
10-22-2007, 12:59 AM
| | Registrant | | Join Date: Sep 2007
Posts: 55
| | | Fury Warrior - Void Reaver Dps
Hey,
I am facing trouble at dpsing void reaver. Around 70%, I get threat capped. We have good tanks, but still. Rogues vanish, all other classes do their tricks to reduce threat. also ranged classes need to exceed 30%to pull agro, so they have the time till the next tank builds threat after the knockback.
Me, I always die early. Tried to tank him when I pulled agro, shield wall kept me alive for 10 seconds, then he 2 shotted me ><.
What should I do? Run out and shoot him? Or gimp my gear a bit by mixing some tanking gear to tank him till I get a knockback? Any Idea?
| 
10-22-2007, 01:53 AM
| | New Registrant | | Join Date: Oct 2007
Posts: 25
| | |
make friends with a warlock
| 
10-22-2007, 01:56 AM
| | Registrant | | Join Date: Sep 2007
Posts: 55
| | |
or a druid ^^
| 
10-22-2007, 01:58 AM
| | Leveling... | | Join Date: Oct 2007 Location: England - Uk
Posts: 18
| |
If that wasn't totally obvious to you, Premed means to get a Soulstone then you can just pull threat and die. You then should have 0 problems with threat for the rest of the fight really
As for your suggestion of mixing in some tank gear, that could work, and it's not really going to gimp your dps as you're already having it lowered by the threat cap.
| 
10-22-2007, 03:29 AM
| | New Registrant | | Join Date: Oct 2007
Posts: 19
| | |
I have an idea!
Just stop attacking when you know you are close to pulling aggro. Take a break.
It's better for you to stay alive the whole fight and do SOME dps then die early and do no dps at all.
| 
10-22-2007, 03:31 AM
| | They don't hit hard..... | | Join Date: Oct 2007
Posts: 11
| | |
I'm in the same position as you. Basically, be on good terms with a Lock or Druid, of course. I don't bother with pulling aggro, I just tell the melee healers to stop healing me and die. Moments later, I'm back DPSing.
| 
10-23-2007, 07:20 AM
| | Registrant | | Join Date: Sep 2007
Posts: 55
| |
It was totally obvious to me of course Zyn, check my reply above.
Faze, if I run away and wait, the overall increase in the threat cap will not be good enough for me to go back effective dpsing really, because of continous knockbacks on the tanks.
I think the best option is befriending locks or druids  .
Thanks for reminding ^^.
| 
10-23-2007, 08:18 AM
| | Established Registrant | | Join Date: Sep 2007
Posts: 192
| |
And remember to make friends with the Salv pally
__________________
"I played hard to avoid mistakes, but now I can play hard to capitalize on opportunities." -Arold, on the 3.0 Protection Warrior.
| 
10-23-2007, 10:21 AM
| | New Registrant | | Join Date: Oct 2007
Posts: 19
| | Source: Morthengel
It was totally obvious to me of course Zyn, check my reply above.
Faze, if I run away and wait, the overall increase in the threat cap will not be good enough for me to go back effective dpsing really, because of continous knockbacks on the tanks.
I think the best option is befriending locks or druids .
Thanks for reminding ^^. | Just giving you tips on what works for me atleast.
I do have a shaman with tranq totem and salvation on me in most cases.
| 
10-23-2007, 12:55 PM
| | New Registrant | | Join Date: Oct 2007
Posts: 28
| | |
Assuming you have Salvation/Tran totem.
Watch spamming HS on this fight. but with good tanks you should be okay. Post 2.3 will make things easier too.
But the only answer if you are still having issues really is the Fetish of the Sand Reaver Trinket or Prism of Inner clam. These are the only options, I'm aware of that allow a Fury warrior to go all out on VR.
There is just so much rage, i.e. so much damage potential for warriors. You just have to back off a little on VR.
-Herem
| 
10-23-2007, 02:15 PM
| | Sponsor | | Join Date: Jul 2007 Location: Los Angeles Area
Posts: 355
| | Source: Premed
make friends with a warlock | What he said.
| 
10-26-2007, 10:55 AM
| | New Registrant | | Join Date: Oct 2007
Posts: 28
| | |
Soulstone doesn't really cut it, cause you are threat capped very early in the fight. And having to come up and ask for singles, etc is a joke too.
With salv/Tranq Air totem, I used Prism of Inner Clam and Fetish of the Sand reaver trinkets the other night. I was still threat capped. There is just too much rage to go all out with Fury so you have to pace yourself, it's that simple.
But if you can get those 2 trinkets you can be #1 in dps (still will be threat capped). I ended up #2, only cause they BOP'ed me as a joke (right after I hit recklessness/Death wish w/ Fetish Trinket when VR was at 7%
| 
10-26-2007, 11:45 AM
| | Tank SMASH!!! | | Join Date: Jul 2007
Posts: 128
| | |
QUESTION:
Are you not running in and out when he pounds or are you eating the pounds and having the healers heal you?
