
06-14-2009, 07:55 PM
| | Tank | | Join Date: Jan 2009
Posts: 118
| | | Mimiron 10-Man Hardmode
Any good tactics up yet? I know theres a video by Paragon and such, but theres nothing really out there as far as I can tell with detailed tactics.
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06-14-2009, 10:08 PM
| | New Registrant | | Join Date: Feb 2009
Posts: 16
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Well, my experience is up to like 30% on Phase 3, but the only advice I have is good fire placement. In between each phase, group up on the sides, so they start far away from where you will be most of the phase.
On Phase 1, the biggest thing besides cooldown order on Plasma Blast is to make sure all ranged are spread out. If two or more ppl get hit by Napalm Shells and Plasma Blast is going on at the same time, someone is gonna die more than likely. Napalm Shells does an absurd amount of damage with the hard mode buffs, but it's fine with only 1 person getting hit by it. You should have the DPS to get him down in only 3 Plasma Blasts (maybe 4, but pretty much all our attempts he only did P.Blast 3 times).
Phase 2 is hell for healers (ie: me). Normal Phase 2 is pretty simple, but with the damage buffs and fires creeping up on you, it can get pretty hectic. Try your best to spread out, but be in range of healers. We quit bloodlusting in this phase after we got it down a few times like that, but it's still very healing intensive. Also, avoid the Frost Bombs.
Phase 3 is where we have the biggest problems atm.  We can typically get him down to about 30~% before we are overrun with adds, and too many assault bots. I've heard a few different things about what to do with the Emergency Fire Bots. Should we be killing them all or only the ones close to us? Someone said that killing them limits the amount of fires that Mimiron can spawn, so you can go for a period of time w/out him spawning more. They have very little HP (like 12.5k), so killing them wouldn't really be a huge issue unless they spawned on the opposite side of the room. Generally we are more focused on killing assault bots and the head, butttttt I dunno. It just seems like we have to move SO often because of new fires spawning (much more frequent than in Phase1-2 it feels like). This might be because we rarely touch any of those extra adds though.
We haven't gotten to Phase 4. I'm not terribly worried about Phase 4 vs the first 3 though. I could be in for a surprise though, heh.
Also, we use Bloodlust during Phase 3 atm, so we can try to get to Phase 4, but still haven't had much luck.
Any help for Phase 3 would be appreciated. We currently have a DK Chains of Ice the Bomb Bots and have a ranged nuke them down, but it might just be better for the DPS DK to taunt the bombs and blow them up then sacrifice 2 DPS to keep the Bomb Bots under control.
Last edited by Soraan; 06-14-2009 at 10:14 PM..
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06-15-2009, 02:55 AM
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Posts: 572
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We started learning this week, using the GLodge video as our guide:
[ame="http://www.youtube.com/watch?v=Xeik1bdA5F0"]YouTube - Mimiron hard mode 10 man Firefighter[/ame]
We were getting p1+2 down ok towards the end, although it was always hairy.
A few basics that aren't clear in the vids:
- The doomfires spawn on top of people, so your initial position will determine the first spawns. In phase 1, he'll use flame suppressant around the 2 min mark and then a little while later, new doomfires will spawn. You want to make sure those new doomfires are spawned in a position that will be favourable for phase 2 (ie. at the edges of the room).
- In phase 2 he'll put out a fairly frequent flame suppressant in melee range but if you don't have many doomfires out with the ranged, then fire will get back in there pretty quick. He will infrequently throw frost bombs on the other doomfires, I think these do damage and they certainly do knockback, so should be avoided.
- In phase 3 there will be little fire fighter robots. They put out fire (useful) but have a pacify aura.
We too are working on phase 3, so that's as much as I have first hand experience with. My thinking is that, if we keep moving clockwise around the room, we should be able to avoid the fire robots and let them do their stuff. See in the GLodge vid how the hunter tanking the head uses LOS to pull the head around the room when it's time to place a core. We planned to have a feral druid simply taunt the bomb bots and eat the explosion.
One thing that is handy if you can pull it off is spell reflecting the assault bots magnetic charge. They channel the +damage taken effect onto themselves. There's no warning, but it seems to be around 10 seconds after they agro.
