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  #21  
Old 09-26-2008, 01:25 AM
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Just a kinda weird question, if we're meant to be dps'ing (in a raid environment) in with sword and shield how is our threat?? I mean, are we going to be more threat-capped while not tanking than we are at the moment dw'ing if we swop to sword&shield?

This isn't really in response to this thread, read a post of Cider's (which I can't find again) this morning saying that had nerfed dev to encourage us to dps with sword&shield rather and just wondering what knock on effects this might have?
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  #22  
Old 09-26-2008, 05:11 AM
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Prot DPS with Sword&Shield will need to out DPS Prot DW Devastate/WW. In my limited testing on the test dummies I was still easily out DPS'ing Prot w/Swd&Shield when in my full DPS set, daul-wielding and spamming Dev/WW/HS.

This was Pre-Dev nerf as the test dummies at lvl 80, well I just missed a whole lot
I'll have to try the above again.

Of course there is a huge difference in my Attack Power between my Tank set and my DPS set. I will have to try above again in my DPS set, but wielding a shielding instead of Dual wielding swords and try SS/Dev/WW/HS
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  #23  
Old 09-26-2008, 05:43 AM
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With many raid buffs going raid wide, is there any worry that we'll hit the 32 buff limit?
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  #24  
Old 09-26-2008, 01:03 PM
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could somebody please explain something in the video for me?

the part after the warrior first uses shockwave, all the mobs are stunned but their health keeps ticking down, how is this? I imagine it must be occuring from the damage shield ability, but thier not attacking the warrior cause their stunned.
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  #25  
Old 09-26-2008, 01:29 PM
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Prot DPS with Sword&Shield will need to out DPS Prot DW Devastate/WW.
Why?
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  #26  
Old 09-26-2008, 04:46 PM
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When it was said that Prot is ok for leveling does that refer to low-level leveling, also? I was pretty much convinced that Prot wasn't a good idea before level 60. I'm currently at 20 -- prolly 30 at patch 3.0.

Will the new talent tree make it reasonable to level as prot as low as level 30?
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  #27  
Old 09-26-2008, 09:52 PM
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could somebody please explain something in the video for me?

the part after the warrior first uses shockwave, all the mobs are stunned but their health keeps ticking down, how is this? I imagine it must be occuring from the damage shield ability, but thier not attacking the warrior cause their stunned.
The warrior in the video is using the shield from sporeggar (Petrified Lichen Guard), which puts a stacking nature dot on the mob each time an attack is blocked. The dot obviously still ticks while they're stunned.
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  #28  
Old 09-29-2008, 08:27 AM
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Source: Ciderhelm
  • Shield Block: 40 second cooldown buff that provides 100% Block Chance and Block Value for 10 seconds; While this change means we probably won't be solo'ing old-world raid bosses as easily, it is an enormous and reliable damage and damage reduction buff; In practice, this is a major improvement over the old Shield Block.

I'm curious as to why you feel the bold/italics part is going to hold true for us - specifically, at level 70 when 3.0 hits live.

Currently on the PTR, I'm not having too much trouble obtaining passive uncrushable (or near enough, sitting at about 99% against a level 72) - and actually noticed a nice increase to block value in said gear.

The biggest downside I am seeing is that damage shield is going to kill the heal-adds that we require for some more challenging solos.

However, it does certainly seem through testing that passive uncrushable (a term that doesnt really apply anymore, but more refers to our ability to dodge/parry/miss/block every incoming attack) is doable, and won't suffer from the DR changes.

Soloing easy stuff like the Fel Reaver and Durn the Hungerer was much faster and I noticed much less incoming damage even compared to doing it on live.

It does take a bit more work to obtain the necessary shield block rating though, specifically with the changes to T6 and some other key pieces.
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  #29  
Old 10-01-2008, 11:34 AM
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one thing ive been wondering... Sunder Armor glyph....when it hits the second target...and that target happens to be CC'd... will it break it?
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  #30  
Old 10-01-2008, 11:41 AM
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one thing ive been wondering... Sunder Armor glyph....when it hits the second target...and that target happens to be CC'd... will it break it?
In the current game, a Sunder Armor does NOT break CC. Some people use macro's that take advantage of this, to sunder non-targeted mobs (and thus avoid the white attack). Note that this doesn't apply to Devistate. I believe that, in general, only damaging attacks break CC.

Obviously the glyph is intended to be a threat boost, but Hypata's testing indicated that the mechanics for this are changing if I recall correctly, and more testing will have to be done as we get to release to see if this Glyph is worth the slot.
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  #31  
Old 10-01-2008, 03:02 PM
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Why?
That was specific to having Prot warriors DPS'ing in Tank gear, if it doesn't out dps the Prot Warrior DW in zerker stance spamming Dev/WW, then we'll all be soloing in zerker and dual wielding.

Having said that... I've been having an absolute ton of fun on the PTR in my tank gear in def stance!
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  #32  
Old 10-05-2008, 02:46 PM
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Ciderhelm, in your video did we see you manage to weave in retaliation? I've been interested in the concept of it's use in aoe grinding and tanking since I first saw GC mention it. On beta I haven't had much opportunity to work with it tho. Any pov from you on when it's ideal to pop, etc?
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  #33  
Old 10-07-2008, 07:48 AM
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OK, I've got past the initial flush of enthusiasm for the changes (you mean I can actually DPS now?) and am more interested in how this affects my tanking rotation.

As far as I can see, we've got some fairly decent pulling (Heroic Throw) and runner-grabbing (Taunt range extended & various Charge/Intercept/Intervene improvements) skills/talents and I can see where these would be of use.

Thunderclap makes for decent AOE threat generation and, from what I understand, Shockwave isn't really all that useful in this regard...the cooldown makes it too infrequently available to have a significant impact. Which brings me to my first question: For AOE threat generation are we basically just spamming TC or are there other skills that will be used for this?

Next up is single-target tanking. Primary threat generators seem to be Shield Slam, Devastate and Revenge with Heroic Strike as the rage dump. As far as I can see, I'll be spamming Devastate and hitting Shield Slam/Revenge whenever the cooldowns are up and/or they proc off blocks and Sword/Board. Mitigation seems to be primarily TC and infrequent use of Shield Block (although the reduced cooldown makes this more of a panic button than a use all the time skill?).

Have I missed anything important out? I'll be tanking post-patch in Black Temple and I need to make sure I don't embarrass myself horribly.
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  #34  
Old 10-07-2008, 08:00 AM
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You'll be hitting Revenge whenever its up as it (like dev) can proc S&B.
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