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  #41  
Old 06-26-2009, 06:12 PM
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It'll do for now - particularly in the more 'deep prot' builds for Ulduar. It is awkward to get at if you also want Deep Wounds though - perhaps we'll see an overhaul towards more innate damage and less inbuilt threat, too?
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  #42  
Old 06-26-2009, 06:21 PM
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3 Rage on Block/Dodge/Parry will not come near making up the loss of Focused Rage.

Looks like Warriors have to skip Improved Thunder Clap to realistically use this, which means others in the raid will have to compensate.
I find it interesting that paladins and warriors both will have a difficult/awkward time using their attack speed slow talents, now.

Edit: But, thinking about it, Doesn't that broaden the gap between trash vs boss specs?
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  #43  
Old 06-26-2009, 06:33 PM
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The problem with talent-based stop-gap solutions is that we don't really have that many "free" talents to play with. We're going to have to start sacrificing some other aspects of our tanking to get this rage buff.
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  #44  
Old 06-26-2009, 06:41 PM
I PUG your mom.
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should be built into defensive stance.
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  #45  
Old 06-26-2009, 07:26 PM
Osy
Osyris
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"Shield Specialization: This warrior talent now provides 5 rage on block, dodge, and parry instead of 2 rage on block."

As Shield Specialization stand right now, you will ALWAYS get 2 rage on a block, the talent merely adds block chance. Has anyone considered that you will still get 5 rage on block/dodge/parry regardless of how many points you have in it? You MAY, only speculation, be able to have 2/5(whatever your preference) and still be able to get all 5 rage on avoidance....but

Will the extra 3%(up from 2/5 Shield Specialization) be worth the added rage from the avoided(or mitigated) attacks be worth the points? I guess this is somewhat dependent on how the (T9?) Coliseum gear will be itemized in stats.

Another thing to consider with 5/5 Shield Specialization is the new, doubling in the BV on all gear(minus shields and BV bonus from STR), which makes having as much Block Rating as you can. Not only is BR more attractive as mitigation/avoidance but dodge/parry do as well.

The blue post quote does not say how many points in this talent are needed to receive all 5 rage from the avoided attack, but again, this is just my speculation on the post.

1st post on TankSpot btw :P
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  #46  
Old 06-26-2009, 07:29 PM
Osy
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Sorry, SS doesn't have a 100% chance to get 2 rage on block. 20/40/60/80/100% depending on point distribution.
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  #47  
Old 06-26-2009, 07:36 PM
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should be built into defensive stance.
This^^
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  #48  
Old 06-26-2009, 08:04 PM
hit on the head too often
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Definitely a nice change, I hope it stays and doesn't disappear on us during testing.

I can't see giving up much more in prot. Imp thunderclap is such a major component of our aoe threat, especpially that burst at the start that gets the mobs attention.

All I can think of is to finally give up on impale / dw. That saves 7 pts, since you wouldn't take imp charge either. Those points can fill out shield spec, maybe some other prot talents your missing, and fill extra into cruelty. Something like 8/7/56 maybe.

I poked some numbers around in rawr. I'd lose 500 tps by making those changes, but that is assuming unlimited HS, and doesn't account for the new rage model. Realistically it is going to be less threat loss considering that my block / dodge / parry would be at 68%. That's a ton of extra rage to use to filter into HS spam. Basically I figure interruptions in the nonstop HS spam will be more infrequent. I'm still looking at 6k sustained tps, which is ample for normal encounters.

