*** Note: as of July 2009 I very rarely play WoW and currently have no plans to run new tests as subsequent patches are released. *** Attack Power coefficients
Last updated 4/18/09 (patch 3.1.0-9767)
Death Knight abilities that are not based on weapon damage generate a base amount of damage plus a percentage of the Death Knight's attack power. These abilities are generally considered "spells". They generate magic damage and are affected by spell resistance mechanics and spell hit / miss chance.
The Attack Power coefficient allows Attack Power to act like Spell Power. For example:
Death Coil (Rank 5) causes 443 base damage, plus 15% of attack power.
A Death Knight with 2000 AP will do 443 + (2000 × 0.15) =
743 damage with Death Coil.
Keep in mind that talents and effects which increase damage by a percentage also increase the AP contribution for the spells they affect by that percentage. As such, the coefficients listed below represent the very minimum players will see for each ability, and in most cases the contribution will be higher.
* See
this post for details on Blood Boil damage in patch 3.1.
** Bloodworms' base damage at level 80 appears to be 50 average (2.0 attack speed) before armor mitigation, assuming the formula is D = base + C × AP where C is the AP coefficient. This was tested in patch 3.0.9. Let me know if you have data for 3.1 and I will add it.
***
Gargoyle Strike is the Gargoyle's only ability, which it spams continuously until it gets killed or the summon duration ends. The spell's base damage at level 80 appears to be 120, assuming the formula is D = base + C × AP where C is the AP coefficient.
Before the 3.0.8 nerf to Unholy, the base damage was 150 and the AP coefficient was 0.42.