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  #81  
Old 07-31-2008, 01:06 PM
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No. the heal threat is negligible vs the burst threat of Judgment of Righteousness. (You're looking at maaaaybe 300 threat vs 1500+ threat.)
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  #82  
Old 08-04-2008, 11:54 AM
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Glove Enchant Issue

I was hoping to get a lil clarification on this. You recommend 2% threat over Spell Damage to gloves. Can I get your reasoning on this? I read somewhere else that unless you're putting out (hehehe, I said 'putting out') something over 560 threat per second that Spell Damage is the way to go, and that 2% Threat is only preferred when you're already exceeding around 560 threat per second. If anyone has the actual math to support or refute this that'd be super duper. Thanks ahead of time!
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  #83  
Old 08-04-2008, 04:52 PM
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Well Zerr I think I'll take a shot at that one. I believe Caoin when making this guide based it on a single target tanking situation as many raids are based on. Each tank gets a target so I believe the 2% threat would actually generate more overall than the spell dmg, but in terms of an aoe tank the spell dmg would be more worth while due to concentration, holy shield, and blessing of sanctuary hitting more targets. I don't have the math for that, but that's just what I would think would be a viable explanation is anyone has the numbers though I would love to be proved wrong there.
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  #84  
Old 08-23-2008, 02:51 AM
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Dodge% + Parry% + Block% + 5% Miss + Defense Bonus to Miss (scroll over Defense on your character screen to get this %) + 30% Holy Shield = 102.4%

ok im workin on my avoidance and i was wondering where does the 5% miss come from? my server goes retarded from things like this and i would love to know where it comes from cuz that would put me at 102.4 avoidance and that would be so nice.
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  #85  
Old 08-23-2008, 09:27 AM
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5% Miss is the natural avoidance that all characters have upon creation with no gear.
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  #86  
Old 08-23-2008, 10:49 AM
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o thanks
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  #87  
Old 08-25-2008, 07:52 AM
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If you use any seal to judge your either using seal of crusader (219 holy damage) or seal of wisdom (a fair ammoung of mana regen..

The 5% miss comes from MOBS chance to MISS.
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  #88  
Old 08-25-2008, 07:58 AM
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I was hoping to get a lil clarification on this. You recommend 2% threat over Spell Damage to gloves. Can I get your reasoning on this? I read somewhere else that unless you're putting out (hehehe, I said 'putting out') something over 560 threat per second that Spell Damage is the way to go, and that 2% Threat is only preferred when you're already exceeding around 560 threat per second. If anyone has the actual math to support or refute this that'd be super duper. Thanks ahead of time!

it takes 600 TPS for 2% threat to be better than 20 spell damage for threat.

20 spell damage =0.6 TPS per spell damage = 12 TPS
600TPS*2% = 12 TPS

So basically if your omen is always above 600 you should use 2% threat if you want to do more threat...

With regards to multiple targets 2% threat scales while spell damage is static, with healing buffs you may gain, spiritual attunement and increased gear spell damage. 2% threat becomes better and better.

Blessing of sanctuary does not scale with spelldamage but would be effected by 2% threat.
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  #89  
Old 08-26-2008, 06:48 AM
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Having never played the roll of a tank or any tank class, I found this thread to be extremely helpful. I have played 5 dps classes to 70 and got sick and tired of having bad tanks and so here I am.

Everything you have said in this guide has helped me more than words can describe as I level my paladin to tank. I read the entire guide before setting foot in ramparts (macro ready) and I have had nothing but good reviews on my performance from the people I run with (with the acception of the skeptic warrior/druid and anyone that thinks they know how to play a paladin).

I believe that this guide along with my skill as a player has made every tanking expirence I have had a success (along with a good healer).

In short, thank you very much!

[Edit: Question - What are the best professions for a paladin tank to have? Money is no issue and I have my engineering up to 350.]

Last edited by Cheapdeath; 08-26-2008 at 07:00 AM.. Reason: Thought of a question to ask.
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  #90  
Old 08-26-2008, 05:14 PM
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For any of you wondering, yes, I still do play, and I still do tank.

I was hacked, and my reroll (who is now on par with gear my old character had) is named Caoni, still on Ysera server. This will be changed back to Caoin once we kill Kael, which should theoretically be tonight.

I'm leading a guild that's about to break into BT after about 2.5 mos of raiding.

If you all have any questions for me, please feel free to drop over to Ysera and send me a tell.

Last edited by Caoin; 08-26-2008 at 05:36 PM..
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  #91  
Old 08-26-2008, 05:16 PM
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Having never played the roll of a tank or any tank class, I found this thread to be extremely helpful. I have played 5 dps classes to 70 and got sick and tired of having bad tanks and so here I am.

Everything you have said in this guide has helped me more than words can describe as I level my paladin to tank. I read the entire guide before setting foot in ramparts (macro ready) and I have had nothing but good reviews on my performance from the people I run with (with the acception of the skeptic warrior/druid and anyone that thinks they know how to play a paladin).

I believe that this guide along with my skill as a player has made every tanking expirence I have had a success (along with a good healer).

In short, thank you very much!

[Edit: Question - What are the best professions for a paladin tank to have? Money is no issue and I have my engineering up to 350.]
I'm an enchanter/miner on Cao, mainly because you'll never be able to pick up a drop that's an upgrade for an enchant like you would a crafted weapon or piece of armor, and being able to put that spelldamage on your rings is a nice perk.

