
11-26-2008, 12:17 PM
|  | TankSpot Administrator | | Join Date: Dec 2006 Location: Tacoma, Wa
Posts: 6,928
| | | Naxxramas Heigan the Unclean | 
11-26-2008, 12:19 PM
| | Not Entirely Insane | | Join Date: Aug 2007
Posts: 898
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Probably my favorite fight in Naxx. I would love to see a fight similar to this with more dynamic movement required.
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11-26-2008, 12:21 PM
|  | Death Incarnate | | Join Date: May 2008 Location: Ottawa, ON, Canada
Posts: 1,756
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This is an awfully mean fight for any dps that has to have a cast timer of some sort, having to move around. My condolences. lol
But yes, fun fight I gotta admit. Very unique in it's own way.
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11-26-2008, 12:22 PM
| | Unpossible! | | Join Date: Jan 2008 Location: Yardley, PA
Posts: 470
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Not really, have the casters stand on the platform when he's being tanked, and then move out and run with the group during the "dance" phase.
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Luck is what happens when preparation meets opportunity. -Seneca
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11-26-2008, 12:23 PM
|  | Death Incarnate | | Join Date: May 2008 Location: Ottawa, ON, Canada
Posts: 1,756
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I completely forgot about that..jesus, it's correct Tony day.
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11-26-2008, 12:25 PM
| | Not Entirely Insane | | Join Date: Aug 2007
Posts: 898
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You're going to see priests turn into the... holy... death priests... they turn into.
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11-26-2008, 12:46 PM
|  | Courinack Rancher | | Join Date: Oct 2007
Posts: 2,921
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Once a healer is sufficiently familiar with the dance phase, they can generally toss out instant casts on people who get themselves hit. It's not a 1-shot anymore; you can definitely survive one hit. That said, usually if someone gets hit by one, they're gonna get hit again soon.
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11-26-2008, 12:51 PM
| | Registrant | | Join Date: Nov 2007
Posts: 66
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It's easy for healers to cast their fast heals one time on someone when they are on the outside areas because they dont have to keep running the full distance like they do when moving through the middle 2 sections.
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11-26-2008, 12:57 PM
| | Sponsor | | Join Date: Dec 2006 Location: Texas
Posts: 69
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Cider what is that mod that shows your rage and health % numbers on the screen.
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11-26-2008, 12:59 PM
|  | TankSpot Administrator | | Join Date: Dec 2006 Location: Tacoma, Wa
Posts: 6,928
| | Source: elio
Cider what is that mod that shows your rage and health % numbers on the screen. | Digits - A numeric head-up display | 
11-26-2008, 01:12 PM
| | New Registrant | | Join Date: Nov 2008
Posts: 1
| | | Totems
I thought I could offer a very useful tip which I find simplifies the encounter.
Should you have a shaman have them place 1 totem at each spot you want everyone to move to. People can misjudge -or- fail to follow due to lag. Totems should take care of both of these common reasons for deaths.
Unfortunately those that don't pay attention will still kill themselves.
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11-26-2008, 01:33 PM
| | New Registrant | | Join Date: Oct 2008
Posts: 10
| | Source: Boot
I thought I could offer a very useful tip which I find simplifies the encounter.
Should you have a shaman have them place 1 totem at each spot you want everyone to move to. People can misjudge -or- fail to follow due to lag. Totems should take care of both of these common reasons for deaths.
Unfortunately those that don't pay attention will still kill themselves. | Alternatively, you could use smoke flares.
This fight is awfully forgiving though; the eruptions don't 1-shot anymore, as previously stated, and if you have the basic empirical group of tank/healer/dps, you can still take Heigan down as he has no enrage timer. We were able to 4-man him for 40% or so of his remaining life, and likely indefinitely as phase 2 gives more than enough mana regen.
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11-26-2008, 03:17 PM
|  | village idiot | | Join Date: Jul 2007 Location: Canadia
Posts: 2,491
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We have a lot of people who have never done Heigan DDR. I am not looking forward to teaching them.
Once your casters are really used to it, I've seen people get a fireball/frostbolt off between 1/2 and 3/4 switches. They dance the line exactly, then take one step to the new safe spot and cast.
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11-26-2008, 05:14 PM
| | Established Registrant | | Join Date: Apr 2008
Posts: 172
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There is a kind of exploit in the first phase: If you tank him ON the platform, but right in one corner, just barely outside of the eruption zone, all ranged and healers can stack up on each other in the opposite corner and still be far away enough not to get hit by his debuffs. You still have to run in phase 2, though... When repostioning him after a phase change, It's ok to back away a little into the eruption for one tick to get him positioned correctly, It only hits for like 5k, and you will be screaming for rage anyway because you are not turning your back. Kinda spoils the fight IMHO, but ever tried to tell your melee dps they have to run, when they know there is a different way
I would love if Blizzard fixed this, It really IS the most fun fight in Naxx.
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11-26-2008, 06:42 PM
|  | resembles a peach | | Join Date: Nov 2008 Location: Perth, Australia
Posts: 260
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Its not even remotely hard to run the dance in the first phase.
Blizzard will fix the spot soon enough. You have to learn to dance it in phase 2 anyway, you might as well do it in phase 1 too.
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11-27-2008, 12:15 AM
| | Registrant | | Join Date: Aug 2007 Location: Germany
Posts: 50
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For your raidmembers with low latency simply tell them to stay with the tank. Normaly he knows the positions best because he has to use them the whole fight.
I don't know Morgo, I never turn my back to him when I tank him. The eruptions in the tanking phase move so slowly you can just walk backwards.
Much more concerning than the safe-spot in his tanking phase is the other safe-spot in the dance phase where the whole raid could stand while he is on the platform. That really spoils the fun.
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11-27-2008, 02:18 AM
| | French Tank | | Join Date: Jan 2007
Posts: 134
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The good old safe spot also still works, if you are on a hurry to kill him...
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11-27-2008, 03:07 AM
| | Established Registrant | | Join Date: Oct 2007 Location: Hungary
Posts: 151
| | Source: Morgo
There is a kind of exploit in the first phase: If you tank him ON the platform, but right in one corner, just barely outside of the eruption zone, all ranged and healers can stack up on each other in the opposite corner and still be far away enough not to get hit by his debuffs. | Yeah we discovered this on the first pull. It's kinda hard to position him right but it's worth it very much. No need to run in phase1 at all.
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11-27-2008, 10:39 AM
| | Established Registrant | | Join Date: Apr 2008
Posts: 172
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Don't get me wrong, I WANT blizz to fix this. We already killed him dancing with our small 10man group, but members of our 25 group from another guild told us about the save spot. So now, this is all we do, because it makes an already easy instance even easier  Really looking forward to the day, when they increase the range and we all wipe HORRIBLY | 
11-28-2008, 02:45 PM
| | Sponsor | | Join Date: Dec 2007
Posts: 138
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I took a screen shot and color coded each of the zones and how wide they are and where the begin and end. This is a rough diagram not exact spots i am recalling this from memory but i can serve as a guide if your not sure how each zone looks. |
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