6th Edition DW Fury Guide - Page 4 - TankSpot
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6th Edition DW Fury Guide
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  #61  
Old 12-18-2008, 10:40 AM
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Anyway, does anybody have a WWS of a fury warrior with raid gear available for Naxx or OS?.
World of Warcraft - English (NA) Forums -> T7+ Warrior DPS and Statistics Thread
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  #62  
Old 12-18-2008, 01:06 PM
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The Chaotic Skyflare Diamond will always yield the highest dps of the meta gems currently available.
I'm curious how you came about this conclusion.

CSD requires 2 blue, RED requires 1 blue.
21crit = 0.4575%
21agi = 0.336%

However, if you apply that extra red gem the Relentless allows for... even assuming you use that extra gem for +8 more agility you get 29 total agi for 0.464%. Slightly more crit than a CSD even before Kings. That's using a sub-optimal stat too. Certainly 8str > 0.1215% crit, especially if you'll be getting Kings, no?
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  #63  
Old 12-18-2008, 01:56 PM
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That meta was added after I wrote that section; I just haven't updated it yet.
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  #64  
Old 12-19-2008, 02:43 AM
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Hi Corb, I just have a few questions.

I have Surge Needle Ring, Ring of Invincibility and Ruthlessness.

I was wondering what would be the best rings to use?
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  #65  
Old 12-19-2008, 03:58 AM
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I can post some of our WWS, but I don't know if I can tell you the buffed haste I have in raids. Is the WWS just enough?

Well, here you go:Wow Web Stats
Also notice we have been experiencing nights of awesome latency from two-three weeks now, so I guess that our WWS are not enough >.<
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Last edited by Narshe; 12-19-2008 at 04:03 AM..
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  #66  
Old 12-19-2008, 10:38 AM
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I know this is a work in progress, and many thanks for creating a fury guide. I noticed under 'Rings' you did not put Circle of Death, 10man Saph and also Nesingwary 4000 under the 'Ranged' section.

Any particular reason? I'm just curious and eager to help out
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  #67  
Old 12-22-2008, 06:18 PM
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Wow Web Stats
Wow Web Stats

Full Naxx 25 clear. As for gear, armory probably shows me as prot atm, so rough guesstimate on unbuffed stats:

AP: ~3900
Hit: 397 (15%) (precision not calculated in)
Crit: 25% (I know ><)
ArP: 141 (9%)
Haste: 300 exact (9.15%)
Expertise: 27 (not specced for weapon mastery)
Main Hand: The Jawbone
Offhand: Titansteel Destroyer

Day one there was no enh shammy or DK present for 10% AP, and WF totem (pretty sure it was up) is thus only 16%. Day 2 had an Enh Shammy for most of the raid. Also note the Kel'thuzad fights are mostly unbuffed since the tanks were spazzing and forgetting to tank the last abominations. Guess who ended up eating dirt cause of that?

All fights were single Bloodlust, no TotT, no Hysteria, liberal use of Death Wish + Spere of Red Dragon's Blood. CBA fishing so no haste pots.

Hope all of this is enough for some number crunching. Yell if you need more.
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  #68  
Old 12-23-2008, 11:34 AM
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I'm still confused about the Armor Penetration section - in particular the graphic comparing "no debuffs" all the way up to "Major + Minor + 10% ArP."

Im not questioning your math or anything just trying to figure out why Major + Minor debuffs equal out to Armor value of more than 7898?
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  #69  
Old 12-23-2008, 12:23 PM
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I'm still confused about the Armor Penetration section - in particular the graphic comparing "no debuffs" all the way up to "Major + Minor + 10% ArP."

Im not questioning your math or anything just trying to figure out why Major + Minor debuffs equal out to Armor value of more than 7898?
Since I wrote that section I guess I should answer this. Maybe I worded that a little funny. What I showed in the little table you seem to be referring to is how much armor and the mitigation a boss receives from their armor depending on how their are debuffed.

The main thing you should take from that tables is that the net effect (or is it affect, I am horrible when it comes to using those two words properly) is that ArP rating has a lower flat reduction the more debuffs the boss has on them.

Ah, I see what you are meaning. It looks like Corb never updated that part of the ArP section. I had done the math for 10k, 11k, 12.5k, and 13.75k back when we really didn't know the exact armor of a boss. I had sent him that info quite some time before the guys over on EJ found out boss armor. I am going to guess that table might be a hold over from the old math, or I accidentally gave Corb a bad chart.

I did however add this on the second page, but he didn't seem to update that chart:
That is the one that should be in the inaccurate one's place. Sorry about the confusion.
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  #70  
Old 12-23-2008, 10:02 PM
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Seeing how Fury would be needing lesser hit especially once 3.0.8. hits live servers, from a pure DPS standpoint, what would be a good alternative to 3/3 in precision as it would only seem to affect white hits mostly especially since there's so much hit as it is on gear.

