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  #121  
Old 04-02-2009, 01:05 AM
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Liked the guide, although it seems a little bit dated with regards to tank threat, constantly regarded as being a non-issue since it was from post 3.0/pre WotLK. With many damage-multiplicative fights or periods of rapid-burning with little threat lead in the current content as well as some upcoming in 3.1, vigilence increases in value every day. Allowing DPSers to continue to DPS without having to use threat reducing abilities as often is huge as well, along with classes like fury warrs with high dmg/high threat/no dump. Some updates would be nice in that area ^^
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  #122  
Old 04-02-2009, 06:00 PM
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One more question.

Thanks for this guide, im going to be using some of it here for my next prot spec.

I am wondering though, on why you insist on choosing
"One-Handed Weapon Specialization: A must-have in TBC and a must-have in WotLK, no real argument here". These 9 % (10% * 90 %) are only added on weapon damage right. Since so few tanking attacks are based on WPD isn't this a waste of 5 talent points. A very small percent of my damage is done by white damage, so this is less extra damage than cruelty would give me.

Maybe theres something i'm missing though.
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  #123  
Old 04-02-2009, 06:14 PM
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no, it says increases damage done while equipped with a 1 handed weapon.

that means so long as you have a 1 handed weapon equiped (shield or another 1 hander in your offhander doesn't matter) all of your DAMAGE is increased 10% that means shield slams, revenge, devastate, heroic strikes, white hits, conc blow, shockwave, etc.
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  #124  
Old 04-05-2009, 03:26 AM
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Doh . Damn i was pretty sure it said + 10 % damage with an one-handed weapon, but i checked and you were right.

But thanks a lot.
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  #125  
Old 04-14-2009, 12:12 PM
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The patch arrives today and I find myself trying to select two tanking specs. The 15-5-51 deep wounds spec was in my view ideal for a time when survivability was not an issue but Ulduar is quite different. The threat and dps of deep wounds spec is predominantly a spec for farming content. Is that a fair summary? Granted there are some situations where it is expedient for progression such as 'dps' encounters which have an Engrage timer, say Thaddius or in the Malygos fight which was a 'threat' race. It also excelled in Obsidian Sanctum with Sarthiron + 2 or 3drakes where it provided adequate survivability combined with dps/threat. I would say that at some stage in the months to come 15-5-51 will be the spec we all go back to as survival is not in question. Indeed in one of the specs I discuss below I adjust the deep wounds build only subtley to account for our two piece tier bonus.

Having read the contributions earlier in the thread debating impale builds I think it would have been a better discussion if the boundaries of each build were clearly defined. The ethos of tanking that very much appeals to me is survivability to the fullest extent. Yet Naxxrammas 25 never raised questions of survivability from its first clear, until it became pure farm material. Circumstance has to be taken into account as well: a poorly geared tank running naxx with unskilled players might have wanted a build which maximised survivability. Some people mention 8-5-58 frequently. Yet being the master of survival is restricted to times of progression. We strive to move away from this for quicker clears, more dps and not putting a glass ceiling on our dps by limiting our own threat generation.

Therefore this discussion requires context and I think the premise that ulduar will require maximum survivability first and foremost is where we must now focus- as per the posts compiled by respected persons on this site such as the tanking health critique by xav. For the duel speccing tank, what is the best option for a primary and secondary protection build? I must admit that this is the point where I become less certain about the correct choices to make though I do consider that effective health is the first port of call- this being patch day.

As a warrior I look at physical damage reduction then magical damage reduction as part of a talent spec and wonder if I should combine both in the one spec or have one spec for each. As has been mentioned by several posters in this thread, once you reached a certain number of points in the protection tree (51) it used to be until now, that the other more specialised survivability talents become strickly optional (when farming content).

Survivability is now a major factor so those semi useful protection talents obligate consideration.

