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  #1  
Old 10-08-2009, 03:16 PM
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Icecrown Information!

Blizzard has released information regarding the Tier 10 set bonuses and is looking for feedback from the community! Check these posts here:
Tanking Tier 10 Feedback Thread
Healing Tier 10 Feedback Thread
DPS Tier 10 Feedback Thread
Additionally, armor artwork previews are beginning to go up here!

Fore lore lovers, check out the new character bios for Jaina and Sylvanas here!
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  #2  
Old 10-08-2009, 03:18 PM
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Warrior 4 set = absolutely horrible.
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  #3  
Old 10-08-2009, 03:33 PM
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Warrior 2 piece.....fantastic. You may be able to make a case for subbing SW for TC but meh, I tend to use SW plenty because it already does a fair amount of damage. In multi mob situations, the threat would be better served in TC because of the shorter CD and 360 degree point of attack. Still, it would be useful for SW.

Not really sure how the second part of the 4 piece works mechanically, however it does seem a little odd. A damage shield on a one min CD (shared with Bloodrage)? Hrm...a mini shield wall once a minute.

I haven't seen rage starvation as much of a factor in end game raids but perhaps I'm too old school and am lacking avoidance in favor of EH. In that case, its not taking anything away from me by causing me to burn my rage generator as a damage reduction cooldown.

In terms of effect...20% is fairly significant. Bosses in heroic ToC are hitting for 30K+ and a big tank killer on Gormokk for example is the double tap from his melee and the impale. Both can add up to ~55K ish and I'm sitting at 49K buffed up. That would save my bacon on that fight, for example, hypothetically.
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  #4  
Old 10-08-2009, 03:42 PM
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I like the 2 pc set bonus........the 4pc, I'm not impressed with at all.
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  #5  
Old 10-08-2009, 04:10 PM
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I strongly suggest holding off judgement of the 4-piece until we understand exactly how it works. It's entirely possible that this is extremely powerful. GC pointed out that "lasts until cancelled" essentially means nothing.

Imagine that the warrior 4-piece makes you absorb 20% of all damage done to you for the entire duration of bloodrage. That's 20% damage reduction for 10 seconds every minute. That's pretty close to what tier 8 4-piece was, except ALL damage instead of just magic damage. It *might* be really really good.
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  #6  
Old 10-08-2009, 04:16 PM
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The 2pc should be SS and TC. This would help single target dps with more SS damage and AoE threat with more TC damage. TC is more useful in AoE situations because of it's short cooldown and the bigger range. Shockwave's cooldown is so long that you can only use it one or two times on each group of mobs (assuming you're tanking trash).

It would be the best way to increase the 2pc utility of the 2pc bonus. SS helps boss TPS and TC helps AoE TPS. This way you benefit in "every" situation you can get in as a warrior from your 2pc.

If it would be TC and SW the 2pc would be a AoE-only bonus (ok you use both on single target rotaion too) and maybe less attractive if Non-Set Items are better
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  #7  
Old 10-08-2009, 05:26 PM
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Have in mind that tank that will tank Artas will by that time have 60K hp. 20% will be 12.000 damage. Cannot judge yet on quality of it.
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  #8  
Old 10-08-2009, 05:45 PM
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The 4 pc bonus for warriors is only going to get better as you scale up in gear, and with the current trend of almost everyone gemming for health to absorb those really big hits. And lets not forget that this is going to work with Last Stand. Which, assuming the numbers above is a tank with a 78k health, meaning a 15600 damage shield, that is there almost every two minutes(glyphed) or 3 minutes(unglyphed) Thats like... 3/4 a Vezax swing.
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  #9  
Old 10-09-2009, 02:13 AM
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Let me put it to you in numbers vs the other two pure mitigation 4pieces of Druid and DKs. Druids and DKs are getting a 12% reduction in incoming damage for 10seconds (assuming Druid duration is as long as DKs). If we take a few things for granted, 1) Not avoiding any hits during the buff duration. 2) Being hit 3 times during the buff duration 3) An average hit of 30k. We get a total mitigation of 10800 over the course of the buff. With damage rising we will see this number rise. An average of 35k hits puts the mitigation at 12k total. Taking for granted a 50k buffed warrior tank health pool we will see the shield sit at 10k for one hit. The damage mitigation is the same at these numbers, but anyone less than 50k (which is a heck of a lot of people) will see a much weaker cooldown as a warrior.

