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Eye of Eternity Malygos
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  #181  
Old 03-10-2009, 05:43 AM
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In reply to Yeresaijis's post:

I would say your DPS is fine, and your class balance seems adequate, you have most of the major buffs covered, and your healers seem adequate... but your tank concerns me.

24% dodge on a druid... seems rather low, considering that they cannot parry or block.
This may be a drain on both healers during the opening phase, you both have 17k mana which is averagely raid geared, but with a tank that lacks avoidance, maybe bringing back a 3rd healer would be advisable. A pally (extra blessing) or a shaman (mana tide totem) would be golden in this fight; basically, switch out the tank, or add another healer
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  #182  
Old 03-10-2009, 09:35 AM
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In reply to Pellet's reply:

Thanks for your reply on my post, tho I miss spelled his dodge rating.
As the situation appears he was not able to attend on the raid tonight so we had to replace him with one of our other warrior tanks.

That concerns me a bit becouse im not fully confident if the warrior tank can hold up aggro against raid, we had some minor issues with this in our earlyer attempts.

But here are some stats of the warrior tank:

28.7k Health
23.5k Armor
21.7% Dodge
20.1% Parry
20.1% Block

And he is a little def overcapped with 547 Def rating.

I hope changing this in our setup will increase our changes, tho we still want to give it some shots with 2 healers.

Thanks again for your reply and feel free to do so again.

Greetings,

Yeresaijis
EU\Lightbringer

Last edited by Yeresaijis; 03-10-2009 at 09:38 AM.. Reason: Mistyped
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  #183  
Old 03-10-2009, 10:52 AM
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Yere, there is no Defense cap. At 540 he is crit immune, but every point over 540 continues to provide avoidance, more Def is never bad.

Why are you worried about his aggro? Has that PLAYER had trouble with other raid bosses in the past? Warriors have excellent single target aggro. In addition with the use of Vig. and intervening the 2nd on the aggro list, its very easy to hold aggro even when kiting him around.

My stats are very similar, and while we are having trouble in P3, there are no aggro issues in P1. 28K unbuffed is plenty of health. If you are kiting, the tank must strafe and continue his rotation however, or they will lose aggro; this hold true for any class though.
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  #184  
Old 03-10-2009, 11:42 AM
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In reply to Argamasilla's reply:

Thank you for your reply. As you mentiont that the kiting around is essential to keep aggro that is where it most likely went wrong in our earlyer attempts. Tank only kited to avoid that Malygos would have the buff of the sparks. Besides that he did not move much. Other problem with aggro was right after the Vortex when especially mages and warlocks overaggro easely.

Tho, i will bring your advice in the raid of tonight and make it clear that the tank keeps kiting around.

And no, our tank has never had problems with aggro only in EoE it seems to be a problem.

Again thanks for your reply and feel free to do so again,

Greetings,

Yeresaijis
EU/Lightbringer
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  #185  
Old 03-10-2009, 12:17 PM
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Yere,

While your tank is in the vortex, have him use heroic throw, thunderclap for aggro help, and Demo shout/command shout for mitigation and some extra health. If they are not glyphed for the extra TC range it may not reach, but its worth pressing the button anyway.

Occasionally I will be in melee range to continue rotation in vortex, but its spotty.

If he has vig. on your highest dps, they will not be a threat problem during vortex, and will actually help him gain aggro. Between when Mally lifts off, and the vortex, they can intervene #2 on the list

Intervene should do two things, reduce the aggro of the target, and get the tank with the rest of the group. The group should be in a spark field, and its possible to get a SS in before he gets out of range with the damage buff if he/she gets there fast enough. But there is still plenty of time between lift off and vortex to calmly target and intervene without needing to hurry.

The single most important thing you can do is have them watch Cider's video on this. There is alot for the tank to do, watch for sparks, strafe, generate threat, and keep Mally's head pointed away from the group.

Oh... the first spark spawns but does not reach the party before the first vortex (in 10 man atleast). So the start of the fight is very important.

Tank should be standing right where Mally lands, with bloodrage burned,spamming Devestate. As Cider mentions, he is not hittable for a few moments when he first lands, so the devestate will not do anything until he is, but spamming it assures the tank will get the first hit in, as soon as that first dev hits, his roation starts.