Improved Demorilizing Shout

Despite reading up about this I am entirely unclear as to whether 2 or 5 points are desirable in this talent if it is taken. Theory on this is sparse. On a broader note I am well aware that many people say it should not be taken at all because fury warriors or warlocks respectively may be responsible for it. I am inclined to take it as part of my physical mitigation build because of the quite stunning results it produces in terms of reducing incoming physical damage. My observations of myself in days gone by and new warrior tanks when raiding with an alt point to the fact that this is one of the forgotten abilities of the warrior tank so to speak. My dilemma arises as to whether I should be viciferous in requesting a fury warrior in my raid to spec into this and use it or a warlock to maintain curse of weakness? I would personally argue that I can handle this buff myself letting other classes with real DPS potential run riot. Is my global cooldown worth more or less than theirs?

Improved Spell Reflection

Needless to say this is one of the few talents that may increase magical effective health aside from the staple choice that is improved defensive stance. The question arises as to which talents should be dropped at the expense of improved spell reflection and regrettably I see the previously excellent deep wounds as victim.

Shield Specialisation

This looks to be a straightforward mandatory choice in a build prioritising survival. It also combines the steady generation of rage which could compensate slightly if other talents in the arms tree cannot be selected.

An overall concern that I have in selecting my spec/s is that while I am happy to have one spec which is predominatly to do with physical damage reduction, for those ocassions where there is spell damage also then my alternate spec might have to combine both physical and magical reducing talents.

One of the presumptions I am certainly making in all of this is that threat is not going to be an issue in spite of dropping a considerable number of threat inducing talents from the arms tree. Yet for scenarios where dps ride the tank for threat there are several less talked about options. The new glyph of vigilance probably in place of glyph of revenge for physcial damage encounters or in place of blocking for magical damage bosses. Revenge is a core ability at present but one of my slightly more outlandish queries is whether to get 2 pieces tier 8, dispense with revenge talent and glyph and use devastate more. This could be supplemented by filling out the cruelty talent option in the fury tree. The alternative or concurrent option is to do all the above but to consider our primary talent spec for predominantly melee heavy encounters as one in which we can also move to include an element of increased threat potential. I still see it as important to take more protection talents than in ciderhelms deep wounds spec, particularly shield specialization 5/5. Demorilitzing should is then arguable for the reasons previously mentioned.

Here are the specs I am contemplating

5-10-56

Talent Calculator - World of Warcraft

This build is about a focus on physical damage mitigation to compliment a set of gear intended to maximise effective health. Improved Demorilising Shout plus 5/5 Shield Specialisation goes the extra yardage in terms of damage reduction above and beyond the traditional deep wounds spec that I see on xav and often ciderhelms armory. Threat generation will be down due to the lack of deep wounds, with 2 points in improved heroic strike small consolation. Glyph of devastate, blocking and revenge are the best in my opinion.

As a final word on this spec, if improved demorilising shout is not deemed necessary then you have 5 points to spare which I expect will be heading straight into impale- deep wounds.

15-5-51

2 piece devastate build, deep wounds 3.1

Talent Calculator - World of Warcraft

I present this build as a direct replacement to the 5-10-56 build above as a possibility when players equip 2 pieces of tier 8 for the crit bonus to devastate. It omits demorilising shout, the inclusion of which was debateable anyway and can hopefully be the responsibility of another class. This build prioritises devastate over revenge and may call for glyph of vigilance over glyph of revenge depending on just how little revenge is used. Whilst armed to the teeth may be preferable to puncture, puncture allows me to advance down the protection tree given that i am not taking improved revenge or improved spell reflect. Taking it a step further one might take armed to the teeth over deep wounds though I wouldn't personally.

I am prepared to be wrong on the viability of omitting revenge in these circumstances and putting all my eggs into the devastate basket. My starting point with this build is that it has all the survival talents I want for physical damage encounters and hopefully combines the opportunity for more threat than the previous build at a time when raiders around me are getting upgrades to their dps sets.


