Stats:

Most gear guides give a breakdown of stats. I figure that information is already given elsewhere, I'll just state some info that is less commonly available:

1 Stamina > 10 hitpoints. Stamina is affected by Blessing of Kings and the warrior talent Vitality.

1 Strength > 2 Attack Power. Strength is affected by Blessing of Kings and the warrior talent Vitality. We are also the only class that benefits the most from Strength, so items that stack it heavily are made for warriors and you don't have to fight over the roll. 20 Strength also gives you 1 Block Value.

+Block Value (not rating) increases the amount of damage reduced during a shield block and the +Block value is added onto Shield Slam damage so it is also an aggro stat. Shield Slam is one of the few moves that scale with gear, so stacking +Block is important. Assuming you Shield Slam every 6 seconds (also no mob armor and shield mastery), 4.6 Block = 1 DPS. Personally, I keep all gear with +Block just so I have a set of gear that can put out some ridiculous shield slam crits.

Resilience will count as 0 tankpoints in all items that have it in this guide since the baseline is always over the 490 defense mark, but it does have a useful benefit. If you are trading off some tanking gear for aggro generating gear, you usually try to remain crit-immune. If some of your gear has resilience, the defense cap is actually lowered. For example, if you have the Gladiator's Shield Wall, then your defense cap is actually 472.

Items with gem slots have a lot of flexibility. 3 gem slots could add 36 Stamina to an item, or +1.5% to hit. When you get a mitigation upgrade and replace a socketed item, often the right gems can turn your replaced gear into an excellent aggro piece.

Expertise is the 2.3 replacement of weapon skills and is now the top tank aggro stat along with giving burst damage avoidance. This stat reduces the mobs chance to dodge and parry. This is a HUGE stat for tanks, and in patch 2.3 we can now gear to maximize it. First of all mob parries are tank killers. Back to back parries along with a special attack are those rare events where your health goes from full to empty in 2 seconds. Expertise is a avoidance stat in that it reduces those parries. If you are a big fan of Effective Health gearing and evening out damage received to make healing easier, then reducing mob parries is one of the best ways to get rid of those damage spikes. But not only does expertise prevent parries, it is also an overpowered aggro stat. 5 Expertise skill gives you the equivalent to 2.5% +hit (-1.25% mob dodge and -1.25% mob parry) and it will stack along with all your +hit gear.

+hit is the #2 aggro generating stat for tanks and is capped at 9.0% for a pve skull boss. Generally any time I choose aggro gear over mitigation gear it will be a piece with +hit on it. On the gear below I will note any piece that has +hit because it is that important.

Strength/Attack Power will increase your white damage, Revenge and Devastate damage only (and shield slam damage in a tiny amount). All other abilities do not scale with attack power.

Agility is a magical stat that increases both your damage reduction and your crit rating. 30 Agility = +60 Armor +1% Dodge +.91% Crit and crit will affect both your white damage and your special ability damage (because it can crit). Stacking agility for aggro usually doesn't have as much defensive opportunity cost as the other stats. I will rank +crit last since stacking Agility is usually a better way to get crit and the items that carry it often are not made for tanks.

Haste rating will increase your swing timer but not the global cooldown, so a 2% haste buff will make a 1.8 speed weapon hit every 1.78 seconds. This only affects white damage and Heroic Strikes, not Shield Slams and all other tanking abilities. Not worth stacking for aggro and few tank items have it.

Armor Penetration reduces the mitigation of the mob and stacks with Sunder. This will affect both white damage and special moves so it is a better tanking aggro stat than haste but is more beneficial to use it on mobs with low armor. For Example, Void Reaver has a 50% mitigation and 10700 armor, and Shade of Aran has 26.5% mitigation and 3800 armor. Sunder will take away 2600 armor leaving their mitigation at 43.1% and 9.4% respectively (ALWAYS keep that stack sunders up on bosses). 100 Armor penetration will give .3% DPS increase on Void Reaver and .8% DPS increase on Shade of Aran. Armor penetration gives more benefit the lower you can bring the mobs armor, so it is something you need to stack alot of to gain efficiency. So adding armor penetration is really only of penefit if you've already met the 8.6% hit cap and you are fighting a soft boss.




Aggro generating stats:

1.) Expertise
2.) Hit
3.) Block Value
4.) Agility
5.) Strength
6.) Crit



Gearing Strategy

To understand how to gear yourself you first need to understand Effective Health Theory and how to gear for progression raiding:

Effective Health Theory - TheorySpot

Then understand the different roles/situations you will be tanking in. Understand when you need to gear for aggro and what to do to tank magic damage. Read Ciderhelm's Fortification guide for that:

TheorySpot - Fortifications Guide


Now, hopefully you understand the key concepts of those excellent guides as related to gearing. Tankpoints and this guide focuses on balance.

Tankpoints gives you an effective hitpoint number similar to Effective Health Theory, except that it also counts in avoidance. Without going into pages upon pages of formulas, the value of health, mitigation and avoidance upgrades change in relationship to each other as the values increase. Given the current itemization and what warriors will experience with upgrades: mitigation/armor scales tankpoints linearly, stamina/health scales tankpoints with diminishing returns and avoidance scales tankpoints with increasing returns. A tank in dungeon blues will have 1 stamina > 1 agility > 1 defense rating, but a tank in full Kara gear will have 1 stamina < 1 agility < 1 defense rating. Maybe I'll produce graphs someday, but the point is you can't use a simple point weighting system to determine the best upgrade, and the helpful mod Tankpoints will do this math for you.

But no matter how much avoidance you have you will encounter a streak of bad luck where avoidance fails you for 3-6 hits in a row and you need to survive this. We need to choose gear that gives us the most tanking stats, but also keeps effective health as a top priority. So as a general rule, keep trying to accumulate items with higher tankpoints. Tankpoints value balance and favors items that improve your capabilities the most overall. If two items are close in value, go with the one with more stamina as a tiebreaker. Your Effective Health is most easily increased through the use of stamina gems and stamina enchants. Always favor effective health theory in this area (thou shall not socket dodge/parry gems).

Reducing physical damage is only a small part of proper tank gearing. In a magic-based fight, stamina is the only stat that matters (and sometimes the various magical resistances). If you ever have two relatively equal gear pieces, always go with the one that has the most stamina, and just for a quick reference, I will always list the stamina of every item.

Generating aggro is often more important in fights than physical mitigation. I almost never wear gear that equals my maximum possible tank points. The more damage you mitigate the less rage you have, and the less you can spam your aggro generating moves. The ideal tanking gear for a situation is the weakest damage reduction you can wear so that your healers can reliably keep you up. In some of the slots, I will list some aggro generating gear and give you an idea of how much damage reduction you are sacrificing.






Measurement conditions:

The tankpoints calculated in this ranking use a baseline lvl 70 protection warrior in lvl 70 tank gear fighting a lvl 73 skull boss that hits for 7480 damage before damage reduction swinging at 2.0 speed. This is an important baseline to use due to the 490 defense elimination of critical hits. If there are no critical hits, resilience has no value in calculations, the value of defense does not include crit reduction anymore. The baseline warrior is Berginyon of Aegwynn's baseline gear Kara/T4 level epics gemed for effective health including enchants. I use my gear so that I can easily calculate tankpoints on other items more quickly, and I will keep this gear set for future calculations. Keeping this guide up-to-date with Blizzards additions, buffs and nerfs is what will make it a useful reference. I don't claim to have the greatest gear, but I'm sure the "l2play" geniuses will have fun critiquing it regardless.

