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Thorin arena adds problems
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  #1  
Old 09-30-2009, 01:15 AM
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Thorin arena adds problems

Hello i was tanking the Champions in 25 man an i had some problems picking up them.

If you have some useful macros or tips i will appreciate.
Thanks
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  #2  
Old 09-30-2009, 01:25 AM
Thaak
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Agreed, more information on your problem would be helpful.

Only thing I can suggest, until you tell us more, is to make a macro to target them by name.
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  #3  
Old 09-30-2009, 01:34 AM
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So the problem was we where 2 tanks in the arena a paladin and me (warrior).
The paladin picked up the Dark Rune Evokers and I was on Dark Rune Champion.
With the first 2-3 champion jumping in there was no problem but after that i kept loosing them and they was like an "arrow" in the group in middle of the room.
I use macro "/tar Dark Rune Champion " but if there are like 3-4 of them in the room it took to much time to select the one which is in the raid and he kill a healer or a DPS and wipe the raid.

So what I'm asking is for some useful tricks, macros from people who did this encounter and how had my task and how did they manged it.

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  #4  
Old 09-30-2009, 01:39 AM
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Several ways to skin a cat, but here's what we do, everyone (in arena group) grouped up near the central circle, tanks on the side nearest Thorim, everyone else on the side nearest the door you come in. One tank on the "littler" mobs and one on the dark rune champions (target macros helps), as soon as a champion spawns and is on a tank have all the dps swop to him and get him down fast, this enables you to help the other tank with his mobs and prevents the champions aoe'ing everyone to death.
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  #5  
Old 09-30-2009, 01:43 AM
Thaak
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If they are pulling to the healers, then you need to get faster, they can't not heal. If they are pulling to DPS who are attacking before you pick up the adds, you need to have a talk with your DPS, because they are being stupid.
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  #6  
Old 09-30-2009, 01:52 AM
Insigniter
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/target Dark Rune Champion
/script if GetRaidTargetIndex("target")==nil then SetRaidTargetIcon("target",9) end
/cast charge

The middle line should mark the target with a skull
Everything after that is up to your threat rotation.
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