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05-12-2008, 04:12 AM
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Posts: 1
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#showtooltip
/cast [button:1,target=target] Devastate; [button:2,target=focus] Devastate
I use this when i tank 2 mobs, focus on second target.
Mouse button 1-Target, Mouse button 2-Focus
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05-12-2008, 12:00 PM
| | New Registrant | | Join Date: Oct 2007
Posts: 15
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This might be worth adding...
When pulling multiple mobs I open with Blood Rage or Commanding Shout to instantly add some threat to every mob. This especially helps with CC; for example, without BR/CS:
4 Mobs - the tank pulls before the mage lands a Polymorph. Polymoprh generates global threat so the mage is now on all 4 mobs threat table. The mobs that have not been touched by anyone else (2 at this point) target the mage.
Instead:
4 mobs - the tank pulls and uses BR or CS before the the mage can Poly. The tank will have more threat than Poly generates so the remaining 2 mobs don't switch to the mage.
This can also be seen with totems and any other effect that generates global threat. I only mention Poly, specifically, because I play a mage and have noticed this behavior first hand.
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05-12-2008, 01:50 PM
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Posts: 42
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For a Druid:
Mangle, Lacerate x3 mixing in Mauls whenever you have plentiful rage.
Druids are basically on the same 6 second (4 gcd) cycle as Warriors with Mangle equating Shield Slam and Lacerate equating Devastate. Maul equates Heroic Strike. Druids do not have an equivalent for Revenge.
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05-12-2008, 04:30 PM
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Posts: 1
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Hello all. This is my first post in these forums. I was just introduced to TankSpot and I have to say, I'm very impressed with what I see.
I have a quick question that is probably rather noobish, but I figure this might be the place to ask.
In regards to Thunderclapping to get the attention of a multi-mob pull, I have noticed that, somewhat commonly for me, I will see an ugly word "Resisted" show up on a mob. Is there anything that can be done with gear that helps prevent this or is it just a fact of life that I will have to work around. I apologize if this is answered somewhere else. As I wait for an answer, I will be browsing for more info on this on the site. Thanks for the help.
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05-19-2008, 01:43 PM
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Posts: 4
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#show Devastate
/cast [target=mouseover, harm, nodead] [] Devastate | I worked on a similar macro that would allow me to combine mouseover Devasate with mouseover Sunder in case I needed to be able to put threat on some CC'd targets. Independently each macro works but before where my mouseover sunder wouldn't break CC, this one does. I basically gave up on it because I really only used that in Karazhan and haven't had the need for it in the larger raids. I saw you put in an extra [] what does that do. This is the macro I have:
/cast [modifier:shift, target=mouseover, exists, harm] Sunder Armor ; [nomodifier:shift, target=mouseover, exists, harm] devastate | | 
05-19-2008, 03:16 PM
| | Sponsor | | Join Date: Jan 2008
Posts: 180
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@Ariakas79: I don't know if Thunderclap uses your +hit to determine if it's resisted, but I believe it's just something you have to be ready for, and is one of the reasons you're not going to see people here saying 'just keep TCing'...you have to cycle through all the mobs and lay the moves on them at least once. Not that TC isn't awesome, but it's no Consecrate.
@OP: I'm a little confused when I read that it's better to use a less than optimal ability rather than miss a GCD waiting for rage. In a low rage situation, wouldn't threat-per-rage be most important? If I'm fighting a mob, and I will only get 50 rage from the fight, won't the mob actually die faster if I generate the most threat from that 50 rage, versus less threat spread out over the mobs life? Sure, sleepy DPS might be more likely to pull a mob off me at a certain point in the fight if I wait for rage to use my most threat-per-rage efficient abilities, but ultimately a mob has X health, and DPS has to do X damage to kill it, which means I have to have Y threat on it [Minus Z per Marmot] to hold it...the faster I get to Y, the faster the mob dies. If you'r going to lose a mob to a healer, then you do what you have to do...but I have to think losing a mob to a healer AND being in a low rage situation are usually mutually exclusive.
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06-05-2008, 11:21 PM
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Posts: 2
| | Warrior tanking AoE
For example, warrior tanking 5 targets... It's secure to pull> thunder clap> Shield slam + revenge at DPS target > devastate at each mob + thunder clap and back to DPS target and do the same cycle. It's a safe way to tank aoe?