Is it as good as the 12% mitigation CDs the other tanks are getting? Its hard to say. The usages of these two CDs could be completely different. The advantage a warrior is going to get though is that you will always see the damage absorbed. Where the DK/Druid may not actually see it because of avoidance numbers.

--

2 Set however, I just feel gipped. Threat is good now, we were lagging behind a bit for a while, and with the Dev changes and set bonuses I find I can out threat people during the tank transition fights if I keep going at it. I have to wonder what will happen without the Dev synergy we have now. Is SS going to make up that? I just do not think it will. I hope I am wrong.
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  #10  
Old 10-09-2009, 02:43 AM
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I think warrior 2 piece might be changed to Shockwave and Thunderclap for PVP reasons.

I don't know how many people have seen Swifty's latest Prot PvP video but imagine adding 20%/10% to his 10k crits on resilience-targets, BV cap and all.

[ame=http://www.youtube.com/watch?v=7xuJmsQv6nM]YouTube - prot pvp[/ame]
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  #11  
Old 10-09-2009, 04:13 AM
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Warrior 2-set is nice. Disregarding the potential PVP issues of high shield slams, it's just what a threat-set-bonus should be. I wouldn't mind them changing Shockwave for Thunderclap however as this would improve our over-all threat. People claiming they should make this Thunderclap and Shockwave seem to not have played with high-threat dps:ers…*We need to scale beyond our DPS:ers and the above will much help us do so.

Warrior 4-set is perhaps somewhat weak compared to the other classes, esp. the druid. Say we are sitting at 60K HP at 4 T10 so the absorb-value would be 12K every 60 seconds. This is likely halving the damage of 1 blow or less. Still not bad.

Comparing this to the druid (who'd probably sit at 65K HP or something like it) will remove 12% of all incoming damage which over the course of 10 seconds can be far more than 100K (i.e. 12% of 100K = 12K). Just look at ToC and the bursts living there.

Then again in some situations the Warrior talent will be superior to the druids, it depends on the type of fight we're talking about.

Major blow of 60K incoming (i.e. 1 shot the warrior at the same amount of HP). He can however reduce this by 12K (or 16K with last stand active). He ends up with 60 - (60-12) = 12K HP

Imagine the warrior instead having the 12% damage reduction. He would then instead take 60*0,88 = 52,8K damage and end up with 7.2K HP.

But the above would be something to aim for never the less. It's like a pretty powerful trinket. % reduction's often wins in the end however. The paladins version of 12% dodge is interesting yet RNG-based and will only work against physical damage. But going from for instance 60% to 70% is actually an increase of 17% and not the "net difference" of 10%. This can prove to be very powerful as well.

Sadly I can't comment on the US-Blizzard forums but it seems a lot of people share my thoughts there.
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  #12  
Old 10-09-2009, 07:35 AM
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We may be fine now but I've been checking out the 2 and 4 set for other dps classes and imo we are going to need 20% dmg on SS to keep up.

As for the 4 piece, its an interesting mechanic. From what I can the warr 4 piece seems to be the best out of the 4. The paladin 12% dodge only works on physical dmg. The druid and dk 12% DR can be more powerful but it will depend on how much they avoid during those 10 secs and how hard bosses in IC hit. The warrior bloodrage bubble(?) is nice cause it can be timed to take a huge chunk from a specific ability but can be situational, but if boss dmg scales too highly in IC it could end up being much weaker.

Its really too early to tell until we can get some hp and boss dmg numbers.
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  #13  
Old 10-09-2009, 09:21 AM
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I have the feeling warrior 4pc bonus will reveal itself to be the strongest of the tanking bonuses. Over the course of a fight, you have virtually no excuse to not use it every time it's up. More eloquently put, in 4pc t10, it will be a part of your rotation and used in conjunction with LS as + ER as a cd that may prove to be more potent then SW.

