Strategy Ulduar Hodir (Hard Mode) - Page 2 - TankSpot
Remove Advertisements
Ulduar Hodir (Hard Mode)
TankSpot // The TankSpot Library // Project Marmot -- TankSpot Raid Movie Guides
Reply
 
Thread Tools
  #21  
Old 06-03-2009, 09:45 AM
Meeks's Avatar
Community Author
WoW Characters
 
Join Date: Aug 2007
Posts: 2,029
Blog Entries: 2
World of Logs - Real Time Raid Analysis

Was our first hard mode kill and did it with maybe a second to spare...3 of the 4 mages we had that night were not normal raiders so that certainly had something to do with it. I want better ret gear too!

Personal damage also has a lot to do with how lucky you are with getting the crit buff.
__________________
Source: Jalousie
Well not to get too personal or anything but do you notice when your nipples are kind of perky?
"Nocturnal penile tumescence" is my new favourite phrase.
Reply With Quote
  #22  
Old 06-03-2009, 10:51 AM
Manßearpig's Avatar
Bare Durid
WoW Characters
 
Join Date: Sep 2008
Posts: 108
Source: Darksend
Maybe it is because my guild runs 2 full melee groups, but we find tanking him in one place is very ineffective. Our rogue did 14K dps last night, and me as feral did 11K, with 2 ranged dps at 12K.

Maybe I am missing something but why would you effectively lock out 1/2 your raid from getting a crucial buff when you can kite him from beam to beam?


O.o as im typing this you just said you used 3 healers ok that explains things a little but still confused as to what advantages not moving him gives when i see plenty of disadvantages.

Also even with 4 healers our warrior tank uses 3 pieces of frost resist and 4pc t8.

I consistently do 10-11k on every pull with him stationary. Keeping him still simplifies the fight considerably for ranged and allows casters, who take a much larger advantage from moonbeams, to maximize their dps. Our mages hold around 14-15k on this fight.
Reply With Quote
  #23  
Old 06-03-2009, 11:19 AM
New Registrant
WoW Characters
 
Join Date: Apr 2009
Posts: 4
We are trying 25 man this week we did 10 man pretty easily and if you are interested here's the video of our kill

hopefully soon i ll post a 25 man kill as well
__________________
"Life is a journey, time is a river, door is ajar."
Reply With Quote
  #24  
Old 06-03-2009, 11:41 AM
Meeks's Avatar
Community Author
WoW Characters
 
Join Date: Aug 2007
Posts: 2,029
Blog Entries: 2
Moving him to every new beam and just standing in one spot are both less efficient in my opinion but if it was one or the other I would pick moving.

For us it was a matter of deciding when it was a good time to move him and when it was not worth it. Where there were 3 beams 5-10 yards away in a spot where casters would not have to move then there is no reason not to. If it required a lot of repositioning we just stayed put.
__________________
Source: Jalousie
Well not to get too personal or anything but do you notice when your nipples are kind of perky?
"Nocturnal penile tumescence" is my new favourite phrase.

Last edited by Meeks; 06-03-2009 at 12:57 PM..
Reply With Quote
  #25  
Old 06-03-2009, 11:43 AM
Community Author
WoW Characters
 
Join Date: Sep 2008
Posts: 1,550
Blog Entries: 15
Source: Manßearpig
I consistently do 10-11k on every pull with him stationary. Keeping him still simplifies the fight considerably for ranged and allows casters, who take a much larger advantage from moonbeams, to maximize their dps. Our mages hold around 14-15k on this fight.
and when 0 sunbeams get dropped in melee ?
__________________
Darksend | Darkneskilla | I'm not feral, I'm a Bear - A Feral Blog

Reply With Quote
  #26  
Old 06-03-2009, 11:55 AM
Established Registrant
 
Join Date: May 2008
Location: Sweden
Posts: 238
I did find the staying stationary an interesting choice. We've been about 5% off our speed-kills on this phatso but we generally use a kite tactic which seems to boost dps over anything.

We are however running with 4 and not 3 healers…*I presume a more stationary approach makes it easier to focus on less damage in-take and less movement will possibly improve some people's dps also perhaps… Still an interesting way of doing it.

As for gear I have a semi-threat build and use 2 piece frost and 4 piece T8 for this fight. Threat is in general not an issue but people can ride close at times.

Regards
Roarc
Reply With Quote
  #27  
Old 06-03-2009, 12:45 PM
Manßearpig's Avatar
Bare Durid
WoW Characters
 
Join Date: Sep 2008
Posts: 108
Source: Darksend
and when 0 sunbeams get dropped in melee ?
I almost never get sunbeams. The few pulls we got one they were not behind him so i couldn't shred. I just ignored them mostly. We toyed with the idea of just moving him a little bit when one landed near us.
Reply With Quote
  #28  
Old 06-03-2009, 12:54 PM
Community Author
WoW Characters
 
Join Date: Sep 2008
Posts: 1,550
Blog Entries: 15
Source: Manßearpig
I almost never get sunbeams. The few pulls we got one they were not behind him so i couldn't shred. I just ignored them mostly. We toyed with the idea of just moving him a little bit when one landed near us.