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06-15-2009, 08:50 AM
| | Community Author | | Join Date: Sep 2008
Posts: 1,666
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[ame=http://www.youtube.com/watch?v=9qj-QG4jgyU]YouTube - Mimiron Hard Mode Firefighter Achievement 10 man[/ame]
my guilds 1st kill from a melee POV
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06-15-2009, 12:34 PM
| | [url=http://www.siglaunch | | Join Date: Jan 2009
Posts: 70
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we have been geting to P4 with about 8 alive. and best attempt has been 23, 14, 16% top to bottom
P1 we stack up to start. and then kite the boss around the outside of the room. 1 mage kites the fire "closest person to fire they follow" while everyone else moved in front of the tank"me" until he dies. usually 2-3 plasma's no blood lust
transition. we stay group up next to current fire. "2 spawns happen" and keep the fire tight untill p2 Hym of hope also
P2 ranged spreads out approximately 30 yards to limit dmg but still in range of heals. Again no blood lust. One mage still kites fire as best as possible.
Transition is the same as before
P3 we group up in a safe spot and are always moving away from fire/ firefighter bots. I "prot warrior" tank everything and spell reflect the head. we do blood lust this phase when the head drops. because it seems to be the phase with the most factors of death. a hunter helps misdirect the junk pots. i have a 2 line macro. /tar bomb bot /cast taunt. this way i can try and limit the dmg from bomb bots hitting the raid if taunt is available.
Transition is the same
P4 I tank the boss on the outside again for the most part everyone stays in close. safe spot for lazer barrage is either in front of him or against the wall this way. "best way to tank him in p4 i do not know?" at this point its pretty straight forward just watch out for fires and don't die to barrage/missiles.
1-Prot warrior
2-Mages
1-disc priest
1-holy priest
1=resto druid
1-ret pally
1-Surv hunter
1-DK
1-ele shamy
Last edited by Rukrow; 06-15-2009 at 12:41 PM..
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06-25-2009, 07:17 AM
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Posts: 572
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Reports that Firefighter got a nerf.
-40% firedmg
-50% hand pulse duration
Fire bots no longer silence in 10man
Hp reduced ~3% in each phase
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06-25-2009, 08:25 AM
| | Established Registrant | | Join Date: May 2009 Location: London, UK
Posts: 163
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Was about to post the same thing: World of Warcraft - English (NA) Forums -> Mimiron Completely Overnerfed
Of course the people on the official forums are going nuts about how this is a nerf for the casuals. Fortunately i think a couple of people do point out that Mimiron 25man hard has only killed by <100 guilds.
Do these "nerfs" have any effect on normal?
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06-25-2009, 09:59 AM
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Posts: 75
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The health nerf may have an effect on normal but the mechanics that got nerfed are only in hard mode.
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06-26-2009, 12:43 AM
| | Established Registrant | | Join Date: Nov 2007 Location: Chicago
Posts: 437
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So... My guild just started workin on firefighter (10) last week. We did about 1 hour of attempts and a few p3 wipes, then we decided to clear the rest of the zone and start up again this week (today). Only took us an hour and a half to kill him tonight. These nerfs were way too much, imo. You really gotta race to get content done nowadays before blizz just tears it up. :/
__________________
Dragaan - <Misguided Angels> of Mal'Ganis
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06-26-2009, 10:06 PM
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Posts: 235
| | Source: adamb10
The health nerf may have an effect on normal but the mechanics that got nerfed are only in hard mode. | Please don't spread misinformation. The nerfs affect both normal and hard.
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06-26-2009, 10:31 PM
| | Tank | | Join Date: Jan 2009
Posts: 118
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I'm annoyed that I didn't get to try hardmode much, but then again, only 2 guilds on my server have even done it, out of the dozens trying it, so I guess it would have taken hours and weeks of trying anyways...
Rusted Drake Inc.
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06-27-2009, 07:11 AM
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Posts: 572
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Let's not get carried away. It's not been made easy. It's just 'less hard'. And since this boss is a gate to even starting on Algalon, I think it was entirely the right thing to do.
