Warrior 3.0 Preparedness -- Your Tuesday Guide - Page 3 - TankSpot
Remove Advertisements
3.0 Preparedness -- Your Tuesday Guide
TankSpot // TankSpot News & Discussion // TankSpot News
Reply
 
Thread Tools
  #41  
Old 10-13-2008, 08:26 PM
Useless Noob
WoW Characters
 
Join Date: Apr 2008
Posts: 140
Blog Entries: 4
Just so we're clear, prayer of mending /earth shield were intentionally changed so that the caster gets the aggro from the heal no matter when it was cast.
Reply With Quote
  #42  
Old 10-13-2008, 11:17 PM
New Registrant
 
Join Date: Jul 2008
Posts: 24
Cider, there are more glyphs unavailable and some are quite a pain.

The following glyphs are unavailable because they require Ink of the Sea, a reagent gathered from herbs that grow only in Northrend.

Glyph of Blocking (10% block value after a Shield Slam)
Glyph of Devastate (Devastate now does two applications of Sunder Armor)
Glyph of Intervene (+1 attacks absorbed)
Glyph of Last Stand (-3min on the Cooldown, -10% on the effect)
Glyph of Resonating Power (-5rage cost on Thunder Clap)
Glyph of Taunt (+8% hit on Taunt)

Among with a few DPS glyphs. Basically everything that looks even remotely good is locked out with the following exceptions: Rapid Charge, Cleaving, Heroic Strike, Revenge, Sunder Armor, Barbaric Insults and Rending. I myself am going for Heroic Strike and Revenge it seems.
__________________
Armory link.
Reply With Quote
  #43  
Old 10-13-2008, 11:41 PM
Banned
 
Join Date: Mar 2008
Posts: 54
Why is no one taking imp bloodrage anymore? I can sort of see the sense in ditching it if u manage to get warbringer, but in the lvl 70 raid build in this thread it has neither warbringer or imp bloodrage. I just wanna know the reasoning behind this? I always used my imp bloodrage so i coudl get a a huge slam in the boss, to get a nice boost of early agro, which is especially important on hard trash pulls or mini bosses were u wont get no md. So what would be the first move you do now instead?(since without bloodrage it wont be a slam)
Reply With Quote
  #44  
Old 10-14-2008, 12:43 AM
Ciderhelm's Avatar
TankSpot Administrator
WoW Characters
 
Join Date: Dec 2006
Location: Tacoma, Wa
Posts: 8,015
Blog Entries: 70
Moved this back up to the top for today's patch. Also, adjusted some raid talent spec information from a discussion on WoW forums.
Reply With Quote
  #45  
Old 10-14-2008, 02:37 AM
BareNakedFeet-TrollTank
WoW Characters
 
Join Date: Oct 2008
Posts: 13
Just in case anyone of you wakes up tomorrow and has lost his crit immunity due to talent & badge-gear-changes, you might find what you need in a glance in my little writeup of "easy to get +def gear" right over here:

<a href="http://warriortanking.com/equip/pre-wotlk-def-rating-guid/">Pre WotLK patch defense rating gear guide - how to get uncrittable again</a>

Good luck & have fun - can't wait for the new tanking
__________________
- Ma feet may be naked. Still enough to boot you though.
Troll Prot Warrior (Armory) @ WarriorTanking.com
Reply With Quote
  #46  
Old 10-14-2008, 02:39 AM
BareNakedFeet-TrollTank
WoW Characters
 
Join Date: Oct 2008
Posts: 13
Hm, can't edit, so here's the Link:

Pre WotLK patch defense rating gear guide - how to get uncrittable again
__________________
- Ma feet may be naked. Still enough to boot you though.
Troll Prot Warrior (Armory) @ WarriorTanking.com
Reply With Quote
  #47  
Old 10-14-2008, 03:23 AM
Kiaransalee
WoW Characters
 
Join Date: Sep 2008
Posts: 202
Source: Donjuan
Why is no one taking imp bloodrage anymore? I can sort of see the sense in ditching it if u manage to get warbringer, but in the lvl 70 raid build in this thread it has neither warbringer or imp bloodrage. I just wanna know the reasoning behind this? I always used my imp bloodrage so i coudl get a a huge slam in the boss, to get a nice boost of early agro, which is especially important on hard trash pulls or mini bosses were u wont get no md. So what would be the first move you do now instead?(since without bloodrage it wont be a slam)
You get much more rage from white damage than you do now, as such the talents are better spent elsewhere. If you want to still Shield Slam right off the bat you can use Bloodrage a few seconds earlier.
In group environments it's easy to keep your rage high between pulls, so unless you really need the extra rage it really isn't worth it
Reply With Quote
  #48  
Old 10-14-2008, 03:53 AM
BareNakedFeet-TrollTank
WoW Characters
 