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Newezo "Lower T4nk"
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06-23-2008, 07:31 AM
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Posts: 40
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Love this place, thanks for all the time you put in Ciderhelm.
One thing I like to use (which I haven't seen mentioned here) is concussion blow. Use that on one target and start tanking next.
Got a question. I realised (after endless pug runs with different people) that keeping aggro is not just up to the tank, it's also something the rest of the group needs to help the tank with. Obvious for many but it seems like a lot of dps:ers and healers dont know that they are part of this. Can anyone give me a good list off stuff to tell rest of group, like: A/ only hit the target that is being tanked, B/ wait for 3 sunders, C/ if you get aggro, dont run away from tank – run to him, D/ healer do this, E/ dps:ers do that ... and so on.
Like the Bloodrage/ Commandning shout before polymorph tip. Very nice intel indeed.
A tanking guide for healers and dps:ers basically. Don't know if you think it's the right forum for it, but it would help me and hopefully someone else would be helped.
*$
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06-23-2008, 08:03 AM
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Posts: 12
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"Can anyone give me a good list off stuff to tell rest of group"
As a warrior tank who will multitank (not aoe tank, mind you), you should advise your group to DPS the skull, and hold their breath during the pull. Also you could tell your healer to wait until you have bloodrage and TC in (TC hits 4 mobs mind you), so that they dont draw (healing) aggro. Then you can start the threat building rotation, focusing primarily on skull.
cheers
Last edited by infazci; 06-23-2008 at 11:54 PM.
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06-26-2008, 09:43 PM
|  | INTP | | Join Date: Feb 2008 Location: Central Florida
Posts: 216
| | Source: Sunderhorn
@OP: I'm a little confused when I read that it's better to use a less than optimal ability rather than miss a GCD waiting for rage | I wouldn't call shield bash less than optimal. It actually does a substantial amount of threat per rage. In fact, shield bash's base threat is 3rd behind only shield slam and sunder/devastate. The reason you don't see it used in rotations is because the base threat is just about all you'll get from it as the additional damage it does is minuscule.
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06-27-2008, 04:02 AM
|  | CM and Wall-O-Text'er | | Join Date: Jul 2007
Posts: 4,729
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how can it be 3rd behind shield slam and sunder/devastate when you forgot about revenge?
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"Quis custodiet ipsos custodes?"
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06-27-2008, 11:50 AM
| | Registrant | | Join Date: Jun 2008
Posts: 95
| | Source: Kazeyonoma
how can it be 3rd behind shield slam and sunder/devastate when you forgot about revenge? | I think he meant the innate threat, not counting the damage from revenge.
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06-27-2008, 12:20 PM
| | Warrior Tank | | Join Date: Jun 2008
Posts: 55
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I know the standard rotation is SS, Rev, Dev, Dev and replacing Rev with Dev if the target got less than 5 sunders. But lately I've been testing SS, Rev&HS, Dev, Dev rotation from the begining, as the Threat Per Rage is slightly better than SS, Dev, Dev, Dev in the start, but not sure if the TPS is slightly worse due to the less sunders for 2 SS? But Rev+HS makes more threat than a Dev with the sunder bonus, and only cost 2 rage more.
My motivation for this is you're almost always are making rage based choices, in which Rev has by far the best TPR and with this rotation you only need to decide whenether or not to use HS (which every warrior tank should do all the time anyway).
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06-27-2008, 03:29 PM
|  | INTP | | Join Date: Feb 2008 Location: Central Florida
Posts: 216
| | Source: Kazeyonoma
how can it be 3rd behind shield slam and sunder/devastate when you forgot about revenge? | Base threat. Shield bash's base threat is 230. Revenge is 201. This is according to the chart at Threat - WoWWiki - Your guide to the World of Warcraft. It may be outdated.
