
06-22-2009, 09:42 AM
| | Established Registrant | | Join Date: Mar 2009
Posts: 239
| | | Add a Tree to Freya, Which One?
i am looking to leave one of the trees up for Freya this next week. with this being the case which tree would be the one of choice?
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06-22-2009, 10:56 AM
| | Sponsor | | Join Date: Mar 2009
Posts: 235
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The one who does the iron roots.
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06-22-2009, 10:59 AM
|  | Tank Strong and Prosper | | Join Date: Jul 2007 Location: Canada
Posts: 1,995
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When you leave up Elder Ironbranch members of your raid will occasionally get rooted in place and take damage over time in a similar fashion to when actually fighting the elder. Nature damage is also increased by 50% for all enemy mobs. In terms of execution, it'll feel a lot like killing the trees. The roots die quick, but will require your immediate attention.
Somewhat related aside:
Any word on whether or not if you do Freya with 1 tree up if she drops Conquest emblems on 10 man instead of Valor?
Last edited by veneretio; 06-22-2009 at 11:05 AM..
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06-22-2009, 11:09 AM
| | Sponsor | | Join Date: Mar 2009
Posts: 235
| | Source: veneretio
When you leave up Elder Ironbranch members of your raid will occasionally get rooted in place and take damage over time in a similar fashion to when actually fighting the elder. Nature damage is also increased by 50% for all enemy mobs. In terms of execution, it'll feel a lot like killing the trees. The roots die quick, but will require your immediate attention.
Somewhat related aside:
Any word on whether or not if you do Freya with 1 tree up if she drops Conquest emblems on 10 man instead of Valor? | Duno where you got your info from, but it's physical damage, not nature. And it's also only 50% from Freya's adds, not Freya herself.
And yes, all medium-hard modes in 10 man gives conquest emblems, but to get the extra loot, you have to do the hard mode, ex Freya+3.
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06-22-2009, 12:08 PM
| | !? | | Join Date: Nov 2008
Posts: 39
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I found that leaving up Brightleaf was the easiest. No need to stop casting, no need to deal with roots, just don't stand in the sunbeam. Magic damage will go up but healers should not have a problem compensating.
No new tactical considerations makes this an ideal choice.
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10-01-2009, 09:48 AM
| | New Registrant | | Join Date: Aug 2008
Posts: 11
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My guild is soon to attempt one elder up also. I have read a number of threads and posts and it seems everyone has a different opinion on which to leave up. So I am not really sure which to choose. I am leaning towards Ironbranch and having ranged DPS use a macro to quick target the roots.
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10-01-2009, 10:18 AM
|  | I tank | | Join Date: Apr 2008
Posts: 621
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I recommend the roots - there are so many ways of getting out of that now (racials, blink, druid shift, Hand of Freedom) that it is a good intro to the fight without adding huge complications. Just be aware that your strategy with the Snaplasher might need to change a bit - he hits a fair bit harder.
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10-02-2009, 02:51 PM
| | Established Registrant | | Join Date: Mar 2008
Posts: 109
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either one of the elders on the right side, imo. roots or a spell interrupt like ignis; neither is hard to deal with.
it's the increased magical damage on the flower wave that i hate.
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10-04-2009, 03:29 PM
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Posts: 4
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Just try and brute force your way through 3 trees if your guild is geared enough. Well of course I'm talking about 10 man, as 25 man might be a tad bit harder. But regardless there's only a slight degree of difficulty from 0 to 3 trees in 10.
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10-05-2009, 11:13 AM
| | New Registrant | | Join Date: Aug 2008
Posts: 11
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Just try and brute force your way through 3 trees if your guild is geared enough. Well of course I'm talking about 10 man, as 25 man might be a tad bit harder. But regardless there's only a slight degree of difficulty from 0 to 3 trees in 10. | I hope your right  I am really hoping we get this done. Anyone have a macro to target the roots? Not sure what they are called?
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10-06-2009, 06:16 PM
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Posts: 4
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If your healers can handle it it's no problems. It's just on the DPS to correctly DPS down the waves of adds.
Also the roots are called "Strengthened Iron Roots"
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10-06-2009, 06:21 PM
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Posts: 211
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It should be noted that the roots can be escaped by an ability from most classes, and freedom works also. If you have more than 2 pallies, you should never need to dps a root.
Warriors charge out, Spriests fade, Druids shift, Humans all have racial, gnomes, etc.
As alliance anyway, we only tend to need to freedom the draenei shamans.
Horde might have roots slightly more difficult.
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10-07-2009, 03:06 PM
| | New Registrant | | Join Date: Aug 2008
Posts: 11
| | Source: Strife
If your healers can handle it it's no problems. It's just on the DPS to correctly DPS down the waves of adds.
Also the roots are called "Strengthened Iron Roots" | Thanks guys! We got Knock on Wood done! The roots were not a problem and easy to escape as mentioned. Thanks for everyone's input. Next week we will attempt 2 elders!
Probably go with Roots and Interrupt.
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