Join Date: Oct 2008
Posts: 13
Source: Donjuan
Why is no one taking imp bloodrage anymore? I can sort of see the sense in ditching it if u manage to get warbringer, but in the lvl 70 raid build in this thread it has neither warbringer or imp bloodrage. I just wanna know the reasoning behind this? I always used my imp bloodrage so i coudl get a a huge slam in the boss, to get a nice boost of early agro, which is especially important on hard trash pulls or mini bosses were u wont get no md. So what would be the first move you do now instead?(since without bloodrage it wont be a slam)
With the new talents there's pretty good chance for you to land an early SS for free - so why "waste" the initial rage on it? Also, with charge (warbringer is a must-have for me, and if only for the fun) you'll get an extra 15 rage too.
__________________
- Ma feet may be naked. Still enough to boot you though.
Troll Prot Warrior (Armory) @ WarriorTanking.com
Reply With Quote
  #49  
Old 10-14-2008, 04:04 AM
Narshe's Avatar
Gnome Council
WoW Characters
 
Join Date: Jul 2007
Location: Badajoz, Spain
Posts: 777
Blog Entries: 43
Send a message via MSN to Narshe
Asking again so I don't misread o get old info:
Threat from Earth Shield, Prayer of mending and Lifebloom are gonna switch to their casters instead of the healed targets?
__________________

In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire.
Panda Cub with a Gnome pet!
Reply With Quote
  #50  
Old 10-14-2008, 04:05 AM
Community Author
WoW Characters
 
Join Date: Sep 2008
Posts: 1,661
Blog Entries: 15
Source: Narshe
Asking again so I don't misread o get old info:
Threat from Earth Shield, Prayer of mending and Lifebloom are gonna switch to their casters instead of the healed targets?

yes intended and documented change by blue posters
__________________
Darksend | Darkneskilla | I'm not feral, I'm a Bear - A Feral Blog

Reply With Quote
  #51  
Old 10-14-2008, 05:51 AM
Established Registrant
 
Join Date: Jun 2008
Posts: 117
where did lores posts go?
Reply With Quote
  #52  
Old 10-14-2008, 06:31 AM
New Registrant
 
Join Date: Oct 2008
Posts: 1
Sorry, I have a bit of a newbie question here, its seems that with the changes to protection, leveling and grinding seems like it will be faster using a shield and 1-hander as opposed to dual wielding. Is that correct or am I just understanding the changes wrong?
Reply With Quote
  #53  
Old 10-14-2008, 07:03 AM
Established Registrant
 
Join Date: Jun 2008
Posts: 117
think thats way they want prot to dps so they can balance prot warriors with prot palas both using sword n boards
Reply With Quote
  #54  
Old 10-14-2008, 07:56 AM
Horacio's Avatar
Sponsor
 
Join Date: Aug 2007
Posts: 4,051
Blog Entries: 157
Glyph of Resonating Power (Req. lvl. 15) - Reduces the rage cost of your Thunder Clap ability by 5.

Been thinking about this one alot. Much depends on how rage generation shakes out but -5 rage is a significant savings. Obviously, going toe to toe with a raid boss isn't generally going to make this attractive but running 5 mans, grinding, and even 10 mans...this is pretty nice. That rage savings will mean quite a few more TCs and mor threat as yo'll have more rage.
__________________
your hat may be nice, but I have the little white tank top that says Legendary right across my boobs. I win. (or more correctly, H wins)
Reply With Quote
  #55  
Old 10-14-2008, 08:16 AM
Professional Punching Bag
WoW Characters
 
Join Date: Jul 2007
Posts: 316
Source: Seph
About Xav's macro:
Code:
/cast Charge
/cast Taunt
I really liked it when he posted it on the UK speed run topic, but now that Taunt has a longer range it's still functional?
I wanted to ask about this as well.

Can you still use this macro now that Taunt's range has been increased? I guess I'm just curious how it would function.

If the mob is in range for both charge and taunt, will you charge the mob and then taunt it? Any drawbacks where where neither will function if one is on cooldown?

