Source: Shadevarr
my guild is just progressing through SSC and we bring 1 of each tank to the raid as default. Unfortunately none of our paladins are a better choice as MT over the feral/warrior but they serve their purpose. I do find that a feral tank on Tidewalker to be preferred due to the spikeyness of the damage and the larger health pool to compensate (our feral has 25k raid buffed).
As far as saying that feral will negate the extra damage from crushing blows with their high armor.....let's just say that I currently have 64% reduction via armor, *1.1 def stance that gives me 70.4%..not that far from the 75% that EH ferals enjoy hence it is not THAT great of a reduction in crush damage. |
That is not how that mechanic works. Our damage reduction from defensive stance comes into play after armor mitigation and not before and certainly not multiplicatively with your DR from armor.
As an example:
Incoming boss hit = 30000
DR from armor = 64%
DR from def stance = 10%
actual damage taken = (30000*(1-0.64))*0.9 = 9720
incorrect assumption = 30000*(1-.704) = 8880
If you want to distill it down to 1 pure number, then the DR you've gained is 3.6% and not 6.4% as you assumed. Keep in mind that this extra DR you gain is reliant on your current armor, so it's not always the same return. The % DR increase from defensive stance is worth more with less armor and less with more armor and is static with respect to raw damage on the incoming hit.
Also, keep in mind that the DR number you read on the tooltip is for an equal level mob. Your actual DR against a boss mob would be 61% or so. So your real DR against a boss is 61+3.9=64.9% when you include the defensive stance bonus. That number will flux some based on armor buff procs during combat and, hopefully, you're popping ironshields.
Compared to a druid though, straight DR is always going to be less without considering Shield Block Value. I don't recall exactly how hard Tidewalker hits anymore, but I'm gonna say it was something like a 15-20k raw hit? If you're comparing yourself against a druid that actually hit the armor cap (35880armor for boss mobs), then the damage difference per hit is 1515/2020 for a 15k/20k hit scenario. Crushings tend to help the warrior make it more balanced and shield block will reduce that by a bit as well, but frankly, we're not comparing equiv gear here. I don't think your guild's druid tank is rocking the armor cap at the moment if you're just starting SSC.
Tidewalker is a fight more suited to a feral tank for various other reasons though, so let him do it.