6th Edition DW Fury Guide - Page 13 - TankSpot
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6th Edition DW Fury Guide
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  #241  
Old 10-16-2009, 06:10 AM
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Source: euler
i dropped cleave because imo warriors are not even close to other classes in doing aoe/multitarget-damage...
Thats not true....on certain boss-encounters warriors are very capable of doing comparable multitarget(up to 3 targets) damage.

So cleave is very much an option...and a powerful one if glyphed and talented.

If used right you should be able to find yourself in the top of damage meters on bossfights where there are more than one target present in melee range(Kologarn, Twin Valkyrs, Anub'Arak to name a few)

As an example..u will notice warriors cleaving=win on the worlds top performance meters here WoW Meter Online - Combatlog Replay

Last edited by Erkebrand; 10-16-2009 at 06:20 AM..
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  #242  
Old 10-17-2009, 02:32 AM
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how much dps is ok on training dummy for endgame raiding content?
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  #243  
Old 10-17-2009, 03:01 AM
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below is the gold standard for fury dps as per first page.

Talent Calculator - World of Warcraft

my noob question is, i never have my own shout up in raids with my guild. As there are always pally buffs or the warrior tanks HP buff. so would i receive any benefit of talenting in this, why wouldnt you talent in "enrage" for the damage % bonus?

please try and refrain from flaming me, im new to wow and have read the full guide, but just after alittle more explaination of a few talents.
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  #244  
Old 10-17-2009, 04:03 AM
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Source: euler
how much dps is ok on training dummy for endgame raiding content?
Theres no simple answer to that question, but with your gear...and under the assumption that your optimize your gemming and enchants and get capped in hit(5 %) and expertise(6.5 %)...i would guess you should be able to achieve around 2.8 - 3 k dps with the right rotation.

When target dummy testing remember to attack the dummy from behind to avoid blocks and parrys. Also remember to keep sunders up.

But dont read anything else into the target-dummy testing other than a means to finetune and optimize your rotation and testing some gear upgrades. Also remember to test over a longer period of time to mimimize the influence of streaks of random effects - i usually do my tests for 10 min each.

Your dps-potential in an optimal and fully buffed raidenviroment is ofcourse another matter but can be fairly precisely calculated using Landsouls Spreadsheet(Elitist Jerks)

Last edited by Erkebrand; 10-17-2009 at 04:10 AM..
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  #245  
Old 10-17-2009, 04:22 AM
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Source: jules79uk
... why wouldnt you talent in "enrage" for the damage % bonus? ...
There are very few boss encounters - if any - where you would recieve enough damaging attacks for that talent to proc enough and to be an effective dps/talent choice. So compared to other talents choices its just not an option and no one uses it for PVE as far as i have seen. If i were you - and you are sure you would never find yourself in a raidsituation, where you need improved Battleshout - i would use the talentpoints for Anger Management end Unbridled Wrath for extra rage-gen - more heroic strikes/cleaves.

Last edited by Erkebrand; 10-17-2009 at 04:50 AM..
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  #246  
Old 10-17-2009, 04:50 AM
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Source: Erkebrand
around 2.8 - 3 k dps with the right rotation
good guess
without any improvements in gear it's 2.4-2.5
Wow Web Stats

what is the best strategy to blow my cooldowns? is it worth syncing death wish and recklessness?
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  #247  
Old 10-17-2009, 05:23 AM
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Source: euler
...what is the best strategy to blow my cooldowns? is it worth syncing death wish and recklessness?
from the guide...

Source: Corbusier
...- Cooldown Synergy

Taken almost verbatim from Elitist Jerks

Use them, use them in conjunction with each other if possible. Using short cooldowns such as trinkets or Deathwish as soon as possible in the fight allows them to cool down sooner and become ready for use again later on in the fight. Cooldowns used in conjunction with each other will always yield higher dps than cooldowns used consecutively. Take this example:

Recklessness guarantees most of your attacks for the next 15 seconds will be critical strikes.
Heroism increases your attack speed by 30% for 40 seconds.