My base stats in my baseline gear:

15.5k health
16.5k armor
81.25% total damage reduction
38k effective health


(Note: I have changed the baseline I use to rank gear to a set of full-Kara/T4 level gear. This gear reprepresents an 8k effective health upgrade over the old baseline even though my total damage reduction is about the same. This should more closely represent the stats of raiding warriors since effective health doesn't change all that much over the tiers.)

To do each calculation, I'll compare the item to an empty slot in that position while in defensive stance, but with all the other gear. This means there is a slightly different baseline for each gear slot, so 1000 tankpoints in a bracer slot is not exactly the same as 1000 tankpoints in a shield slot but should be pretty close. But within a single gear slot, all values should be relatively comparable. If your gear varies greatly from the stats listed above, the tankpoints numbers in this guide do not apply to you. It can still be a helpful reference on gear, but you might want to download the mod and see what stats it thinks you need to prioritize.

Since people that use gear guides are typically looking to max out their gear, all gem slots count as the best Effective Health readily available gem (Solid Star of Elune). Red, Yellow and Blue slots are all counted as a +12 Stamina gem. A meta gem counts as a +18 Stamina gem for Powerful Earthstorm Diamond.

I don't count set bonuses or procs. Too hard to measure, but I'll asterisk the item and note when it has bonus features.

I'll list the tank points in a value like TP:6387(4854 base). In this example the item has 4854 tank points unsocketed, 6387 loaded with Stamina gems.

This guide will include all BC 5 man dungeons, BC heroic mode dungeons, PVP gear, crafted items, and raid encounters. In some slots I will list the best lvl 60 items, or best quest rewards if they are exceptional, but don't consider it comprehensive.







Disclaimer:

As I mention above, Tankpoints measures physical reduction/survivability ONLY. Don't treat this as the ultimate guide to tank gearing, just a quantitative analysis of one aspect of tanking. (Half the people that respond to this thread don't read that line :-) )

Ignore tankpoint differences or 300 or less. You can consider these pieces equivalent, and can focus on stacking whatever stats are important to a fight. The gain is negligible and since defense only increases when your defense skill goes up by 1, sometimes 2 defense rating points won't even register since it takes 2.4 rating points to increase the skill.

Proper tank gearing is both situational (it depends on what your are tanking) and contextual (each gear choice is dependant on your spec and what your other gear choices are). There will never be a guide that applies to all situations, but hopefully I provide enough information for this to be a useful resource.



Patch 2.3 Commentary

Devastate now applies Sunder armor so you no longer have to stack them then switch over, and Devastate now benefits from Improved Sunder and you can do it for 9 rage. I used a non-devastate dagger build through most of Kara, but the benefits and rage efficency of devastate now make that build hard to justify.

All tanks got +6 Expertise as a bonus on Defiance. That +6 expertise gives the equivalent of +3% hit as -1.5% mob dodge reduction and -1.5% mob parry reduction.

Expertise is now the top tank aggro stat. 1 Expertise skill gives you -.25% mob dodge and -.25% mob parry. Back-to-Back boss parries along with a special attack are those rare events that instantly kill you and you are left wondering WTF? Expertise is an avoidance stat in that it is the only way to reduce those killer parries in addition to being a completely overpowered tank aggro stat. 2.3 gives us two new Expertise items available as Heroic Badge rewards: [item]Brooch of Deftness[/item] (48STA, 22hit, 21Expertise [5.38 skill] ) and [item]Bracers of the Ancient Phalanx[/item] (703AC, 45STA, 23Def, 22Expertise [5.64 skill]). Not only are these a must have for any aggro gearset, I would use them on almost any fight for the parry reduction.

If you get enough items from Zul'Aman and heroic badges, you might have problems meeting the Defense cap of 490. Creative uses of gems, socket bonuses and resilience will help you hit the mark. This will be something you have to manage instead of taking it for granted in the tiered sets.

There are quite a few items that could be used to attain passive uncrushability in this patch. As long as you don't stack too much dodge, you should be able to generate enough rage to make it work using the rage you would have spent on shield block on aggro.


Patch 2.4 Commentary

Lots of fun new stuff in this patch. WARNING: this is a preview, the stats could change. I will try to update as we discover more items and learn where they come from.

This is the last major content patch before an expansion, and like the patch before BC, it gives many opportunities to get geared up. Heroic Badges are now flowing from all raid bosses and even flow from dailies making all badge loot easily attainable. They also added some T6 equivalent items in the chest, legs, belt and ring slots. So bascially you can do some dailies where you kill some non-elite mobs for a week and you get a chest that is just as good as the one that drops off Illidan. :-) Some people are offended by this, but I play for the challenge of learning and executing new fights and to see cool new stuff. The game is not about playing dress me up barbie. I know, a little hypocritical coming from a guide to playing dress up, but I publish this to better prepare you to defeat tougher fights.

Tier 6 Onslaught has been expanded to an 8 piece set. No new bonuses have been added, but its now easier to use some of the other non-set high end items and still get your bonuses. The 3 new pieces (bracers, belt,boots) are all really sweet and best in class.

There is a new enchant that will become important to tanking (as long as it stacks with thunderclap) Deathfrost. It applies a 15% slow for 4 seconds on a proc along with 150 damage. It will be important to learn the proc rate of this enchant.

Expertise: 5 new slots now have an Expertise item available so everyone should be able to hit the soft cap of 23 Expertise Skill to remove dodges from the combat table. Likely, many tanks will be able to make a parry hit extremely rare if not hit the hard cap (currently assumed to be different per boss). Stacking Expertise past the soft dodge cap has more value than stacking +hit, and now it is possible to really stack it!

New crafted items: There is a new tanking meta gem that gives 12 Defense and +10% to shield Block Value. A bonus that scales with your gear is huge and this is a must have. The engineering googles are now upgradable, and you will want to upgrade them unless you have the helm of Illidan. Hopefully you didn't disenchant them :-( There are a couple new blacksmithing and JC patterns that won't really come into play unless you are just starting out tanking.

Many of the new items are not only the best in class as far as damage reduction, they also stack an aggro stat as a bonus. For example, Felstrength Legplates are equivalent to T6 in damage reduction, and they stack 40 Expertise Rating! Breastplate of Agony's Aversion is best in class and has 40 Haste.

There are quite a few Protection Pally items in this patch that would appeal to a Warrior, don't be afraid to take it if you don't have a dedicated tanking pally. Often the pieces are pretty close to warrior T6 in stats.

There is a new trinket that has 57 stamina and had a godly tank saving proc of 20% dodge that was recently nerfed to 8%. But even if there was no proc, I'd still wear it just for the 57 Stamina.

