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Enchant Weapon - Blood Draining
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  #21  
Old 04-27-2009, 01:49 PM
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The majority of encounters in Ulduar have at least one target which can regularly drop a geared tank below 35%. That was my main motivation for choosing the enchant, at least for now.

(The second motivation being that we actually have the Blood Draining enchant)

how are you liking that enchant? i am disappointed with blade ward so far, havent done a full raid with WWS tho, recount can be misleading cause it only tracks the dmg from the proc, so its probably missing alot of times it simply falls off from no parries


doing mimiron this past weekend tho, i saw ardent defender saved me quite a bit, like 1-3 times per plasma blast... how helpful would this enchant be for for that? just save first one, but not stack enough to be useful for others right? oh well might try it soon, like i said

blade ward needs to be buffed or something
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  #22  
Old 04-28-2009, 06:05 AM
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After reading up on blade ward, which I admit was my favourite prior to reading about the rather disappointing implementation, I finally managed to get a hold of the only blood draining enchanter on my realm.

As last night's WWS recording at Kologarn indicates, I did not always get the full healing effect from it. Nevertheless, the speed at which the blood reserve buff stacks up alone makes this enchant feel more worthwhile to me. And I did get 22 heals out of it during all the boss attempts during that evening: Wow Web Stats

Thanks to everyone who provided information about both enchants.
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  #23  
Old 04-28-2009, 12:41 PM
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so is blood draining definitely worth getting?

I've been so unsure about these enchants. when i asked on the wow forums everyone assured me that blood draining wasn't worth it but people over here say different.
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  #24  
Old 04-28-2009, 12:44 PM
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Blood drain is worth it if your a mt.,,
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  #25  
Old 04-28-2009, 01:50 PM
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I chose blade ward over blood drain for a couple reasons. 1) while im geared for ulduar my guild isnt. so i spend most of my time in nax/os and my health rarely goes below 35%. 2) blood drain isnt available on my realm yet as far as i know and i only paid 500g for the blade ward mats which is chump change.
So i figure...for someone not into hard hitting ulduar bosses quite yet but is 213'd out...i'd go with blade ward.
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  #26  
Old 04-28-2009, 06:44 PM
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idk, i didnt like blade ward...

put on blood draining will try it in a raid enviroment tonight, first observations tho

it takes 10-13 seconds to apply a buff... and buff only stays up for 20seconds, so if theres kiting involved or a brief time in between pulls you will be losing your full stack VERY VERY OFTEN...

examples, p1 razorscale.... constructs for ignis... shockblast/wave w/e its called on mimiron, im thinking, would be nice to have full stacks up for plasma blast.,,


other thing i noticed and DID NOT like, was being below 35% hp, if you block/miss/dodge or fully block an incoming hit, it will not proc the heal for you, i find that to be not good..

oh well will see tonight, then decide if i go back to accuracy right after the raid..
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  #27  
Old 04-29-2009, 01:06 AM
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Just under 80,000 healing on me tonight, cleared through to Vezax. Had an extremely high uptime on the buff, though I think that's been covered already.

As someone said, it's like a smart healing pot. Very very very good enchant in my opinion.
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  #28  
Old 04-29-2009, 01:56 AM
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Is anyone else afraid that the enchant might end up being too good for Blizzards liking and getting nerfed, or removed like the proposed 75 stamina one?
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  #29  
Old 04-29-2009, 02:02 AM
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Is anyone else afraid that the enchant might end up being too good for Blizzards liking and getting nerfed, or removed like the proposed 75 stamina one?
No. The fact that it requires debate to even tell if it's worth it means I don't think they will - Titanguard required no debate.
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  #30  
Old 04-29-2009, 02:19 PM
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Just got it, it definitely has a 10 sec internal CD on stacking the buff, but it stacks very fast once the CD is expired.

So within 50-55 secs you should have a full 5 stack.
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  #31  
Old 04-29-2009, 02:32 PM
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the things i do NOT like about this enchant is, takes 10-13 seconds to add another stack to the buff... buff lasts 20 seconds, so if your having to kite, u risk losing a full stack and taking 40-50 seconds to get it back up... shockblast for mimiron,, u lose ur stack when its the most important, during plasma blasts.... buff will also most likely drop off between every trash pull....

idk, maybe if they upped the time on the buff, from 20 seconds, to 1 minute,,, or just made it a straight up buff that stays up, until its used... idk...
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  #32  
Old 04-29-2009, 03:28 PM
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the things i do NOT like about this enchant is, takes 10-13 seconds to add another stack to the buff... buff lasts 20 seconds, so if your having to kite, u risk losing a full stack and taking 40-50 seconds to get it back up... shockblast for mimiron,, u lose ur stack when its the most important, during plasma blasts.... buff will also most likely drop off between every trash pull....

idk, maybe if they upped the time on the buff, from 20 seconds, to 1 minute,,, or just made it a straight up buff that stays up, until its used... idk...
Shock Blast on Mimiron is only a 4 second cast IIRC, so I don't think that's a very good example.