5-10-56

Talent Calculator - World of Warcraft

This is my attempt at a build to deal with bosses more prone to magical attacks and would sit with either of the two builds above as my second protection talent spec. Although melee damage may still be a factor, I am prepared to dispense with improved demorilising shout as a greater portion of damage incoming is spell based. Improved spell reflection replaces improved revenge in the protection tree- something which we already see in deep wounds spec used for Malygos by Ciderhelm. As for glyphs: glyph of revenge is preferable due to the free heroic strikes while revenge will remain a staple ability in magical damage fights due to its low rage cost. I have selected unbridled wrath talent in the fury tree as these talents could not really be put in other talent spots for the purposes of increased survivability anyway and so they become free points.

Instead I view unbidled wrath as a talent which is representative of a more self sufficient approach to threat generation for a warrior tank for situations when bosses are not dealing physical damage to keep my rage ticking over. Glyph of vigilance looks like a solid choice at the expense of glyph of blocking due to infrequent melee attacks. Improved disciplines is also a selection I make and glyph of shield wall could work nicely alongside in this spec as another tool in the magic reduction box at the expense of glyph of devastate. The idea of a standalone magic reduction build can work nicely with standalone magical effective health items such as the tempered titansteel helm with the appropriate meta gem.


My only regret here is that I couldn't express myself in fewer words. Any flaws in my reasoning would be appreciated but I'd like to be the first to say that until we see the likes of the two piece set bonus in action we are all speculating.

Last edited by Apolis; 04-15-2009 at 01:20 AM..
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  #126  
Old 04-22-2009, 11:41 AM
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Great Guide But..

I think this is an excelent guide. But as a cleave warrior I find this spec very difficult to use. This build leaves me rage starved everytime im fighting trash. With a fast attack rating you can almost spam cleave as fast as you you can push it. And as far as I know you dont need to spec into armored to the teeth for threat build with vigilance. It seems that your burning 3 talent points for 1 here. Being as you can hit the highest threat with vigilance and make up just about all the threat you could want in an encounter and the extra 500 attack power isnt going to do diddly for your dps.

Now most of the time I run almost a full prot tree excluding about 12 points for the deflection bonus, reduced heroic strike cost, and improved charge for more rage. I always hit either a ret pally or a dk in the group with vigilance (excepting patchwerk i hit the other tank) and never lose aggro of mobs and keep my dps at around 1100. I honestly think the talents you skip that you claim as pvp are usefull in raids. Dmg reduction for a tank is very important so the healer isnt stressed out during the encounter and can focus on healing up aoe dmg that may be happening. The less dmg I take the better.

Everybody has a different play style to thier liking though and although I cant use this build effectivily Im sure it is a great help to many tanks out there and am still refering other people to read this as it has more that just build information.

It is a great job thanks.
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  #127  
Old 04-27-2009, 10:02 AM
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So what do you think of the new devastate glyph? Assuming it gets the threat of both sunders, does that not mean that it would be doing 2936 threat using Borodin's setup (at 5 sunders that is)? This seems like it would turn devastate into something that is incredibly useful. It would beat out Heroic Strike, and Thunderclap for threat.
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  #128  
Old 04-28-2009, 08:16 AM
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Tanking build for Ulduar

Since the release of Ulduar I have tried several specs. Originally stayed with the impale/deep wounds and while you get about 150 more dps per sec you are easily killed if your healer is one sec late in the cast. Most bosses hit for 22K plus a swing. I have cleared the first 6 bosses in Ulduar and have found this spec to be the best for survivability.

Warrior - Talents - Thottbot: World of Warcraft

I know alot of people say vigilence is not worth it anymore however you must not be raiding with dps'ers that are still putting out 5k + a sec with ease and hardly any buffs.

I use the following glyphs:

Major - Vigilence
Revenge
Shield Wall
Minor - Charge
TC
Bloodrage

If you spam your cd's well you can miti alot of damage during a long fight. While you do miti the hits you still get the same amount of rage you would have had the entire amount of damage hit you.