There is NO need to move him before the first vortex, DPS should save major cooldowns and heroism for after vortex 1 and the first spark is dead,so the tank can concentrate on TPS and get a good lead going in to Vtex1.
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  #186  
Old 03-10-2009, 03:46 PM
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Thank for all your advice, WE DID IT!

Hello all,

I want to thank you all for your replys wich has been a great help to our raid.
We downed him with the setup writtend under in this post after 4 attempts with 1 m, 23 on enrage timer!

The tips for the aggro where perfect!, not even one player overaggro'd. Tank kited him perfectly away like in Cider's movie.
Healing this with a holy priest and me as resto druid was a great plan and gave us all the time to focus on Ph3.

All after all, it settles our guild has now downed Malygos on 10 man and we can proceed to the 25 encounter a.s.a.p.

Again, Thanks all for your great help.

Setup 10 man Malygos

Main Tank

Warrior, 28.7k Health 23.5k Armor 21.7% Dodge 20.1% Parry
20.1% Block

Healers
Holy Priest
- 2122 BH, 290 mp5 w/c, 874 mp5 w/n/c, 15.18% crit, 17.6k mana
Resto Druid (me)
- 2179 BH, 363 mp5 w/c, 877 mp5 w/n/c, 12.45% crit, 17.1k mana

Ranged
Warlock - Affliction - 1834 BD, 370 HR, 16.49% crit, 17.6k mana
Hunter - Survival - 4519 AP, 235 HR, 30.05% crit, 11.4k mana
Mage - Fire - 1707 BD, 355 HR, 20.66% crit, 16.4k mana
Mage - Fire - 1676 BD, 266HR, 22.39% crit, 15.7k mana

Melee

DK - Unholy -1503 - 1792 dmg, 3672 AP, 33.54% crit
Paladin - Retribution - 1487 - 1819 dmg, 3113 AP, 31.19% crit
Warrior - Fury - 1432 - 1726 dmg, 3282 AP, 29.64% crit


Greetings, Yeresaijis - Royal Legion
EU/Lightbringer

Last edited by Yeresaijis; 03-10-2009 at 03:48 PM.. Reason: Spell corrections
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  #187  
Old 03-11-2009, 12:14 AM
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Was it tough tanking Malygos on 10 man?
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  #188  
Old 03-11-2009, 12:44 AM
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I have a question as a a warrior tank about malygos. Whenever I tank Malygos and the dps'ers are constantly getting the 50% increased dmg buff, I tend to lose aggro since, I as tank, cannot get the same buff without turning malygos around and exposing raid to his breath. I cannot get my dmg to be in proportion with the dpser's to hold aggro during phase one, specially with all the required tank movement.

I noticed in your 6 minute guide, you get 12K shield slam crits, while Im still stuck with my 4-5Ks.

Am I missing something on my part? Can u suggest something to overcome this problem ?
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  #189  
Old 03-11-2009, 11:01 AM
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In reply to Shadowarrow post:

I can't say much about how hard it is to tank. What I do know is that the tank must know exactly what he is doing and cant afford any mistakes. Tho I think it is one of the hardest bosses to tank, but then again i'm a healer. I can say its medium difficulty to heal with 3 geared healers and heavy with 2 healers.

Tho if you have the luxery of 2 heavy geared healers in your raid I would advice you to go with two, so that you can bring in another dps for more time to beat the enrage timer.

If you want to go with 2 healers I would strongly recommend to choose for healers who can place HoTs or else the vortex would be nearly imposseble to survive for all your raid members.

Greetings,

Yeresaijis
EU/Lightbringer
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  #190  
Old 03-11-2009, 11:04 AM
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In reply to Volika's post:

The problems you discribe seems quite the same as we had in our earlyer attempts. Tho, Argamasilla's post a few threads above will help you with the most of this problems if you are a warrior tank. Also Cider's movie is a great help to you.

Greetings,

Yeresaijis
EU/Lightbringer
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  #191  
Old 03-17-2009, 07:21 AM
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Having a bit of trouble with Maly

So, I have been trying to get my champion of the frozen wastes title and the only thing standing in my way is Maly. I've had about 4 attempts on it and everytime we get to the drake phase we get the enrage timer. I'm a tank so I watched the video and do everything that it said, I've explained it to all the raids I've been in and it just seems not to work, I always get the enrage timer. So, I'm wondering if there is an optimal DPS output that there needs to be. I was thinking everyone needs to be putting out at least 2k DPS, is that not enough? I'm going to go crazy if I wipe on maly again lol. Thanks for anyone's help.


