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Fury Warrior - Void Reaver Dps
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  #21  
Old 11-02-2007, 04:04 PM
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This is interesting. I run Deadly Boss mods, and I don't think it is on there, or maybe is there an option for it on DBM?

Or does only BigWigs show it?

I'm usually top 3 damage, but threat capped the whole time, and thats with using Fetish of the Sand Reaver and the Prism of Inner Clam.

So would be nice if this is actually predictible. The thing is my MT told me 2 knock backs can happen within secs of each other. My understanding is they can also be dodged.

Is the c/d timer your seeing always the same>?

Thanks for the info thus far.
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  #22  
Old 11-03-2007, 05:19 AM
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We try to run four tanks on this fight for now. I've noticed every time we lose a tank, our Fury Warrior has to die at around 20% for the Reckless Execute fun to work. We usually either Soulstone or Rebirth him, and he ends up 3rd behind the Combat Rogues every time. The only times he's ever survived the entire fight without being severely threat-capped, we've had four tanks and they've stayed up the whole fight. I'm not suggesting it's impossible with less than four, but it's a lot easier.
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  #23  
Old 11-03-2007, 11:52 PM
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Ok, so I took the first advice and asked for a soulstone. Died at around 60%, used SS, and went all out. Kicked some serious ass there with all that rage. I ended up 2nd, slightly behind our best rogue. (The rogue and I did 21% of total raid dps, almost equally shared, woot )

Highly recommended.

As for the intevene thing, tough to time it really. First, you have to make sure there is enough time for the next pounding, so that you can recover from the hit. Then it is not certain that you will be getting it. And it is not some huge reduction, 20 k or something.

As for tanks interveneing each other, I think same OT should be on this duty right? Otherwise, there could be threat gap between the MT and the OT's, and if an intervene does not take the knockback, dps will pull agro.
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  #24  
Old 11-04-2007, 01:16 AM
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Although my guild consistently has warlocks followed by hunters for top-dps contenders (they are just favored for group positioning - shamans + druids + whatnot - not that our melee is bad or anything - but frequently not given much needed group arrangements. I can't bribe my way into a windfury totem!).

On fights like void reaver when you know that you're going to be threat capped, I personally try to minimize my own personal healing needed. I've often thrown on Kara Arcane resistance trinket and a couple of +Arcane resistance plate pieces (I end up with like +150 arcane resist pre-raid buffed). Doing this gives 2 bonuses - A) I am not personally soaking up constant heals (the pounding resistance is incredibly reduced) - B) Even with going full-out, due to the dps-loss of some dps gear it's that much harder to reach the threat cap.

Draw-back: yeah - you kind of gimp your own personal dps - but for me, I can't reach it anyways (WTB Windfury remember?) - so I help out where I can. Constant lower threat dps can be just as important as the person who reaches #1 spot on dmg meter but always teters on pulling aggro. Person who has #1 spot on dmg meter just has reports that he uses as his proof of usefulness - aggro conscience dps - well they just typically end up in more progressive guilds than others.
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  #25  
Old 11-04-2007, 01:03 AM
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Any melee class capable of dual wielding in this game has the potential to overtake casters in single target dps. Rogues, are designed for this. (Of course always there will be an exceptional warlock messing with your rogues ;p) A raid with melee ignored is like an airplane with a single wing.

But also depends on how do you make the fight. If you ask melee to run out at pounding (which is perfectly healable), don't expect them to be anywhere high. Still some rogues can hold themselves at top 5, but dps warriors and enh shammies just get destroyed.
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  #26  
Old 11-04-2007, 01:16 AM
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Source: Morthengel
Any melee class capable of dual wielding in this game has the potential to overtake casters in single target dps. Rogues, are designed for this. (Of course always there will be an exceptional warlock messing with your rogues ;p) A raid with melee ignored is like an airplane with a single wing.

But also depends on how do you make the fight. If you ask melee to run out at pounding (which is perfectly healable), don't expect them to be anywhere high. Still some rogues can hold themselves at top 5, but dps warriors and enh shammies just get destroyed.
I know... I know... I just am in a guild run by casters / druids. Arguing (even with the statistics to back it up) seems to create more problems than solve. I believe I'm in the most progressive guild I can actually be a part of (I have a rotating work schedule working in a 24/7/365 call center). So I just accept it and move on.
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Don't bash the stats - I'm fury now - still doesn't change the fact I tank from time-to-time.
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  #27  
Old 11-04-2007, 01:48 AM
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Yep, been there. Sucks.
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  #28  
Old 11-04-2007, 01:54 AM
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/prays no guildmates check this website (probably won't).
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Don't bash the stats - I'm fury now - still doesn't change the fact I tank from time-to-time.
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  #29  
Old 11-04-2007, 03:13 PM
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Join Date: Oct 2007
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Source: Herem
This is interesting. I run Deadly Boss mods, and I don't think it is on there, or maybe is there an option for it on DBM?

Or does only BigWigs show it?

I'm usually top 3 damage, but threat capped the whole time, and thats with using Fetish of the Sand Reaver and the Prism of Inner Clam.

So would be nice if this is actually predictible. The thing is my MT told me 2 knock backs can happen within secs of each other. My understanding is they can also be dodged.

Is the c/d timer your seeing always the same>?

Thanks for the info thus far.

i don't use DBM, so I wouldn't know. Bigwigs is the boss mod I run, so I am only familiar with it, and yes, it always shows the CD for it.
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  #30  
Old 11-06-2007, 09:28 AM
They don't hit hard.....
 
Join Date: Oct 2007
Posts: 11
DBM doesn't show knockback timer, it only shows Enrage and Pounding timers.
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