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  #1  
Old 06-28-2009, 08:34 PM
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Hunters who wont MD

I now have two hunters who I regularly run with who seem reluctant to MD on pulls both have made comments about the mana it costs can anyone shed some light for me?

In an optimal pull I don't have an issue with threat I have a massive lead on the raid but on a pull where I require some postioning after the pull both hunters will fairly regularly get agro yet they are miles infront of rest of raid in threat. In there defence they do have the highest dps of raid but the mages, locks, DK's are not that far behind them.

Is the mana issue from MD so huge or is this just epeen issue about being top dps by the two hunters?
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  #2  
Old 06-28-2009, 08:41 PM
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I honestly don't see how using MD is a ''Mana Issue'' unless those hunters are wearing nothing with intellect on it.

Honestly though, tell them to use feign death if they decide to ride you on threat. Though you probably need to work on your threat while moving a boss. (That comes with practice)
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  #3  
Old 06-28-2009, 08:46 PM
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Misdirect costs 454 mana, Feign Death costs 151. That said, MD is better used than not used. The only concern I have with MD is you break your rotation for those first few shots. Other than that concern, a hunter saying they have mana issues due to MD need to be enlightened. Also, ensure your hunters are getting wisdom blessed or judged (if you have 2 pallies). That's a huge benefit, and will probably get them to stop crying about mana.
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  #4  
Old 06-28-2009, 08:53 PM
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Let 'em die a few times.

Tell them dead hunters don't do any DPS, and they should learn where the FD button is or use misdirectot more and stop pulling threat.

I've found that nobody likes being last on the meters because they died first in the encounter. Sometimes you have to let your kid actually touch a fire before they really get the concept that it burns. Hunters are the same way.

I've found the words "sorry, resisted taunt" every time works. Alternate that with 'taunt was on cooldown because the other hunter decided to pull threat too, learn to feign or misdirect like anyone who's run a 5-man before" and you should train your hunters to not suck.

Tops on the DPS meters doesn't mean you have to play like a moron.
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  #5  
Old 06-29-2009, 12:22 AM
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Hunters....many of them are teribad, but fear not, with the next expansion Warrior get Linking Attack, our next 3 Special attack will go to your Vigiliated(spelling?) Target :-P
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  #6  
Old 06-29-2009, 01:39 AM
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/cancelaura missdirect
Can be used for comic relief :P:P
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  #7  
Old 06-29-2009, 01:44 AM
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The thing is there experienced hunters and I have run with since BC days and in BC days they would always misdirect without hesitation now they seem reluctant.

We are talking about positioning pulls like OS with drakes (trying to get him aligned to front of island) and XT so I am not even in contact with the boss until he comes to me. I could probably go over and get them but to be honest its 5 secs to wait for them and you arent trying to position them while trying to see thru flames etc or having the raid out of position for bombs etc so always found it easier to just wait in position.

But even on iron council I was on warrior and I am taking Brundir and Molgeim and there was reluctance to MD Molegeim onto me hunter was asking can't I just grab them. As I said yeah if all goes well I can but I am heroic tossing Brundir and then charge Molegein but if toss misses or I miss the charge/shield slam it then becomes messy right from start.

It's such a change in attitude which is why I asked the question really not hunter noob value.
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Last edited by uglybbtoo; 06-29-2009 at 02:45 AM..
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  #8  
Old 06-29-2009, 01:55 AM
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Hi there!

There are no mana issues with misdirect, or there would be mana issues in general, read two shots later.

There were issues with misdirect and the survival hunters prider 'explosive shot' where the initial hit used misdirect and the explosions didn't and pulled the target upon the hunter. If that is it, then tell them to use arcane for MD pulling and everyone is golden.

There is absolutely no reason to not MD I can think of, although I must admit that I sort of dropped my hunter for tanking and might not be up to date.

