Dk 3.2 changes?? - TankSpot
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Dk 3.2 changes??
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  #1  
Old 07-02-2009, 05:08 PM
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Dk 3.2 changes??

Know tht im home and can explain a lil more what i mean I will try. For those tht think im unintelligent im sorry, i was trying to get my thoughts down in a timely manner before work. I appologise for the miss interprating my aviodance on my pally, its been some time.

My DK like I said has 26.8k armor roughly 50% dodge and parry combined.
My pally sits at about 42% dodge and parry combined. I played this toon way before i ever thought about a Dk tank and my warr before tht which sits at lv 60 in t1-2. Heres the question? Why would Blizz bring one class down and not try and bring the other classes up to a higher lv.? Are deathkights tht OP tht they need to be nerfed more then wait they have gotten, NOT whinning jsut asking.
Next question, from what i read in the pre-release of the class they were trying to achevie a druid like class more talent based for magic boss/raid boss encounters? Did i read something wrong here?

Plz dont think i bashing any other tank class in the game im jsut trying to understand or see in my minds eye were blizzard is coming from in here. I can completley see tht yes our CD's are really fast compared to a pallies divine sheild or a warriors sheild wall, in retrospec i can see were blizzard is coming from there. Im jsut looking for more answers then the ones ive read.
Do i think my class will faultr as tanks no, druids didnt but then again im not a druid so i dont know there point of veiw. If im way off base then fine this will be my last and final post here. My intension is to see were im wrong in my thoughts and fix it. Again im sorry if my last post felt like whinning, just trying to get info other then the ones on my server and guild.

Frenzzee
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  #2  
Old 07-02-2009, 05:10 PM
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Yes the DK cooldowns were widely considered OP. Death Knights were a popular choice for many hard mode encounters. Pallies get a massive buff in 3.2 so you are sitting pretty there
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Old 07-03-2009, 07:57 AM
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I agree with pallies getting a huge buff, so what does tht mean when pallies start tanking even fight are they gunna get nerfed to make more like the other tank classes or will blizzard consider buffing the other tank classes to make up for what they missed out on?
Another thing I think they do is make boss encounters to ez. When Uldar25 first cmae out it was really tough but so hard that a you couldnt kill boss's, you jsut had to actually play and think about the fight. So does in retrospec you could not mess with the tanks and just make a raid encounter harder then it is now. I dont know i think that its gotten to easy i guess, and dont get why the nerfs come to class when IMO its the content not the class's fault?
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Old 07-04-2009, 01:28 PM
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I dont know i think that its gotten to easy i guess, and dont get why the nerfs come to class when IMO its the content not the class's fault?
It's exactly the same thing from Blizzards point of view; the point is that some of the content is made too easy by some (but not all) of the classes. And the easiest solution is to nerf DKs rather than buff the content PLUS warriors and pallies and then try to balance that.

Besides, if all the content is buffed and you aren't...it's still a nerf to you. Surely the balance issues are what is important here, not whether they call it a nerf or stealth-nerf by buffing everything else in the game.
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Old 07-04-2009, 01:57 PM
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The devs have said before that they were happy with the content difficulty when using a warrior or pally. They thought that a DK made some of the content much more easy than they intended.

Buffing the other classes wouldn't have solved that problem but only made it worse. Now one might not agree with what blizzard saw, but it is what they saw.

EDIT: some sources

You are arguing that the DKs should be the target and all of the other tanks should be buffed. But the error in that logic is that we decide how difficult the bosses should be and we think the DKs make them too easy (depending on the boss). That doesn't mean the problem was just relative (DKs were better than warriors). That means the problem was also absolute (you were too good).

Frost Presence Nerf - Hardball - Wowraid Bluetracker


We might very well nerf DK mitigation or cooldowns again. We're less worried about druids, but if we nerfed DKs it might be that druids take their place. We are less likely to just buff the shield-using tanks because we like the current difficulty of the hardmode fights for them and we are reluctant to have to buff those encounters to correspond for a tank buff. Though as we've said elsewhere, we might give paladins another cooldown.

The problem is not DKs - Wowraid Bluetracker

Last edited by jere; 07-04-2009 at 02:14 PM..
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