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3.2 PTR Notes Up!
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  #41  
Old 06-19-2009, 06:40 AM
for the horde
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As a Raidleader I find this Horrible. People get burned out fast enough as it is, and now they'll ( want to ) spend even MORE time in WoW, causing them to get bored even faster.

Hm, Try fitting U10+U25+C10+C10HC+C25+C25HC in a 3 day raidweek XD
Lyco now try to find who have skills for raiding ,I see endless kicks of ppl with "gear"

And yes now even more time for all that ,and now nax 25 is again in action cause of easy badges runs -.-.
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  #42  
Old 06-19-2009, 06:45 AM
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In keeping with ignoring warrior problems we've decided to remove all hair color options for warriors except red. Your class will be renamed " the step child "
Winner of this thread.
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  #43  
Old 06-19-2009, 06:54 AM
Proud to be a Tank
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Lyco now try to find who have skills for raiding ,I see endless kicks of ppl with "gear"
And yes now even more time for all that ,and now nax 25 is again in action cause of easy badges runs -.-.
Wouldn't that be something. Guilds struggling in Ulduar going back to naxx so they can just farm equally levelled gear. Lets hope it does not come to that.
Blizzard needs to stop rewarding the Teribads and Lazy's.
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  #44  
Old 06-19-2009, 06:58 AM
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Source: Medemer

I'm sure there'll be more/less to come when it goes live.


Medemer
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I don't think there will be. The class could use some tweaking, but it's almost as if Warriors are the baseline and everything is getting brought to their level. The last patch there was a lot of talk of changes and then there only ended up being a couple when the patch went live. I am still waiting on rage return from avoidance that was in the first PTR patch notes from the last patch.

I think I just want changes because I like changes. Whether they're buffs or nerfs, getting a mechanic switched around on you can drastically change the game play and makes things feel more fresh. Hopefully, they'll have a little something up their sleeves for warriors, but I'll remain skeptical.
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  #45  
Old 06-19-2009, 07:10 AM
My luv 4U is like a truck
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they'd have to go through Naxx->Ulduar->Colisseum
why is this considered a bad thing?
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  #46  
Old 06-19-2009, 07:12 AM
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Wouldn't that be something. Guilds struggling in Ulduar going back to naxx so they can just farm equally levelled gear. Lets hope it does not come to that.
Blizzard needs to stop rewarding the Teribads and Lazy's.
I know that you place yourself high up on a pedestal, but even with a pompous attitude like that, I believe you're looking at the change the wrong way. Blizzard's number one concern is to keep people happy and keep them coming back. It pads their bottom line. They do not do it to reward anybody for anything, it's simply business. It's the same reason that they'll disregard QQ's from people who are offended by the idea that somebody else will get decent gear without having as much trouble progressing.

It's nothing personal, it's just the best way to keep people hooked.
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  #47  
Old 06-19-2009, 07:21 AM
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The Prot DPS'er
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Regarding the change itself, warriors and paladins block for almost twice as much.
This change increases my block value by exactly 235. Woot?????
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  #48  
Old 06-19-2009, 07:24 AM
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I think people are not getting the doubling of block value. They are doubling the block value you get on items but not the block value you get from strength or this is the way I see it. If this is true it really does not make a very large difference at all unless your in your block gear.
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  #49  
Old 06-19-2009, 07:38 AM
Magic Porcupine
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I just wish they would put block value on avoidance gear again. I miss my Steamvault Cape.
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  #50  
Old 06-19-2009, 07:57 AM
Arcticsnow
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why is this considered a bad thing?
When I saw the patch notes I got frustrated. I agree, why is progressing like that a totally bad thing? I can understand making it easier to go from one raid to the next is a good thing. I don't understand though doing away with the old badges.

I am not an progression raider. I have barely seen 25 man naxx. (never a full clear yet) I just do not have the time to see any raid at this point. I have a friend who has slowed up playing wow, who is the same type of player. We both agree, we do not want things handed to us. There are players out there who do not want it handed to them. I would love to see middle ground on the conquest badges. Maybe don't have ever boss drop them like candy? Not sure if that would work or not.

