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  #921  
Old 06-11-2009, 07:30 PM
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Resilience

I'm still trying to make sense of resilience as an effective tanking stat, so forgive me if this is completely offbase. From what I understand resilience reduces the chance you can be critically hit. Does this include magical damage? Or is it only physical damage?
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  #922  
Old 06-12-2009, 02:47 AM
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Well, mobs can only crit with their melee attack as far as I know, so it's a moot point, but it reduces your chance to be crit by spells just like it does for physical.
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  #923  
Old 06-12-2009, 03:18 AM
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Resilience is at best a temporary patch, but not really a tank stat. Defense does increase the chance to be missed, to parry, to dodge and to block and is a more effective use of the item budget needed.

The only time when you are using resilience should be when you have very good PvP gear with high resilience and stam but only very poor PvE gear for a particular slot. As soon as you get your tank gear properly going, resilience has no place in it.

Note: Druids don't need either defense or resilience.
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  #924  
Old 06-17-2009, 01:28 PM
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Addons used in Videos

I was wondering, what addons does the person in the tank spot videos use? like the UI set up, it is very clean and looks awsome, if you could tell me the addons and how it was set up that would be great.

I am a ret paladin by the way, so if you have any suggestions that would be awsome.

Thanks a Ton

Last edited by Oldreliable; 06-17-2009 at 01:38 PM..
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  #925  
Old 06-17-2009, 02:24 PM
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I was wondering, what addons does the person in the tank spot videos use? like the UI set up, it is very clean and looks awsome, if you could tell me the addons and how it was set up that would be great.

I am a ret paladin by the way, so if you have any suggestions that would be awsome.

Thanks a Ton
Ciderhelm's UI

or maybe

Lore's UI
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  #926  
Old 06-22-2009, 03:25 AM
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I am very sorry for not searching the forums thoroughfully, since my job deserves lots of time. That's why I am posting here my really short question.

For levelling warrior (let's say levels from 20 to 30) is the Sunder Armor still viable to use when tanking? Or is it better to use just HS + TC to build aggro?

If this case has already been discussed somewhere in the threads, please help me find it.

Thank you very much in advance.
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  #927  
Old 06-22-2009, 09:25 AM
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The only thing that changes with lower levels is that many of the better abilities are not available (yet). On the other hand, finding groups for dungeons in Azeroth of Outland is probably going to be not very easy.

I would strongly consider to level up to 60 or 70 in a dps build by primarily doing quests. It is possible to quest in protection spec and gear, and by doing instances, but this will make your levelin process take about 2-3 times as long.
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  #928  
Old 06-22-2009, 09:45 AM
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For levelling warrior (let's say levels from 20 to 30) is the Sunder Armor still viable to use when tanking? Or is it better to use just HS + TC to build aggro?
At lower levels, odds are you can hold aggro simply by being in defensive stance and doing using your favorite skills (with or without sunder). That being said, you still probably still want to stack sunder armor until you get 5 stacks, then start using your other skills (Revenge, TC, HS, Reng, etc.) until you need to refresh your sunder stack. If you're tanking several mobs, don't bother with sunders and just TC/Cleave as much as you can.
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  #929  
Old 06-23-2009, 04:21 AM
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Greets!

I read the last 5-6 pages to check if my question had already been asked, but couldn't find anything. Basically, I've been spying on tanks like Veneretio and Ciderhelm to check what stats and such they were going for. I've noticed that lately they've gone back on hit, quite a bit actually and aren't activily gemming or enchanting for it.

Is Hit not as effective for progressing as it was in, say, Naxx? I was under the impression that the 8% hit and 26 expertise were more or less crucial, but I might be mistaking I suppose.

After getting Last Laugh last night (on our first Kel25 kill too :x), I kinda wanted to put either accuracy or blood draining on it, but if hit isn't as important anymore, I might just go for Blood draining.

So my question is, is hit not as important anymore as everyone makes it out to be?

Thanks in advance.
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  #930  
Old 06-23-2009, 06:56 AM
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Ulduar is more demanding in effective health and surviability in general than Naxx was. Therefore many tanks have sacrificed TPS stats for EH.