Used in conjunction with each other, you get 30% more attacks that are nearly guaranteed by Recklessness to crit if they land. This inflates the value of Recklessness by 30%. Note that Recklessness is still subject to the crit cap and Attack Table.
Used consecutively, each buff yields only it's own dps with no added value. Recklessness is 15 seconds of near 100% critical strike chance, Heroism is 40 seconds of 30% faster attack speed.

If possible, time your Recklessness/Deathwish/Trinket/Haste Potion with your shaman's Heroism. If you don't have a shaman, try and time your Deathwish/Trinket/Haste Potion to coincide with each other.
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  #248  
Old 10-21-2009, 06:17 PM
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Misinformation

Please be careful about copying outdated information for new people. That quote from long long ago when recklessness was a duration and increased chance to crit would be very misleading to someone who does not know all of the changes since then. Recklessness is now a 3 specials 100% chance to crit talent, with a 5min CD. However, yes you should use CD's in conjunction with each other.
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  #249  
Old 10-21-2009, 10:50 PM
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Should i replace the t8.5 helm with the t9 helm for the 4 set bonus, or Helm of Thunderous rage which has much better stats? The t9 helm is worse than the 8.5, but i am able to achieve the 4 set bonus. I am hit capped so that is not an issue. Is the stats of the Helm of Thunderous rage worth the loss of 4 set bonus?
I dont have spreadsheet software so i can use Landsoul's spreadsheet atm
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  #250  
Old 10-22-2009, 11:35 AM
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Go for badge helm unless u get Onyxia one. Cant find reason not to take rest of t9 pieces (rest 4 and get bonus). They look good on me

Last edited by Kani; 10-24-2009 at 06:18 AM..
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  #251  
Old 10-29-2009, 01:18 PM
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i know many asked already... but still i cant figure whats wrong

i also know i don´t have enough expertise... but in a bossfight it´s just 3-4 dodges, so that cant take my dps down that much

rotation is like everybody wrote BT->WW->HS(60 rage or above)->slam if bt and ww on cd
often get rage starved .. average dps is around 3,5k-3,8k dps
added enchant+sockets for expertise... now at 21 expertise with axe


my char (dps record 4,8 on koralon, much rage from aoe dmg)
The World of Warcraft Armory

Last edited by Finnlay; 10-29-2009 at 01:30 PM..
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  #252  
Old 10-29-2009, 02:09 PM
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Source: Finnlay
i know many asked already... but still i cant figure whats wrong

i also know i don´t have enough expertise... but in a bossfight it´s just 3-4 dodges, so that cant take my dps down that much

rotation is like everybody wrote BT->WW->HS(60 rage or above)->slam if bt and ww on cd
often get rage starved .. average dps is around 3,5k-3,8k dps
added enchant+sockets for expertise... now at 21 expertise with axe


my char (dps record 4,8 on koralon, much rage from aoe dmg)
The World of Warcraft Armory



If you eat the +40 expertise food that will help you out a lot. The biggest issue I see is that your crit is terribly low. Once it shows 35% in zerker or more you dps will feel much more steady. To help with that you need to replace those bracers with either the Sentinel Huntress bracers for emblems of valor, or with the new crafted ones called Titanium Spikeguards. Also those rings you have are terrible. Try to get the rings from the first and second boss in ToC 10 or 25. If you can't get in a group for that buy the 2 rings from the emblem of triumph vendor. Also your trinkets need to be upgraded badly.

I like to use at least one weapon with Agi stats to keep my crit high, althought currently I have 2 of them and my crit is over 42% in zerker with the t9 set bonus. Crit over 35% really brings fury alive and makes rage management much more enjoyable.
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  #253  
Old 10-29-2009, 02:34 PM
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thanks for the quick answer

i was there already, crit of 38% in zerker stance
but then i read that expertise is so crucial that i re-equipped on some parts to more expertise... but dps kept the same


currently its 33% in zerk.. doesn´t show it in armory correctly, think i logged off in normal stance


