Warrior 6th Edition DW Fury Guide - Page 3 - TankSpot
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6th Edition DW Fury Guide
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  #41  
Old 12-16-2008, 04:31 PM
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I checked out his SEP calculation macro, and it looked sound to me (if you assume that his entire spreadsheet gives accurate values (or at least relative, ie everything is inflated by X%), then the process in which he does SEP gives the correct values.
That's quite an assumption.
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  #42  
Old 12-16-2008, 06:09 PM
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Interesting, I hadn't seen this.
It's fairly new news, which is why I linked it. My point was, in your build/guide you have 5 points in Commanding Presence as a raid utility, but depending on your raid make-up and progression point that an alternative might be to dump those 5 into improved demo shout for a different type of utility. Especially true if you raid with another fury warrior.
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  #43  
Old 12-16-2008, 06:26 PM
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This is currently the gold standard for pure DPS:
Talent Calculator - World of Warcraft

Some of the early arms talent points are negotiable (Iron Will, Deflection, etc) as is trading Unbridled Wrath (this build hardly needs more rage generation) for Improved Demoralizing Shout. Note the floater point in Imp Execute. Personally, I like to have this in Heroic Fury instead for utility, but it can go pretty much anywhere.

The build you linked does nto have Unbridled Wrath in it. Maybe just a left-over from the 5th Edition guide? Wondering what you would replace if you wanted/need to get Imp Demo Shout.
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  #44  
Old 12-16-2008, 06:35 PM
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The build you linked does nto have Unbridled Wrath in it. Maybe just a left-over from the 5th Edition guide? Wondering what you would replace if you wanted/need to get Imp Demo Shout.
UW isn't a very good talent when you have 5 points into it, and is even worse when you only have 2 into it. Those two points are better spent in Booming Voice or 2/5 Imp Demo.

If you really needed to get Imp Demo then you'd take the two outta Booming Voice, the point outta Imp Execute...and then you'd have to start removing points outta essential talents. However, it doesn't seem like Imp Demo is really reducing the amount of damage coming in to the degree it used to and if I read that linked thread closely enough it looks like you only needed 2/5 Imp Demo at most. Granted I might not have read it as closely as I could/should have.
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  #45  
Old 12-16-2008, 08:12 PM
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The build you linked does nto have Unbridled Wrath in it. Maybe just a left-over from the 5th Edition guide? Wondering what you would replace if you wanted/need to get Imp Demo Shout.
It does not have UW because it's not a great talent. You could sacrifice the points in BV for it if you wanted.

Imp Demo shout is trickier, you'd most likely have to lose CP for it, which is just trading one utility talent for another.
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  #46  
Old 12-17-2008, 01:27 AM
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Crit is more important now that deep wounds doesn't blow; gearing up isn't harder than it used to be.


Gearing up isnt harder, gearing for crit is. In bc crit would just come as you get the gear, this expansion I personally had to actively gem for it for a while, before I got to a point where I didn't have to.

The golden standard build I agree with tho, but my points also go into heroic fury for the utility. I'd hate to not have that in a raid.
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  #47  
Old 12-17-2008, 09:38 AM
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OH question

I must say, this is an AMAZING guide. Thank you for all your hard work and facts to prove it all. I did learn a few things reading this thread. Now for my question.

As for my weapons, I was going with the slowest speed and highest top end damage. After reading this thread I think I want to change that. Need some advice. Currently I use Demise in MH and the Claymore of Ancient Power in my OH. Both have a 3.5 speed and highest top end compared to my other 2 2handers. Titansteele Destroyer, and the Colossal Skul Cleaver. What would you guys reccomend out of the 4?

The World of Warcraft Armory

Here is my profile. Of course some things will be changed when the new patch goes live to reduce my hit rating and stack on other stats. I'll tackel that when it happens. If i should shoot for stats on my off hand since top end is NOT a DPS stat, which should i go for?
1- Demise
2-Claymore
3-Titansteel
4-Colossal

right now I'm sitting at 34.01% crit unbuffed. 362 hit and alot of expertise. Switching out the Claymore I loose over 2% crit which i don't like so I want to try to keep that in there. Please reply with what you would use giving this gear seeting and weapons options. Thanks!
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  #48  
Old 12-17-2008, 09:40 AM
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Not that your question isn't valid, but there's a whole forum here for armory feedback and suggestions; you might want to post there.

But for the love of god do NOT just dump 5% hit because the penalty is removed, it will cripple your rotation.
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  #49  
Old 12-17-2008, 09:45 AM
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Alt spec:

This is the spec i'm currently running its a small variation to the standard spec listed at the beginng of the guide, but it takes into account the changes to the buff system and available glyphs (including the 3.0.8 changes).