If its the latter --- I woudl suggest dancing in and out of the pounds to heal keep your threat down some and take a load off of your healers.
| 
10-26-2007, 10:13 PM
| | Established Registrant | | Join Date: Sep 2007
Posts: 192
| | |
But that could make the melee eat an orb too.
__________________
"I played hard to avoid mistakes, but now I can play hard to capitalize on opportunities." -Arold, on the 3.0 Protection Warrior.
| 
10-27-2007, 11:46 AM
| | Tank SMASH!!! | | Join Date: Jul 2007
Posts: 128
| | |
If you run too far back yes, but honestly the amount of time you are that distance away with him is short enough that if he did send oen to you its really bad luck and dodgeing it would not be a problem
| 
10-27-2007, 12:07 PM
| | Hobosexual | | Join Date: Oct 2007
Posts: 48
| | |
what we found recently is that you can actually play it smart as a dps warrior on that fight. if you have a cooldown timer on his knockback, a dps warrior can intervene the tank and take a knockback. It is absolutely amazing. It is something i found out 2 weeks ago while intervening the OT who held aggro, and wasn't paying attention to the timers, then I took the knockback and was like "HOLY SHIT"
the significance for those who didn't catch on, the knockback takes you down a lot in threat, so its an overpowered way for the fury warriors to balance their dps and threat, if they are smart and pay attention. its not 100% effective because of timers onyl being cooldown timers, and dont actually guarantee the knockback will be the next attack, but it works pretty often.
Last edited by Atomsk; 10-27-2007 at 12:14 PM.
| 
11-01-2007, 02:18 PM
| | New Registrant | | Join Date: Oct 2007
Posts: 28
| | Source: Atomsk
what we found recently is that you can actually play it smart as a dps warrior on that fight. if you have a cooldown timer on his knockback, a dps warrior can intervene the tank and take a knockback. It is absolutely amazing. It is something i found out 2 weeks ago while intervening the OT who held aggro, and wasn't paying attention to the timers, then I took the knockback and was like "HOLY SHIT"
the significance for those who didn't catch on, the knockback takes you down a lot in threat, so its an overpowered way for the fury warriors to balance their dps and threat, if they are smart and pay attention. its not 100% effective because of timers onyl being cooldown timers, and dont actually guarantee the knockback will be the next attack, but it works pretty often. | Is this a joke? What timer is there for VR's knock back?
If there is or a way to do this (which I doubt) please elaborate
edit: What timer add on do you use, etc?
| 
11-01-2007, 04:54 PM
| | Hobosexual | | Join Date: Oct 2007
Posts: 48
| | |
Bigwigs bossmods has a timer, and its damned accurate. And its easy, you pay attention to the knockback timer. It isn't 100%, its a cooldown monitor, just like Lurker's spout doesn't always go right when it says it will. When the cooldown monitor on the knockback is up, have your fury warrior slap on his shield, use shield block(no crushings) and intervene on the tank. The fury warrior will take the knockback, and thus, the reduction in aggro. We are still working on perfecting it, but it does work. its imperative they have that shield out, and hit shield block, or else they might miss the knockback, and take a normal hit instead, and that shield will save their ass. it is only one hit, so it won't kill them.
like i said, i discovered it by accident. on VR, we intervene each other to generate more rage to get higher on the threat. well, i wasn't paying attention to the knockback timer, and intervened the tank at the time. to my surprise, i went flying backwards. I was flabergasted, and didn't put the pieces together til later that night, after we finished VR. at first, i thought Red took a knockback before/at the same time I intervened, then realized there was a cooldown timer on his knockbacks for a reason(it has a cooldown, duh), and put 2 and 2 together. the next time we went in, i filled one of my other OTs in on it, and told him to pay attention to the timer if he could, and intervene on me, and he confirmed it. He took the knockback instead of me. It is something we are still trying to perfect, but its getting better and better. It was just an unintentional thing i just found out. since i am awesome and everything.
| 
11-01-2007, 05:44 PM
| | New Registrant | | Join Date: Oct 2007
Posts: 19
| |
This is awsome, I have to try that out someday.
Will tell the other warriors too | 
11-01-2007, 07:48 PM
| | They don't hit hard..... | | Join Date: Oct 2007
Posts: 11
| | |
Very nice, I may have to swap to BigWigs for that fight so maybe I can save an SS for a Shadow Priest.
|
Posting Rules
| You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | | World of Warcraft™ and Blizzard Entertainment® are all trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, logos, and images are copyright © Blizzard Entertainment. This site is in no way associated with or endorsed by Blizzard Entertainment®. |
|