Warrior pvProt - Guide to Protection PvP 1.0 - Page 7 - TankSpot
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pvProt - Guide to Protection PvP 1.0
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  #121  
Old 08-11-2009, 02:47 AM
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i tried that talent yeastrday
its very usufull...if you find someone to hit you
i team up with a DSC Priest so i spend most of the night chasing those that were chasing my priest.
After 20+ matches i found that in half of them i didnt even use my regeneration and there were cases that my healing was 0.
Of course there were a couple of matches were my healing reachied 17k (including 10K from regeneration) but as u go up in rating (currently i am at 840) you expect to find more and more experienced teams that will probably ignore you
For me wasnt a reall problem taking it since i have went all the way down to PW
But if you good in stance dance i suggest you go ARMS and spend 5-8 points in furry
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  #122  
Old 08-11-2009, 09:10 AM
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The prot warrior play style in arenas is basically trying to set up for a kill everytime your cooldowns are up. DR's are down, disarm off cooldown...so you get your sunders up. If you are on the DPS target, take him down until his healer is requried to heal. Focus charge healer to interupt and try to shield bash the next heal. DPS him for ~4-5 seconds (the lockout from shield bash) and follow that up with concussion blow. As concussion blow is about to expire, shockwave. Your Healer should be DPS'ing him now hard too. If you have a prot paladin healer, have him use his shield silence at the end of this. If the DPS is on you, use revenge to get an off-DR stun on the healer. Follow it up with some gag order silences and you WILL force major cooldowns.

You repeat this every 45 seconds or so and you will win. This is why I recommend taking Impale in Arms, as your crits will hit 20% harder and gemming full crit. You need your damage to ramp up here and hit like a truck and force cooldowns.

For example my character sheet's crit is 23%. With 2pc t7.5 2 pc t8.5 and prot talents I have a 48% chance to crit with Devastate and a 38% chance to crit with shield slam. Any burst attempt with 0 crits will likely not force a cooldown.

Playing with a priest or prot paladin is best for arenas, as they have considerable burst and can end your rotation with a HoJ/Fear.

This is my spec of choice for both BG's and Arenas: Talent Calculator - World of Warcraft

Last edited by rljohn; 08-11-2009 at 09:17 AM..
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  #123  
Old 09-08-2009, 10:59 AM
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I'm a huge fan of PvProt and I've been playing it for quite a while now, both in 2v2 arenas and in the BGs. I have a question I'd like to throw out for the crowd, as I haven't seen it really addressed in relation to Protection spec PvP specifically:

With season 7 there is some PvP gear with armor penetration on it in place of crit (or hit). Does armor penetration help PvProt? Or am I better off sticking with the crit? I've read a ton of stuff about maxing out armor pen gear in conjunction with Grim Toll, but how about just getting 10-15% armor pen from a few pieces? Does the benefit outweigh not getting the equivalent crit rating? So much of the discussion of armor pen has to do with stacking it really high in conjunction with mace spec and battle stance. But I feel like it could still be useful for a Prot warrior in defensive stance to be ignoring a portion of enemy armor all the time, right?

Specifically I'm thinking about the effect on resilience. Resilience on your target reduces the value of your crit rating, but armor pen would still be working at full capability, increasing your damage consistently. I guess it's just a question of - is it enough in PvP to be worth it?
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  #124  
Old 09-08-2009, 04:52 PM
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Armor Penetration is a stat that increases its benefit with the more you have. The difference between 50% passive ArP and 100% ArP with a Grim Toll proc is what really defines it as being superior to strength for DPS warriors. It makes opponents that are typically challenging to try work down, much easier. When speaking of PvProt, this principal still very much holds true. Warriors see a MASSIVE gain in damage levels when they are able to increase the amount of Armor Penetration that they have, so prot warriors are no different there.