2/22: Removing the stam bumped the DPS Onslaught off the list
3/19: Updated the armor values, fixed some errata, changed meta to Eternal

Last edited by Kazeyonoma; 09-29-2008 at 09:00 AM.
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  #2  
Old 08-05-2007, 06:04 PM
Berginyon's Avatar
Community Author
 
Join Date: Jul 2007
Posts: 101
Intro continued and Gems

GEMS

The tankpoints generated here are for relative comparison between stones. I'll list them all here in case there is an attractive color bonus. 90% of your gem slots should be Solid Star of Elune (if you are pre-BT) regardless of socket color, and all socketted items assume they are filled with Solid Star of Elune.

If you have dungeon blues and/or half Kara gear, 12 Stamina will give you more tankpoints than 8 Dodge. The current baseline is full Kara gear so Tankpoints on +8 dodge is greater than on the stamina. DO NOT sacrifice your Effective Health for avoidance! Gemming for stamina is a critical part of progression gearing.

If you are a JC, it would be worth socketing the new 18 Stamina, 12 Defense and 24 AP gems (in an aggro item) since they just give such a nice stat benefit.

Top gems per socket type/color:

Meta


[item]Eternal Earthstorm Diamond[/item] (12Def, 10%Block) TP:2423 *best crafted meta*

This is now the one and only tanking meta gem. On my baseline gear the +10% to block value gives 1428 TP, but on my current gearset of T5/BT gear it gives 2088. YES, finally an item that scales with the quality of your gear! +10% Block Value increases both mitigation and aggro, and I assume this will stack with Shield Mastery multicatively for a total 43% bonus.



[item]Powerful Earthstorm Diamond[/item] (18 STA) TP:1028
The World of Warcraft Armory (crafted)
* bonus: 5% stun resist

[item]Tenacious Earthstorm Diamond[/item] (12 DEF) TP:995
The World of Warcraft Armory (crafted)
* bonus: health on hit



Red

[item]Subtle Crimson Spinel[/item] (red, +10 dodge) TP:860
The World of Warcraft Armory (crafted)

[item]Regal Tanzanite[/item] (purple, +5 dodge, +6 STA) TP:754
The World of Warcraft Armory (Heroic Shadow Labs - Murmur)

[item]Stalwart Fire Opal[/item] (orange +5 DEF, +4 dodge) TP:740
The World of Warcraft Armory (Heroic Sethekk Halls - Talon King Ikiss)

[item]Flashing Crimson Spinel[/item] (red, +10 parry) TP:687
The World of Warcraft Armory (crafted)

[item]Subtle Living Ruby[/item] (red, +8 dodge) TP:687 *best crafted red*
The World of Warcraft Armory (crafted)

[item]Shifting Shadowsong Amethyst[/item] (purple, +5 AGI, +7 STA) TP:682
The World of Warcraft Armory (crafted)

[item]Defender's Tanzanite[/item] (purple, +5 parry, +6 STA) TP:668
The World of Warcraft Armory (Heroic Mechanar - Pathaleon)

[item]Glistening Fire Opal[/item] (orange, +5DEF, +4 AGI) TP:639
The World of Warcraft Armory

[item]Shifting Nightseye[/item] (purple, +4 AGI, +6 STA) TP:567
The World of Warcraft Armory (crafted)

[item]Flashing Living Ruby[/item] (red, +8 parry) TP:548
The World of Warcraft Armory (crafted)



Yellow

[item]Facet of Eternity[/item] (yellow +12 Defense) TP:995
The World of Warcraft Armory (Jewelcrafter only)

[item]Thick Lionseye[/item] (yellow +10 Defense) TP:794
The World of Warcraft Armory (crafted)

[item]Enduring Seaspray Emerald[/item] (green, +5 DEF, +7 STA) TP:776
The World of Warcraft Armory (crafted)

[item]Stalwart Fire Opal[/item] (orange +5 DEF, +4 dodge) TP:740
The World of Warcraft Armory (Heroic Sethekk Halls - Talon King Ikiss)

[item]Enduring Chrysoprase[/item] (green, +6 STA, +5 DEF) TP:721
The World of Warcraft Armory (Heroic Hillsbrad - Epoch Hunter)

[item]Glistening Fire Opal[/item] (orange, +5DEF, +4 AGI) TP:639
The World of Warcraft Armory

[item]Thick Dawnstone[/item] (yellow +8 Defense) TP:594 *best crafted yellow*
The World of Warcraft Armory (crafted)

[item]Enduring Talasite[/item] (green, +4 DEF, +6 STA) TP:523
The World of Warcraft Armory (crafted)

[item]Glimmering Fire Opal[/item] (orange, +4DEF, +5 parry) TP:541
The World of Warcraft Armory (Heroic Black Morass - Aeonus)





Blue
[item]Falling Star[/item] (blue, +18STA) TP:1028
The World of Warcraft Armory (Jewelcrafter only)

[item]Charmed Amani Jewel[/item] (blue, +15 STA) TP:811
The World of Warcraft Armory (Zul'Aman quest)

[item]Solid Empyrean Sapphire[/item] (blue, +15 STA) TP:811
The World of Warcraft Armory (crafted)

[item]Regal Tanzanite[/item] (purple, +5 dodge, +6 STA) TP:754
The World of Warcraft Armory (Heroic Shadow Labs - Murmur)

[item]Enduring Chrysoprase[/item] (green, +6 STA, +5 DEF) TP:721
The World of Warcraft Armory (Heroic Hillsbrad - Epoch Hunter)

[item]Defender's Tanzanite[/item] (purple, +5 parry, +6 STA) TP:668
The World of Warcraft Armory (Heroic Mechanar - Pathaleon)

[item]Solid Star of Elune[/item] (blue, +12 STA) TP:649 *best crafted blue*
The World of Warcraft Armory (crafted)

[item]Shifting Nightseye[/item] (purple, +4 AGI, +6 STA) TP:567
The World of Warcraft Armory (crafted)

[item]Enduring Talasite[/item] (green, +4 DEF, +6 STA) TP:523
The World of Warcraft Armory (crafted)
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Berg's Tank Gear Rankings
http://www.tankspot.com/forums/theor...-rankings.html

Last edited by Kazeyonoma; 10-11-2008 at 12:50 AM.
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Old 08-05-2007, 06:05 PM
Berginyon's Avatar
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Posts: 101
Weapons

Typically tanks favor fast high DPS weapons. When you are tanking in a raid instance, you will usually generate rage faster than you can spend it using the global 1.5 sec cooldown. If rage builds up to 100 it means opportunities to generate aggro is being lost because the rage cannot be spent fast enough. Heroic Strike can be used outside of the global cooldown and it will occur on your next melee attack, so a 2.0 speed weapon can Heroic Strike every 2 seconds. Heroic Strike lets a tank dump excess rage and gives 220 bonus threat and 176 bonus damage. Therefore, in an infinite rage situation, weapon speed allows the Heroic Strike bonus to occur more often and provides for a significant threat per second bonus.

2.6 speed weapon = 152.3 threat/sec bonus from Heroic Strike spamming
2.4 = 165
2.2 = 180
2.0 = 198
1.8 = 220
1.7 = 232.9
1.6 = 247.5
1.5 = 267
1.4 = 282.9
1.3 = 304.6

So the difference between a 2.6 speed weapon and a 1.4 speed weapon is 130.6 threat/sec, and that is a substantial amount. Have a priest friend watch your rage bar during a boss fight and if he sees it stay full frequently and assuming you are not playing badly, then it means you need a faster weapon. Personally, I won't take a weapon above 1.8 speed.