We got it today. We'd put in about 3-4 hours in previous weeks. The difference the nerfs made were letting us drop to two healers. Higher dps is the best MP5! Phase 4 got a lot easier when I taunted and spell reflected the head, making the healers job a lot more predictable. I'm not sure whether I'd want to do the same in phase 3, where you need to los/kite the head to good spots for fire while also handling assault bots... probably could be done.
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06-27-2009, 07:40 AM
| | Registrant | | Join Date: Apr 2009
Posts: 47
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Combined with picking up the faceroll Holy Nova strat, I found the fight a lot easier with the nerfs.
Saying you could drop to two healers is a big difference in the fight. As the fight is a constant dps race to transition phases as quickly as possible to help keep the fires at bay. Before, you had to use 3 healers for the intense healing, requiring the most out of 6 dps. Now with an entire extra dps slot, any form of dps requirement is made a lot easier to the point of being able to do this fight with any 7 decently geared / skilled dps.
The enrage timer might as well be non existant. Though this fight will probably still take more hours than any other fight in ulduar, even Algalon, on 10m. It will definitely take significantly less time for new guilds, as the fight is limited to mostly just execution of strategy, rather than execution + max output.
I'm not at all complaining about the nerfs, as I strongly agree with blizzard's tunning system of raids. I'm just stating that there were significant nerfs to this fight.
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06-27-2009, 08:04 AM
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Posts: 572
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What's the 'face roll holy nova' strat?
I'm not denying the nerfs are significant. I just think a lot of the negative reaction is overreaction.
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06-27-2009, 08:09 AM
| | Community Author | | Join Date: Sep 2008
Posts: 1,666
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With these nerfs I would go out on a limb as to say 25 mimiron is now harder than 25 freya. At least as far as repeatability goes it seems mimiron is going to be an easier farm boss as freya (which we killed weeks ago on 3 elder) still takes 2-3 hours each week simply because of randomness and stupid 1st wave wipes.
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07-01-2009, 02:32 PM
| | Tank | | Join Date: Jan 2009
Posts: 118
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Thanks for any tips and tricks posted guys.
After hours of tries and working it out: 
Oh and BiS feet dropped for me 
Will post anything we picked up that others have ignored later.
Last edited by Daereg; 07-01-2009 at 02:53 PM..
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07-01-2009, 04:11 PM
| | Established Registrant | | Join Date: May 2009 Location: London, UK
Posts: 163
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Gz, bet that was a nice feeling.
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07-01-2009, 04:52 PM
| | Tank | | Join Date: Jan 2009
Posts: 118
| | Source: Mr.Winkle
Gz, bet that was a nice feeling. | Better than every 1st-kill scream put together.
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07-07-2009, 07:45 AM
| | New Registrant | | Join Date: Jul 2009
Posts: 5
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Hello.
The 10-man group i'm a proud member of had our 3rd night on this guy yesterday, and feel like we are just slamming our faces into a burning brick wall, whilst on fire, being hit by hot sticks also on fire.
Phase1 we have manged to get down fairly neatly to the point where we can usually get through it with no deaths, which is a start, but phase2. Oh my. It just destroys us, so come for some advice.
I think our current group make-up is part of the problem. Last night for instance we had:
1 Rogue (Combat/Mut)
1 Fury Warrior
1 Ret Paladin
1 Prot Paladin
1 Feral Druid
2 Holy Paladins
1 Priest (Holy/Disc)
1 ShadowPriest
1 Mage
Can someone more experienced with phase2 confirm/deny these ideas:
1. Phase2 - 2 paladins are close too useless. The amount of raid damage, and the mobility requirements suggest Shamans / Druids / Holy priests will do the job here better than our pallys.
2. Phase2 - i feel we are trying to rush Phase2 too much. Our dps is good (mostly uld10/25 geared) though there are only 6 of us with the Feral going bear in P3 to tank bombs. Is it best to hang back a bit at the start to try to "not set yourself on fire" - or just lay in and trust your newer, more mobile healers ?
T.I.A
ps. Man this fight is fun....
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