The question you are asking is in regards to crit specifically. The interesting thing with Crit for prot warriors is that we get a whole bunch of it already from talents on our core abilities. Depending on if you picked up these talents (which you likely did), means that stacking more crit rating will probably not be as necessary as it first seems. However, stacking Armor Penetration in the place of crit rating may not give you the kind of boost that you would first hope for. Having low level amounts of ArP (10-20% in defensive stance) will increase the damage of all your attacks, but it is doubtful you would distinctly notice a huge difference. The only way you would truely see significant gains is if you decided to use a Grim Toll with some ArP items or, if you decided to push a large majority of your gear and slots towards ArP.

This is very doable for you if you choose to do so and the more pieces of gear you focus towards ArP the greater a return you will get (and notice) on your damage, much more so than crit. Will it completely overwrite crit as a better stat if you do not stack it heavily? Probably not. Small percentages of crit will lead you to notice more crits which is obviously more beneficial in demonstrating snap pressure against opponents.

In the end it is up to you, but I would only bother with ArP if you had a Grim Toll and felt like allocating a few pieces of gear to push the ArP up a notch.
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  #125  
Old 09-10-2009, 12:40 AM
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And 2vs2 or 3vs3 that loses againt a team with a prot warrior in it has to l2p
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  #126  
Old 09-10-2009, 07:55 AM
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And 2vs2 or 3vs3 that loses againt a team with a prot warrior in it has to l2p
Blatantly not true as attributed to the several Gladiator prot warriors throughout the Battlegroups in season 6. There are ways to play against and beat prot warriors but when backed by a good team with high skill, it is much more than simply L2play.
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  #127  
Old 09-10-2009, 01:19 PM
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I've a dilemma. Up until recently, I've gemmed my yellow slots with hit to stay capped. Now that I'm getting access to both relentless ring and neck, should I replace some old gear with that and gem something else in yellows?

I currently got the Furious ring (standard warr pvp stats) and warlord's depravity and Medallion of the Disgraced. I got around 160 hit in PvProt gear if I remember correctly.

If I replaced one of the items with a PvP hit offset relentless item, I'd stay hit capped without using some yellow gems for hit. My block value is at the moment a bit high, over 2.4k, nearly 2.5k buffed in arena.

I am leaning towards keeping a BV neck and replacing crit ring for hit. But that raises another question, wtf should I put in the yellow slots?

Last edited by XtreO; 09-11-2009 at 09:44 AM..
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  #128  
Old 09-11-2009, 12:38 AM
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Dont know what arena rankings site are u checking, But on arenajunkies.com i couldnt find one prot warrior in top 100.
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  #129  
Old 09-11-2009, 10:20 AM
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check this gladiator
char: draek
realm: shattered hand

currently at 2414 (place 5)

found at arena junkies
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  #130  
Old 09-11-2009, 03:12 PM
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Gladiator bubbles are larger than top 100 in the world btw.
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  #131  
Old 09-16-2009, 08:09 AM
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After a long break I have returned to WoW and will most likely be dinging 80 tonight with my warrior. I leveled from 70 as prot and love it and I am really interested in doing pvp as a prot warrior. My biggest question right now is what is going to be better for pvping, “Defense or Resilience” or a mix of both. And what should I aim for on each one?
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  #132  
Old 09-16-2009, 08:14 AM
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After a long break I have returned to WoW and will most likely be dinging 80 tonight with my warrior. I leveled from 70 as prot and love it and I am really interested in doing pvp as a prot warrior. My biggest question right now is what is going to be better for pvping, “Defense or Resilience” or a mix of both. And what should I aim for on each one?
If you're using the Block PvP style, defense will inherently be found on your gear but it's not something you should aim for. It reduces the chance to be crit by a much smaller amount than resilience and only affects melee. The parry/dodge/block component also doesn't compare to the overall dmg reduction of resilience in PvP.

I would focus on increasing your offensive abilities. Whatever defense on your prot gear or resilience on PvP gear is just a bonus.
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  #133  
Old 09-17-2009, 03:49 AM
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Imo go for 2.2k - 2.4k block value and 5% hit. From there fill the rest of your slots with relentless gear. I also think the t7 and t8 2pc are MUSTS. If you cba doing much PvE however, go for those setbonuses and from there PvP gear gemmed with strenght while maintaining hit cap.
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  #134  
Old 09-17-2009, 09:37 PM
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Found myself doing prot pvp in 2vs2 and having a lot of fun.