Aside from speed, choosing a tanking weapons can be a rather complicated process. First of all you will likely carry a mitigation weapon and an aggro weapon. In 90% of the fights, you should be using an aggro weapon. What determines a good aggro weapon actually depends on your spec and playstyle. If you are a Devastate protection warrior, you shouldn't use daggers. Instant attacks were normalized with attack power in the 1.8 patch, and a dagger has a harsher normalization factor. The 2.3 patch introduced a 9 rage Devastate that also stacks a sunder making it too good to pass up so an Impale Dagger build is viable, but less attractive. If you are spec'd with Improved Heroic Strike and can do it for 9 rage, weapon speed becomes the most important stat above all others, because Heroic Strike becomes more rage efficient than Sunder Armor and you will do it continuously during the fight. Devastate will do slightly more damage with a slower weapon, but the benefit to Heroic Strike far outweighs the normalized loss to Devastate.



Mitigation weapons

A mitigation weapon should give you some bonus tankpoints, but it should not nerf your aggro generation. People tend to be over-concerned with mitigation stats on tank weapons. [item]Spineshatter[/item] has lots of tank stats but was an AWFUL tanking weapon. A 2.6 speed weapon back in the lvl 60 days had no purpose being in a tank's hands. Your mitigation weapon will be used in fights such as High King Maulgar. Since you get such a head start on him, no one is going to pull aggro, so putting max tank points on improves your survivability.

Entry level raiding: Grom'tor's charge is a weapon that everyone should start out with. Sun Eater is easily attainable after that with enough Heroic Mech runs, and will be the top mitigation weapon until Black Temple. Any of the fast weapons with +hit could easily be an all-purpose weapon, and King's Defender is the best mitigation+aggro weapon and I doubt you will have much use for Sun Eater after you pull it from Kara. Blade of the Unrequited is a dagger but with 3 stamina gems it would give 46STA which is crazy for a weapon slot. If no rogues need it, take it.

Tier 5 raiding: Your only upgrade is Mallet of the Tides. You gain some dps and trade weapon skill for +hit (which is a good trade).

Tier 6 raiding: The top mitigation weapon is a sword out of Hyjal, but I would favor the Brutalizer's weapon skill over the added mitigation stats since I am non-human. Brutalizer is not an upgrade for a human tank over the Mallet do to the loss of the racial.


Patch 2.3 comments: Mallet of the Tides and the BT weapons are still superior to all the new weapons. The new cleaver gives both a tanking bonus and an aggro bonus over King's Defender.



1. [item]The Unbreakable Will[/item] 100.3dps 1.6 Sword 33STA TP:4686
The World of Warcraft Armory (Anetheron - Hyjal)

2. [item]The Sun Eater[/item] 83.4dps 1.6 Sword 22STA TP:3995
The World of Warcraft Armory (Heroic Mechanar - Pathaleon the Calculator)

3. [item]Cleaver of the Unforgiving[/item] 98.3dps, 1.7 axe 31STA +0.8%hit TP:3690(3031 base)
The World of Warcraft Armory (Zul'Aman - Zul'jin)
* 1 gem slot

4. [item]Umbral Shiv[/item] 95.6dps, 1.8 dagger 30STA +0.8%hit TP:3644(2346 base)
The World of Warcraft Armory (Zul'Aman - timed event)
* 2 gem slots (NOTE this is a Dagger)

5. [item]The Brutalizer[/item] 100.3dps 1.6 Axe 33STA TP:3548
The World of Warcraft Armory (Supremus - Black Temple)

6. [item]King's Defender[/item] 87.5dps 1.6 Sword 28STA +1.1%hit TP:3352
The World of Warcraft Armory (Karazhan - Chess Event)

7. [item]Grom'tor's Charge[/item] 67.2dps 1.6 Axe 30STA TP:3020
The World of Warcraft Armory (Shadowmoon quest)

8. [item]Messenger of Fate[/item] 100.4dps 1.4 Dagger 31STA TP:2996
The World of Warcraft Armory (Gurtogg Bloodboil - Black Temple)
* (NOTE this is a Dagger)

9. [item]Mallet of the Tides[/item] 33STA 96.8dps 1.7 Mace TP:2957
The World of Warcraft Armory (SSC - The Lurker Below)

10. [item]Heartrazor[/item] 30STA 96.4dps 1.8 Dagger TP:2813
The World of Warcraft Armory (Eye- Solarian)
* proc (NOTE this is a Dagger)

11. [item]Blazefury[/item] 97.5dps 1.6 Sword 28STA +1.1%hit TP:2655
The World of Warcraft Armory (crafted master swordsmith)

12. [item]Blade of the Unrequited[/item] 87.5dps 1.6 Dagger 13STA+ *top stamina* TP:2635(688 base)
The World of Warcraft Armory (Karazhan - opera Romeo)
* 3 gem slots (NOTE this is a Dagger)

13. [item]Retainer's Blade[/item] 81.0dps 1.5 Dagger 21STA TP:2458
The World of Warcraft Armory (Scryers Exaulted)
* (NOTE this is a Dagger)

14. [item]Blazeguard[/item] 91.2dps 1.6 Sword 25STA +1.1%hit TP:2375
The World of Warcraft Armory (crafted master swordsmith)


[item]Inuuro's Blade[/item] 71.8dps, 1.4 Axe, (21STA, 11Expertise, 8Hit, 13Def) TP:2320
(Shattered Sun - Revered)


15. [item]Warp-Storm Warblade[/item] 71.8dps 1.7 Sword 21STA +1.0%hit TP:2313
The World of Warcraft Armory (Heroic Mana Tombs - Nexus-Prince Shaffar)

15. [item]Fireguard[/item] 84.4dps 1.6 Sword 23STA +1.0%hit TP:2209
The World of Warcraft Armory (crafted master swordsmith)

16. [item]Truncheon of Five Hells[/item] 71.7dps 1.8 Mace 19STA +0.9%hit TP:2206
The World of Warcraft Armory (Heroic Ramparts - Omar)

17. [item]Warbringer[/item]/[item]Honor's Call[/item] 81.1dps 1.8 Axe/Sword 13STA +0.5%hit TP:2024
The World of Warcraft Armory (Honor's Hold Exaulted)


[item]Dragonscale-Encrusted Longblade[/item] 108dps, 1.5 Sword, (36STA, 25Expertise, 25Haste) TP:2010
(Sunwell Plateau - Kalecgos)












Aggro weapons

For these weapons you can ignore mitigation stats and just go for aggro stats, the most important being speed+dps. I will list daggers separately for those without Devastate.

Tankpoints is an great objective tool for analyzing tanking stats, but there really isn't one for aggro/dps. Attack power/Strength can be converted to DPS in a straight formula, but hit/crit depends on all your other stats. Any of the above mitigation weapons that have +hit on them are suitable all-purpose weapons.

Entry level: Most options depend on a non-devastate build w/ a Dagger, or having a profession such as Blacksmithing. Go for speed and DPS.