Cheers!
Skaggi
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  #9  
Old 06-29-2009, 06:16 AM
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We finally got our hunters to use MD. Now if we could get them to stop misdirecting on our spriest and lock, we'd be in business.
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  #10  
Old 06-29-2009, 07:23 AM
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Raiders refusing to do anything instructed, unless the reason stems from their belief it will not help the encounter, is never a good thing.
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  #11  
Old 06-29-2009, 09:42 AM
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Epeen, without a doubt. Someone is more interested in not losing a few seconds of meter-padding pew pew than in making sure the pull goes off well. The mana cost is not even a remotely feasible excuse (though, knowing hunter forums, I wouldn't be surprised if someone is running around on one declaiming loudly OMG MD USES 2 MUCH MANAZ SKY IZ FALLING).

Raiders refusing to do anything instructed, unless the reason stems from their belief it will not help the encounter, is never a good thing.

This. Sounds like a deeper issue than just MDs or not MDs.

[Apologies for non-tank delurking, btw.]
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  #12  
Old 06-29-2009, 09:53 AM
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That is crap. My main was a hunter. I got used to popping MD everysingle time it was cooled off. Yes our tank needed to generate more threat but it is so easy to macro MD and pop adds or boss. I was still top damage done and dps. Did i ever run out of mana on long fights? Yes but auto-shot does more dps then being dead. And the viper buffs are ridiculous.
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  #13  
Old 06-29-2009, 09:55 AM
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MD lasts 30 seconds, so if they cast it early, like during the ready check, they get 20+ seconds of mana regen before the pull. No excuse for not using it.

Source: orcstar
/cancelaura missdirect
Can be used for comic relief :P:P
Brilliant. There is a mouthy hunter in my guild that could stand being knocked down a few pegs. I can't wait to try this tomorrow night. On farm stuff, of course.
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  #14  
Old 06-29-2009, 11:20 AM
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If threat is an issue and _anyone_ who can help isn't doing so they are failing the raid and should be sidelined until they learn to be team players. I'm sorry if it messes up a rotation, but IMO they need to start worrying more about helping the raid go smoothly and less about how leet their recount dps is...
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  #15  
Old 06-29-2009, 11:29 AM
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How exactly can mana be an issue when you have Aspect of the Viper is beyond me.

It's silly for them to say that. Ok, so you don't like the 500 mana it costs. do your rotation, switch to viper till you get your mana back, then go all out like you use to. Seriously.
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  #16  
Old 06-29-2009, 01:48 PM
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How exactly can mana be an issue when you have Aspect of the Viper is beyond me.

It's silly for them to say that. Ok, so you don't like the 500 mana it costs. do your rotation, switch to viper till you get your mana back, then go all out like you use to. Seriously.
aspect of the viper is a DPS nerf, apparently there's another aspect they prefer.
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  #17  
Old 06-30-2009, 09:08 AM
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Not using MD slows your pew pew

Let me start off by saying my main is a hunter and I raid....a lot. There is no reason whatsoever not to MD the pulling tank. If a Hunter does NOT MD then they have to wait for the tank to build threat before they can unload anyway. I love helping my tanks build threat it means I dont have to wait to pop rapidfire/readiness/rapidfire which should certainly replace any mana I may have burned on my MD. Furthermore going oom is a sad excuse if you're a survival hunter, or have pallies in raid. I run Marksman and rarely have mana issues in 25 man raids.Even if you do start running low, Viper is there, yes it costs some dps but with the speed increase you're not in it long. I would tell your hunters to get with the program and set up MD macros for the Main and Off Tanks. Much love to my plate wearing meatshields!

Last edited by Rorax28; 06-30-2009 at 09:12 AM.. Reason: Grammar and Spelling
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  #18  
Old 06-30-2009, 09:13 AM
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New DPS T9 2 Piece Bonus: Disables Recount.

I figure this will increase DPS survivability as they now can look for fires on the ground and falling rockets. This will in turn increase damage done as they are alive longer.
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  #19  
Old 06-30-2009, 09:31 AM
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New DPS T9 2 Piece Bonus: Disables Recount.
I will almost trade my left kidney to force every DPS in the game to wear those 2 peices.
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  #20  
Old 06-30-2009, 09:42 AM
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New DPS T9 2 Piece Bonus: Disables Recount.
Yes please!
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