Note:
Last stand - 3min
Shield Wall - 2min (40% damage reduce)
Shield Block - 40 secs

Then you can change your 2 trinkets to ones that have cd's for mitigation if you want. I normally use stam trinkets.
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  #129  
Old 05-17-2009, 12:30 AM
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i need a prot warrior rotation badly

ok i neeed a rotation that will help me hold agro on five or more people in a mob or one that will show me how to do high amounts of threat...plz help
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  #130  
Old 06-02-2009, 03:14 PM
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ok i neeed a rotation that will help me hold agro on five or more people in a mob or one that will show me how to do high amounts of threat...plz help
You don't get threat like that. Get a pally for it. You're made for holding a boss, they're made for holding trash.
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  #131  
Old 06-03-2009, 09:36 AM
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You don't get threat like that. Get a pally for it. You're made for holding a boss, they're made for holding trash.

I would have to disagree with this. And I believe the reply should have sounded more like:

As a warrior tank there is a lot to consider when it comes to trash tanking. You need to be geared appropriately, as in a strength/BV set with the soft cap in Expertise (26). The expertise, you want so that your TC and SW hit when you need it to. As well as the correct spec helps. For trash tanking Deepwounds is rumoured to be good.

Other than that:

I first off look through the trash and try to select the spell casters. If there is just one spelly he gets rewarded with my Skull mark, if two I mark the second with my X. I will then hit X with my Heroic throw, which will silence him and make him run to me. Then i select skull and charge. Once I get to skull, and if I have a second before all the trash is in range of your Thunderclap (TC), (sometimes you need to wait an extra second for everything to run in and group up on you) I will hit the all so important Shield Slam (SS), which I have macro'd to Shield block (Sb), so Sb is always up when i hit SS. This is followed by a TC, all while i am positioning myself so I am facing the entire trash mob, and finally my Shock Wave (SW). And by now your TC should be ready again, if not it's just a matter following your single target tanking rotation with the exception of ALWAYS hitting your TC and SW's when they are up and also Cleave instead of Heroic strike (Hs) if you want the extra uumph.

If it is a longer trash fight and you have established threat on your "Skull" you can tab target and hit each other NPC with either a SS, Revenge, Hs, or Devastate. Whichever is not on CD and allows you to quickly hit > tab (Spell) > tab (spell) > etc, until you are back on Skull. (Or X usually by this time. heh)

If for some reason your DPS are still pulling off you, you always have challenging shout, Taunt, as well as Vigilance.


Hope this helps.
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  #132  
Old 06-04-2009, 11:34 PM
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I have been reading about an tanking spec called the UA build and have been looking around the forums looking for references to it but can't seem to find any.

Anyone able to point me to the build spec and the rationalization behind the build?

Thanks in advance
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  #133  
Old 06-09-2009, 08:22 AM
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Warrior trash tank

Source: cambamb
ok i neeed a rotation that will help me hold agro on five or more people in a mob or one that will show me how to do high amounts of threat...plz help

This is an interesting thing because we all know a warrior must do this in Heroic 5 mans. So learning how to tank high volumes of trash as a warrior is absolutely necessary.

The best advice from my experience to do this is get the Glyph of Cleaveing for that extra target. Then after you have had 1 rotation of revenge and shield bash and cleave start cycling targets so you constantly hit all your trash. As long as your group is attacking in the kill order you assign you should be fine but be advised the AOE casters are probably gonna pull one. Just have taunt on the ready and make sure to vigilance the hight threat in your group for that extra 10% of thier threat.
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  #134  
Old 06-09-2009, 08:34 AM
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Devistate