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  #192  
Old 03-17-2009, 08:05 AM
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In reply to UNIT192's post:

A few threads above I've a 10 men setup wich is good way to beat the timer. If you have geared druid healer you are able to heal the 10 man with 2 healers. If the other is not a priest you want to direct your heals, Make sure the druid is focust on the vortex and the shammy or pally on more on tank and critical targets in and after vortex.

If you do this probably and you watch Cider's movie you can get the sparks stacking on eacher other in the middle of the platform. Is this is not happening something is not going right.

Tho, I can provide you the /rw tactics under this post I used to lead our guild thru the 10 and 25 man encounter. I just hope you dont consider it as spam

/rw Phase 1
/rw I'll start the encounter, Tank will pick up malygos where he comes down and kite him in the inner-circle
/rw At this point Raid stacks in the middle and starts nuking malygos...
/rw There are those lighting things left and right who are called Sparks, DPS must nuke it right on top of the raid.. and All DPS should stand on it for the buff
/rw The spark may never ever reach malygos or he will get the same buff, wich in most casses = wipe.
/rw Tank must know what he is doing in this phase he should move malygos always to the far side of where the spark is comming and as soon the spark passes the center side (above raid), stun it or Root it but most important kill it!
/rw NOTE! The sparks give you a Damage bonus, multiple sparks does STACK! so this is essential you stack them on top of each other to gain more damage bonusses and to beat the enrage timer
/rw NOTE! If a sparks move over the raid and is near to malygos only then the Deathknights use there DG, to pull it back above raid and still kill it above raid
/rw The other thing about sparks is that there appears most of the time one just before Vortex and one right after, after vortex you'll see the first spark from before the vortex go a lot faster towards Malygos then the second
/rw Raid must be aware of this and nuke that one first, tho you want them ofc both down but to ensure not one spark reaches malygos
/rw NOTE! You may never ever stand in front of malygos, You may never ever stay underneath him. He does a arcane breath wich hits you for like 40k, wich is going to hurt.
/rw Then the vortex will appear, Healers ... Make sure everybody in raid is topped off going into this phase. Priests and druids place hots, Pallys Heal only the critical targets who are not going to make the vortex
/rw After vortex he does the arcane breath again for like 20 to 25k damage on tank in heroic mode.'
/rw Healers you want to make sure you top off tank first after vortex, then critical raid targets, use AoE healing spells on raid.
/rw But be aware of the damage the tank will get in the first 5 sec after vortex.
/rw Nobody should die during this phase.

/rw Phase 2
/rw In this phase Malygos is going to fly up and will not longer become a target wich you can hit.
/rw NOTE!, before he is actually doing his ph2 move he will first tell a little speech about how stupid we are, KEEP NUKING HIM DURING THIS!
/rw In ph2 there will be Nexus lords who are flying around on Discs, MT and OT will mark those who need to be downed first.
/rw After you killed a Nexus lord he is going to drop his disc wich will be availble for players to move on.
/rw In this phase we also hide in the anti-magic shields for Zions up in the air. They dont do a lot of damage as long you are in the anti-magic shield.
/rw NOTE!, Melee should go first on the Discs, started with our best melee, followed up by the lower ones.
/rw Once all melee is up, Ranged can also go on the Discs, but there is absolutly no need for this.
/rw During this phase its very important we win time, How faster the Nexus lords are killed how sooner we will go in Phase 3
/rw NOTE!! MAlygos will do a move , Blow breath, wich is the same as arcane breath but now effecting the whole platform.
/rw Raid will get a lot of damage even in the anti-magic shield, not to mention if you are out of the anti-magic shield during this move.
/rw Dont Overaggro when Nexus lords appear in the beginning of this phase but let tank pick them up and build up a little hate.
/rw Nobody should die during this phase.

