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Naxxramas Heigan the Unclean
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  #1  
Old 11-26-2008, 01:17 PM
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Naxxramas Heigan the Unclean

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Encounter Information
Raid begins at quarter 1, ranged on platform.
Phase 1: 1-2-3-4-3-2-1-2-Teleport (raid moves to quarter 1).
Phase 2: 1-2-3-4-3-2-1-2-3-4-3-2-Engage (move him back to Quarter 1; ranged return to platform).

Want to focus on just the movement? Skip to the 5:11 marker and turn your sound off.


Hints & Tips From Other Players
Source: Lore of Eredar
Once a healer is sufficiently familiar with the dance phase, they can generally toss out instant casts on people who get themselves hit. It's not a 1-shot anymore; you can definitely survive one hit. That said, usually if someone gets hit by one, they're gonna get hit again soon.
Source: Romoreas of Aerie Peak
It's easy for healers to cast their fast heals one time on someone when they are on the outside areas because they dont have to keep running the full distance like they do when moving through the middle 2 sections.
Source: Boot
I thought I could offer a very useful tip which I find simplifies the encounter.

Should you have a shaman have them place 1 totem at each spot you want everyone to move to. People can misjudge -or- fail to follow due to lag. Totems should take care of both of these common reasons for deaths.

Unfortunately those that don't pay attention will still kill themselves.
Source: Cryst of Uther
Alternatively, you could use smoke flares.

This fight is awfully forgiving though; the eruptions don't 1-shot anymore, as previously stated, and if you have the basic empirical group of tank/healer/dps, you can still take Heigan down as he has no enrage timer. We were able to 4-man him for 40% or so of his remaining life, and likely indefinitely as phase 2 gives more than enough mana regen.

Corrections & Clarifications
Correction: I refer to the poison field as a DOT. I believe that's incorrect. It's just a lot of damage.
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  #2  
Old 11-26-2008, 01:19 PM
Rak
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Probably my favorite fight in Naxx. I would love to see a fight similar to this with more dynamic movement required.
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  #3  
Old 11-26-2008, 01:21 PM
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This is an awfully mean fight for any dps that has to have a cast timer of some sort, having to move around. My condolences. lol

But yes, fun fight I gotta admit. Very unique in it's own way.
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Old 11-26-2008, 01:22 PM
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Not really, have the casters stand on the platform when he's being tanked, and then move out and run with the group during the "dance" phase.
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Old 11-26-2008, 01:23 PM
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I completely forgot about that..jesus, it's correct Tony day.
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  #6  
Old 11-26-2008, 01:25 PM
Rak
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You're going to see priests turn into the... holy... death priests... they turn into.
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Old 11-26-2008, 01:46 PM
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Once a healer is sufficiently familiar with the dance phase, they can generally toss out instant casts on people who get themselves hit. It's not a 1-shot anymore; you can definitely survive one hit. That said, usually if someone gets hit by one, they're gonna get hit again soon.
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Old 11-26-2008, 01:51 PM
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It's easy for healers to cast their fast heals one time on someone when they are on the outside areas because they dont have to keep running the full distance like they do when moving through the middle 2 sections.
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Romoreas <Uprising> Aerie Peak
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  #9  
Old 11-26-2008, 01:57 PM
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Cider what is that mod that shows your rage and health % numbers on the screen.
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  #10  
Old 11-26-2008, 01:59 PM
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Source: elio
Cider what is that mod that shows your rage and health % numbers on the screen.
Digits - A numeric head-up display
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  #11  
Old 11-26-2008, 02:12 PM
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Totems

I thought I could offer a very useful tip which I find simplifies the encounter.

Should you have a shaman have them place 1 totem at each spot you want everyone to move to. People can misjudge -or- fail to follow due to lag. Totems should take care of both of these common reasons for deaths.

Unfortunately those that don't pay attention will still kill themselves.
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  #12  
Old 11-26-2008, 02:33 PM
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Source: Boot
I thought I could offer a very useful tip which I find simplifies the encounter.

Should you have a shaman have them place 1 totem at each spot you want everyone to move to. People can misjudge -or- fail to follow due to lag. Totems should take care of both of these common reasons for deaths.

Unfortunately those that don't pay attention will still kill themselves.
Alternatively, you could use smoke flares.

This fight is awfully forgiving though; the eruptions don't 1-shot anymore, as previously stated, and if you have the basic empirical group of tank/healer/dps, you can still take Heigan down as he has no enrage timer. We were able to 4-man him for 40% or so of his remaining life, and likely indefinitely as phase 2 gives more than enough mana regen.
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  #13  
Old 11-26-2008, 04:17 PM
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We have a lot of people who have never done Heigan DDR. I am not looking forward to teaching them.

Once your casters are really used to it, I've seen people get a fireball/frostbolt off between 1/2 and 3/4 switches. They dance the line exactly, then take one step to the new safe spot and cast.
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  #14  
Old 11-26-2008, 06:14 PM
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There is a kind of exploit in the first phase: If you tank him ON the platform, but right in one corner, just barely outside of the eruption zone, all ranged and healers can stack up on each other in the opposite corner and still be far away enough not to get hit by his debuffs. You still have to run in phase 2, though... When repostioning him after a phase change, It's ok to back away a little into the eruption for one tick to get him positioned correctly, It only hits for like 5k, and you will be screaming for rage anyway because you are not turning your back. Kinda spoils the fight IMHO, but ever tried to tell your melee dps they have to run, when they know there is a different way

I would love if Blizzard fixed this, It really IS the most fun fight in Naxx.
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  #15  
Old 11-26-2008, 07:42 PM
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Its not even remotely hard to run the dance in the first phase.

Blizzard will fix the spot soon enough. You have to learn to dance it in phase 2 anyway, you might as well do it in phase 1 too.
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  #16  
Old 11-27-2008, 01:15 AM
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For your raidmembers with low latency simply tell them to stay with the tank. Normaly he knows the positions best because he has to use them the whole fight.

I don't know Morgo, I never turn my back to him when I tank him. The eruptions in the tanking phase move so slowly you can just walk backwards.

Much more concerning than the safe-spot in his tanking phase is the other safe-spot in the dance phase where the whole raid could stand while he is on the platform. That really spoils the fun.
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  #17  
Old 11-27-2008, 03:18 AM
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The good old safe spot also still works, if you are on a hurry to kill him...
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  #18  
Old 11-27-2008, 04:07 AM
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Source: Morgo
There is a kind of exploit in the first phase: If you tank him ON the platform, but right in one corner, just barely outside of the eruption zone, all ranged and healers can stack up on each other in the opposite corner and still be far away enough not to get hit by his debuffs.
Yeah we discovered this on the first pull. It's kinda hard to position him right but it's worth it very much. No need to run in phase1 at all.
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  #19  
Old 11-27-2008, 11:39 AM
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Don't get me wrong, I WANT blizz to fix this. We already killed him dancing with our small 10man group, but members of our 25 group from another guild told us about the save spot. So now, this is all we do, because it makes an already easy instance even easier Really looking forward to the day, when they increase the range and we all wipe HORRIBLY
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  #20  
Old 11-28-2008, 03:45 PM
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I took a screen shot and color coded each of the zones and how wide they are and where the begin and end. This is a rough diagram not exact spots i am recalling this from memory but i can serve as a guide if your not sure how each zone looks.

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