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Well it kinda depends if you mean ten man or 25. He hits quite a bit harder on 25.
Generally speaking, you need a cooldown running on any tank who is about to recieve an unbalancing strike after say 4 stacks.
Also, after about 8 stacks in 25, a tank needs cooldowns running constantly so long as he has aggro. Remember, not only does the damage per hit go up, but his attack speed goes up too. Save trinkets for later in the fight, last stand and abilities like it are good too.
Shield wall, icebound, guardian, etc are all well suited to surviving an unbalancing strike.
As someone mentioned make sure the healers know who is getting aggro next. Also extra healers have to swap onto the tanks as the fight progresses.
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