
10-22-2009, 01:25 PM
| | New Registrant | | Join Date: Oct 2009
Posts: 4
| | | Looking for answer..
Gents,
I come here looking for answers... I have read many pages about arms DPS, Rotations and specs, I have played with the spreadsheets and used RAWW! to little effect. Even looked at 55-8-8 Spec.
My DPS is in the toilet. I start out on 25M TOC REG at around 4.5 and slowly decrease to around 3.XX, my Rotation is, I believe fine. I started out as gemmed for strength and recently regemmed for ARP after getting grim toll some time ago. According to Rawr I have 107.24% with procs.. (55.7% rating & 16% arms stance without procs)
My armory link is HERE
Is it a gear issue? should I go back to strength gems? I am just looking for pointers of what is going on. My expertise is way low and I'm looking at that.
Thank you
Last edited by Obixcx; 10-22-2009 at 01:29 PM..
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10-22-2009, 02:38 PM
|  | t3h Banhammer | | Join Date: Jul 2007
Posts: 9,580
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expertise being way low is probably your #1 reason your dps is low.
the spreadsheets always undervalue expertise because it is based on a premise that a dodge isn't so bad because it'll proc overpower. But look at your rotation.
rend > ms > execute > overpower > slam
OP is your 2nd to last ability, having a rend, ms, or execute get dodged, means 1) you've just lost a gcd to 0 damage, 2) you've replaced a more important ability on your priority list with one that is lower, netting an overall lower dps output.
I know someone is gonna come in here and argue the other side, but I almost 100% am sure that it is a drop in dps doing this.
Also you're not 2/2 slam, having a longer cast time on slam is bad because you're suspending your regular swing during this time, and yes someone might come and try to argue that the gcd won't be up anyways, but if a boss is moving, that means .5 seconds more you have to be standing there.
You also don't have 3/3 improved mortal strike. 4% more damage on mortal strike is probably more important than 5 more rage for execute.
You also have glyph of overpower instead of glyph of rending. For all purposes you should be behind the boss when dps'ing, there's VERY few situations where you shouldn't be, and normally those fights aren't dps races. Likewise having glyph of rending means you don't have to refresh rend as often, which lets you squeeze in more slams and execute procs, and I think the glyph allows rend to stay long enough for an additional overpower proc as well.
max imp slam, max imp MS, drop imp execute until you can get enough expertise to not need 2/2 weapon mastery from gear, cap your expertise, pick up glyph of rending and make sure you keep the priority of:
rend -> MS -> Execute -> Overpower -> Slam -> Heroic Strike (yes there will be times where you'll have enough rage to just queue up an HS with your slam, and doing so is advised if you're sure you have enough rage).
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10-22-2009, 04:40 PM
| | New Registrant | | Join Date: Oct 2009
Posts: 4
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ok good stuff..
what about the Arp? should i stay gemmed for that or go back to all strength based on my Arp% just from gear and stance?
and finally.. talents.. Should i respect into a incite (55/8/8) build?
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10-22-2009, 05:05 PM
|  | community troll | | Join Date: Jan 2009
Posts: 715
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Stacking ArP is only usefull if you can get to 100% with a trinket proc. If you got runestone (thorim hard mode 10 man) it would be worth it and you would see a large dps increase
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10-22-2009, 05:09 PM
| | Banned | | Join Date: Aug 2009
Posts: 41
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As you start nearing BIS gear ARP can out scale str even without an arp proc trinket
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10-22-2009, 07:02 PM
|  | t3h Banhammer | | Join Date: Jul 2007
Posts: 9,580
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Your ArP is fine, you can keep gemming for it if you'd like, I continued doing so until I reach 75% without trinket proc (including bstance modifier though), then you want to try to figure out how to regem/swap gear but that's not your problem right now.
Incite build has been proven to be lackluster by Destruyen, I wouldn't try it.
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I will never be a kaz.. no one can reach the utter awesomeness of you. | | 
10-22-2009, 07:10 PM
| | New Registrant | | Join Date: Oct 2009
Posts: 4
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ok cool, I keep I will Keep the Arp Gems, I changed glyphs to rend and will change talents to what you recommended.
Thanks!
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10-23-2009, 10:31 AM
| | New Registrant | | Join Date: Oct 2009
Posts: 4
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Just wanna thank you guys again, DID 25 man ulduar watchers last night.. and changes were a real improvement!.. Looks like this is the place to hang out
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11-01-2009, 04:50 PM
| | New Registrant | | Join Date: Nov 2009 Location: Norway
Posts: 1
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I swapped from arp trinket to assive arp when i hit 73%, have seen the dps increase steadily since then (currently at 94,5% with food), landsolus spreadsheet will tell you when you will benefit more from regemming to arp and get rid of the trinket for a better one,the banner of victory is actually excellent when trying to stack up arp and is very easily available ,at the moment it outvalues darkmoon card witch is my other trinket.
Also when you get better geared going with the incite spec will be a valueable dps increase since the extra dmg from imp execute isn't as good as the 15% increased crit on hs and cleave if its used right atleast not in most encounters, imp thunderclap can actually give you a proper dmg boost in some encounters.
And when properly geared you should have a good deal of free rage to spare for hs making it a valueable dmg contributor, cleave wil also be very nice for anub arak for example but there i prefer going as fury with imp cleave and cleave glyph.
You will want to be gemming str so youll be at 100% arp on cap until youve reached enough arp on gear too drop the trinket, have in mind when choosing gear youll need those 83 hit rating provided from grim toll, supplied from some other gear slot.
Last edited by Kratoz; 11-01-2009 at 05:11 PM..
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