I usually barely break 8K standing in sunbeams the entire fight, got any WWS's ?
__________________
Darksend | Darkneskilla | I'm not feral, I'm a Bear - A Feral Blog

Reply With Quote
  #29  
Old 06-03-2009, 01:00 PM
New Registrant
 
Join Date: Jun 2009
Posts: 1
dps

we are planing on trying hodir hard mode as well thank u for the video but u said that the requirments of dps is fairly high what would u say the min for this hard mode encounter would be
Reply With Quote
  #30  
Old 06-03-2009, 05:13 PM
New Registrant
WoW Characters
 
Join Date: Mar 2009
Posts: 7
I find the stationary strategy interesting. We'll be going for this in 10 man next week, but we've always kited him to give more benefit to the melee. Our DPS are 1 Death Knight, 1 Rogue, 2 Shadow Priests, 2 Mages, 1 Moonkin. Is the stationary strategy really that superior, even for us?
Reply With Quote
  #31  
Old 06-03-2009, 05:20 PM
Registrant
WoW Characters
 
Join Date: Nov 2008
Posts: 62
Source: Ciderhelm
This is just a bad fight for UA. I originally thought it'd be a better one, but any DPS/TPS gains you get from the spec are wiped out by the lengthy Flash Freeze casts and FrR gear.

UA is something I'll try to touch on in a news post, but I need to use it on Vezax before I can articulate a full thought process on it.
Thanks for your replies Ciderhelm. How many pieces of FrR Gear are you wearing, and if you are, which ones? I'm assuming the raid doesn't need to wear, since this is after all a DPS race.
__________________
"In Soviet Russia, RAGE needs YOU!"
"Even with Titan's Grip, it still takes two hands!"
Reply With Quote
  #32  
Old 06-04-2009, 03:50 AM
Sponsor
WoW Characters
 
Join Date: Nov 2008
Posts: 547
Source: Darksend
and when 0 sunbeams get dropped in melee ?
Remember that storm power is a bigger deal than moonbeams, especially for classes that crit a lot.
Reply With Quote
  #33  
Old 06-04-2009, 09:18 AM
Established Registrant
 
Join Date: Oct 2008
Posts: 162
Source: Ciderhelm
This is just a bad fight for UA. I originally thought it'd be a better one, but any DPS/TPS gains you get from the spec are wiped out by the lengthy Flash Freeze casts and FrR gear.
Do you mean just for the hard mode or is that your opinion in normal mode as well? In my own personal experience my guild seems to do better with me in my UA spec on this fight. When in more beefcake specs or the deep wounds spec agro invariably gets pulled. I just use the flash freeze casts to refresh any losts stacks of sunder or shouts and the like. Plus I still have copious rage to HS spam assuming the snow drift is close by (which it usually is). I also tend to avoid FrR on normal mode. Smart cooldown management between me and the healers seems to do fine.

Given how much of a dps race this fight is it seems the more I can contribute in that regard the greater our chances of success.
Reply With Quote
  #34  
Old 06-04-2009, 09:51 AM
New Registrant
WoW Characters
 
Join Date: Jan 2009
Posts: 6
Hey Cider,
I noticed on this video you have a different type of "nearby mob health" bar. They seem to have no outline around them.

Could you point me in the direction of that addon?


Thanks,
Protland
Reply With Quote
  #35  
Old 06-04-2009, 02:13 PM
Established Registrant
WoW Characters
 
Join Date: Dec 2007
Posts: 147
Blog Entries: 1
Source: protland
Hey Cider,
I noticed on this video you have a different type of "nearby mob health" bar. They seem to have no outline around them.

Could you point me in the direction of that addon?


Thanks,
Protland
Ciderhelm UI Information
Reply With Quote
  #36  
Old 06-04-2009, 03:04 PM
New Registrant
WoW Characters
 
Join Date: Jan 2009
Posts: 6

Yes I am well versed with that link.

This addon seems to be a new addon that has not been added to his UI info

In the Hodir video you can clearly seem them as they are the "flash frozen" NPCs target bars above their heads.
Reply With Quote
  #37  
Old 06-04-2009, 03:18 PM
Manßearpig's Avatar
Bare Durid
WoW Characters
 
Join Date: Sep 2008
Posts: 108
Aloft
Reply With Quote
  #38  
Old 06-04-2009, 03:57 PM
New Registrant
WoW Characters
 
Join Date: Jan 2009
Posts: 6
Source: Manßearpig
Aloft

beautiful. thanks.
Reply With Quote
  #39  
Old 06-04-2009, 10:00 PM
Established Registrant
 
Join Date: Feb 2009
Posts: 141
the whole keeping him in that one place for the fight is great. we weren't going for hard mode or anything but keeping him in that one spot shaved 2 minutes off our kill time.
Reply With Quote
  #40  
Old 06-05-2009, 09:09 PM
New Registrant
WoW Characters
 
Join Date: Apr 2009
Posts: 9
1. how do you mark the mages ? as it is impossible to mark them while tombed- you macroed their name or have someone assined to mark them ? (if macro, please copy paste :P)
2. do you only free the mages and rely on them getting outher NPCs out, or not ? if yes, will it work on 10 man?
3. we run a melee heavy group (usually 2 rogues, ret, 2 hunters another rogue/feral kitty/ warrior, with 1 tank and 2 healers on 10 man- any suggestions bout positioning ?^^)

Last edited by huhcio; 06-05-2009 at 09:15 PM..
Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


World of Warcraft™ and Blizzard Entertainment® are all trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, logos, and images are copyright © Blizzard Entertainment. This site is in no way associated with or endorsed by Blizzard Entertainment®.