Imp Cleave? Dun think Imp Executes would be that much of a diff esp since we're lookin at weaving executes into BT+WW+Bloodsurge procs in Execute range?
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  #71  
Old 12-23-2008, 11:03 PM
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Seeing how Fury would be needing lesser hit especially once 3.0.8. hits live servers, from a pure DPS standpoint, what would be a good alternative to 3/3 in precision as it would only seem to affect white hits mostly especially since there's so much hit as it is on gear.

Imp Cleave? Dun think Imp Executes would be that much of a diff esp since we're lookin at weaving executes into BT+WW+Bloodsurge procs in Execute range?
You are still going to need 13-16% hit total to sustain your dps rotation depending on how you liberal with the HS spam. Nothing really changes.
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  #72  
Old 12-24-2008, 03:57 AM
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Yep. My spec won't change at all regarding precision, but I may need to take up WM again depending how much expertise I ditch switching from hit to crit gear. Yellow hit cap will be lower so I'll be able to drop some hit rating in favor of some more crit, but definately not all of it. It merely means I can use the better itemized gear in some of the slots where I stack hit rating atm. In the end I expect to drop from 450-ish hit to about 350-ish given my current gear.

In the end, I might end up with different gearsets. On AoE and gimmick fights (Sapphiron, Faerlina, TFH, Loatheb, Thaddius, etc) I'll probably end up nerfing my hit a lot, since rage gen is good from AoE or the damage/crit increase. Otherwise I'll use decent hit rating to keep rage a bit steadier.
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  #73  
Old 12-24-2008, 04:32 PM
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(though there is absolutely zero reason to spec into Improved Rend, DO NOT spec it).
Rend = Fail.....Are we so sure?

With this talk in the theory section it seems that rend has become worth re-evaluating. That thread is talking about the possible benefits to tanking DPS (and therefor threat) but I was wondering if any numbers have been crunched to re-check its viability for use in one of the free GCD's we have as fury warriors.
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  #74  
Old 12-24-2008, 04:45 PM
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Rend = Fail.....Are we so sure?

With this talk in the theory section it seems that rend has become worth re-evaluating. That thread is talking about the possible benefits to tanking DPS (and therefor threat) but I was wondering if any numbers have been crunched to re-check its viability for use in one of the free GCD's we have as fury warriors.
Rend cannot be used while in Berserker Stance. Dumping most of your rage twice do use one ability is just about stupid considering how Fury Warriors are tied to Zerker Stance.

Losing the 10% bonus AP from Imp Zerker Stance should be more than enough reason to not leave Zerker Stance. The loss of up to 180 Rage (depending on AoE damage taken, and possibly double critting white hits immediately after switching stances) only makes the decision not to dance to Battle merely for Rend that much easier to make.
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  #75  
Old 12-26-2008, 03:44 PM
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me like , <3 corb

Just wanted to point out that berserking enchant dosn't affect ur AP thro the ATT talent :> seems like -armor debuffs dont count , so i guess best enchant would be dual berserking ?
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  #76  
Old 12-26-2008, 08:01 PM
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me like , <3 corb

Just wanted to point out that berserking enchant dosn't affect ur AP thro the ATT talent :> seems like -armor debuffs dont count , so i guess best enchant would be dual berserking ?
Yes, AttT does cut into the AP from the Berserker enchant. AttT works off a pulse check. Your armor is checked every 30 seconds, and if your enchant is proc'd during that time AttT does adjust based on the amount of armor you have when it checks. It remains like that until it does another check 30 seconds later. Do some research before spouting off that kind of non-sense.

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  #77  
Old 12-27-2008, 06:36 PM
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Thanks for clearing that it just seemed like my AP didnt change tho my armor did everytime i check it thought that was enough didnt know about the 30 sec armor -> ap check
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  #78  
Old 12-29-2008, 03:41 AM
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You get 3% from precision, so you need 5% from gear. 1% hit is equal to 32.79 hit rating, therefore you need 164 hit rating to "soft cap".
Just making a point. The listed Hit Rating listed in the paper doll window for your character and in the armory does not include Precision if you took the points.
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  #79  
Old 12-29-2008, 12:38 PM
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Just making a point. The listed Hit Rating listed in the paper doll window for your character and in the armory does not include Precision if you took the points.
Uh, yeah, I know.
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  #80  
Old 12-29-2008, 08:42 PM
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Your guide is phenomenal. Best Fury Guide I have ever seen. I am not complaining about it at all.

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Just making a point. The listed Hit Rating listed in the paper doll window for your character and in the armory does not include Precision if you took the points.
I only wanted to point this out because what is listed in the paper doll window is not the actual hit rating after choosing Precision. Because most people rely on the information from the paper doll window from their character, the soft cap & hard cap amounts listed can be missleading and possibly have players spend too much attention on it. Unlike some of the other stats that do reflect changes due to the talent tree, hit does not reflect these changes.

Last edited by 1stormchaser; 12-29-2008 at 08:43 PM.. Reason: miss spelled
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