/rw Phase 3
/rw We will flight a little further thru space and then malygos will let the platform explode.
/rw We should have at least 4 minutes on the enragetimer comming in to this phase
/rw We all fall down on the bleu drakes wich are quite hard to control but let me explain this shortly
/rw Phase 3 is tactical seen quite easy, its all about coordinating your moves
/rw To move your drake use forward and backward and your strafe keys, (wich is default Q or E)
/rw Dont go to close to malygos but rather stay on max range of him
/rw Dont stack on top of each other but do stack in range so that Healers still can heal you , and the AoE heal still effect you
/rw Basicly we should all be in 20yards range of each other, But the raid should be still a group rather then everybody going his own way
/rw To control your drake you have the following controls
/rw for DPS, 1 is called Flame Spike wich is a basic attack and this builds combo points. Number 2 is Endolving flames, Its a massive DoT wich stacks for like 21s
/rw Pressing 1 - 1 - 1 - 1 - 1 and then 2 will place the massive DoT on Malygos
/rw BUT! keep in mind that you always have to keep 30 energy for your Flame Shield
/rw This counts for all players including healers.
/rw Malygos does a abillity called Surge of Power wich does a huge amount of damage, you must use you Flame shield in this move or you will die.
/rw Flame shield is number 5
/rw For Healers, 3 is a HoT wich also builds up combo points, number 4 is a massive AoE heal wich uses combo points.
/rw You want to have your PET bar active here and rather select the drake then the player
/rw So for Healers, its select the drake, Press 3 - 3 - 3 - 3 - 3 - 4

/rw This are a few basic things about Ph3 everybody should now!
/rw There appear sparks or more called lightning balls, wich does a huge AoE damage, wich you want to avoid at all times.
/rw You dont want to come to close to Malygos or a certain aura that will kill you if he does a move.
/rw You want to keep in range of the healers so then can lift you up.
/rw if you are completly lost and are going to die if you dont recive a heal, Heal your self
/rw you can do this easely by selecting your drake, press 3 - 3 - 4 wich will be enough to survive and so you can fly back to the range of the healers
/rw they will top you off asap.

/rw Certain facts you want to know about this encountes wich could and/or often wipes the raid.
/rw Tank and dps MUST be sure they are always fully focust on sparks during ph1
/rw If spark reaches Malygos from short side, this is a direct faillure of the Tank
/rw If spark reaches Malygos from the far side, this is a direct faillure of the DPS
/rw If somebody dies in Vortex, this is a direct faillure of the Healers
/rw If tank dies of Arcane breath, this is a direct failure of the healers.
/rw If sparks are not being killed in the middle, tank or dps is doing something not right.
/rw If people die at the start of Phase 2 that means they did not listen to what i said about the Overaggro.
/rw If ppl die bc they are not hiding in the anti-magic shield, well you know...

This is basicly all you need to know, if I missed something just tell me. I will be pleased to hear.

Greetings, Yeresaijis
EU/Lightbringer
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  #193  
Old 03-17-2009, 10:08 AM
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Alright thanks, I am going to try it again today after the realms come back up. All of the DPS we are bringing do over 3k single target plus we have a shaman for hero. I'm also bringing 2 DK's so we can make sure to get those sparks on top of the raid. Now me being the tank after our Melee DPS get on the disks should I hop on one to help out up there since no more people fly down? (Also, is there an optimal time to pop hero on phase one?)



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  #194  
Old 03-17-2009, 10:13 AM
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My guild is starting on Maly..I have just 1 question...we get through phase 1 with out a problem. Phase 2 is where we start running in to problems..For the guys on the circles that are on the ground does every DPSer need to be on them? or should ranged be focusing on the guys in the air and leave the Melee be getting the ones on the ground??

Thx
Fist
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  #195  
Old 03-17-2009, 10:19 AM
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My guild is starting on Maly..I have just 1 question...we get through phase 1 with out a problem. Phase 2 is where we start running in to problems..For the guys on the circles that are on the ground does every DPSer need to be on them? or should ranged be focusing on the guys in the air and leave the Melee be getting the ones on the ground??

Thx
Fist
Depends on how many melee you bring. If you bring a lot of melee, and focus on the lords first a large chuck of your raid dps will be sitting around waiting for more platforms to drop. Also, the scions are the most dangerous mobs in p2. 2-3 scions targeting someone running to a new bubble = dead person.
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  #196  
Old 03-19-2009, 03:29 PM
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I apologize if this question has already been answered, I read about 5 pages already.