My old toon was a JC/Miner, but really the JC-only gems are lackluster since you can only equip one on your gear at a time.

Last edited by Caoin; 08-26-2008 at 05:37 PM..
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  #92  
Old 08-26-2008, 05:28 PM
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We are paladins we tank with spell dmg. White dmg is worthless to us. I would say maybe abit of spell hit but only after getting your uncrit and uncrush, and hp to about 12k in that order. But you're looking at with base spell hit we maybe get a resist from one judge of rightousness like every 1 outta 10 times. So get spell hit as equip bonuses if they have it or after all other stats are good.
Spell hit only affects the first tick of Consecrate... so +melee hit is better since you will constantly be swinging away with your SoR (which +hit affects, since if you don't hit with your weapon, you don't hit with SoR)... not to mention the fact that it affects your AS throws.

Overall, +spellhit is nearly (note, I said nearly, not completely) useless, +hit is decent, +expertise is best out of the three. If you can get some +expertise on your gear without compromising other stats, it does not hurt to pick it up.

Keep in mind also, this guide is advice for main tanking paladins. If you are AOEtanking/trashtanking, this guide is really not geared toward helping equip yourself for that role. It's really for people gearing for/serving as a guild main tank who are doing mostly single target boss tanking and are concerned with single target threat. I'm not saying alot of the advice won't help AOEtanks, just that that isn't what the guide was written for.

Personally, I have three sets of gear: A high mitigation/avoidance set, a trashtank AOE set with higher spelldamage (this set puts me below uncrushable since trash mobs are not usually level 73+), and a stamina set. (Not to mention my resist sets but those are another deal entirely).

Download ClosetGnome and equip as situations warrant.


Edit: Here is a link to a Podcast from Ciderhelm and Lore (WoW's top Pallytank). if I'm not mistaken, it goes into +spellhit/+hit/+expertise for paladin tanks.

http://www.tankspot.com/forums/ts-po...tank-gear.html

Last edited by Caoin; 08-26-2008 at 05:45 PM..
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  #93  
Old 08-26-2008, 09:04 PM
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Spell hit only affects the first tick of Consecrate...
Actually, some testing done by some other tankadins kinda points to the fact that the first tick of consecration isn't being resisted. It looks more like the old invisible debuff from back in the day is getting resisted, but all 8 ticks still occur like normal.

Check the following thread for more info:
Maintankadin :: View topic - Consecration first tick resist in question?
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  #94  
Old 08-28-2008, 03:35 AM
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First off... Gotta say I read this often and I just love the thread here!

2nd. I'm having "some" problems threat wise.

I have 491 Def. 20% dodge 23% block 16% parry / spell dmg 467.

But for some odd reason, im loosing aggro on targets from time to time and not when my avengers shield misses, but after some time of them standing in conc and i keep hitting em.

Cant seem to figure out why. Its happening often, but more often than I like.
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  #95  
Old 08-28-2008, 08:08 AM
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As a side note, there is no need to list the taunt macro in the guide anymore. It works auto-magically (yes even on MH NPCs now...fixed a patch or two ago I believe), so you can simply just use Righteous Defense out of the box.
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  #96  
Old 08-29-2008, 08:01 PM
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I havent played in a few months =/ server im on dosent have many options as far as progression guilds for me atm. I might start playing again once WTLK hits

So I was wondering, what does it mean for pallys 2 have that +15% str as well as more +weapon dmg as agro talents plus the much bigger SBV are pallys gonna wear warrior gear since stacking stm will make up for any spell dmg u need. Therefore if your just looking for +str and +stm thats back 2 warrior gear?

Last edited by Fryswithat; 08-29-2008 at 08:47 PM..
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  #97  
Old 09-03-2008, 01:27 PM
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What do you think about using the season 2 Gavel and Shield compared to the ones you have posted to starting kara tanking? The Gavel with a +40spelldmg enchant and the Shield Wall having a +18 stam enchant?

Merciless Gladiator's Gavel - Item - World of Warcraft
Merciless Gladiator's Shield Wall - Item - World of Warcraft
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  #98  
Old 09-03-2008, 10:02 PM
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The gavel is the best weapon you will get for a long long while every intending prot pally should have it.

I actually prefer Merciless Gladiator's Barrier - Item - World of Warcraft over the shield wall. You lose a little stam but gain spell damage and a little int to just lift that small mana pool we have a fraction. At later content you will not care about the stamina but you will care about the spell damage.

I still use mine and Kaz'rogal's Hardened Heart - Item - World of Warcraft is prob the earliest shield I would give it up for. Some are fans of Aldori Legacy Defender - Item - World of Warcraft but I see little advantage of this a bit of defense which is a stat you are usually swimming in by that gear level.

My link if you want to see how it fits in Uglybbtoo <Napus Tempus> Khaz'goroth
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  #99  
Old 09-03-2008, 10:16 PM
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The bit about the mace and shield reminded me of something I should post here.

We had a competition to build a tank that could trash tank hijal with only pvp, badge, crafted and kara gear and only rare gemming.

The specs for tanking hijal trash was 400 spell damage, 50% pure avoidance and as much HP as possible min 14K unbuffed.

This was my winning entry

70 Blood Elf Paladin

Not only did it work it was used for trash in BT before gear drops made it no longer comparable to original design.
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  #100  
Old 09-04-2008, 02:10 AM
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I have the mace from Hc MgT and shield from exalted reward from Sunwell

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