Yogg-25 (four lights) Advice: P2 and P3 - TankSpot
Remove Advertisements
Yogg-25 (four lights) Advice: P2 and P3
TankSpot // TankSpot Strategy // Ulduar and Emalon
Reply
 
LinkBack Thread Tools
  #1  
Old 09-16-2009, 06:05 AM
New Registrant
WoW Characters
 
Join Date: Sep 2009
Posts: 12
Yogg-25 (four lights) Advice: P2 and P3

Quick rundown of the strategy:

3 Tanks, 5 healers (3-4 full time, 1-2 dispelling), 17 DPS

P1: Two ferry tanks (me (MT) and our main OT) and a third OT that stays with the raid next to the door. 4 DPS'ers finish off the adds next to Sara. We pop up an additional Guardian at the beginning. Maybe we could pop up a 2nd since sometimes we're waiting around for the next Guardian to spawn.

P2:

Brain team: 8 melee, 1 DPS, 1 heal. They get every single stun usually in the 15-18 sec range. In between portals, they only regenerate Sanity if needed, otherwise they just wait for the next brain phase.

Upper Floor team: everyone else. If there's any non-tank melee, they focus on corruptors with the off tanks. I joust crushers. 2 DPS and myself focus on Constrictors.

Issues: Crushers go down with around 12-20 secs left on Induce Madness, which doesn't give us a big room to take down Corruptors. We usually enter P3 with no crushers but 3-4 Corruptors up. Healers DPS during stuns if possible

P3:

We enter P3 in three brain phases (doing roughly 32% brain hp in the first two and the remaining 6-8% during the 3rd phase after I tell them to do so).

Every melee: Focus on Guardians (I guess we can cut this down to 8 melee DPS on the immortals). Everyone else in Yogg.

We tank the Inmortal Guardians in Yogg's back if possible (yesterday last Crusher spawned in the front, which forced us to stay there since I didn't want to risk moving the raid during P3).

Issues: Proper rate of Immortals going down? 1 at -50% hp and a second one alive is good enough, fast? 3 in the range of -33%, -66% full health?

After some time working on this, we finally got to P3 on our last two attempts flawlessly, but in P3 I know I wiped my raid due to poor judgment. We had roughly 5:30 left on the enrage when P3 started. at 3:00 Yogg was still at around 22%, when I decided to swap some melee to focus on Yogg and aoe to keep the guardians at bay (which didn't work out since noone was really focusing on them besides tanks and they quickly both overrun us and healed Yogg during a SB).

So, any friendly advices out there I can take? I believe that 8 DPS on the immortals should be enough to keep them at bay (should take around 10 secs to bring them to 1%).

Thanks!

EDIT: In case anyone wants to take a look at: Here's our WoL for yesterday's raid. We wiped a few times on Vezax due to lack of proper interrupts with two melee new to the task, and one of our mages stealing aggro twice. Our raid dps is probably a little lower than it should, and apparently, if I'm not mistaken, WoL doesn't record Brain Room dps.
World of Logs - Real Time Raid Analysis

Last edited by Kazdane; 09-16-2009 at 06:09 AM.. Reason: World of Logs report added
Reply With Quote
  #2  
Old 09-17-2009, 03:33 PM
Established Registrant
 
Join Date: Aug 2007
Posts: 129
Send a message via AIM to maddfez
A couple tips:

Make sure the portal team is holding during the third brain phase, to give the outside crew time to finish off tentacles. Try to get the brain to 30% with ~10 seconds left in the phase. If you've only got ~10% to do, have a couple melee hop out and help kill a corrupter or two.

For p3, I'd recommend ~9 dps on immortals with a strong assist train going. We have one of our rogues setting kill targets, but any smart dpser can do the job. We also tank the immortals right by Yogg so some splash damage happens. The remaining ~9 dps should be able to take Yogg out. Staying on top of the Immortals is the key to the phase - make sure that happens and a kill should follow shortly.

Lastly, we've had a lot of success with four healers...so see if you can drop one for an extra dps.
Reply With Quote
  #3  
Old 09-17-2009, 05:38 PM
Registrant
WoW Characters
 
Join Date: Aug 2009
Posts: 59
Most guilds only use 4 healers on alone in the darkness, so im pretty sure you can manage with 3 (use like a hybrid to heal in the portal) -- Ultimately, if yogg is at 22% at the 3 min mark, range dps is slacking, possibly turning away FAR to soon? What we use is all melee on guardians, range on yogg -- Melee easily take down the immortals before a second one spawns.

You seem to be having some of the following:
A: Really bad geared dps

Guessing you are a new formed guild?

Also, are your rogues and what not interrupting the immortal guardians drain life? And why are you using a third tank? Your perfect on heals and overboard on tanks. Nobody but the tanks really take dmg from that phase so 5 healers should be able to keep two tanks up alive easily
Reply With Quote
  #4  
Old 09-18-2009, 04:35 AM
New Registrant
WoW Characters
 
Join Date: Sep 2009
Posts: 12
We got our kill on that same Wednesday, so I'll comment on your advices:

We got to p3 with 3 corruptors up (3 stun phases, with the team having to hold for roughly 20 seconds since the brain was at 35%). We take 4 healers, the fifth is dedicated almost full-time to dispel as much as she can.

Source: Dreamwerks
You seem to be having some of the following:
A: Really bad geared dps

Guessing you are a new formed guild?
Yea, we formed the guild December last year, and though me and some others have some background in raiding and "hardcore" raiding (you know, putting in a lot of hours raiding and being in a top-server guild, yet not even close to being a top euro/world guild). And our server is quite awful, no Algalon nor Yogg+2/+1/+0 kills yet. Looking at Ulduar 10, the progression isn't stellar either, there's been 3 Algalon kills, 3 guilds achieving Glory of the Ulduar Raider 10, and no Yogg+0 kills.

We're currently working on Freya+3 (10) and hopefully we'll get soon to Algalon. We didn't have any real issues with Leviathan, Deconstructor, Steelbreaker, Hodir and Thorim. Now, Freya seems to be harder (or rather, punishing if you're heavy on casters and they don't react fast enough) and Mimiron hard seems to be at a completely different level of difficulty.

Getting back on topic: What worked for us in P3 was to tank them in the back of Yogg, with melee positioned between Yogg and Immortals. At the 3 min mark he was already at 13% (we killed him with 1:20 on the enrage timer).

Dreamwerks, regarding your questions, rogues weren't specifically assigned to interrupt since we we're aiming to have 1-2 guardians up at best and as I understand, it shouldn't be a problem under that situation. We were using a third tank since in Phase 1 sometimes we were being rather slow, but yea, both my OT and me noticed that most of the time the third OT wasn't really tanking anything, and in P3 the damage with four lights wasn't scary at all.
Reply With Quote
  #5  
Old 09-25-2009, 11:00 AM
Registrant
WoW Characters
 
Join Date: Aug 2009
Posts: 59
Are you guys regularely clearing ToC 25? I really hope so lol The gear we have gotten from there has allowed us to 22 man Hodirs hard mode, witch I found hilarious lol Plus Onyxia, with that loot, you guys should breeze past hard modes

*EDIT* I see you are clearing ToC, disregard the above statement
Reply With Quote
  #6  
Old 09-25-2009, 11:00 AM
Registrant
WoW Characters
 
Join Date: Aug 2009
Posts: 59
And gratz on the kill, btw -- Have you guys repeated the kill yet?
Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On


World of Warcraft™ and Blizzard Entertainment® are all trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, logos, and images are copyright © Blizzard Entertainment. This site is in no way associated with or endorsed by Blizzard Entertainment®.