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07-23-2008, 08:48 AM
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Posts: 6
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Help! Lately as I have been tanking I am finding I can get my TPS in between 600 - 700 TPS. My goal is to get it to get my TPS from 800 - 1000 right off the back and sustain that during every fight where I am tanking. In addition, I need to figure out in a pinch how to boost or increase my threat when a rouge, mage, shaman is pushing threat and not wipe the raid. I know the tanking formula SS --> Revenge --> Dev --> Dev (or replace Dev with Heroic Strike when available). I am looking for additional insite.
this is what I look like in the armory: Axisii | 
07-23-2008, 10:37 AM
| | Registrant | | Join Date: Jun 2008
Posts: 95
| | Source: Dordy
I know the tanking formula SS --> Revenge --> Dev --> Dev (or replace Dev with Heroic Strike when available). I am looking for additional insite. | I'm not sure if you mis-typed, but you don't have to replace Dev with heroic strike, because heroic strike doesn't use the global cooldown. The rotation SS, Rev, Dev, Dev should be spammed constantly, only interrupted if you run out of rage or need to refresh a debuff (TClap, Demo Shout). Use a Devastate slot for those debuff refreshes.
If you actually are hitting HS instead of Devastate, that's a significant threat loss. Don't ever let HS use interrupt your standard rotation.
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07-23-2008, 02:06 PM
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Posts: 6
| | Source: Prunetracy
I'm not sure if you mis-typed, but you don't have to replace Dev with heroic strike, because heroic strike doesn't use the global cooldown. The rotation SS, Rev, Dev, Dev should be spammed constantly, only interrupted if you run out of rage or need to refresh a debuff (TClap, Demo Shout). Use a Devastate slot for those debuff refreshes.
If you actually are hitting HS instead of Devastate, that's a significant threat loss. Don't ever let HS use interrupt your standard rotation. |
ok... will give that a try... still how can I boost my tps?
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07-23-2008, 03:52 PM
|  | CM and Wall-O-Text'er | | Join Date: Jul 2007
Posts: 4,729
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Besides keeping a perfect rotation of SS, rev, dev, dev, and queuing up heroic strike whenever you have >50 (this can happen while still doing the ss rev dev dev rotation since hs is not on the gcd) all you can do from there is gear for more threat.
Expertise >= hit > SBV >>> crit/ap/haste
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"Quis custodiet ipsos custodes?"
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07-23-2008, 06:42 PM
| | Warrior Tank | | Join Date: Jun 2008
Posts: 55
| | Source: Kazeyonoma
Expertise >= hit > SBV >>> crit/ap/haste | Expertise is only better until the softcap (which I can't remember) after that it's equal to hit, and personally I'd prefer hit over expertise after that as you'll see more yellow attacks hit if I'm not mistaken. Dordy: Get a tps ring and tps trinket as well as you should only need full EH set on bosses on the edge of what your gear can handle. Also, Executioner is a better threat enchant for your weapon so get that on you main threat weapon - which should be Kings Defender) And honestly, swapping a few other pieces or gear out for more tps ones wouldn't hurt you on trash or say a Kara run (obviously excludeing Prince since that is one hell of an avoidance fight IMO).
And as already said, always do SS, Rev, Dev, Dev and dump excess rage with HS (rage >50). If you do not need CS, then use Battle Shout instead - it'll give you a decent boost to tps as well. All in all you only need some minor improvement to break 1k tps.
Last edited by hvidgaard; 07-23-2008 at 06:50 PM.
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07-25-2008, 01:44 PM
| | New Registrant | | Join Date: Dec 2007
Posts: 6
| | Source: hvidgaard
Expertise is only better until the softcap (which I can't remember) after that it's equal to hit, and personally I'd prefer hit over expertise after that as you'll see more yellow attacks hit if I'm not mistaken. Dordy: Get a tps ring and tps trinket as well as you should only need full EH set on bosses on the edge of what your gear can handle. Also, Executioner is a better threat enchant for your weapon so get that on you main threat weapon - which should be Kings Defender) And honestly, swapping a few other pieces or gear out for more tps ones wouldn't hurt you on trash or say a Kara run (obviously excludeing Prince since that is one hell of an avoidance fight IMO).
And as already said, always do SS, Rev, Dev, Dev and dump excess rage with HS (rage >50). If you do not need CS, then use Battle Shout instead - it'll give you a decent boost to tps as well. All in all you only need some minor improvement to break 1k tps. | I know this sounds noobish but I am going to ask it anyway:
Can you recomend a ideal ring and trinket? full EH set - whats this? I am not up to speed on the jagon as of yet
the pieces I was thinking about swapping out is some of the badge gear from
the Sunwell Plateau vendor.
Lastly - rage >50 how can I tell? is there a addon to show me this?
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