but i try to get some of the stuff to increase crit without dropping expertise
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  #254  
Old 11-03-2009, 08:18 AM
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I've been putting together a fury set these past couple of weeks as we don't have a resident dps warrior in-guild, and I've been fairly happy with my numbers, often topping 6k in raids - not bad for an off-spec'ed protection warrior. My only question when it comes to fury is, what's the deal with execute? When something gets below 20% and that button lights up I just kind of stare at it dumbfounded, as it doesn't seem to hit particularly hard even when glyphed. Is there any reason I should be hitting that instead of any of my other abilities, or is it mainly GCD filler?
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  #255  
Old 11-03-2009, 08:50 AM
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It depends on the fight, but I never interrupt my WW/BT cooldowns for Execute. Hit it when you have plenty of rage and nothing else to press. On fights with aoe damage you can often keep HS queued 100% and use Execute during WW/BT cooldown times. If there is no aoe damage, I'll use HS less and use Execute more to dump the excess rage in between WW/BT.
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  #256  
Old 11-04-2009, 12:37 PM
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Is execute worth it without 2/2 in improved execute? Also, how does the priority list change on cleave fights? I find if I try and cleave on cooldown I spam myself into no-rage land? Do you prioritize cleave or BT/slam?
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  #257  
Old 11-04-2009, 05:58 PM
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im not sure wahts going on but for some reason im caping out at 2.9k dps on the heroic target dummy with only BS on this is with recount on overall mode. in a normal raid my over all is still only like 3.3k -3.8k dps (in raid 25man) i got over 6k ap and 45%crit it is over 200 and im capped at 25 expertise im useing my rotation correctly and im getting alot of arms warriors in crappy gear doing 1k more then me any help bizwack is my warrior on muradin any advise would help
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  #258  
Old 11-04-2009, 10:28 PM
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talents

Basically was wondering whats the main consensus on talenting into imp cleave, most of our raid buffs in terms of shouts are pretty much covered, is it a substantial enough increase to spec The World of Warcraft Armory

I glyphed cleave over execute after the change to excute, wasn't worth keeping nemore, but just wanting some feedback and thoughts on this suggested spec.

Last edited by metalfiend84; 11-04-2009 at 10:38 PM..
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  #259  
Old 11-05-2009, 08:45 AM
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Need help on DPS!!!

I need some expert help on what I am doing wrong. I think I have the gear and right stats (week on Hit), and I can only pump out 3-4K DPS in 25 man raid. Here is our raid log from last night and I did terrible. Do I need to jack up hit a lot higher? Is my expertise ok? My rotation is BT-WW-and either slam proc or HS and then repeat.

Name is Packy, on Kul Tiras US server.

Thanks for any advice.

WoW Meter Online - Combatlog Replay
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  #260  
Old 11-05-2009, 10:20 AM
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Packy you would probably be better off making a new thread in the HALP forum with an armory link and that WMO link for better service but I'll try to help.

On NRB (which basically you dps full time maybe 90% of the time, barring crashes and worm submerges) the fight lasted 6:37, that's 397 seconds of dps time. going by my 90% estimation (totally made up but for this purpose it's benefiting you) is 357 seconds of dps time. Out of a possible 89 Bloodthirsts that were doable in that time frame, he fired off: 43. That's less than half up time on BT.
Out of a possible 44 whirlwinds (assuming you're glyphed for it) you hit 35. Better than BT uptime but not great.
Out of 18 Slam! procs, you fired 15 (not bad pretty optimal actually since it's possible BT/WW were coming up so you had to skip those slams)

So rotation wise, you could use a little help keeping those BT's on cooldown. Likewise your heroic strike usage is a bit low but those gains are not the difference between 4k dps and 5-6k dps. Your weapons are decent but not optimal, but 232 dps is pretty par for course unless you're doing hardmodes.

You have several gems socketed for Armor Penetration which isn't a bad thing for fury, but only if you have an armor proc trinket. Your armory is showing a banner and a greatness deck. That means even with your 41% or so ArP, you'll never meet the breaking point at which ArP scales past Str (when trinket procs force 90%-100% armor reduction). I'd say you're probably better off regemming for STR, or trying to find your way to get grimtoll/mjolnir's runestone.

getting hit and expertise capped would help too because you missed/dodged a handful of attacks not to mention the rage issues it might cause with your regular melee swing inconsistency (not advocating reaching dual wield hit cap, but be at least at 8% and 6.5% expertise)

Try to fix your BT uptime, get hit, and expertise softcapped, and reorganize your trinkets/gems for either ArP trinket proc + ArP gemming, or STR Gemming and drop the banner.
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