I guess in the end this is how it was when the bosses in Kara got the badges. Kara was on farm, even though I did not need badges or gear there. I did that raid because it was just fun. I just hope this has the same effect.

Off subject: Hooray for engineers!
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  #51  
Old 06-19-2009, 07:58 AM
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I think people are not getting the doubling of block value. They are doubling the block value you get on items but not the block value you get from strength or this is the way I see it. If this is true it really does not make a very large difference at all unless your in your block gear.
Yeah I read it wrong. It's BV on gear only not your total block value. So with the change and the gear I use...I'll get 77 extra BV.
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  #52  
Old 06-19-2009, 08:40 AM
My luv 4U is like a truck
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When I saw the patch notes I got frustrated. I agree, why is progressing like that a totally bad thing? I can understand making it easier to go from one raid to the next is a good thing. I don't understand though doing away with the old badges.

I am not an progression raider. I have barely seen 25 man naxx. (never a full clear yet) I just do not have the time to see any raid at this point. I have a friend who has slowed up playing wow, who is the same type of player. We both agree, we do not want things handed to us. There are players out there who do not want it handed to them. I would love to see middle ground on the conquest badges. Maybe don't have ever boss drop them like candy? Not sure if that would work or not.

I guess in the end this is how it was when the bosses in Kara got the badges. Kara was on farm, even though I did not need badges or gear there. I did that raid because it was just fun. I just hope this has the same effect.
I have to wonder if the badge change is really targetted at those of us not at the "leading edge" of raiding... I'm not clearing Ulduar yet, on either 10 or 25 (hell I have yet to kill a keeper). I run with a group nowhere near being able to do Sarth+3 yet. We still struggle half the time to kill Malygos, so forget about so much as a thought of 6 minutes.

And much like you, I actually don't like the badge change... I want to follow through the "normal" raid progression, working through T7 to get geared for T8 so I will someday be able to work on T9, etc... I have no problem with the fact that this is how the game works.

But I have to try to motivate 24 other people to go actually WORK at a dungeon, wiping and learning fights, so we can get gear - and now contend with the argument "why should we wipe in ulduar when we can just farm naxx for the same badges?"
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  #53  
Old 06-19-2009, 08:41 AM
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possible synergy with two of the changes?

I may be reading too much into things, but I have a "theory" if you will about how some of the changes might add up for warrior tanks like myself.

Consider these three things together:

- A block value/bock based set can prove *very* effective for warrior tanks when running 5-man WotLK heroics.

- The BV from items change is a significant buff to that kind of set.

- The heroics in question now drop conquest badges.

...so I am thinking of the synergy there...heroics become significantly easier to tank (maybe earlier geared) and drop better loot (via badges)...which could serve to really accelerate how quickly the warrior tank can get prepared for the higher level end game content.

Now that I think about it more - compare that to how they are speeding up leveling (with the mount/travel form changes etc.).

It all just seems like Blizz is recognizing that with the added content, we have farther to go to get there. So maybe they are working things at different levels to speed that up for us?

Like I said I might be reading too much into the proposed changes *shrug* but I am just trying to find (guess at?) some of the reasoning behind those changes.
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  #54  
Old 06-19-2009, 08:44 AM
noob
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As a warrior I am not really seeing anything to get excited about. The increase to Att is ok I guess. A few hundred more AP means a little more TPS. The block value increase is a few hundred points at best. For boss tanking that is equivalent to nothing. For threat generation it is a small boost.

I really feel that the change to paladin's single target taunt is just poor. Since the taunt diminishing return mechanic was introduced taunt has been severely broken. I believe that all of the ranged taunts should have a damage component added to them. Just to help keep the mob stuck to you.

I think the QQ over the badges is a bit over blown. There will be a new Tier level of content introduced in this patch. That means that conquest badges will be one tier lower than the highest. I do think that heroics should drop 2 tiers below highest and raids 1 tier below.

