
11-03-2009, 12:12 PM
| | New Registrant | | Join Date: Jul 2009
Posts: 7
| | | Prot warrior during ONY fight having issue with whelps.
What you do Prot Warrior tanks do out there to gather up all the whelps during p2 of ONY?
I have a hard time grabbing them all the first time. I can do it 99% of the time, it's just hard.
Then the second batch comes out and it's way harder.
What do you guys do? Use a pally? | 
11-03-2009, 12:16 PM
|  | t3h Banhammer | | Join Date: Jul 2007
Posts: 9,580
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They don't hit terribly hard against any tanking class, so what I try to do is have everyone cluster in the middle of the room so I can round em up with a big tclap. If I'm having trouble I'll ask a feral druid to go bear and just round em up for me while I cover one side until I can get over there. Then I AoE taunt. definitely crying for the tclap cd to come back up constantly during those whelp phases though.
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11-03-2009, 12:20 PM
| | New Registrant | | Join Date: Oct 2009
Posts: 23
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If you're stuck on whelps, I agree with Kaz and try to get everyone to group up so you can use your aoe to round them up. Alternatively, you could swap places with potentially a DK or Pally tank on the Warders since you have a disarm which is more useful on them and let them deal with the headache of the whelps.
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11-03-2009, 12:25 PM
| | New Registrant | | Join Date: Jul 2009
Posts: 7
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I usually take the warders but find myself doing the whelps from time to time and wanted to know what other do for them.
I think grouping everyone up in the middle is a good idea. May take just a few secs longer on getting that big heffer down but so what.
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11-03-2009, 12:32 PM
| | Established Registrant | | Join Date: Apr 2009
Posts: 281
| | Source: macc
What do you guys do? Use a pally? | Or a bear. Or a DK. lol.
I've gone in with only warrior tanks though, and it isn't a disaster or anything; just not my preference.
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11-03-2009, 12:38 PM
| | Stam Czar | | Join Date: Sep 2009
Posts: 423
| | Source: Unfurth
If you're stuck on whelps, I agree with Kaz and try to get everyone to group up so you can use your aoe to round them up. Alternatively, you could swap places with potentially a DK or Pally tank on the Warders since you have a disarm which is more useful on them and let them deal with the headache of the whelps. | ^ What this guy said. Quoting for emphasis.
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11-03-2009, 12:53 PM
|  | I sink ships. | | Join Date: Jan 2009 Location: East Coast, USA
Posts: 324
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I usually OT Ony and so at the start of Phase 2 I'll run to one side and the MT will run to the other. When the whelps come out I'll do a quick demo shout to just get their attention, start swinging, t-clap, cleave and drag them to the middle while tabbing through them. Once I've met up in the middle with the MT I can usually TClap again, then Shockwave. At this point DPS is called to open the AOE. During the AOE phase I keep TC on CD, cleave when I can, tab around so I'm hitting as many different whelps as I can. The whelps usually die by the time the first big ad runs in, and I pick him up.
Making sure you have vigilance up on one of your AOErs will help during the start of phase 2.
The whelps that randomly come in during phase 2 should be picked up by the MT but if they're nearby I try to tclap/shockwave/challenging shout them towards me. I taunt if they're beating on my healer. But my main focus are the big ads.
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11-03-2009, 01:32 PM
| | Registrant | | Join Date: Sep 2008
Posts: 38
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We did Ony 10 last night with two prot warriors. I've been waiting for a chance to tank the whelps, and it was...interesting. My problem was that if I charged one side and dropped Thunder Clap, by the time I got to the other side, they had eaten a healer (or one of our warlocks, for some reason).
Having the MT pick up one side would have helped, but I didn't want to rock that particular boat.
At some point we swapped in a rogue, and with his help we didn't have any more deaths in the first wave.
The second wave was dicey. I went to one side and single-targeted the first six or so that trickled out, then dropped Thunder Clap and went off to round up the other side. The biggest problem we had there was Ony repeatedly deciding to Deep Breath right through the middle while whelps were still coming out.
I think if I could enforce better coordination (when I say "we're about to get whelps", that means get your butt to the middle *now* please) and if I could get the healers to just proactively heal the squishies until the adds are under control, it would go a lot easier. I didn't have any trouble holding the whelps once I rounded them up; it was just getting initial aggro on them that was difficult.
For the record, most of the trouble we've had with this fight in the past has been getting her down and under control in that brief window between waves of whelps. Once she's down and everybody is positioned, we've had some ridiculous Heigan-like saves. It's just getting her down at the right time and not ten seconds late when you have a fresh Warder and forty more whelps to deal with.
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11-03-2009, 07:52 PM
| | Established Registrant | | Join Date: Jun 2008
Posts: 358
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I find the easiest strat is have one tank assigned to each side with there healer.