Of course this is most helpful on old / easy / trivial content. And per usual most tanks will respec per encounter, dependant on the raids needs. Sometimes you just gotta go get imp demo and ruin your threat.
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  #49  
Old 06-26-2009, 08:23 PM
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I'd drop AttT over Imp. TC any day. Imp TC is our saving grace on AoE pulls. Also, for those of you planning on dropping points in DW, what spreadsheets are you using that tell you that it's less of a loss to drop DW than AttT? How much TPS / DPS does AttT give you?
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  #50  
Old 06-26-2009, 08:47 PM
Osy
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I personally would not drop AttT because it is getting a buff in 3.2, in my current gear, i'm gaining ~300 AP just from the change alone. Considering i'll be getting a new full set of gear come 3.2, AttT will actually be more important, considering all our attacks, besides Shield Slam, are affected by AP/STR.
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  #51  
Old 06-26-2009, 08:55 PM
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I wouldn't drop AttT at all, 3 points for roughly 500 ap is amazing as a top tier talent so for a threat spec it's required. I'm thinking dropping 2 point in cruelty and 1 point from damage shield, it's been a while since I've looked at how much that actually does in overall damage for a fight though.
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  #52  
Old 06-26-2009, 08:58 PM
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Well, my spec wont change with this new change since i'am already running with 5/10/56 spec(Imp. Demo shout).

Talent Calculator - World of Warcraft
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  #53  
Old 06-26-2009, 09:09 PM
Tank That
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This is a needed change. However, I have to question whether this change should happen to the Shield Specialization talent and not simply be built into Imp Defensive Stance or some other talent we all have capped already. Even adding this into a talent like Improved Disciplines would be better. Without a real improvement on Shield Block in general this buff should be added elsewhere. Forcing us into making a trade off between threat and rage to produce threat is not a real option here. Blizzard should not be forcing us into niche specs to trash/aoe tank which this change will essentially force us into.

Where was this in the beta talent tree before they removed it?
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  #54  
Old 06-26-2009, 09:32 PM
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Another thing to consider is how the talent is implemented. If it's 1 rage per talent point (5 rage for 5 talent points) and 100% chance to proc no matter how many points spent, then it might still be worth only maxing to 2-3 points. However if it's a % per talent point (20% each point) then it's something we'll have to max out.

I'm curious what other changes they have in mind that they're not ready to talk about as well.
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  #55  
Old 06-26-2009, 11:16 PM
Damage Mitigation PhD
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I think with the extra rage intake i will be able to safely lose the 3 points from focused rage and put them in for the extra rage there. 3 more points on a dodge, block, parry should makeup for 3 rage on offensive moves
All three Block/Dodge/Parry don't occur as aften as your offensive abilities spam. Although it's not a direct rage gain, Focused Rage should give you more rage per TP.
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  #56  
Old 06-26-2009, 11:48 PM
Not Really a Girl
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The World of Warcraft Armory

I know it's not really a standard build, but this is what I've been running for a while now. Even on my most threat sensitive encounter to date (tanking Tenebron for Sarth + 1 Drake), I didn't have any problems holding aggro without Imp. Revenge. And I found the stun to be counter-productive in some Heroics. Anger Management helped a little bit, but it was really there more because I had one lonely point left over when I first worked this out. I probably could've better spent the points that went into making Shield Spec 5/5 into Imp. Spell Reflect, but it seemed pretty minimal.

With the change, assuming it requires 5/5, I'll drop Anger Management and probably a point out of Focused Rage and actually get Imp. Revenge.

It's a decent bandaid.
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  #57  
Old 06-27-2009, 12:26 AM
<3 Shield Block Value
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If 3.2 went live, I would go like this:

The World of Warcraft Armory

The 2 points in TM are for purely PvP purposes, as on occasion I need to swap stances for certain things (notably, shattering throw).
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  #58  
Old 06-27-2009, 02:11 AM
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haha, I don't even have to change my spec!

I've never had rage problems... been running with The World of Warcraft Armory since I hit 80.
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  #59  
Old 06-27-2009, 03:48 AM
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I do think that we have to look at this change in context with the increased block value we are getting. That will increase our damage and threat a bit, so in turn we will be able to shift some talants out of pure threat.
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  #60  
Old 06-27-2009, 03:52 AM
has elitetis
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I am running a 5/15/51 spec so I don't have Deep Wounds to drop. Really wonder what I should sacrifice for this. Focused Rage is too good, improved Demo and CS are there because we usually only run 1 or 2 Prot Warriors as our sole Warriors.

Gah, tying it to Shield Spec is dumb. Make it baseline or put it on a talent we already use.
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