Tier 5 comments: SSC and the Eye have weapons with +expertise on them, the top tanking aggro stat.

Tier 6 comments: I would fight the rogues for Blade of Savagery. A 100dps 1.4 speed sword with 1% hit on it makes it the top aggro weapon, but all those rogues and fury warriors are going to want it for their offhand.


Patch 2.3 comments: Mallet of the Tides and the BT weapons are still superior to all the new weapons. But they do offer a nice aggro bonus over King's Defender.



1.4 speed

[item]Blade of Savagery[/item] 100.4dps 1.4 Sword 19STA +1.0%hit TP:1058
The World of Warcraft Armory (Mother Shahraz - Black Temple)

[item]Latro's Shifting Sword[/item] 71.8dps 1.4 Sword TP:866
The World of Warcraft Armory (Black Morass - Aeonus)



1.5 speed


[item]Dragonscale-Encrusted Longblade[/item] 108dps, 1.5 Sword, (36STA, 25Expertise, 25Haste) TP:2010
(Sunwell Plateau - Kalecgos)


[item]Swiftsteel Bludgeon[/item] 100.3dps 1.5 Mace +1.2%hit TP:0
The World of Warcraft Armory (Black Temple trash)
* 27 haste rating

[item]Akil'zon's Talonblade[/item] 95.7dps, 1.5 sword 25STA TP:1375
The World of Warcraft Armory (Zul'Aman - Akil'zon)


[item]Quickening Blade of the Prince[/item] 92dps, 1.5 sword, (27STA, 38AP, 126ArmorPen) TP:1481
(Heroic Magister's Terrace - Kael'thas)


[item]Blackout Truncheon[/item] 69.7dps 1.5 Mace 0STA+ TP: 1298(0 base)
The World of Warcraft Armory (Shadow Labs - Grandmaster Vorpil)
* 2 gem slots, haste proc



1.6 speed

[item]The Brutalizer[/item] 100.3dps 1.6 Axe 33STA TP:3548
The World of Warcraft Armory (Supremus - Black Temple)

[item]The Unbreakable Will[/item] 100.3dps 1.6 Sword 33STA TP:4686
The World of Warcraft Armory (Anetheron - Hyjal)

[item]Blazefury[/item] 97.5dps 1.6 Sword 28STA +1.1%hit TP:2655
The World of Warcraft Armory (crafted master swordsmith)

[item]Blazeguard[/item] 91.2dps 1.6 Sword 25STA +1.1%hit TP:2375
The World of Warcraft Armory (crafted master swordsmith)

[item]King's Defender[/item] 87.5dps 1.6 Sword 28STA +1.1%hit TP:3352
The World of Warcraft Armory (Karazhan - Chess Event)

[item]Fireguard[/item] 84.4dps 1.6 Sword 23STA +1.0%hit TP:2209
The World of Warcraft Armory (crafted master swordsmith)



1.7 speed


[item]Cleaver of the Unforgiving[/item] 98.3dps, 1.7 axe 31STA +0.8%hit TP:3690(3031 base)
The World of Warcraft Armory (Zul'Aman - Zul'jin)
* 1 gem slot

[item]Mallet of the Tides[/item] 33STA 96.8dps 1.7 Mace TP:2957
The World of Warcraft Armory (SSC - The Lurker Below)

[item]Warp-Storm Warblade[/item] 71.8dps 1.7 Sword 21STA +1.0%hit TP:2313
The World of Warcraft Armory (Heroic Mana Tombs - Nexus-Prince Shaffar)

[item]Bogreaver[/item] 71.8dps 1.7 Axe 15STA TP:793
The World of Warcraft Armory (Heroic Underbog - Swamplord Musel'ek)




1.8 speed

[item]Grand Marshal's Bonecracker[/item] 71.7dps 1.8 Mace 18STA TP:952
The World of Warcraft Armory (22500 Honor, 20 Eye Marks)

[item]Grand Marshal's Hacker[/item] 71.7dps 1.8 Axe 18STA TP:952
The World of Warcraft Armory (22500 Honor, 20 Eye Marks)

[item]Grand Marshal's Quickblade[/item] 71.7dps 1.8 Sword 18STA TP:952
The World of Warcraft Armory (22500 Honor, 20 Eye Marks)

[item]Truncheon of Five Hells[/item] 71.7dps 1.8 Mace 19STA +0.9%hit TP:2206
The World of Warcraft Armory (Heroic Ramparts - Omar)
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  #4  
Old 08-05-2007, 06:06 PM
Berginyon's Avatar
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Weapons continued

Daggers (Weapons Continued)

Rogue weapons always have aggro stats on them. When I was a non-Devastate warrior, I had Dirge crafted as soon as I could (the other tank weapons haven't dropped for me yet so it turned out to be a great investment). I can frequently hold 1k threat/sec on Gruul trash with Dirge (Gruul trash hits hard and provides infinite rage, but doesn't do glancing blows). I wont rank these daggers, but I'd like to point out a couple: Dirge its crafted, has high dps and 1.4 speed. And Warp Splinter's Thorn which has an ideal set of tank aggro stats, 71.5dps and 1.3 speed, fastest weapon in the game. I would use one of the 1.6 speed mitigation swords above before I'd use a 1.8 speed dagger, but I listed them here anyway.

Entry level raiding: Have Dirge crafted, or get Warp Splinter's Thorn.

Tier 5 raiding: I don't like anything at this level, let the rogues have them. You will probably have a Devastate/Improved Defensive Stance/Vitality build for SSC and will be using either King's Defender or Mallet of the Tides.

Tier 6 raiding: Messenger of Fate is a great weapon even has a healthy share of mitigation stats, but I would prefer Blade of Savagery.


1.3 speed


[item]Edge of Oppression[/item] 87.3dps 1.3 Dagger (25STA 17Haste, 36AP) TP:1375
(Heroic Magister's Terrace - ???)


[item]Warp Splinter's Thorn[/item] 71.5dps 1.3 Dagger 13STA +1.0%hit TP:1620 *fastest mainhand weapon*
The World of Warcraft Armory (Botanica - Warp Splinter)



1.4 speed

[item]Messenger of Fate[/item] 100.4dps 1.4 Dagger 31STA TP:2996
The World of Warcraft Armory (Gurtogg Bloodboil - Black Temple)

[item]Feltooth Eviscerator[/item] 85.4dps 1.4 Dagger TP:0
The World of Warcraft Armory (Heroic Ramparts - Vazruden's chest)

[item]Dirge[/item] 83.2dps 1.4 Dagger TP:0
The World of Warcraft Armory (crafted)

[item]Timeslicer[/item] 71.8dps 1.4 Dagger 13STA TP:688
The World of Warcraft Armory (Heroic Old Hillsbrad - Epoch Hunter)

[item]Twinblade of Mastery[/item] 71.8dps 1.4 Dagger 12STA TP:635
The World of Warcraft Armory (Heroic Mana Tombs - Pandemonius)

[item]Grand Marshal's Shiv[/item] 71.8dps 1.4 Dagger 18STA TP:952
The World of Warcraft Armory (22500 Honor, 20 Eye Marks)



