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Damage Is A Tanking Responsibility
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  #41  
Old 10-16-2008, 05:37 PM
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BT is a joke now, illidan got two flame strikes down in phase 1 and 3 and he went to Demon form for like 5 secs and then back to normal and then the 30% shield emote and then he was dead.
Now we just have to teach our retarded casters to kill scouts in Sunwell better so we can kill some bosses in there make's me a sad panda.
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  #42  
Old 10-16-2008, 10:53 PM
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Considering less defense on our gear and more focus on dmg, have many considered switching out the stam meta gem for +12def and +5% SBV one?
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  #43  
Old 10-16-2008, 11:43 PM
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A lot of us did that when that meta first came out tbh, the 10% sbv (it's 10 not 5 btw) 12 def one is better itemized for us and with the scaling on STR now, it's amazing.
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  #44  
Old 10-16-2008, 11:47 PM
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Damage breakdown after 10 heroics (guildie posted the recount, I don't have it)



Important to note though that I was definitely at only about 60% focus for the runs, since it was an offnight and just heroic farming for achievements is pretty trivial.
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  #45  
Old 10-17-2008, 01:40 AM
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My biggest problem so far is the utter lack of rhyme or reason in my tanking. It's a little bit along the lines of:

"ooo shield slam is up! oh hey revenge! oh the glyph! is thunderclap up? oh wait shockwave! shield slam is up again! did i do devastate yet? is thunderclap up? oh wait, revenge! oh snap i forgot to heroic strike, is that on my bar? conc blow weee!"

all this is going on in my head while i frantically press buttons waiting for the GCD to be done. the group just sees me with 40k threat more than the next DPS and the mobs dying in 2.2 seconds.
After running a few heroics, Hyjal, and some Sunwell, I really gotta agree with this. Threat is enormous. DPS is great. I feel like I'm playing whackamole with my action bar now, though. And aside from ensuring I'm thunderclapping every cooldown on AOE pulls, I don't think it really matters if I'm not perfect in my rotation anymore. Just hit whatever's not on cooldown...SS, Rev, CB, Shockwave, TC, HS...maybe even mocking blow? Threat has skyrocketed. I want to know what the best DPS rotation is now...
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  #46  
Old 10-17-2008, 03:23 AM
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Over 2200 DPS on a Hyjal trashwave while tanking. That is seriously brutal, compared to our previous gimpness. 1100+ on Anetheron. I'm very much enjoying this

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  #47  
Old 10-17-2008, 03:40 AM
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A lot of us did that when that meta first came out tbh, the 10% sbv (it's 10 not 5 btw) 12 def one is better itemized for us and with the scaling on STR now, it's amazing.
It's been changed to 5% now (i wonder why...). And to the guy who posted above u - get rid of the damn stam meta, lol. You should have replaced that when 2.4 hit.
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  #48  
Old 10-17-2008, 03:46 AM
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It's been changed to 5% now (i wonder why...). And to the guy who posted above u - get rid of the damn stam meta, lol. You should have replaced that when 2.4 hit.
lol nps consider it done soon as i can log back in
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  #49  
Old 10-17-2008, 03:51 AM
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Half-assin' it in sunwell the other night. ~1000dps overall (trash and bosses)
My heroic strike dmg seems quite high. Dunno if that's bad or good, but yea I'm still just playin whack-a-mole with my abilities as they light up, lol.
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  #50  
Old 10-17-2008, 07:47 AM
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i ran all 3 CE heroics last night and was swimming in rage, it got to the point where between instances i macroed heroic strike to SS and dev, in addtion to revenge which was already macroed because of the glyph. I also macroed cleave to thunderclap and shockwave.

i dont have the damage meters but i would swear that heroic strike and cleave were higher than some of you were reporting. are you just not using it or are TC and SW not hitting as hard for me because im only in kara gear?
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  #51  
Old 10-17-2008, 08:02 AM
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I'm not getting quite the dps that others are reporting, my gear is a mix of T6/badge/za. iI'm ending up about 700 dps on heroics - 850ish on 25 man bosses.

Unfortunately I cant get at recount details - when I click on a name nothing happens. Anyone have a similar experience? Reinstalling latest recount didnt resolve it.
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  #52  
Old 10-17-2008, 08:09 AM
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Damage breakdown after 10 heroics (guildie posted the recount, I don't have it)



Important to note though that I was definitely at only about 60% focus for the runs, since it was an offnight and just heroic farming for achievements is pretty trivial.
Personally, I think the 6% TF is mega-sexy.
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  #53  
Old 10-17-2008, 09:29 AM
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We were hanging outside CoT waiting for our healer to show up...and the ret pally decided we should kill the lvl 73 dragon out there. Needless to say I was amazed at how much DPS I was putting out on that poor thing, 1173dps and required only a holy light every 15-20 seconds.