I LOVE this idea, as I always mapped Charge / Intercept / Taunt to the same key and it simply changed based on which stance I was in. If this works effectively, that's one less reflex I'll need to relearn!
Reply With Quote
  #56  
Old 10-14-2008, 08:18 AM
Registrant
 
Join Date: Mar 2008
Posts: 87
The priority list seems suspect.... Revenge is really good, but I didn't think that even with 2 points in imp revenge it becomes better threat wholesale than SS. Also, by prioritizing putting SS on cd above revenge you gain the benefit of increasing the likelihood that you'll get a SS before the 6sec cd is up. Your list seems more to prioritize rage efficiency over net threat output, which should be noted somewhere.
Reply With Quote
  #57  
Old 10-14-2008, 08:20 AM
Established Registrant
WoW Characters
 
Join Date: Oct 2007
Posts: 248
Source: ivanstone
Exactly how much rage can I expect to be generating whilst raid tanking in 3.0.2. My primary concern is helping the healers who will have to get used to not chain chugging mana pots on every encounter (or me and my Ironshield habit).
I think I loose about 8% avoidance on my gear, but you gain 25% from Sunwell radiance. Between that, and the big spike in attack power. You won't be eating 15 rage for shield block every 5 seconds either. You'll have lots of rage. With a revenge glyph, you'll probably get a ton of HS uptime, along with everything else.

-------------------------

A few questions for people once live hits.
Armed for the Teeth was bugged on PTR last time I tried it, is it working on Live? Do you get the extra AP when ancestral fortitude procs, or you pop an ironshield?

Is Improved Spell Reflect providing PVE spell miss rates? For only single target spells, or for AOE spells as well? In other words - is it an active damage reducer in Sunwell?
__________________
www.exaltedguild.com
Reply With Quote
  #58  
Old 10-14-2008, 09:07 AM
Registrant
WoW Characters
 
Join Date: Apr 2008
Posts: 55
Source: Kavtor
Is Improved Spell Reflect providing PVE spell miss rates? For only single target spells, or for AOE spells as well? In other words - is it an active damage reducer in Sunwell?
Some boss level spells can "miss". I checked a recent Naj'entus WWS and he let off 100 hits. 3 failed due to immunity effects, 5 were resisted fully (which may imply a miss). Two of those fully resisted attacks were against a rogue (who missed a 3rd CoS possibly due to latency).

As for Sunwell, I don't know. Looking at some WWS, I noticed that KJ's Flame Darts and Lightning can "miss". Same for Lady Sacrolash's Shadow Blades. Not seeing much else unfortunately.
Reply With Quote
  #59  
Old 10-14-2008, 11:07 AM
Sponsor
WoW Characters
 
Join Date: Aug 2008
Posts: 44
Source: Sparan
The priority list seems suspect.... Revenge is really good, but I didn't think that even with 2 points in imp revenge it becomes better threat wholesale than SS. Also, by prioritizing putting SS on cd above revenge you gain the benefit of increasing the likelihood that you'll get a SS before the 6sec cd is up. Your list seems more to prioritize rage efficiency over net threat output, which should be noted somewhere.
I agree. In an infinite rage fight like Brutalus, isnt SS (S&B or not) > Rv > Dv better?
Reply With Quote
  #60  
Old 10-14-2008, 11:13 AM
Ciderhelm's Avatar
TankSpot Administrator
WoW Characters
 
Join Date: Dec 2006
Location: Tacoma, Wa
Posts: 8,015
Blog Entries: 70
Source: Sparan
The priority list seems suspect.... Revenge is really good, but I didn't think that even with 2 points in imp revenge it becomes better threat wholesale than SS. Also, by prioritizing putting SS on cd above revenge you gain the benefit of increasing the likelihood that you'll get a SS before the 6sec cd is up. Your list seems more to prioritize rage efficiency over net threat output, which should be noted somewhere.
It depends on so many factors, which is what I suggest in the post. Because of Heroic Strike, Rage Efficiency means quite a bit except for the half dozen encounters that are truly infinite rage. That's the reasoning behind my priority. Throw in Revenge glyph and the fact that Heroic Strikes have crit that normal attacks do not and it goes a step further.

It very well could change because of raid buffs allowing substantially more rage gain. It very well could be wrong off the bat because of Sword and Board crit, etc. There's a lot of math to be done.
Reply With Quote
Reply

Bookmarks
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


World of Warcraft™ and Blizzard Entertainment® are all trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, logos, and images are copyright © Blizzard Entertainment. This site is in no way associated with or endorsed by Blizzard Entertainment®.