1.5 speed

[item]Tracker's Blade[/item] 100.3dps 1.5 Dagger +1.3%hit TP:0
The World of Warcraft Armory (Rage Winterchill - Hyjal)

[item]Prowler's Strikeblade[/item] 95.7dps, 1.5 dagger 30STA TP:1640
The World of Warcraft Armory (Zul'Aman - Hex Lord Malacrass)

[item]Retainer's Blade[/item] 81.0dps 1.5 Dagger 21STA TP:2458
The World of Warcraft Armory (Scryers Exaulted)



1.6 speed

[item]Blade of the Unrequited[/item] 87.5dps 1.6 Dagger 13STA+ TP:2635(688 base) *top stamina*
The World of Warcraft Armory (Karazhan - opera Romeo)
* 3 gem slots

[item]Guile of Khoraazi[/item] 81.2dps 1.6 Dagger TP:1100
The World of Warcraft Armory (Consortium Exaulted)



1.8 speed

[item]Boundless Agony[/item] 100.3dps 1.8 Dagger TP:0
The World of Warcraft Armory (Azgalor - Hyjal)

[item]Fang of Vashj[/item] 19STA 100.3dps 1.8 speed TP:1058
The World of Warcraft Armory (SSC - Lady Vashj)

[item]Merciless Gladiator's Shanker[/item] 97.5dps 1.8 Dagger 27STA +0.6%hit TP:1481
The World of Warcraft Armory (Arena)

[item]Umbral Shiv[/item] 95.6dps, 1.8 dagger 30STA+ +0.8%hit TP:3644(2346 base)
The World of Warcraft Armory (Zul'Aman - timed event)
* 2 gem slots

[item]Dagger of Bad Mojo[/item] 95.6dps, 1.8 dagger TP:1217
The World of Warcraft Armory (Zul'Aman - Hex Lord Malacrass)

[item]Gladiator's Shanker[/item] 91.1dps 1.8 Dagger 21STA +0.5%hit TP:1164
The World of Warcraft Armory (Arena)

[item]Malchazeen[/item] 91.9dps 1.8 Dagger 16STA +1.0%hit TP:846
The World of Warcraft Armory (Karazhan - Prince)

[item]Emerald Ripper[/item] 87.5dps 1.8 Dagger 18STA TP:2065
The World of Warcraft Armory (Karazhan - Moroes)

[item]Terror Flame Dagger[/item] 71.7dps 1.8 Dagger 15STA +0.9%hit TP:793
The World of Warcraft Armory (Heroic Ramparts - Omar)

[item]Grand Marshal's Shanker[/item] 71.7dps 1.8 Dagger 18STA TP:952
The World of Warcraft Armory (22500 Honor, 20 Eye Marks)




Items worth noting:

[item]Riftmaker[/item] 81.4dps 1.8 Dagger TP:0
The World of Warcraft Armory (Keepers of Time Exaulted)
* proc does not stack with Thunderclap

[item]The Night Blade[/item] 81.4dps 1.8 Dagger TP:0
The World of Warcraft Armory (BOE epic)
* awesome proc was nerfed to useless



Weapon enchants

Crusader was the default tanking enchant in the lvl 60 days, but there really isn't a dominant one at lvl 70. Mongoose is probably the current favorite, it procs often and its proc increases both aggro and avoidance. Battlemaster doesn't proc enough and the healing it does in insignificant in both generating aggro and healing your party. Since tanks favor fast weapons, Major Striking adds 5 dps to a 1.4 speed weapon and that is significant.


[item]Formula: Enchant Weapon - Greater Agility[/item] (+20AGI) TP:1221
Thottbot World of Warcraft: Formula: Enchant Weapon - Greater Agility

[item]Formula: Enchant Weapon - Agility[/item] (+15AGI) TP:913
The World of Warcraft Armory

[item]Formula: Enchant Weapon - Mongoose[/item] 120AGI when proc'd TP:7818
Enchant Weapon - Mongoose - Spells - World of Warcraft

[item]Formula: Enchant Weapon - Potency[/item] (+20STR) TP:27
Enchant Weapon - Potency - Spells - World of Warcraft

[item]Formula: Enchant Weapon - Battlemaster[/item] (healing proc) TP:0
Enchant Weapon - Battlemaster - Spells - World of Warcraft

[item]Formula: Enchant Weapon - Major Striking[/item] (+7 dmg) TP:0 * new in 2.1*
Enchant Weapon - Major Striking - Spells - World of Warcraft


[item]Enchant Weapon - Deathfrost[/item]
* proc for 150 Frost damage and 15% slow

If this stacks with improved Thunderclap this will be a must have for raiding, but the main tank is not necessarily the best person to have this enchant. I'm guessing this will become the must have for offtanks and hopefully it is a high enough proc rate to where we can convince the DPS warriors and rogues to put it on a weapon.
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Last edited by Kazeyonoma; 09-29-2008 at 09:02 AM.
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  #5  
Old 08-05-2007, 06:06 PM
Berginyon's Avatar
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Posts: 101
Shields

Shields

Entry-level raiding: If you have a dungeon blue shield, spending your arena points on the gladiator shield gives you a 6-8k tank point upgrade and 6-8k is probably more stats than you get from both of your rings. Getting an epic shield is probably one of the biggest upgrades you can do, and if you get the Merciless shield, you won't be trading it out for months.

Tier 5 raiding: Resilience gives 0 points, but it still reduces your defense cap to let you put more aggro or resistance gear on. If you have the Gladiator Shield Wall, your defense cap is 472 instead of 490 to be uncrittable (471 for Merciless), and that is a nice bonus when trying to stack resistance gear for Hydross and still trying to be uncritable.

Tier 6 raiding: The upgrade path is pretty linear, Illidan has the best one to help you farm him for the rest of the guild.


Patch 2.3: The new Shield Wall has an 1875 personal rating required to buy it. I guess I can't get it by loosing 10 matches anymore. The Bulwark is a nice upgrade over Gruul's shield / Merciless shield and has 46 more +Block to make up for the aggro loss in hit.




[item]Sword Breaker's Bulwark[/item] (6336Armor, 221Block, 49STA, 20Def, 16BlockRating) TP:39339(38690 base)
(Sunwell Plateau - Felmyst)
* 1 gem slot


1. [item]Bulwark of Azzinoth[/item] 60STA TP:37900 *top stamina*
The World of Warcraft Armory (Illidan Stormrage - Black Temple)

2. [item]Kaz'rogal's Hardened Heart[/item] 43STA+ +1.3%hit TP:34815 base
The World of Warcraft Armory (Kaz'rogal - Hyjal)
* 1 gem slot

3. [item]Vengeful Gladiator's Shield Wall[/item] TP:34071
Vengeful Gladiator's Shield Wall - Items - World of Warcraft Arena

4. [item]Bulwark of the Amani Empire[/item] 42STA+ TP:33176(32527 base)
The World of Warcraft Armory (Zul'Aman - Jan'alai)
* 1 gem slot

5. [item]Merciless Gladiator's Shield Wall[/item] 48STA TP:31702
The World of Warcraft Armory (Arena)