Oh well it is the first round of PTR notes. I guess we will have to wait and see how things fall out.
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  #55  
Old 06-19-2009, 08:46 AM
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with all the issues to fury dps being to low they give us a change to ATT.... Thats it...

i hope they have more planned....
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  #56  
Old 06-19-2009, 08:50 AM
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But I have to try to motivate 24 other people to go actually WORK at a dungeon, wiping and learning fights, so we can get gear - and now contend with the argument "why should we wipe in ulduar when we can just farm naxx for the same badges?"
Anyone that tells you that obviously has never actually looked at the badge gear.

I'm not sure why everyone is making such a big deal out this change. This isn't sunwell. You're not going to go replace all your gear with uber badge stuff like you did back then.

There are a few pieces that are worth buying to get you started in ulduar but most of the badge gear is not as good as what drops in there.
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  #57  
Old 06-19-2009, 09:36 AM
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Speaking as someone who is leveling a boomkin to 80 now and who wasn't looking forward to trying to find heroics to run to get geared up, I'm really happy w/ the badge change. This means I'll be able to PuG heroics more easily rather than having my guild run the character through heroics for the umpteenth time for badges they can't really use.

Any new character of an experienced player will benefit from this change, and their guilds will benefit from the versatility of being able to get a new 80 at least closer to the standards of their guilds in a shorter period of time.

I like the direction they're going with alts in general (the new heirloom chests, mounts, and this change). This is a terrible time to be recruiting heavily and having the options of making a character viable quickly makes rerolling a more palettable option.
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  #58  
Old 06-19-2009, 09:58 AM
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awesomeness, now i can get myself some nice gear from heroics, and i can start tanking finally :P
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  #59  
Old 06-19-2009, 10:26 AM
Mountain Dew Enthusiast
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I may be reading too much into things, but I have a "theory" if you will about how some of the changes might add up for warrior tanks like myself.

Consider these three things together:

- A block value/bock based set can prove *very* effective for warrior tanks when running 5-man WotLK heroics.

- The BV from items change is a significant buff to that kind of set.

- The heroics in question now drop conquest badges.

...so I am thinking of the synergy there...heroics become significantly easier to tank (maybe earlier geared) and drop better loot (via badges)...which could serve to really accelerate how quickly the warrior tank can get prepared for the higher level end game content.
Problems with that are:

A great deal of the block value gear comes from Ulduar. What Ulduar geared tank is going to need badge gear? Most of it is lackluster compared to items in Ulduar.

Heroics are already extremely to tank without the change. I get bored healing most tanks on my druid in heroics because there's nothing for me to do.

Source: huggy77
with all the issues to fury dps being to low they give us a change to ATT.... Thats it...

i hope they have more planned....
They just reduced the rage cost and CD for Bloodthirst in the last patch...
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  #60  
Old 06-19-2009, 11:12 AM
hit on the head too often
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Warrior Stuff, from the perspective of someone who spends far too much time raiding hard mode content:

AtT: Nice little buff to all specs.

BV: Good for casual play, heroics, trivial content, soloing, BG's. Near useless for progression hard mode raiding.

In my progression effective health gear I wear one piece with bonus block value, my chest, and I'd replace that if the 4 pc bonus wasn't so awesome. So I'll get 77 extra BV from the buff.

Now in my block gear I'll go from 2150 bv to well over 3k. Probably spiking 3.5k with buffs / trinkets. Toss in a shield block and a nice debuffed cloth wearer and let the shield slam crits fly. But that sort of thing is useless in real content, you can't wear BV gear in raids, it doesn't have near enough health, I lose an absurd amount of health and armor putting it on. I don't even risk it on trash.

One day far in the future blizz will realize that effective health is king over every other stat they throw at us. On that happy day we will rejoice. Until then I suppose we will grumpily complain about a BV buff that is obviously a band aid quick fix for an issue that really needs a full overhaul. An overhaul likely not due till the next xpac.

On a side note I'm increasingly convinced blizz is ignoring the known issues with HS spam.
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