An off-tank is absolutely unnecessary for this encounter? I just want to make sure that there's nothing to tank in the air. Are the DPS just killing the scions(?) while the scions bombard the raid with those arcane blast things? My guild is going to try Malygos for the first time this weekend with myself as a warrior main-tank and a paladin off-tank was invited. Would it be more beneficiary to bring a DPS instead of the off-tank?
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  #197  
Old 03-22-2009, 12:30 PM
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For Priests

I was reading the threads and realized no priests talked about Prayer of Mending. That works extremely well in the vortex. Holy priests only having a 7 sec cooldown works wonders. ( still throw out renews as well)

Last edited by Korvex88; 03-22-2009 at 01:32 PM..
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  #198  
Old 03-23-2009, 08:02 AM
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In reply to Khas his post:

OT is useless in the 10 man encounter yes becouse you will be nerfing your raid dps, for the 25 man i would rather say it is crucial for phase 2.
The nexus lords must be picked up by tanks to secure nobody OA.
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  #199  
Old 03-23-2009, 11:04 AM
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I started this post over on the keybinds guide, but since by biggest challenge right now appears to be Malygos, I'll post it here as well.

I'm having trouble maintaining high levels of threat on Malygos. Maybe I'm just not cut out for tanking this fight, but between staying on top of the GCD (with heroic strike spam), constantly moving the camera around to try and spot the sparks, and moving the dragon when it's necessary (most of the time, rarely get lucky with 2 sparks from the same location), I find my threat slipping.

All of my abilities are bound to either the keyboard or mouse, so I don't have anything that I need to click on. However, here are some problems that I encounter.

1. I still find my eyes wandering down to the action bar to make sure my timing is in sync with the GCD. This causes me trouble when when there is a situational awareness check (void zones, checking for sparks, or even watching for a castbar on the mob I'm tanking for an interrupt).
2. Maintaining a solid rotation while moving. While moving, I usually have to let something slide. Sometimes I start to lag behind the GCD, sometimes I lay up off the Heroic Strike spam, and sometimes I'll let buffs/debuffs slide.
3. Reaction time. I think pretty quick on my feet, and I can't tell if I'm planning too far ahead, or if I just can't react to stimuli quick enough. For example. As soon as I hit a button (lets say Shield slam), I do a very fast evaluation (is revenge lit?), and I start spamming the appropriate "next button" before I'm even 1/4 through the GCD. Lets say I choose next button to be Devastate. While I'm spamming devastate, Revenge lights up, my reaction time isn't quite quick enough to catch that revenge before the GCD finishes, and I hit Devastate (so far, I'm a little behind on threat for selecting devastate when I theoretically could have revenged). I give myself a fraction of a second to curse my mistake, and start spamming revenge. This would be fine, if that devastate hadn't procced S&B, I don't get my audio cue's until at least half way through the GCD (default shield "clang" as well as a big "whoosh" from my proculas addon), and by the time my brain registers the "Shield Slam!", the GCD has already come and gone, and I've hit the revenge key instead of the Shield Slam.

Do other warriors out there find themselves in a similar boat? or do you wait for the GCD to finish before you do your evaluation/button press? I find that after having 1 or 2 misses (pressing the wrong button), I tend to stop pre-emptive spamming, and pay more attention to the action bars (setting myself up to miss an environmental cue).

I'm wondering if remapping my keys will help alleviate at least some of the problems (maintaining high threat while moving). Maybe put the big 3 high threat GCD's on the mouse (I use a logitech revolution, so lots of buttons available), and put more situational stuff on the left hand where they can be prioritized against movement keys (moving usually > than anything than the most critical abilities).

Or am I simply over-analyzing the problem, and I need to tell the DPS to give me a little more time to get a solid lead?
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  #200  
Old 03-23-2009, 11:23 AM
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From a warrior perspective, before every vortex I Intervene the DPS with the highest threat. A 10% aggro dump is certainly better than nothing, and it also helps to get you into the middle of the raid to refresh Commanding Shout.

Of course, you have to make sure you don't have the AOE Explosion debuff before you Intervene, because if you do you'll see a lot of "KILLING BLOW" messages all over your screen.
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