6. [item]Aldori Legacy Defender[/item] 39STA+ TP:31374(30624 base)
The World of Warcraft Armory (Gruul)
* 1 gem slot

7. [item]Shield of Impenetrable Darkness[/item] 33STA TP:29562
The World of Warcraft Armory (Karazhan - Nightbane)


[item]Dawnforged Defender[/item] 4872Armor, 155Block, 31STA, 18Dodge, 13Hit TP:29411
(Shattered Sun - Exaulted)


8. [item]Gladiator's Shield Wall[/item] 45STA TP:29046
The World of Warcraft Armory (Arena)

9. [item]Azure-Shield of Coldarra[/item] 31STA TP:28502
The World of Warcraft Armory (33 Heroic badges)

10. [item]Crest of the Sha'tar[/item] 19STA+ TP:27509(25955 base)
The World of Warcraft Armory (Sha'tar Exaulted)
* 2 gem slots

11. [item]The Fel Barrier[/item] 30STA TP:25793
The World of Warcraft Armory (Heroic Mana Tombs - Shaffar)

12. [item]Ogri'la Aegis[/item] 18STA+ TP:24979(23681 base)
The World of Warcraft Armory (Ogri'la Revered)
* 2 gem slots

13. [item]Aegis of the Sunbird[/item] 27STA TP:24108
The World of Warcraft Armory (Botanica - High Botanist Freywinn)

14. [item]Platinum Shield of the Valorous[/item] 33STA TP:23550
The World of Warcraft Armory (Shadow Labs - Ambassador Hellmaw)

15. [item]Netherwing Protector's Shield[/item] 22STA TP:23344
The World of Warcraft Armory (Shadowmoon quest)

16. [item]The Face of Death[/item] 21STA TP:22968 *lvl 60 epic*
The World of Warcraft Armory (Naxx - Sapphiron)

17. [item]Grand Marshal's Barricade[/item] 36STA TP:22441
The World of Warcraft Armory (22500 Honor, 20 Eye Marks)

18. [item]Blood Knight Defender[/item] 26STA TP:22040
The World of Warcraft Armory (Heroic Ramparts - Watchkeeper Gargolmar)

19. [item]Shield of the Void[/item] 24STA TP:21076
The World of Warcraft Armory (Mana Tombs - Pandemonius)





Shield Enchants

Major Stamina is the only way to go for the shield you use for progression raiding

[item]Formula: Enchant Shield - Major Stamina[/item] 18STA TP:1028
Enchant Shield - Major Stamina - Spells - World of Warcraft

[item]Formula: Enchant Shield - Tough Shield[/item] 18 +Block TP:196
Enchant Shield - Tough Shield - Spells - World of Warcraft

[item]Formula: Enchant Shield - Lesser Block[/item] 10 block rating TP:109
Enchant Shield - Lesser Block - Spells - World of Warcraft

[item]Formula: Enchant Shield - Lesser Protection[/item] 30 armor TP:110
Enchant Shield - Lesser Protection - Spells - World of Warcraft
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  #6  
Old 08-05-2007, 06:07 PM
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Posts: 101
Ranged Weapons

Ranged Weapons

Ranged weapons don't have a ton of tanking stats. A better use for this slot is to put some +hit from the aggro weapon list.

Entry level raiding: Finding a Green lvl 70 weapon of the Monkey on the AH is still the easiest way to get some tanking stats here until you have the mats to get the engineering weapon crafted.

Tier 5 raiding: Stick with the engineering weapon, it will last you a while.

Tier 6 raiding: Rifle of the Stoic Guardian will go to a tank and is a respectable upgrade, but Gyro-balanced Khorium Destroyer still has top stamina, 41 with a Black Temple gem and you shouldn't get rid of it.

Patch 2.3: Spinesever is a new BOE epic. If you see it for under 1k, I'd buy it. It has alot of TP and has some of the best aggro stats of all the ranged weapons, not to mention you don't have to carry ammo. Its an all purpose wear in all encounters, but still keep the engineering rifle around as a stamina piece for EH fights. (Edit NERFED, no longer all that)



1. [item]Rifle of the Stoic Guardian[/item] 31STA TP:3491
The World of Warcraft Armory (Teron Gorefiend - Black Temple)

2. [item]Legionkiller[/item] 30STA TP:2988
The World of Warcraft Armory (Supremus - Black Temple)

3. [item]Barrel-Blade Longrifle[/item] 0STA+ TP:2240(942 base)
The World of Warcraft Armory (Doomwalker)
* 2 gem slots

4. [item]Gyro-balanced Khorium Destroyer[/item] 26STA+ TP:2209(1560 base) *top stamina*
The World of Warcraft Armory (crafted)
* 1 gem slots

5. [item]The Boomstick[/item] 21STA TP:2159
The World of Warcraft Armory (Heroic Sethekk Halls - Anzu)

6. [item]Big-Boar Battle Rifle[/item] of the Monkey (+11 Agility, +18 Stamina) TP:1676
The World of Warcraft Armory
* also Rampant Crossbow & Windspear Longbow have equal stats

7. [item]Crystalline Crossbow[/item] 16STA +0.7%hit TP:1627
The World of Warcraft Armory (Ogri'la Exaulted)

8. [item]Bristleblitz Striker[/item] 28STA TP:1614
The World of Warcraft Armory (Archimonde - Hyjal)

9. [item]Big-Boar Battle Rifle[/item] of the Champion (+9 Strength, +14 Stamina, +9 Defense Rating) TP:1608
The World of Warcraft Armory

10. [item]Big-Boar Battle Rifle[/item] of Stamina (+27 Stamina) TP:1560
The World of Warcraft Armory

11. [item]Spinesever[/item] 12STA +0.5%hit TP:1346
The World of Warcraft Armory (BOE Drop)

12. [item]Vengeful Gladiator's War Edge[/item] 24STA +0.7%hit TP:1345
The World of Warcraft Armory Arena

13. [item]Dragonbreath hand cannon[/item] 7STA TP:1258 *lvl 60 epic*
The World of Warcraft Armory (BWL - Ebonrock)

14. [item]Mandokir's Sting[/item] 8STA TP:1133 *lvl 60 epic*
The World of Warcraft Armory (ZG - Bloodlord)

15. [item]Arcanite Steam-Pistol[/item] 0STA +1.1%hit TP:1120
The World of Warcraft Armory (Eye - Al'ar)

16. [item]Starbolt Longbow[/item] 19STA TP:1076
The World of Warcraft Armory (Heroic Mana Tombs - Pandemonius)

17. [item]Mark V's Throwing Star[/item]/[item]Alley's Recurve[/item] 10STA TP:1004
The World of Warcraft Armory (Nagrand quest)


[item]Nightstrike[/item] (16STA, 10hit, 10Expertise) TP:920
(Normal Magister's Terrace - ???)