Brekkan <Fùszer> Earthen Ring 18/53/0 imp-cleave.
Talent Calculator - World of Warcraft

Given that in the current buff system imp-might cancels a 5/5CP-battle shout. I tossed it out and went 2/5 (buff commanding shout a little since theres no buff that overides it) and took imp-cleave in place of the other 3 pts.

In most guilds some paladin will have imp might or another dps warrior with 5/5cp. An you should have this composition if going to this build. This is where imp-cleave becomes attractive because you don't need to worry about maxamizing your own buff and can use imp-cleave to out-put more damage across multiple mobs given that ther is more to instance/raiding then 1-boss mob tank and spanks. Heroic Strath and Gluth are where this build really shines. With the change to the WW glyph and cleave glyph the multi-mob out-put will increase, and the 2/5unbridled wrath and 1/2 beserker rage help to smooth out rage lag or keep you closer to max rage for cleaving away (and given that i'm not yet expertise capped).

3.0.3 glyph of whirlwind (whirlwind strikes and additional target)
glyph of cleave (cleave costs 5 less rage)
*making it 15 rage at 488dmgbonusx2 V. 12rage 495dmgbonus HS (using 3/3imp-cleave 3/3 imp-hs)


3.0.8 Glyph of Whirlwind (Reduces the cooldown of Whirlwind by 2sec)
Glyph of Cleaving (Your cleave strikes an additional target)
*becoming 20 rage 488x3mobs V. 12rage 495 HS

You still get imp-hs with this build for those single target boses, but become significantly more hostile in multi-mob/add encounters.



*I discourage playing this with a feral tank as at the moment their "aoe" threat (swipe/tab-maul) can't keep up with the threat this will generate on more then 3 mobs.

Last edited by TaunTsauce; 12-17-2008 at 09:57 AM..
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  #50  
Old 12-17-2008, 09:49 AM
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5/5 CP is for maxed commanding shout if a pally has fully talented might. Imp Cleave is best left to a trash clearing build once dual specs come out. The cleave glyph will also be eclipsed by the WW glyph in the next patch, so HS/WW/Execute will be the 'boss' glyphs.
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  #51  
Old 12-17-2008, 10:03 AM
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Re:

Source: Corbusier
Not that your question isn't valid, but there's a whole forum here for armory feedback and suggestions; you might want to post there.

But for the love of god do NOT just dump 5% hit because the penalty is removed, it will cripple your rotation.
Thank you for the reply. I'll try in another forum for the weapon question. As far as the 5% hit. When I said I want to change some things, I meant switching my shoulders for T7/Bloodshed Pauldrens and possibly my belt for the H Nex one. Possibly re-gem my gloevs too.
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  #52  
Old 12-17-2008, 11:48 AM
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Corb, switch out the graph in the ArP section for the three I put on the second page. You were bustin my balls about the reversed axes so I fixed them, but you haven't changed it yet. Damn slacker....
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  #53  
Old 12-17-2008, 12:01 PM
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Hey, every once in a while I do some actual work...
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  #54  
Old 12-17-2008, 12:16 PM
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Hey, every once in a while I do some actual work...
Not sure if I believe this one. Then again I do all my work in the morning and not much going on in the afternoons so I can give you shit for a good portion of my day.
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  #55  
Old 12-17-2008, 12:27 PM
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Corb? Work? Bullocks I say!
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Krenian's DK DPS Compendium for Blood, Frost and Unholy:

http://www.tankspot.com/article.php?id=146097
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  #56  
Old 12-17-2008, 12:32 PM
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Hey these construction documents don't draw themselves!
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  #57  
Old 12-17-2008, 12:34 PM
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That's a load of crap. Get a program that designs random buildings randomly. Or better yet. attach a pencil to one of those things that bob up and down all the time with water at the bottom. It'll get the job done, honest!

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Krenian's DK DPS Compendium for Blood, Frost and Unholy:

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  #58  
Old 12-17-2008, 12:37 PM
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Somehow I don't think a floor plan made up of just PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPPPPPP

would pass the permitting process.
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  #59  
Old 12-18-2008, 12:51 AM
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I'd just like to reinforce that for me personally execute spam at 20% is a dps LOSS to my normal rotation. For that reason I would probably take glyph of cleave for an entire raid.

However once dual specs come out, yes execute would be a boss glyph as it is used as a rage dump in between cooldowns at the last 20%
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  #60  
Old 12-18-2008, 08:48 AM
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Somehow I don't think a floor plan made up of just PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP PPPPPPP

would pass the permitting process
P for Permit, right? What's the problem?

Anyway, does anybody have a WWS of a fury warrior with raid gear available for Naxx or OS? I want to do some math on haste to compare to the ArP work already done, so we can correctly nail down the value of haste as a dps stat.
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