The welps only ever go for the healer first ... it the healers are near tanks and the tanks near the pits picking them up its pretty basic.
Usually the OT is on the big adds he just picks up the big add as it comes in and tanks it at the entrance of his pit. In 25 man the 3rd tank takes the big guys as they come in with his healer otherwise it works as 10.
For the first swarm and any subsequent swarms get some agro on your swarm then the 2 tanks bring them to the middle for aoe'ing down. With the aoe give the instruction for the aoe to do ONE CYCLE ONLY ... STOP ... count 10 elephants and if they arent dead cycle again.
Outside of the swarms you get the odd lone welp and thats easy to taunt off the healer.
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11-03-2009, 10:24 PM
| | Established Registrant | | Join Date: Dec 2007
Posts: 503
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Whelps are easy - use the healers as bait. Get healers to group up together, and watch all the whelps run in a perfect line to them...you just stand on them and pop clap/wave/shouts/etc. We'll just have two tanks go to the middle of the room, healers stack on them and go to town. The other tank is free to get the guardians (25 man). If healers won't stack up they will die. They learn quickly.
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Former healbot now a Disgruntled protection warrior.
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11-04-2009, 03:39 AM
| | Registrant | | Join Date: Jan 2009
Posts: 35
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1 tank on each side, when guardian spawns the oftank goes up and grabs it, drags it down to his whelp cave and wait for the respawn.
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11-04-2009, 04:46 AM
| | Sword Wielding Blood Elf | | Join Date: Jan 2009 Location: Karlsruhe/Germany
Posts: 251
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If you are really having trouble picking the adds up at the beginning, a rogue using trick of the trade and then FoK spam works wonders | 
11-04-2009, 05:08 AM
| | Glowing Tank | | Join Date: Aug 2008
Posts: 961
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These guys resumed it rather well... The big deal is getting them all together since they don't come at once, but in a long stream, which favors(against healer aggro) an aoe dot like d&d and consecration. I suppose it could be done in two "stages"... clap the first half...then when they're all there taunt and clap and shockwave and whatever else you can do there. Vigilance on a high aoe class definitely helps keeping them off the healers too.
Definitely use the healers as bait.
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11-04-2009, 05:19 AM
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Posts: 31
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Grouping in the center is the best option, I have run a few pugs where that seems to be a difficult concept for some though.... in those times:
Let the first pack run past, when they are at the edge of your TC range, TC. SW the second group the same way, then chase the stragglers (they have already gone past you) and TC again.
That will get all of them usually. single taunt the ones you missed if any.
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11-04-2009, 05:23 AM
| | Glowing Tank | | Join Date: Aug 2008
Posts: 961
| | Source: Bouncelot
Grouping in the center is the best option, I have run a few pugs where that seems to be a difficult concept for some though.... in those times:
Let the first pack run past, when they are at the edge of your TC range, TC. SW the second group the same way, then chase the stragglers (they have already gone past you) and TC again.
That will get all of them usually. single taunt the ones you missed if any. | this one's easier if you are closer to one of the caves, too. Damage shield is invaluable!
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Doesn't matter what class you play, you can't hold aggro on stupid.
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11-04-2009, 05:31 AM
| | Prot4Life | | Join Date: Nov 2008
Posts: 260
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As soon as you know they spawned - use Bloodrage and commanding shout affecting as much as possibile of your group (best if they are all grouped in mid)
As above mentioned then move to them, tc first group shockweave 2nd and new TC will come up use one demo and move them to aoe range. Use shield slam on one to have +10% SBV from glyph, each lil trick counts.
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11-04-2009, 05:36 AM
| | Registrant | | Join Date: Feb 2009
Posts: 81
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Beggining of phase 2 position yourself right in front of a whelp room. as they come out thunderclap. Then some more come out shockwave. if any are loose use challenging shout. Kite them to middle and meet up with other tank(hopefully other tank is not a warrior). Your dps shouldn't even be hitting the whelps until you are in the middle. If you glyph for sunder armor and cleave you can hold multiple mobs with ease.
On a side note: get expertise capped. perhaps you're getting dodged so the adds are getting away from you.
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11-04-2009, 10:16 AM
| | Sponsor | | Join Date: Mar 2008
Posts: 784
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Yeah, if you are doing it solo the everyone needs to group up tightly on you (this works better with guild runs then pugs...) and if not then you really ought to split duties with another tank so you can each position yourself right at the entrances to the whelp caves. DPS and heals should still be near the middle, but there's a lot more room for variance this way. I only do pugs this way, as I've found that "greater margin for error = success" in those cases.
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11-05-2009, 02:48 PM
| | Sponsor | | Join Date: Jul 2008
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I don't find it terribly hard to aoe tank as a prot warrior if given a few seconds to properly grab agro. If dps can do that you'll be fine, it's the trigger happy ones that makes it more challenging.
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