It's not that we don't want hit or expertise if we can get it, but surviving the hits is more important. =]
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  #931  
Old 06-23-2009, 11:38 AM
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Ah, that makes sense. I might just regem most of my hit/stam gems to expertise/stam or pure stam and stuff and put blood draining on my new axe then. Thanks for the swift answer
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  #932  
Old 06-25-2009, 04:02 PM
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Armorsmith or Weaponsmith?

Yea I'm lvl'ing a new warrior somewhere.
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  #933  
Old 06-27-2009, 11:19 AM
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Me and two friends are creating characters and wanted to have 1 DPS, 1 healer, and 1 tank. I think I'd enjoy tanking so I was looking over the forums here and there seems to be a lot of negativity about the state of the warrior right now... That being said would you still recommend someone who wants to tank the end game to make a warrior? Or would druid be a better bet?
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  #934  
Old 06-28-2009, 11:54 PM
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Me and two friends are creating characters and wanted to have 1 DPS, 1 healer, and 1 tank. I think I'd enjoy tanking so I was looking over the forums here and there seems to be a lot of negativity about the state of the warrior right now... That being said would you still recommend someone who wants to tank the end game to make a warrior? Or would druid be a better bet?
I would not be able to play a Druid, a Paladin or a DK.

Why?

I don't like it.

When I wanted to make my Warrior, everyone said I should roll a DK/Paladin/Whatever. Still, I just did not enjoy playing any of these classes.

My advice to you is: try all, and go with the one you like the most. Things change, the class that's bad today may become too OP tomorrow and back to the bottom again. If you like to play with it you'll be happy no matter what.
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  #935  
Old 06-29-2009, 03:00 AM
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..... and there seems to be a lot of negativity about the state of the warrior right now... That being said would you still recommend someone who wants to tank the end game to make a warrior? Or would druid be a better bet?
Warrior tanks have been in the game for 4+ years now and the class has been perfected over & over again. I'd say the warrior tank is at its pinnacle atm.

The general qq of the forums is more to the effect that other tank classes can do similarly well with less gear & less attention. Which is true. My dk tank that went through 2 naxx25 and some heroics has better stats than my Ulduar10/25 geared warrior.

Which is better? As i said i'm tanking both on DK and on the warrior. Although dk tanking feels easier and i love the class in general, the versatility of the warrior is much much better. (i also have a budding palatank). It is harder to play but you'll find good tanks prefer the complexity & versatility. I've never played a druid and that looks like a very good class and in addition you can switch out to something else if it turns out you dont like tanking.
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  #936  
Old 07-04-2009, 02:36 AM
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My suggestion:


Go with what you like, you will not be denied a tanking position based on what class you are, gear? Sure, ability? Sure, because my friend wants to come(reputation)? Sure, because we already have your class (and how the hell could you predict that when on the char creation screen :P)? Sure

Because you're a warrior and they're not the absolute best for this fight? Maybe, but they might just have you DPS for that one particular fight, now if you're going for the best guild in the world, maybe they'll tell you to level up another character in a week, then they'll spend the next week power running you through Naxx 25 and ulduar 10 to get easy gear
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  #937  
Old 07-06-2009, 06:56 AM
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Quick question: if you take your average Paladin tank in Ulduar gear, and he's playing correctly with the 6969 rotation, should he ever take an unmitigated hit (i.e. not missed, dodged, parried, or blocked) in a single target fight?
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  #938  
Old 07-06-2009, 09:25 AM
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Sure.
When lag puts something behind you while kiting or a boss adjusts his melee position similar to the Grobbulous hit box/melee range mess.
When your HS's turn is up and you need to use a cooldown/trinket so HS is not up for a swing.
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  #939  
Old 07-06-2009, 12:20 PM
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But 20% melee swings getting through unmitigated would be a bad sign? To be honest, I don't think I need an answer to that!
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  #940  
Old 07-07-2009, 09:27 AM
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Depends!

If your sample size is small and the mob you are fighting stuns or incapacitates you, it may be unavoidable.

It may be better to just link the WWS/worldoflogs or whatever in question and wonder about a particular example rather than think about all possibilities under the sky. =]
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