Watching the S&B procs is really what it all boiled down to and good use of shield block.
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  #54  
Old 10-17-2008, 09:53 AM
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My biggest problem so far is the utter lack of rhyme or reason in my tanking. It's a little bit along the lines of:

"ooo shield slam is up! oh hey revenge! oh the glyph! is thunderclap up? oh wait shockwave! shield slam is up again! did i do devastate yet? is thunderclap up? oh wait, revenge! oh snap i forgot to heroic strike, is that on my bar? conc blow weee!"

all this is going on in my head while i frantically press buttons waiting for the GCD to be done. the group just sees me with 40k threat more than the next DPS and the mobs dying in 2.2 seconds.
I feel the same way. I almost started thinking that there had to be a more clear headed approach to this. I felt like that kid that just button mashes the controller to death when playing Teken and then he kills you.
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  #55  
Old 10-17-2008, 10:15 AM
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Some general observations

Couple of observations from someone who's still learning the art of tanking.
  • I picked the Glyph of Revenge which does "Use: After using Revenge, your next Heroic Strike costs no rage."
Created a revenge macro that does
/cast Revenge
/cast Heroic Strike
Very simple, but nice threat and dps output. I've seen revenges do 2k of damage.

Thanks to a post in the other forum for suggesting this.
  • Critted on a shield slam last night for 4459. My macro (taken from here again), fires shield block, both shield block trinkets and then casts Shield Slam. If I can rid of the damn Nightbane shield I'm sure I could be pumping out way more DPS there.
  • Warbringer is just so useful, as in 20 yard taunt.
  • Tanked Heroic Arc and Mech last night. We wiped once in Arc because I got a little carried away - you can't pull one dog, one eyeball and a pack of those spud things that run around and think you're going to get away with it. However, until we downded a boss we kept checking to see whether or not we were actually in an Heroic. Ridiculous.
  • Only major challenge I've had was getting my defense back over 490. That is done now.
  • I'm staying in defensive stance a lot. I think my next macro will be to kick off Berzerker Rage each time I Charge, and/or Devastate for that extra rage generation - although to be honest I'm not needing it that much.
  • Shockwave makes me cry a little. I popped it last night in the corridor leading to the final boss in Mech and someone in the group said "WTF was that?".
  • Vigilance is incredibly useful. I'm not sure how accurate Omen3 is at the moment, but I popped it on a Shadow Priest (T5/T6) gear, and no one could pull mobs off me. Once I got a rhythm established on a fight I glanced up and saw TPS regularly 1.4k peaking to somewhere around 2.4k. I need to look to see if there's a log in Omen just to see how that averages out.
It's not that we're OP now, we're just awesome on toast.

I will have to go install Recount - I understand thats a pretty good damage meter.
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  #56  
Old 10-17-2008, 04:02 PM
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I was running with Omen3 last night and it was reporting my threat hovering consistantly at the 2k line on single targets.
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  #57  
Old 10-17-2008, 04:35 PM
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the pally ran ahead and bubble agroed everything before the second boss


this was the result

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  #58  
Old 10-18-2008, 01:22 PM
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I have also been speed pulling through heroics, and although we wiped once or twice, its only because of extreme casualness + exhuberance eg pulling the boss while in the middle of a trash pull.

yep agreed and again, its very interesting that the bear mechanic is working out similarly. I'm doing a ton of damage, averaging around 1k dps, and in raids (when I'm being healed) my health is always at full. Im going to play around with using dps gear instead... and for sure, although I lost ~15k armor with this patch, I dont miss it at all

The game is a ton more enjoyable now that tanks are dishing out the damage. And solo AOE grinding is pure delight. I've been killing those 30 or so mobs on top of BT in around 2 mins, with nearly full health at the end. And if the elite comes to play, thats no problem either.

I hope you get more bear posts on your forums these days... Bear tanking rocks!!! My initial raid experiences have been that there really is no preference for tanking classes... I cant see anything special that one class is now doing, that another couldnt do as well, in a different (sometimes!) way.
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  #59  
Old 10-18-2008, 06:19 PM
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Its so different, like playing a new toon really and so much fun!

I recommend all guilds that gave up raiding, get out there and push through the content, evern though its easy, its fun to see new stuff.

On the first day post 3.0 we downed 2 new Sunwell bosses (2 shot brut) that we previously would have spent months wiping on. I understand many end game raiding guilds may be disappointed with how easy it has become, but the flip side is that we get to experience more content than we otherwise would have.

In terms of tanking, pushing 3 to 4k sustained tps with 4k shield slams (record is 8k) is incredibly fun, but for me its all about the ever so sweet aoe. Bye bye omen.

For endgame raiding, unless you are way way undergeared - i would still go damage spec with the extra crit over mitigation, as healers - particularly pallys - have taken such a huge buff themselves that you night as well join in the damage spree - and with content changes such as the lower HP of bosses and no sunwell radiance its all so easy. Using block, trinkets, sw, last stand at appropriate times when needed prevents wipes from incoming burst damage.

For sunwell, I have found imp spell reflect really great at pulling loose mobs onto you. Shockwave/ tc with a bunch of mobs...omg. Even the skelleys on felmyst are easily tankable by a warrior now..

I think it will be interesting to see how our damage (particularly ss) scales with gear after we have got to 80 and collected some epics. Will it always be this easy? Is the focus now on group strategy on bosse?
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  #60  
Old 10-19-2008, 05:25 AM
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I think it will be interesting to see how our damage (particularly ss) scales with gear after we have got to 80 and collected some epics. Will it always be this easy? Is the focus now on group strategy on bosse?
I'm also curious to see this. Yes, the game is a little easy mode right now. Hopefully later on it'll balance out. I still want content to be gear and skill related. The thing I want to avoid is defined group make-up. Which is what they said they want to avoid.
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