My name is Khue and I approve this 4pc. =)
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  #14  
Old 10-09-2009, 09:50 AM
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I like the 4pc because finally we get something cool. It's not a boring bonus that increases damage by a certain amount oder reduces a cooldown my 2 sec. This 4pc really will become something you will look forward to getting it like 4pc T8.

My name is Björgmann and I approve this 4pc too xD
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  #15  
Old 10-09-2009, 01:30 PM
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Warrior

* 2 piece bonus - When your Deep Wounds ability deals damage you have a 3% chance to gain 20% attack power for 10 seconds.
* 4 piece bonus - You have a 30% chance for your Bloodsurge and Sudden Death talents to grant 2 charges of their effect instead of 1, reduce the global cooldown on Execute or Slam by 0.5 seconds, and for the duration of the effect to be increased by 100%.

2pc I like alot for either spec.

4pc pisses me off cause I prefer playing fury. Its such a nice buff to a high priority Arms skill so its great in that regard but Slam is such a low priority in Fury that the bonus seems very unbalanced across the 2 specs.
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  #16  
Old 10-09-2009, 01:34 PM
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Is it safe to assume these will be 7 or 8 peice tier sets like onslaught was? From the images the blets and boots seem to follow the tier armor designs pretty well, unless they are fooling us with non tier look alikes!

0.o EBIL PERTSONS!
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  #17  
Old 10-09-2009, 01:36 PM
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I like the Warrior 4 piece, mostly because of how it combines with our other abilities.

I look at it this way, if I have say 60,000 health buffed, and something is going to happen to stop incoming heals, If I Last Stand, BloodRage, and Enraged regen, the Healers will have a buffer of 78,000 + 15,600 + 23,400 = 117,000 hp, and that still leaves Shield Wall available. Throw Shield Wall on top of that, assuming now that not only am I not getting heals, but I am also taking huge hits, and that is 163,800 hp. None of the above is subject to the RNG. Put another way, I could take 5 30k hits in a row, and as long as it takes more than 8 seconds for them to all land, I will still be up for a heal at the end.
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  #18  
Old 10-10-2009, 08:21 AM
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I am quite upset that the feral 2pc is not mangle and swipe.

Also blizzard has done a horrible job with designing the feral sets so far this expansion. And especially in ToC where all the offset items from heroic 25 have an extra socket I will be using 2 set items of t9, especially because of the poorly designed way in which you get the 258 items there is no way to gear an entire raid in time for IC.

It really depends on how they do sets vs heroic/hard mode items this time around but for druids iLvl really is the only thing that matters most of the time for gear.
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  #19  
Old 10-10-2009, 05:53 PM
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I like the Warrior 4 piece, mostly because of how it combines with our other abilities.

I look at it this way, if I have say 60,000 health buffed, and something is going to happen to stop incoming heals, If I Last Stand, BloodRage, and Enraged regen, the Healers will have a buffer of 78,000 + 15,600 + 23,400 = 117,000 hp, and that still leaves Shield Wall available. Throw Shield Wall on top of that, assuming now that not only am I not getting heals, but I am also taking huge hits, and that is 163,800 hp. None of the above is subject to the RNG. Put another way, I could take 5 30k hits in a row, and as long as it takes more than 8 seconds for them to all land, I will still be up for a heal at the end.
Problem being is that you don't know that you won't be getting heals (usually) when at 100% health. Especially when you're being hit for nearly half your total hp. So maybe the 4 set will save you from one hit, but not two.

Still a nice buffer, but not game breaking.

Main benefit here, that I can see, is its another thing you can macro into your ultimate 'oh god I'm about to die' panic button. Last Stand, Bloodrage, Enraged Regeneration and Last Stand all together would be pretty nice.
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  #20  
Old 10-10-2009, 06:15 PM
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The DK 2-Piece seems pretty underpowered, when compared to the rest of the 2-Piece bonuses. Death and Decay is normally only used at the start of a pull, and normally only on trash.

The other 2-Piece bonuses would benefit the other tanks for single-target agro (ie. Bosses), and I'm scared that this may make Raids choose other tanks, when agro becomes a problem (or, just assume agro problems and choose another tank right out).
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