Regarding gear, arp has given me a big dps increase.However, I've decided to break the T8 set bonus since I replaced my T8 leggings with the T9 ones and gemmed them for arp.Have yet to try them, but liking it so far in duels.

If you want to check my gear, I think I logged off in pvp gear.

Search for Steelsoul in Vashj EU. Didn't get my hands in a grim toll yet, but thinking of getting Thorim's Runestone instead.
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  #135  
Old 10-06-2009, 03:02 AM
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i hate to drag on the ArP vs. Str debate, but it seems to me that everyone is only doing the math on the offensive stats. i'm wondering how SBV will affect your success in PvP considering your slightly higher survivability from blocks (although i understand having a gnome rogue run in circles under your tauren leads to fewer blocks), and whether or not the small damage done by Damage Shield is every added into the DPS calculation. i understand how it's superior for arms warriors, but they don't carry shields so the SBV part of Str is completely useless for them.

i've been gemming ArP and Str about half and half, but i'm still having a hard time jumping on the ArP bandwagon since Str has more purposes than pure DPS.

plus i don't have a grim toll so maybe when i get one i'll see the light or whatever. and i guess i also need to consider how much easier it is to get gear that already has a gang of strength on it anyway. still, i've found myself swapping out PvP gear i had just bought to go back to a couple PvE pieces with SBV on them.

Last edited by Lautoa; 10-06-2009 at 03:06 AM..
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  #136  
Old 10-06-2009, 11:05 AM
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I'm of the opinion that roughly 1900 BV, 25-30% crit and 30%+ ArP is a perfect balance for Prot. I changed my set yesterday and noticed much more consistent damage from Devastate and Shield Slam by not focusing as much on stacking ArP.

Draw from that what you will.

/e: Here's a link to my Armory.
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  #137  
Old 10-07-2009, 05:54 AM
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I'm of the opinion that roughly 1900 BV, 25-30% crit and 30%+ ArP is a perfect balance for Prot. I changed my set yesterday and noticed much more consistent damage from Devastate and Shield Slam by not focusing as much on stacking ArP.

Draw from that what you will.

/e: Here's a link to my Armory.
Thanks for this post, I have been looking for something like this. I am currently struggling around 1700 rating (havent played that many games though, 176 matches - 64% win).

I have been thinking about what I can do differently about gear/spec to improve. Currently I have ~2.740 Block value (with Kings), ~23% crit, 0 Armor Penetration. When reading your post, and checking you out on Armory, I'm at least convinced to try to swap a few items

I noticed that you got pretty low Expertise, but about the same Hit that i got. Is this fairly low Expertise actually enough? Have I overdone my gemming etc to get "too much" expertise?

Link to my armory profile

Last edited by Unpossible; 10-07-2009 at 06:02 AM..
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  #138  
Old 10-07-2009, 08:42 AM
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Expertise in pvp is unreliable. Many classes have high chance to dodge (almost all have a higher chance than bosses) and parry so you will not generally reach a "cap" for expertise that will push dodges or parries off the table like you would in PvE. It is because of this that expertise is a stat you take when it is a bonus on gear, but you never attempt to stack. If you are wearing gear that is expertise based, try to find something that has a more favorable stat (STR, ArP, crit, etc.).
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  #139  
Old 10-07-2009, 08:53 AM
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Expertise in pvp is unreliable. Many classes have high chance to dodge (almost all have a higher chance than bosses) and parry so you will not generally reach a "cap" for expertise that will push dodges or parries off the table like you would in PvE. It is because of this that expertise is a stat you take when it is a bonus on gear, but you never attempt to stack. If you are wearing gear that is expertise based, try to find something that has a more favorable stat (STR, ArP, crit, etc.).
Thanks for clearing that up for me

I will replace my expertise gear/gems/enchants with other more beneficial stats then!
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