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So what do you think of the new devastate glyph? Assuming it gets the threat of both sunders, does that not mean that it would be doing 2936 threat using Borodin's setup (at 5 sunders that is)? This seems like it would turn devastate into something that is incredibly useful. It would beat out Heroic Strike, and Thunderclap for threat.
I tried using the devistate glyph a while back. I didnt notice any increased threat as in getting the equivilant of 2 strikes of devistate. I do however use the Shockwave glyph and the Glyph of Barbaric insults to double the threat caused by mocking blow. Generally pallies (as far as I have seen) generate a very high amount of threat but I seem to be able to out threat just about any other class once I get my rage flowing. I think out of all this spamming devistate to proc sword and board is the best (while throwing in heroic strike every time) to generate huge threat on a single target. Shield bash generate a massive amount of threat especially when it crits. Ive seen it generate at least 10k threat it crits.
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  #135  
Old 07-26-2009, 10:25 AM
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Concussion Blow

In your rotation you mention that the conc blow is a good thing to use, but it's left out of the links where you specified your talents.
Should I respec to something with conc blow?
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  #136  
Old 07-28-2009, 07:44 AM
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Conc blow

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In your rotation you mention that the conc blow is a good thing to use, but it's left out of the links where you specified your talents.
Should I respec to something with conc blow?
Conc blow is not a major thing to spec into. Although I have found it extremely usefull in tanking trash and some bosses alike in ulduar. Dangerous casting trash can be kept stuned through cycling revenge - conc blow - shock wave along with shield bash and heroic throw (with gag order). Also it seems to generate a good amount of threat. So if you need threat on a single target and need an extra ability to toss in there ever once in a while it works rather well. During the Iron Council in Ulduar this ability i find shows its true usefullness as his casts are not on a timed cycle and shield bash may not be an option and this can stun him long enough for SS to come off cd.

Also if you get a stray tanking trash anywhere else and find threat hard to catch up on you can always conc blow so they dont go tear your dps up.
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  #137  
Old 07-29-2009, 05:50 PM
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I first off look through the trash and try to select the spell casters. If there is just one spelly he gets rewarded with my Skull mark, if two I mark the second with my X. I will then hit X with my Heroic throw, which will silence him and make him run to me. Then i select skull and charge. Once I get to skull, and if I have a second before all the trash is in range of your Thunderclap (TC), (sometimes you need to wait an extra second for everything to run in and group up on you) I will hit the all so important Shield Slam (SS), which I have macro'd to Shield block (Sb), so Sb is always up when i hit SS. This is followed by a TC, all while i am positioning myself so I am facing the entire trash mob, and finally my Shock Wave (SW).
Just to add a quick note, I do a very similar set up, except that as I'm charging in (and waiting for the mobs to get inside the range for TC) I hit my Bloodrage.

From Satrina's 3.0 Threat values:
Battle Stance - Initial bloodrage pulse gives 5000 threat for 10 rage.
Defensive Stance - Initial bloodrage pulse gives 5000 threat for 10 rage.
It just a bit more threat you can snag while waiting for the mobs to get to you. Another bonus? It has no range, its like healing. If the mob is aggro'd, you get the threat.
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Last edited by Smaken; 07-29-2009 at 06:05 PM.. Reason: I like being specific.
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  #138  
Old 08-31-2009, 10:19 AM
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i would like to thank you guys for that tank build, after seeing it i was able to drop some talents and put them into Cruelty
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  #139  
Old 08-31-2009, 04:53 PM
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Protection warriors

My prot build is simple and beyond effective,5 pts arms 5 pts fury and 61 prot , i have absolutly no threat issues in any raid 10m or 25 and certainly not in heroics. deflection is ranked 5 pts armore to teeth maxed and booming voice maxed, I do have vigelence which is awesome i do use imp bloodrage to start with great rage before pull.I do use imp spell reflect, great for pvp. I find using ther glyph of devastate
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  #140  
Old 08-31-2009, 04:55 PM
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Protection warriors

I was saying glyph of devastate applies 2 stacks of sunder tab cycle each target and bam mob aggro easy peasy i never rearely lose aggro on anything ever using this aas spam then popping SS Rev and H strike easy peasy tanking
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