The only time the stack should fall off is between phases on a fight like mimiron, otherwise it would work out just fine. Seems to be a great enchant if your often the MT on fights.
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  #33  
Old 04-29-2009, 03:31 PM
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Even if the proc falls off some time, name me another enchant that gives even close to the same level of survivability?
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  #34  
Old 04-29-2009, 03:36 PM
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Just under 80,000 healing on me tonight, cleared through to Vezax. Had an extremely high uptime on the buff, though I think that's been covered already.

As someone said, it's like a smart healing pot. Very very very good enchant in my opinion.

This pretty much says it all. If not for Stonesking Gargoyle or Sword Shattering this is the enchant I would use. Blade Warding is good but may not be there to save you when you actually need it. Blood Draining guarantees that you'll get a heal when it is absolutely required. Even though the heal may not be big it can still be enough to save you.
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  #35  
Old 04-30-2009, 09:05 AM
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This pretty much says it all. If not for Stonesking Gargoyle or Sword Shattering this is the enchant I would use. Blade Warding is good but may not be there to save you when you actually need it. Blood Draining guarantees that you'll get a heal when it is absolutely required. Even though the heal may not be big it can still be enough to save you.
Not to mention Blade Warding is useless against magic damage, and there's alot of that in Ulduar.
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  #36  
Old 05-01-2009, 03:51 PM
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I was high on this enchant at the beginning, until I looked a little deeper (for warriors atleast). Assuming a 40k-44k HP tank, the 35% threshold would mean the tank is at or below 14k-15.4k hp. With a max stack of Blood Reserve (and assuming a 5 stack will generally heal for 2k), this means the tank effective has a HP pool of 16k-17.4k. This means that if the boss/mob being tanked hits for greater than this, the enchant will not help you one bit unless you also rely on a pw:s, pom, etc at this exact time.

I've got logs this week of Blood Draining in action on a 10minute Auriaya kill (we killed the Feral Defender 9 times for an achievement), where it procs many times. This showcases an encounter where the enchant shines (the boss hits for around 16k average according to wws). But if a mob were to hit for say 20k, this enchant would do almost nothing for you without outside help. 35% of 44k is 15.4k best case scenario, so the next hit you'd be looking at a 20k death swing, in which Blood Draining procs also - yielding 15.4k+2k, which still means you still die.

The enchant is pretty good if you're tanking a mob/boss that can't oneshot you at 35% your hp + the fullstack Blood Draining proc. Otherwise, it's not looking so good. There is no Blade Ward available on my server Horde side, so I can't comment on how that compares.

Edit : It seems like it procs as soon as you dip below 35%, and not on the next hit while you're <35%, so the enchant is looking great actually.

Code:
0:10'00.718    Freya melee swing hits Feji for 113117 Physical.    #153398
0:10'00.859    Feji Blood Reserve heals Feji for 1993. (1993 Overheal)    #153442
0:10'00.937    nil Blood Reserve was removed from Feji.

Last edited by feji; 05-01-2009 at 04:05 PM..
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  #37  
Old 05-01-2009, 03:56 PM
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Its not supposed to keep you alive by itself, its supposed to be a buffer. In your example if you got a 3.5k heal. Without the enchant your dead 15+3.5 = 18.5k hp - 20k hit = your dead.

Now say you had blood drain proc 15 +3.5 +2 = your survived and gave your healers a chance to heal you to max
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  #38  
Old 05-01-2009, 04:08 PM
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Its not supposed to keep you alive by itself, its supposed to be a buffer. In your example if you got a 3.5k heal. Without the enchant your dead 15+3.5 = 18.5k hp - 20k hit = your dead.

Now say you had blood drain proc 15 +3.5 +2 = your survived and gave your healers a chance to heal you to max
My assumption was that it proc'd on the next hit while you are <35%. Which I editted my post after I found an instance that clearly showed me dipping <35% and the proc healing before the next attack.
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  #39  
Old 05-01-2009, 06:26 PM
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Got this on my druid last night. Havent seen anyone else selling it yet, but i have not had much business. I think people still are not sure how good it is....

Gonna put it straight on my warriors new weapon when i manage to get one.
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  #40  
Old 05-01-2009, 09:01 PM
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If you have a 5 stack it heals for average of 2k.

This is like having an extra 200 stam, or 2000hp, WHEN YOU NEED IT MOST

Why would you ever get Blade Ward, which is useless against magic damage, over this, which is guaranteed to work?
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