18. [item]Melmorta's Twilight Longbow[/item] 15STA TP:861
The World of Warcraft Armory (Black Morass - Chrono Lord Deja)

19. [item]Nethershrike[/item] 15STA TP:861
The World of Warcraft Armory (Mechanar - Nethermancer Sepethrea)

20. [item]Consortium blaster[/item] 15STA TP:861
The World of Warcraft Armory (Netherstorm Revered)

21. [item]Outrider's bow[/item]/[item]Silithid Husked launcher[/item] TP:827
The World of Warcraft Armory (7500 Honor, 30 warsong marks)

22. [item]Recoilless Rocket Ripper X-54[/item] 13STA TP:753
The World of Warcraft Armory (Steamvault - Mekgineer Steamrigger)

23. [item]Ethereal Warp-Bow[/item] 13STA TP:753
The World of Warcraft Armory (Mana Tombs - Nexus-Prince Shaffar)







Aggro

Steelhawk has some nice stats and it should be easily attainable after the hunters get their epic weapons. Go for +hit. The new BOE epic drop was nerfed to crap. I almost bought it, luckily I held back.




[item]Crystalline Crossbow[/item] 16STA +0.7%hit TP:1627
The World of Warcraft Armory (Ogri'la Exaulted)

[item]Spinesever[/item] 12STA +0.5%hit TP:1346
The World of Warcraft Armory (BOE Drop)

[item]Arcanite Steam-Pistol[/item] 0STA +1.1%hit TP:1120
The World of Warcraft Armory (Eye - Al'ar)


[item]Nightstrike[/item] (16STA, 10hit, 10Expertise) TP:920
(Normal Magister's Terrace - ???)


[item]Adamantine Repeater[/item] 0STA +0.6%hit TP:882
The World of Warcraft Armory (Heroic Blood Furnace - Keli'dan the Breaker)

[item]Ornate Khorium Rifle[/item] 0STA +0.8%hit TP:823
The World of Warcraft Armory (crafted)

[item]Veteran's Musket[/item] 0STA +0.7%hit TP:704
The World of Warcraft Armory (Honor Hold - Exaulted) or horde equivalent

[item]Serpentshrine Shuriken[/item] 12STA +0.7%hit TP:699
The World of Warcraft Armory (SSC - trash)

[item]Skyfire Hawk-Bow[/item] TP:0 +0.9%hit
The World of Warcraft Armory (Shattered Halls - Warbringer O'mrogg)

[item]Steelhawk Crossbow[/item] 0STA +1.0%hit TP:0
The World of Warcraft Armory (Karazhan - Attumen)
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Last edited by Kazeyonoma; 09-29-2008 at 09:02 AM.
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  #7  
Old 08-05-2007, 06:08 PM
Berginyon's Avatar
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Join Date: Jul 2007
Posts: 101
Bracers

Bracers


Entry-level raiding: Stick a +hit gem on the Attumen bracers for the set bonus and you have good all purpose tank/aggro bracers or stam for the best possible for tanking until the Eye. Craft the Green Fortress bracers if you have the cash, they are excellent and will hold you over until Attument drops his bracers.

Tier 5 raiding: The Void Reaver bracers are a huge upgrade over Attunmen's bracers, tons of extra avoidance.

Tier 6 raiding: Eternium Shell are the ultimate bracers. Top effective health and loads of avoidance. If only they had Block value.

Patch 2.3: Bracers of the Ancient Phalanx are an easy to obtain item that give 5.6 Expertise points for massive aggro and mob parry reduction. A must have for even the T6 tanks.


[item]Onslaught Wristguards[/item] (841Armor, 49STA, 21Def, 22Parry, 24Dodge) TP:11842(11040 base)
(Sunwell Plateau - Kalecgos)
* 1 blue gem slot (+2 Dodge)


1. [item]Eternium Shell Bracers[/item] 52STA TP:9896 *top stamina*
The World of Warcraft Armory (High Warlord Naj'entus - Black Temple)

2. [item]Wristguards of Determination[/item] 37STA TP:8275
The World of Warcraft Armory (Eye - Void Reaver)

3. [item]The Seeker's Wristguards[/item] 43STA TP:7044
The World of Warcraft Armory (Shade of Akama - Black Temple)
* pally stats

4. [item]Vambraces of Courage[/item] 33STA+ TP:7035(6386 base)
The World of Warcraft Armory (Karazhan - Attumen)
* 1 gem slot

5. [item]Bracers of the Ancient Phalanx[/item] 45STA 22Expertise TP:6791
The World of Warcraft Armory (35 Badges)

6. [item]Bracers of the Green Fortress[/item] 39STA TP:6425
The World of Warcraft Armory (crafted)

7. [item]Amber Bands of the Aggressor[/item] 25STA TP:5855
The World of Warcraft Armory (Heroic Steamvault - Warlord Kalithresh)

8. [item]Vambraces of Daring[/item] 26STA TP:4861
The World of Warcraft Armory (Heroic Ramparts - Vazruden's chest)

9. [item]Veteran's Plate Bracers[/item] 30STA+ TP:4678(4029 base)
The World of Warcraft Armory (11794 Honor, 20 WSG)
* 1 gem slot

10. [item]Swiftsteel Bracers[/item] 32STA TP:4438
The World of Warcraft Armory (crafted - BOE Black Temple)
* 27 haste rating

11. [item]Sha'tari Wrought Armguards[/item] 18STA+ TP:4325(3676 base)
The World of Warcraft Armory (Shadow Labs quest)
* 1 gem slot

12. [item]Junior Technician 3rd Grade Bracers[/item] 24STA +0.7%hit TP:4284
The World of Warcraft Armory (Netherstorm quest)

13. [item]Furious Shackles[/item] 28STA+ TP:4226 base
The World of Warcraft Armory (Rage Winterchill - Hyjal)
* 1 gem slot

14. [item]Eternium Rage-Shackles[/item] TP:4195
The World of Warcraft Armory (35 Badges)

15. [item]Bands of Syth[/item] 18STA TP:3790
The World of Warcraft Armory (Heroic Sethekk Halls - Darkweaver Syth)

16. [item]Dreadnaught bracers[/item] 28STA TP:3773 *best lvl 60 epic*
The World of Warcraft Armory (Naxx - 3 bosses)











Bracer Enchants

12 Defense rating vs 12 Stamina. My baseline gear is to a point where avoidance gains alot of tankpoints and stamina has diminishing returns based off statistical simulations, but the simulations do not represent what is easiest to tank & heal through. For this enchant, I personally would choose stamina.

1. [item]Formula: Enchant Bracer - Major Defense[/item] (12 Def) TP:995
Enchant Bracer - Major Defense - Spells - World of Warcraft

2. [item]Formula: Enchant Bracer - Fortitude[/item] (12STA) TP:649
Enchant Bracer - Fortitude - Spells - World of Warcraft
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Last edited by Kazeyonoma; 09-29-2008 at 09:02 AM.
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  #8  
Old 08-05-2007, 06:09 PM
Berginyon's Avatar
Community Author
 
Join Date: Jul 2007
Posts: 101
Belts

Belt

Entry-level raiding: Moroes holds the best belt followed by the one from heroic slave pens. An easy pick up is the Sha'tari Vindicator belt from the Arcatraz quest chain, otherwise find a belt with 2 gem slots and load up on stamina to make an all purpose belt.

Tier 5 raiding: Girdle of the Invulnerable is a massive upgrade for a belt. More mitigation that Crimson Girdle and it has 2% more avoidance. The crafted pally tank belt is very respectable and if your blacksmith gets it, h